Introducing Double Tap and the future…

Double Tap

Hello there,

Today I’m going to make the last update regarding the new version of everything.

In our previous iteration we used to have our 4 core games, but also a lot of other small games. Whilst we liked those games, we think that they deserve better treatment, so we have removed them for now as we work on a new concept for them.

What we would like to do with our non-core games is to have them be smaller self-contained titles which come with unit creation systems. This way players are able to customize the games to their liking and to be playable with whatever models they have.

So here is our first game in this new format…

preview-double-tap

Double Tap

Double Tap is a game of fast-paced firefights set in the near future. The game is based around a reaction system which keeps both players engaged at all times, and which simulates the intricacies of modern combat quite well.

Whilst the game has rules for near-future abilities, such as hacking and active camouflage, it can be played using any modern combat miniatures from WW2 to contemporary military.

At the center of this game is an action/reaction system which makes it so that both players are almost taking turns together. The system also allows you to activate the same unit multiple times during the same turn, so you can expect crazy heroics to happen quite often!

Unit Creation

In order to keep things simple we are introducing a 4 step unit creation system, which should hopefully be intuitive enough to be easily understood.

The way it works is pretty straight forward:

  1. Pick a quality value for your unit
  2. Choose a weapon for it
  3. Add special rules if necessary
  4. Total the points together

This is the system which we would like to keep using moving forward for any other one-page games in this style. By using one coherent unit creation system across these games we hope to lower the barrier of entry and get you to the table happily rolling dice faster.

That’s it!

All right, so now that we have you updated on all the systems what’s next?

Over the next couple of weeks I will mainly be focusing on adding a ton of armies for our core games and on generally refining what we have put out so far. At the same time I am going to slowly start working on more one-page games and see where those take us.

Sooooo, that’s truly it for now, talk to you again soon!

Cheers,

Gaetano