Large update: two new factions, lots of fixes and more…

Age of Fantasy, Double Tap, Firefight, Grimdark Future, Skirmish, Update

Hi everyone,

Today we bring you the first update to our new rules, which introduced two new factions, fixes a lot of mistakes, adds some new units, changes some names, and more.

The biggest thing is the addition of two new factions, so let me introduce them formally here:

Soul-Snatchers are evil aliens that invade planets covertly, infecting the local population and mutating them to fight for their cause. Their army mainly consists of infantry units that can scout into battle and have plenty of tricks up their sleeves.

Chivalrous Kingdoms are factions of religious fanatics that consider technology to be heresy and stick to the old fashioned way. Their army consists mostly of cavalry with the lance formation special rule, which makes them brutal on the charge.

There’s also a ton of other stuff that has been updated, so here’s a big list in bullet points for you to enjoy:

General

  • Re-phrased the modifiers section to make it clear that you roll 6+/4+ on a 7+ or higher, and not just on a 7+
  • Re-phrased the AP rule to make it easier to understand
  • Re-phrased the Furious rule to avoid confusion
  • Re-phrased the Sniper rule to avoid rules conflicts

GF: Firefight

  • Clarified that stunned units can’t seize objectives

Battle Brothers

  • Fixed some mistakes in vehicle upgrade lists G and H

Orc Marauders

  • Re-worked the Attack Beast entry in upgrade list B

Havoc Brothers

  • Mutated Destroyers are now Tough(3)
  • Havoc Brothers can now replace Assault Rifles for Pistols + CCWs
  • Units of Havoc Brothers can now replace only one Assault Rifle for a heavy weapon

TAO Coalition

  • Updated the costs of upgrade list A
  • Re-named “scouts” to “spotters” to be more thematic
  • Spotters now have the Scout special rule

Alien Hives

  • Added new “invasion spore” unit

Orcs

  • Re-phrased the Frenzy rule to avoid confusion
  • Added a Great Weapons option for Black Orcs

Vampiric Undead

  • Re-named the wraith and banshee heroes to “ancient wraith” and “ancient banshee”
  • Added new “bone horror” unit

Double Tap

  • Fixed some minor text mistakes
  • Added a section on modifiers
  • Raised the game size to 75pts per side
  • Re-worded the shooting section to clarify what a block is
  • Clarified that reactions are for both movement and activations
  • Clarified that you can’t shoot as part of a move reaction
  • Clarified that you must move by 2″ when dodging
  • Changed the way ranges are displayed to make it easier to read
  • Added a Sword to the weapons list
  • Added the Stealth special rule
  • Modified how the Doctor special rule works to be more thematic
  • Modified the Martial Arts special rule to work both when acting and reacting
  • Modified the Sixth Sense special rule to be clearer

That’s it for now, you can get the updates for each game on their respective pages here:

Happy Wargaming,

Gaetano

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