Full Rulebooks & More

Age of Fantasy, Firefight, Full Rulebooks, Game Update, Grimdark Future, Skirmish

Hi everyone,

Today we are very excited to make the new look of our games public!

This is something that we’ve been planning and working on for a very long time, and it’s amazing that we can finally show you all of these awesome new things.

Over the past couple months we have been working with Brandon Gillam on completely overhauling the look of our games with his awesome style.

Check out his artwork and other projects here: https://www.runehammer.online/

Full Rulebooks

Like we mentioned we have been putting a ton of work into the Full Rulebooks, updating everything from the cover art to their overall design as well as adding a ton of new rules sections for you to enhance your games.

The first thing you will probably notice is the awesome new cover art, showing off a Battle Brother in the midst of a bloody planetary battle and a Humand and an Elf fighting bloody last stand against a swarm of Saurians.

 

On the inside of the books you are going to now find a ton of awesome illustrations that take you further into the world of our games, as well as a much more polished look with thematic fonts, background textures and border illustrations.

 

Additionally we have been working really hard at re-writing the books so that they are more understandable, separating things into clearly defined chapters, improved our example diagrams and overall polished everything we could.

 

After we overhauled the whole look of our rulebooks we thought that that was not enough value for our players, and so we went ahead and we added a TON of new advanced rules sections. These extra sections are written in a modular way, so that you can mix and match them as you want in order to get exactly the type of experience you are looking for from our games.

Here a full list of all the new advanced rules sections we added:

  • Fog of War – Rules that add an element of uncertainty to your games by affecting how units are deployed and activated, as well as the overall game length.
  • Command & Control – Rules that add a new layer of strategy as each player has to use his commanders to activate units in the chaos of battle.
  • Suppression / Fatigue – Rules that add realism and grit to the game as units suffer suppression and fatigue through extended combat which affects how they behave.
  • Advanced Damage – Rules that make the game even faster and deadlier by adding unit attrition from morale loss as well as critical hits on vehicles and monsters.
  • Advanced Actions – Rules for 5 new actions that units can use when activated: Hunker Down, Defensive Stance, Aimed Fire, Heavy Charge, Overwatch.
  • Small-Scale Games – Rules to play the games with smaller scale models (6mm/10mm/15mm) or with movement trays and diorama bases.

We hope that all of this new stuff is as exciting for you as it is for us, and that it will help you make your evenings and weekends playing miniature wargames even more fun. :)

If you would like to have a preview of the Full Rulebooks you can check out the Basic Rulebooks which are found on the main game pages. If you would like to have access to the full rulebooks instead you will need to support us on Patreon at Tier 2 or above.

Core Rules Updates

On top of all of the hard work we put into updating all of our rulebooks we have also been working on the actual game rules. This latest patch serves to address some of the biggest issues with some of the available special rules, as well as with heroes.

The Ambush, Scout and Transport rules were very good for shooty units so far, but not very good for melee units. In order to give melee units a fair match up we have updated these special rules so that units have a  better chance at actually getting into melee before the enemy can shoot them to bits.

The Morale Test and Hero rules have been slightly updated in order to give heroes a more worthy role on the battlefield, by allowing units that they joined to take morale tests using the hero’s quality value instead of their own. We think that this feels a lot more thematic and will make your heroes feel even more heroic.

Here the full changes:

  • Morale Tests: clarified that tough value is used only for single model units when determining if the unit must take a morale test from suffering wounds
  • Ambush: minimum distance from enemies lowered to 9″ (instead of 12″)
  • Hero: units now use the hero’s quality value for morale tests
  •  Indirect: shooting units now get -1 to hit instead of treating the target as in cover
  •  Rending: to hit rolls of 6 now also ignore regeneration
  • Scout: are now deployed within 24″ of the player’s table edge
  • Transport: units may now use any action to disembark but move only by up to 6″

Unit Updates

For those of you that missed last week’s update we have also patched a lot of armies, adding new units, adding more upgrades, fixing point costs, etc.

You can find the full changes here: https://wp.me/p4zqe1-zg

**********

That’s it for today, we hope you enjoyed all of these new changes!

In the future we are going to be working on updating the look of our army books as well as adding even more ways for you to play the games, but we’ll be discussing that when the times comes.

Cheers,

Gaetano

preview-grimdark-future-2

 

AoF Teaser & Patch Notes Preview

Age of Fantasy, Grimdark Future

Hi everyone,

Let’s start this update with something cool for all of your AoF fans! :D

Cover-Teaser-AoF.png

Ok, now that that’s out the way…

Next week we are going to be releasing a very important patch with a lot of changes to the games and armies, as well as some other big updates.

In order to not completely overwhelm you we decided that it would be best to release some of the patch notes early which are basically some small fixes and additional units for some of the armies.

The biggest change here is the update to the daemon armies, which have been bolstered with a couple of new units, as well as a ton of new upgrades in order to give them more versatility and some ranged firepower too.

We have also reversed the order of the Change and Plague abilities, meaning that now Change gives units Stealth whilst Plague gives units Regeneration. With all of these changes we hope that daemons will be able to compete with ranged armies better and be an overall more interesting faction to play.

Here the full patch notes preview:

Grimdark Future

Battle Brothers

  • Fixed point cost of Advanced Tactics, Veteran Infantry and Veteran Walker

Prime Brothers

  • Re-worked weapon upgrades for all heroes

Dark Elf Raiders

  • Re-worked Razor Talon and Razor Caltrops

Havoc Brothers

  • Fixed point cost of Veteran Infantry

Havoc Brother Disciples

  • Change God now gives Stealth and Plague God now gives Regeneration

Wormhole Daemons

  • New units: Daemon Champions and Crab Walkers
  • Increased the Defense value of all units
  • Change now gives Stealth and Plague now gives Regeneration
  • Heroes now have extra melee weapon options
  • Heroes now have ranged weapon options
  • Heroes can now take Symbols of Havoc at 3 different strengths and ranges
  • The standard Warriors of each havoc god now have extra melee weapon options
  • Blood Warriors now have AP(2) and Blood Hounds now have AP(1)
  • Change Warriors have been completely re-worked
  • Lust Fiends now have A6

Age of Fantasy

Eternal Wardens

  • Added a new Great Gryph mount for the Arcane Lord

Goblins

  • New units: Giant Cave-Beast and Pair of Giant Cave-Beasts
  • The Boss and Cave Boss can now mount on a Pair of Giant Cave-Beasts
  • Cave-Beast Herds can now be upgraded with Herders
  • Cave-Beast Riders may now use Hand Weapons or Spears

Havoc Warriors

  • Fixed point cost of Mutated Warriors in Skirmish

Havoc Warrior Disciples

  • Change God now gives Stealth and Plague God now gives Regeneration

Ratmen

  • Warlocks can now take Rocket Launchers

Rift Daemons

  • New units: Daemon Champions and Crab Walkers
  • Increased the Defense value of all units
  • Change now gives Stealth and Plague now gives Regeneration
  • Heroes now have extra melee weapon options
  • Heroes now have ranged weapon options
  • Heroes can now take Symbols of Havoc at 3 different strengths and ranges
  • The standard Warriors of each havoc god now have extra melee weapon options
  • Blood Warriors now have AP(2) and Blood Hounds now have AP(1)
  • Change Warriors have been completely re-worked
  • Lust Fiends now have A6

Undead

  • New unit: Supreme Skeleton Lord
  • Skeleton Kings can now be Wizards and can be mounted on Abyssal Beasts
  • Re-worked upgrades for the Ghost Knight
  • Ethereal was re-worked to make it simpler and clearer

Wood Elves

  • Re-worked upgrades for the Revenant Elder

*****

That’s all for now, but there’s a lot more stuff coming with next week’s update, so keep your eyes peeled for more…

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

GF Video Batrep & 51 New Units Highlight

Battle Report, Grimdark Future

Hi there,

Today we’d like to share another great video batrep that Wyloch’s Armory posted on YouTube, as well as highlight the last major update where we added 51 new units.

We’re not sure why but it seems that many of you have missed that we added 51 new units and updated 17 armies, which is an unprecedented amount of content for OPR.

This update came out 2 weeks ago and you can read more about it here: https://onepagerules.com/2019/05/30/well-this-happened

Now that the highlight is done let’s get to the good stuff, namely the newest video batrep featuring Wormhole Daemons and Battle Brothers. This is an interesting battle because all of the Daemons arrive via Ambush, which changes up the regular gameplay since they can pop-up from anywhere on the battlefield.

It’s also really cool to see a Daemons battle report because it has given us a lot of inspiration to keep working on this army, so you can expect a major update for them soon. There’s also a thread about it on the forum if you have any suggestions, so check it out: http://onepagerules.proboards.com/thread/1164/suggestions-wormhole-daemons-workover

If you’d like to submit your own batrep for everyone to see just shoot me an e-mail: onepageanon@gmail.com.

Cheers!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

Quickplay Armies – Prime Brothers vs Havoc Brothers

Grimdark Future, Quickplay Armies

Hi everyone,

Lately we’ve been getting a lot of messages from new players that are just starting out after buying a couple of battle boxes or even a starter set, asking for directions on what armies to try out and how to get a quick game going.

In order to help out new players (and veterans alike) we are going to be periodically makings news posts with Quickplay Armies for you to try out.

What is a Quickplay Army?

Simply put a Quickplay Army is a set of two pre-made army lists that are ready to play, without having to do any of the work.

These armies are going to be shown without point costs and are going to be evenly balanced, which means that sometimes they might have an unusual number of models per unit just to keep things fair.

Hopefully these armies will inspire you to try out something new or they can serve as a starting point for you to build a larger army from.

Here are our first Quickplay Armies: Prime Brothers vs Havoc Brothers

Prime Brothers

  • 1x Prime Lieutenant w/ Camo Cloak & Precision Shots
  • 1x Prime Lieutenant w/ Camo Cloak
  • 1x Prime Psychic w/ Camo Cloak
  • 10x Infiltration Brothers w/ 1x Medical Training
  • 3x Elimination Brothers
  • 3x Suppression Brothers

Havoc Brothers

  • 1x Dark Champion w/ Pistol & Energy Sword
  • 10x Havoc Brothers w/ 1x Plasma Rifle, 1x Autocannon, 1x Pistol & CCW
  • 2x Mutated Possessed
  • 2x Mutated Destroyers
  • 1x Spider Walker

This set of Quickplay Armies was made with a lot of the new units which we released in our latest update and provides an interesting clash between the Prime Brothers and their corrupted counter-part the Havoc Brothers.

The Prime Brothers in this set are more on the sneaky side, with units that can Scout into battle and Snipers that can cover them from a distance. In the meantime they also have the powerful Suppression Brothers on their side that can cause a ton of damage with their autocannons.

The Havoc Brothers on the other side focus on a lot of brutal melee power, with Mutated Possessed and Mutated Destroyers that can be devastating up close. They also bring a vehicle with them in the form of the Spider Walker, which can not only easily destroy enemies from afar with its Excruciating Cannons, but is even better in melee as it can Devour enemy units to regenerate lost wounds.

Anyway, hope that you like them, if you have any suggestions please let us know. :)

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

preview-grimdark-future