Campaign Rules, Monthly Newsletter & Big Updates

Age of Fantasy, Campaign Rules, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

August has been a long month which has given us time to steadily work on a bunch of new things for you guys, and today we’re finally releasing everything!

Hold onto your seats because there are some pretty big changes to the core rules as well as a couple of other cool things…

Firefight & Skirmish Campaign Rules

To start this off right we’re extremely proud to announce that our Campaign Rules for GF: Firefight and AoF: Skirmish are finally back and available for free!

With these rules you can play a series of connected games during which your warband of fighters levels up, sustains injuries, finds treasure and ultimately competes with other warbands for glorious victory.

Here is a full list of features:

  • Campaign setup with balanced win conditions and catch-up mechanics
  • Special goals that can be achieved over the course of the campaign to gain extra VP
  • Special mission objectives that can be achieved to gain extra upgrade points
  • 36 random events to spice up your games with tons of crazy encounters
  • Casualty tables to generate random permanent injuries for your units
  • Experience system to improve your units over time with different talents
  • 18 hero specializations that give them access to all sorts of cool new abilities
  • Upgrade system to recruit new units or buy new weapons and equipment
  • Warband sheets to keep track of all of your units

If you’ve never played using the Campaign System we highly recommend it to everyone. It’s a great way to play narrative games and create your own stories, and with the amount of content provided no two compaigns will ever feel the same.

Fantasy-Ratmen

Firefight & Skirmish Changes

As we were working on the new campaign rules we decided to go back and make some much needed tweaks to our skirmish games, as well as add some new features.

The first thing we changed is raise the recommended point value from 150pts to 250pts. We found that most players like to play at a larger point size anyway because it allows for the use of more upgrades and special units, so this changes makes that playstyle “official”.

The second thing we did is add special movement rules for pushing, falling, dropping, leaping and jumping. With these rules you can now do a ton of dynamic things such as push your enemies off ledges, quickly drop off elevation to speed up movement, jump over large gaps to reach distant places, and even leap onto enemies from above to deal some extra hits.

The third thing might be the most important though: models that are bought in groups now act as individuals once in game. This change gives the games a much stronger “skirmish” feel, with each model being able to go and adventure on its on.

In order to accomodate all of these changes we had to adapt the rules a little:

  • Melee weapons can now split attacks between enemies within 2″ the same way that ranged weapons can, so you can now attack multiple models, even those that you didn’t charge.
  • Units with Quality 5+ and 6+ now get a small bonus to wound rolls if they stick together, so you should try to keep whem within 3″ of each other to benefit from this rule.

These changes were made to balance out the new system, so whilst each model can act individually we encourage you to still stick together, which in turn allows units with explosive weapons or multiple melee attacks to dish out damage to everyone in range.

We hope you enjoy these changes and look forward to your feedback!

Grimdark-Snatchers.png

General Melee Changes

With today’s patch we’re also bringing the first of a couple melee changes that are going to be coming to you in the future, all made in an attempt to further refine our systems.

So, what does today’s change entail?

Units can now always strike back in melee, even after the first time they fight, however they only hit on rolls of 6 in every subsequent melee.

This change is being made in order to remove awkward situations where units can’t strike back at all, making even the mightiest of daemons feel helpless against a lonely orc.

To make it even easier for you to keep track of who already fought in melee we’ve made a set of free play tokens, check out the announcement here: https://wp.me/p4zqe1-BO

Fantasy-Havoc

Monthly Newsletter

Want to keep up to date with OPR news but don’t use Facebook, Twitter or Reddit?

Well fret no more, because the OPR Monthly Newsletter has arrived!

The OPR Monthly Newsletter is going to be released at the beginning of every month, and it’s going to contains a news roundup highlighting all of the cool things we released over the past month.

It’s the perfect way to stay up to date with all things OPR, as well as easily share news of our games with friends & family. Simply forward them the newsletter or the subscription link so that they can also get all of this wargaming goodness!

Subscribe here: http://eepurl.com/gBIFer

We’re only starting with this now so we’ll be experimenting with different layouts until we find something that works well, so if you have any feedback please let us know!

newsletter preview.PNG

Website Updates

With the release of the monthly newsletter we’ve taken this opportunity to revisit the layout of our website a little to make it easier for new players to find all of our content.

There are 3 main things we’ve updated:

New Community Menu – There is not a new option on the menu bar called “Community” which allows you to access all of our community pages. This works both as a drop-down menu if you hover over it, as well as it’s own page if you click on it. For those of you that don’t know about all of our community channels here they are: Facebook, Twitter, Reddit, Forum, Discord.

New Army Book Structure – In preparation for some upcoming changes to the Army Books we have updated the way army books are downloaded on the game pages. Now instead of having to select each army individually you can access the army folder directly, which allows you to download the armies quicker. You can also bookmark the army folder to have easy access to all updated versions, instead of always having to access via the website.

Black & White Downloads – For those of you that prefer to print out the rules instead of using them digitally we’re now going to provide printer-friendly black & white versions of all of our rules. In order to accomodate this change we’ve slightly changed the layout of our game pages, but don’t worry, everything is still where you expect to find it. ;)

community menu

General Patch Notes

Last but not least: patch notes!

As always, first a couple of highlights, and then the full notes:

Psychics/Wizards can now only cast spells before attacking, which was changed in order to prevent weird situations where one could teleport away from melee before the enemy could strike back.

A lot of units in Grimdark Future armies have been upgraded with the new Relentless special rule, which allows them to fire an additional shot for each 6 they roll.

Titan Lords have been given the ability to pass their turn when running a titans-only army, as well as being able to upgrade with veteran status to shoot at Quality 2+.

The Deep-Sea Elves army has been re-worked in order to give it more interesting hero special rules as well as more options when attacking with their standard line troops.

Here the full notes:

General Rules

  • Units that fought in melee once only hit on 6+ in melee for the rest of the round (instead of not being able to fight at all)
  • Pinned units now hit on 6+ in melee (instead of getting -1 to hit)
  • Psychic/Wizards can now only cast before attacking

Firefight & Skirmish

  • Raised recommended point value to 250pts
  • Added Special Movement rules for pushing, falling, dropping, leaping and jumping
  • Models that are bought in groups now act as individuals once in game
  • Clarified how moving up/down elevation works since it’s more relevant in skirmish games
  • Melee weapons can now split attacks between enemies within 2″
  • Clarified how wound results work when a unit takes multiple wounds at once
  • Units with Quality 5+ and 6+ can now get a small bonus to wound rolls by sticking together

Grimdark Future

Core Rules

  • The Mend special rule has been removed and armies which used it now have custom army special rules with the same effect
  • The Relentless special rule has been added and is used by support weapon teams of the Battle Brothers, Battle Sisters, Havoc Brothers, Human Defense Force, Infected Colonies, Mercenaries, Orc Marauders and Ratmen Clans

Dark Elf Raiders

  • Moved the Dark Strike upgrade to its own list for clarify
  • Fixed the Tortured Warrior upgrades so that they only replace one CCW

Plague Brothers Disciples

  • Plague Brothers have Poison CCWs now and have more melee weapon options
  • Plague Destroyers now have Plague Swords and can be upgraded with Plague Launchers
  • Plague Drones now have 2 new weapon options

High Elf Fleets

  • Elven King now has A3 in melee

Human Defense Force

  • Fixed cost of Fusion Rifles for Infantrymen and Special Weapons
  • Fixed cost of Ogre squads

Mercenaries

  • Added a note about The Makers Cult collaboration

Orc Marauders

  • Fixed AP value of Twin Super Machinegun on Attack Plane upgrade
  • Fixed AP value of Heavy Cannon on Looted Tank upgrade

Robot Legions

  • Fixed AP value of Antimatter Pistol on Robot Snakes upgrade
  • Gloom-Protocol has been re-worked into an anti-psychic special rule
  • Fixed casting value of Star Bots to be 5+
  • Nanobot Wraith-Shards now start as level 1 psychics and can be upgraded to level 2 or 3
  • Vehicles can now be upgraded with Regeneration

Soul-Snatchers

  • Fixed point cost of Soul-Snatcher units

Titan Lords

  • When taking an army of only Titan Lords units you may pass your turn if your opponent has more non-activated units than you do
  • Added a new Veteran Titan and Veteran Mini-Titan upgrade which gives units +1 to hit for melee and shooting

Wormhole Daemons

  • Cerberus Hound and Blood Hounds can now be upgraded with different collars
  • Lust Harpist now has upgrades to summon friendly units or banish enemy units

Age of Fantasy

Deep-Sea Elves

  • Re-worked all Hero special rules
  • Spirit Casters can now be upgraded to Wizard(2)
  • Wizards now have access to a new spell list
  • Re-worked weapons of Sea Servants and Sea Reavers

Rift Daemons

  • Cerberus Hound and Blood Hounds can now be upgraded with different collars
  • Lust Harpist now has upgrades to summon friendly units or banish enemy units

Saurians

  • Fixed a typo with the Fear rule of some units (Skirmish)

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Hope you enjoyed everything we had to offer and subscribed to our newsletter! This isn’t all however, because next week we already have more cool stuff coming…

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

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New Play Tokens, Prime Brothers Update & Quickplay Armies

Firefight, Game Update, Grimdark Future, Play Tokens, Quickplay Armies

Hi everyone,

As we already mentioned last week we’re going to be releasing new content every week for a little while so that we don’t overwhelm you, and this awesome stream of content is starting today!

Lately we’ve also been in a real skirmish vibe so you can expect a lot of cool stuff for GF: Firefight and AoF: Skirmish, as well as some extra goodies for the other games. ;)

New Play Tokens

The first thing we got for you is the release of a set of brand new OPR Play Tokens.

Back in the day we used to have some very basic play tokens we put together using icons we found online. These tokens were useful albeit not very pretty, so we’ve asked Brandon to put together a set of new tokens for everyone to enjoy!

Check them out here: https://drive.google.com/open?id=1_KGDMZW6fpiwR1YRcAFSruFQfu6qq8cR

The tokens are 1″/25mm in size so they should be pretty easy to cut out and play. If you want to keep things simple you can print them on regular paper, stick them on a cereal box and then cut them out to get some fairly solid tokens, or else you can go a bit fancier and make some clear resin dome tokens.

Check out a tutorial here: https://youtu.be/CNPoyORCa3U

 

If you want a set of smaller tokens we’ve also made a 3/4″ version of the tokens which is perfect for playing skirmish games.

Check them out here: https://drive.google.com/open?id=16xDcGsVgb_qe8FfvnglRSBytRJQgx2iK

Again you can just print them out and use the cereal box method mentioned above, or if you want a more sturdy version you can also use Wyloch’s method below:

  1. Print the sheet using your printer’s best quality settings
  2. Use a good glue stick like Elmer’s X-treme to attach the sheet to a slab of cereal box or other similar cardstock
  3. Apply clear packing tape over the circles (poor man’s laminating)
  4. Cut out each circle individually with good scissors (this is the longest part)
  5. Small dab of hot glue on the back of a token, and then quickly attach it to a 3/4″ washer

We hope everyone enjoys these play tokens, they were made to be as neutral as possible so that you can use them for any setting or game, even non-OPR games! :D

 

Prime Brothers Update

In order to allow Prime Brothers to be upgraded with specific detachment rules they have been moved into the Battle Brothers army book, meaning that now you can create a ton of new cool combinations such as having Prime Blood Brothers that brutally tear apart enemies in melee with their Furious upgrade.

Additionally we have added a new unit, the Prime Light Walker.

The Prime Light Walker falls somewhere in-between an HDF Light Walker and a regular Attack Walker, giving up on some armor in order to be able to deploy with the Scout special rule, which is really dangerous as it comes equipped with a powerful Incendiary Cannon.

This makes the Prime Light Walker a formidable close-range machine of destruction which can dish out a whopping 12 flaming attacks as well as hold its own in melee thanks to its massive walker fist.

Oh, and it can also be upgraded with a cool Heavy MG Pistol, making it a formidable gunslinger and worthy of any wild west duel. ;)

We’ve also used this opportunity to make some other small updates:

Battle Brothers

– Support Brothers can now take Laser Cannons

Blood Brothers Detachment

– Fixed stats of Plasma Pistol and Gravity Pistol

– Fixed cost of Jetpack on Death Brothers

Prime Brothers Detachment

– Prime Brothers are now part of the Battle Brothers army

– Detachments now have upgrade options for Prime Brothers

– New Unit: Prime Light Walker

– Prime Bothers can now upgrade one model with Medical Training

Wolf Brothers Detachment

– Fixed cost of Wolf Jet

TAO Coalition

– Spotting Lasers now improve shooting for all units until the end of the round (Firefight)

Grimdark-TAO.png

Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

In order to show you the power of this new Prime Brothers update (and also give the OPR Play Tokens a go) we’ve created a set of new Quickplay Armies for you to try.

This time around it’s a GF: Firefight matchup so if you’ve never played the game before it’s a great way to start thanks to its low model count and dynamic gameplay. :)

This week’s Quickplay Armies: Prime Wolf Brothers vs TAO Coalition

Prime Wolf Brothers

  • 2x Prime Raider w/ Grapnels & Counter-Attack
  • 3x Prime Raider w/ Auto-Rifle & Counter-Attack

TAO Coalition

  • 3x Grunt
  • 2x Grunt w/ EMP Grenades
  • 3x Grunt w/ Pulse Rifle
  • 1x Grunt w/ Pulse Carbine & Marker Drone
  • 1x Grunt Captain w/ Pulse Carbine, EMP Grenades & Marker Drone

The Prime Wolf Brothers in this set focus on strategic movement and melee attacks, using terrain to their advantage in order to close in with the enemy. All of their units are excellent in melee with 3 attacks, Fear and Counter-Attack, and some are even able to charge through difficult terrain and surprise their prey thanks to their Grapnels.

The TAO Coalition on the other hand focuses on a more long-ranged strategy, with a variety of specialized firearms for different situations. Their Marker Drones are extremely valuable to ensure that they deliver high-precision fusilades, and some of them even come equipped with EMP Grenades that can be devastating in melee.

Grimdark-Brothers

Summer Camping Trip

Finally I wanted to let you know that I’m going to go on a camping trip from this Thursday until next Tuesday, so until then I might not be able to access the internet and reply to any queries.

If you support us on Patreon during this period please accept my apologies, as I will only be able to give you access to your rewards next week.

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That’s it for today, don’t cause too much trouble whilst I’m gone! ;)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – DiscordNewsletter

Grimdark-Generic

First Official Miniature, Battle Report, Discord, Roll20 & more!

3D Print, Battle Report, Collaboration, Grimdark Future, The Makers Cult

Hi peeps,

These are really crazy times for OPR, the project is growing, we are getting more collaborations done, and best of all we have a ton of content coming your way!

First Official OPR Miniature

It’s incredible that we’ve come this far, but it’s actually real, we have the first official miniature created for OPR!

Hero Render 1

This awesome Battle Brother Champion was created by the folks over at The Makers Cult and was inspired by the cover art for Grimdark Future.

He is posed just like on the cover art, holding his mighty Energy Sword in the air signaling the allied ships to strike from above.

Get the miniature here: https://www.thingiverse.com/thing:3794182

Hero Render 3

If you don’t know The Makers Cult you should definitely give them a look, they make awesome miniatures for 3D print and we already worked on the Feudal Guard with them (see last week’s post about that here).

There’s going to be more options added to the champion in the near future so you can clad him with a cape, give him a helmet or arm him with different weapons.

We’ll make sure to keep you up to date as new stuff is released, so stay tuned. ;)

Check out The Makers Cult here: https://www.patreon.com/themakerscult

Hero Render 2

Grimdark Future Battle Report

Next up Wyloch’s Armory released yet another awesome battle report up on YouTube, this time showing off 4000pts of Titan Lords vs High Elf Fleets.

This is an absolutely epic battle, with 3 massive Titans stomping around a city scape and blasting elves into oblivion. Wyloch also used a couple of interesting house rules, so make sure to check it out for some inspiration!

Discord Server (unofficial)

Some people have been asking for a Discord Server for a while now, but unfortunately we’ve never been able to get the time and resources to properly run one ourselves.

Well fret not, because there is now an unofficial OPR discord server!

Join the fun here: discord.gg/krMaj7k

For those that are unfamiliar with Discord, it’s a free text/video chat platform where players can get together to discuss their favorites games.

There is a really handy app for mobile that you can use to chat whilst on the go, and it’s also a great way to just talk to other players whilst getting some painting done.

Roll20 Playroom

On a somewhat related note we wanted to let you know that there’s a Roll20 playeroom that we creatd a while ago which we generally use for testing purposes.

If you want to use it you can, it’s open for everyone. :)

Play with us here: app.roll20.net/join/764436/-QBVdw

For those that are unfamiliar with Roll20, it’s a free tabletop simulator which can be used to play anything from RPG’s to miniature wargames.

It’s a really cool platform because it allows you to quickly put together games with people from all around the world and fight some epic battles.

Upcoming Content

Lately there’s a ton of new content that we’ve been working on, and it’s getting so much that we can’t realistically continue with the monthly updates without overwhelming players.

Because of that we decided that for a little while we’re going to be releasing new content on a weekly basis, hopefully giving you some time to digest each awesome new thing before moving onto the next.

So, what exactly can you look forward to?

Here’s just a few of the things that are coming at you: brand new play tokens, skirmish campaign rules, a new set of new armies for fantasy skirmish, solo play AI rules, a set of new armies for grimdark firefight, and much much more…

Summer Holidays

Finally I wanted to let you know that over the next couple of weeks I’ll be going on vacation here and there for a few days as well as travel around europe, so I might not be as responsive as usual.

I’m sorry for any inconvenience this might cause and hopefully nothing burns down whilst I’m gone! :P

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That’s it for today folk’s, hope you like everything we brought you today and are looking forward to all of the cool new stuff that’s coming up next.

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum

Grimdark-Raiders

The Makers Cult Collaboration, Upcoming Skirmish Campaigns, AI Rules & More!

3D Print, Collaboration, Firefight, Game Update, Grimdark Future, The Makers Cult

Hi everyone,

We’re super happy to announce that we’re going to be collaborating with The Maker’s Cult, a small team that’s creating awesome 3D printable miniatures for wargames!

Check them out here: https://www.patreon.com/themakerscult

What does this mean for you? Basically you’re getting a bunch of cool new stuff. :D

New Grimdark Future Army – Feudal Guard

The folks at The Makers Cult have an awesome miniature line for the Feudal Guard, which we think fits perfectly into the Grimdark Future universe, so we’ve created an army list for them.

FG - Elite TroopsFG - Scout Walkers

The Feudal Guard serves as a standing army of heavily armored soldiers that pave the way for their bosses so that they can waltz onto the battlefield and take all the credit.

They are tougher than regular HDF soldiers and come with a bunch of fun special rules for you to play around with. Oh, and did we mention that they hate psychics too? :D

FG - Officers 2FG - Heavy Weapons

Since they serve as a supportive or defensive army that works for the highest bidder we’ve decided to add them to the Mercenaries list, allowing you to add them to your existing army with ease.

Check out the rules for them here:

Here the link to support The Makers Cult again, they have a ton of other models too so you should definitely check them out: https://www.patreon.com/themakerscult

FG - TroopsFG - Transport

Upcoming Skirmish Campaigns, AI Rules & More

You thought that’s the end of all the cool stuff that’s coming at you?

THINK AGAIN!

Skirmish Campaigns – As requested by a ton of people over the years and on the community survey we are finally bringing back skirmish campaigns.

For those that are unfamiliar with them, they are a way to play a series of connected games during which your soldiers gain experience, buy new equipment, take permanent injuries and much more.

The rules also come with a lot of specializations for your heroes as well as with a ton of random events to spice up your games.

AI Rules – Are you having a hard time finding people to play with? Do you want to play coop with your friends? Or maybe you just want to try out a new army list? We’ve got you covered!

With the new AI rules you will be able to play with fully AI controlled armies, which opens the doors to infinite possibilities.

The AI rules cover everything from how to create randomized AI armies, place objectives, deploy armies, and of course play the actual games.

We think this is a huge step for OPR and we can’t wait for everyone to try these rules out.

New Melee Changes? – As with most of the new things that we’re developing we’re constantly seeking feedback and ideas from the community to make sure that our games are as well designed as possible.

Right now we’re heavily discussing ways to re-work the melee rules in order to streamline them to perfection… or at least as close to perfection as possible.

If everything goes well you can expect a variety of small changes to melee and special rules that will hopefully make the game much more enjoyable for everyone.

Available on Patreon right now and for everyone else soon

If you’d like to get access to the Campaign Rules and the AI Rules whilst they’re still being developed both of them are available right now for Patreon supporters.

Additionally if you support us you’ll also have access to our Secret Forum, where you can discuss the new melee changes, campaign rules, AI rules and much more.

If you aren’t able to support us don’t worry though, all of these changes will be released to the public as soon as they’re ready, so everybody will be able to enjoy them for free!

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Hope you enjoyed the new army and the preview to what’s coming next, but don’t relax yet because we’ve got some more cool stuff for you from The Makers Cult coming up next week! :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum

FG - Special Weapons.jpg

New Point Calculator & Quickplay Armies

Age of Fantasy, Point Calculator, Quickplay Armies

Hello everyone,

Today we got two interesting topics for you: the new version of the Point Calculator and a new set of Quickplay Armies.

Something that became clear with the recent community survey is that many players suggest we create stuff that we have actually created already, simply because they’re unaware that these things exist.

The two biggest things that people requested are advanced rules for the games, as well as a way to calculate points for their own armies… which are things that are already available.

For advanced rules we already made a post giving more details on the Full Rulebooks, which you can find here: https://onepagerules.com/2019/06/27/full-rulebooks-more/

For the point calculator we’re going to use this news post to give you an idea of what we have and how to get it, so brace yourself!

New Point Calculator

So, what is the Point Calculator?

The Point Calculator is the system that we use to figure out the point costs for all units and weapons in the game and serves as the corner stone for our game engine.

The new version brings important changes to the Point Calculator by clarifying a lot of outstanding questions, re-writing a lot of serctions to be clearer and by adding new illustrations and background textures to the book.

With the Point Calculator you can create units from scratch, defining all of their traits like Quality, Defense and Special Rules. The book also comes with an exhaustive list of all Army Special Rules so that you can create virtually any type of unit you could ever dream of.

After having created your unit you can then equip it with custom weapons, which can be created just the way you like, modifying Range, Attacks, AP and Special Rules. This is a truly powerful tool as it allows you to go into as much or as little detail as you want, so you can mess around and forge insane weapons of war.

Finally the Point Calculator also comes with an extensive Designer’s Guidelines section, which explains the logic behind the creation of our Armies, Units and Weapons, so that you can create custom assets that fit in with the official armies we provide.

We’ve also included a large list of common weapons for you to use, as well as detailed explanations on how you can create units that work well by simply looking at your models and giving them the right stats.

Truly the Point Calculator is the best thing to have if you ever wanted to take our games to another level, or even use our base engine to create custom games of your own.

If you would like to access the Point Calculator check out our Patreon page and support us at Tier 3 or higher. Enjoy! :)

Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

Two ancient forces have been fighting for the souls of the fallen for centuries and finally meet to settle matters once and for all. This set of Quickplay Armies is very interesting because it features two armies that both have specific strengths and weaknesses against each other, so clashes are extremely deadly.

This week’s Quickplay Armies: Eternal Wardens vs Ghostly Undead

Eternal Wardens

  • 1x Arcane Lord w/ Great Gryph
  • 1x Enchanter Knight
  • 3x Sequitur Squad
  • 3x Evocation Squad
  • 3x Castigation Squad
  • 1x Ballista

Ghostly Undead

  • 1x Ghost Knight w/ Ghost Ram
  • 1x Ghost Knight w/ Cursed Lantern
  • 1x Ghost Executioner
  • 1x Ghost Jailor
  • 20x Ghost Horde w/ Command Group
  • 5x Glaive Stalkers w/ Command Group
  • 4x Ghost Reapers w/ 1x Death Bell

The Eternal Wardens in this set focus on a small but elite force of determined ghost hunters, which are few in numbers but extremely durable. Most units in the army have the Wizard rule, which allows them to cast powerful protection spells as well as take ghosts down easily by ignoring the Ethereal rule. These line troops are then supported by deadly marksmen and powerful artillery with the Ballista, which you should use to cover their advance and protect objectives.

The Ghostly Undead on the other hand focus a large horde of weak but relentless troops supported by on powerful heroes that excel at killing wardens. The Ghost Knight can give the Ghost Horde AP(1) with its Cursed Lantern, whilst the Ghost Jailor can ignore the enemy’s high defense with its Capture Soul ability. If you want to be more blunt the Ghost Executioner can easily chop heads with its Rending axe or else charge in with Ghost Reapers that multiply their attacks with Sweeping Strikes. There’s something for everyone…

Hope that you like them, if you have any suggestions please let us know. :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum

Fantasy-Eternal