AI Rules for Solo-Play, New Army Books Layout, Upcoming Balance Changes and More!

Game Update, Quickplay Armies

Hi everyone,

Today we have a lot of VERY exciting updates for you, which may change how you play OPR games forever. We’ve been working very hard on these things for months, and it’s very satisfying to get them out to you, so let’s go!

AI Rules for Solo-Play

Here’s a scenario you might be familiar with: You’re finally done building and painting your newest models, you’ve built some matching terrain to go with them, you’ve put together an awesome army list to try out a new strategy… and then nobody is available to play. :(

Well that’s something you won’t have to worry about anymore, because today we’re releasing a brand new set of shiny AI Rules for solo-play. :D

The AI Rules are pretty simple to use: before the game you assign each unit a type, be it a melee unit, shooting unit, or a hybrid of both. Then once you are playing you randomly determine which unit activates next, and depending on its unit type you follow a very straight forward decision tree to see what it does next.

For those of you that want to take things one step further the AI Rules also come with guidelines on how to randomly create AI armies, randomly place objectives, randomly deploy AI armies, and details on how to handle terrain, special rules, spell casting, etc.

These rules are perfect to play solo games against the AI, play coop games with multiple players against the AI, play mixed games with teams of players and AI, or even just play games of AI vs AI and watch them fight to the death!

Additionally these rules can serve as a baseline for you to create you own AI rules, come up with narrative scenarios, or do whatever else your heart desires. Hell, you could even write a full single-player campaign using these rules, so the possibilities are endless.

The AI rules are available for both big battle games as well as skirmish games, and we’re going to be refining the over time. Any and all feedback is very welcome here, because we’re sure that some AI moves that make complete sense in our heads won’t make any sense in yours, so let us know where we messed up!


Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

To give you a taste of the new AI Rules we’ve come up with a classic sci-fi battle of soldiers fighting off hordes of zombie-like creatures. This is a GF: Firefight set and we recommend playing a game as the Rebel Guerrillas against the AI first and then playing as the Infected Colonies against the AI second… there’s nothing like seeing a fight from both sides!

This week’s Quickplay Armies: Rebel Guerrillas vs Infected Colonies

Rebel Guerrillas

  • 1x Commander w/ Inspiring, Shotgun & Energy Sword
  • 3x Rebels w/ 1x Minigun & 1x Gun Drone
  • 3x Rebels w/ 1x Plasma Rifle & 1x Gun Drone
  • 1x Chelonian w/ Wrist-Flamer & Wrist-GL

Infected Colonies

  • 1x Monstrous Tyrant
  • 3x Zombies
  • 3x Infected w/ 1x Infected Dog, 1x Pistol & CCW
  • 3x Infected w/ 1x Grenade Launcher
  • 1x Infected Hunter

The Rebel Guerrillas in this set focus on bringing a variety of different ranged weapons and Gun Drone to try and fend off the infected from a distance. The list comes which a Chelonian that can be very deadly up close, whilst the Commander can keep his soldiers in the fight with his Inspiring rule.

The Infected Colonies on the other side focus on a mass of mindless fighters backed up by a brutal Monstrous Tyrant. Whilst the majority of the army is not very strong their numbers shouldn’t be underestimated, and watch out for the Infected Hunter who can pounce at enemies from around corners and take them out in one swipe.


New Army Books Layout

Is it finally time to update our army books with the new look? Yes it definitely is!

Over the next months we’re going to be updating all of our existing army books to a new layout, which should make them look a lot better than what we have now. You can expect each army book to come with a cool thematic illustration, a clean and pretty font, as well as some stylish page borders.

We’d love to show you a preview of what they’ll look like, but due to some last minute changes we can’t. The only thing we can say is that we’re going to keep the current format, so each army should still be on just 1-2 pages as they are now.

Because there are a grand total of 86 files to be updated we won’t be able to do it all at once, so instead we’re going to be gradually releasing the new look as we go. Don’t worry though, all armies are going to continue to be available, so if your army is at the bottom of the list you’re not going to be left out whilst we do this.

Below you can see the order we’re going to be tackle the armies in. This is going to be done in 4 waves, each one updating about 20 files. If everything goes according to plan I will release a new wave every 2 weeks, else I will release a new wave every 4 weeks.

Grimdark Future

Wave 1 – Battle Brothers & Detachments, Orc Marauders, Human Defense Force, Alien Hives, TAO Coalition

Wave 2 – Havoc Brothers & Disciples, Robot Legions, Battle Sisters, Dwarf Guilds, Mercenaries

Wave 3 – Soul-Snatchers, Titan Lords, High Elf Fleets, Wormhole Daemons, Machine Cult

Wave 4 – Ratmen Clans, Dark Elf Raiders, Infected Colonies, Rebel Guerrillas, Gangs of Hive City

Age of Fantasy

Wave 1 – Dwarves, Vampiric Undead, Mummified Undead, Humans, Orcs, Goblins

Wave 2 – Chivalrous Kingdoms, Ratmen, High Elves, Havoc Warriors & Disciples, Beastmen

Wave 3 – Wood Elves,  Saurians, Dark Elves, Ogres, Rift Daemons

Wave 4 – Eternal Wardens, Kingdom of Angels, Deep-Sea Elves, Ghostly Undead, Worshippers of the Spire


Upcoming Balance Changes

Since we’re going to have to touch up every single army in the game anyway we’re going to be taking this opportunity to make some balance changes to the game.

We’re not going to go into too much detail yet, that is something we’ll reserve for future weekly news posts, but you should know that we’re going to be reviewing every single unit and army to see if they need a re-balancing. If you felt like your army was lacking in some oomph you’ll probably get it with these changes. :)

The changes that are coming aren’t going to be too big, as this is not a switch to 3rd edition, but they’re going to be significant enough that you’re going to feel a difference.

The biggest things that you can expect are some much needed reviews of weapon upgrade lists to give units more tools to work with, a complete overhaul of all spell lists to make them more balanced and consistent, and overall a lot of standardization across the board to make units feel appropriate for their type.

Note that also these changes are all going to be points balanced with the current armies, so just because your army will be updated on wave 4 doesn’t mean that suddenly it’s not viable anymore or that you will be at a disadvantage.


Game Updates & Patch Notes

Finally let’s get to this month’s big game updates!

As always there’s a ton of stuff here, so let me just highlight the most important changes:

  • Psychics and Wizards can now either cast a spell or block a spell each round, and we’ve modified the way blocking works so that level 3 casters have a better chance at blocking than level 1 casters
  • In skirmish games we clarified that when splitting melee attacks between multiple models they all get to strike back
  • Also in skirmish rout tests are now taken at the end of the round, this way special rules that affect morale until the end of the round still apply
  • Another skirmish one, when units with Tough(X) are stunned but haven’t taken at least X wounds yet, shooting hits and charges won’t instantly kill them, but instead they will take an additional wound
  • For supporters on Patreon, the Command & Control rules from the Full Rulebooks have been re-worked to be clearer

Alright that’s enough, now to the full patch notes:


  • Clarified that markers become neutral if both players are seizing them at the end of the round
  • Modified the Psychic/Wizard rules so that they can either cast or block a spell each round, and they must roll higher than the caster to block

Firefight & Skirmish

  • Clarified that when attacking multiple units in melee they all get to strike back
  • Rout Tests are now taken at the end of he round
  • Clarified that Blast weapons now spread hits among targets within 3″
  • Flying units may now jump gaps without having to roll for it
  • Tough units that take hits or are charged whilst Stunned take 1 wound instead of being Knocked Out, unless they already have X wounds
  • Damage from Falling was re-worked to affect high defense units more

Campaign Rules

  • Clarified the Suppressor hero specialization trait
  • Heroes become 5pts more expensive for each specialization trait they get

Full Rulebooks

  • Re-worked the Command & Control rules to be clearer

Grimdark Future

Alien Hives

  • Added new unit: Massive Spore
  • Re-worked the Explosive Head rule so that all types of spores can’t be pinned anymore
  • Increased the Blast value of Spore Mortars for consistency
  • Invasion Spores can now be upgraded to spit spores

Battle Brothers

  • Fixed cost of Raven Heavy Gunship

Havoc Brothers

  • Fixed Infernal Brutes upgrades list

Havoc Brother Disciples

  • Added new unit: Greater Lord of Change
  • Fixed the Plague Flail upgrade for the Plague Destroyers

High Elf Fleets

  • The Seer Council doesn’t count as a hero anymore
  • Re-worked the Wraith Titan’s upgrade list

Human Defense Force

  • Re-worked the Executioner special rule (Firefight)

Machine Cult

  • Added new unit: Machine Deacon
  • Modified EMP rule to be more consistent

Mercenaries – Elven Jesters

  • Fixed upgrade table C
  • Modified EMP rule to be more consistent

Mercenaries – Feudal Guard

  • Added new unit: Feudal Cavalry
  • Added new weapon options to most units
  • Generals and Champions can now take Honor Doctrine
  • Feudal Elites now have Honor Doctrine as an option instead of a must

Orc Marauders

  • Added new unit: Goblin Tank

Robot Legions

  • The Nanobot Wraith-Shard’s Spirit Attack now has +4 attacks and -1 AP
  • Spider Robots now have +2 attacks, -6 tough and more upgrade options


  • Fixed some typos

TAO Coalition

  • Lowered cost of Missile Pod in upgrade list A to 20pts

Age of Fantasy


  • Re-worked the Surprise! special rule to work better in AoFS


  • Fixed upgrade list for Wizards



That’s it folks, once again a huge update for you, hope you all enjoyed it. :D

Happy Wargaming!

– Gaetano

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Community Survey Update: What have we achieved so far?

Community Survey

Hi everyone,

It’s been about 3 months since the last Community Survey and we thought this would be a good moment to take a look at what we have achieved so far and what is still coming up in the future.

Overall we think that the Community Survey is a great way to collect feedback from our players, so we’re planning to have a new survey every 6 months, with a “what have we achieved so far?” post like this one 3 months after.

Anyway, strap in because this is going to be a big one!

Released Content

Monthly Newsletter

One of the main questions we asked in the Community Survey was if you’d be interested in a Monthly Newsletter, to which you responded with a very clear 83.7% vote of YES. So in August we finally made the OPR Newsletter available, and also sent out the first issue on September 1st.

We got some positive feedback on the first issue so we’re looking forward to bringing you more in the future. If you have any ideas or suggestions for the newsletter please let us know, since we’re always looking to improve what we have!

Newsletter Signup:

Original News Post:

Skirmish Campaign Rules

The Skirmish Campaign Rules are one of those things that people have been requesting for a long time, so we were very happy to finally release an updated version of our classic campaign rules. These new campaign rules take everything we had in our older versions and add a whole new layer of fun to it, as well as trying to balance things out even more.

The Campaign Rules are really crazy and offer something for everyone, with tons of tables to roll on, permanent injuries to suffer, special traits to gain, and random events to be surprised by. If you never played a campaign definitely give them a try, and we’re looking to add a version of the Campaign Rules for our larger scale games in the future too. :)

Original News Post:

New Armies

Players come to us for many reasons, but one of the main ones is because they want to be able to play with all of their awesome miniatures, both new and old. So naturally one of the requests we got in the Community Survey was that we should add new armies, and boy did we deliver. :D

Since the Community Survey we have released 5 new armies, of which 2 contain multiple warbands each, making for a total of 16 new playable factions. There’s really something for everyone here, so if you still haven’t checked them out you definitely should!

Infected Colonies:
Rebel Guerrillas:
Feudal Guard:
Worshippers of the Spire:
Gangs of Hive City:

Play Tokens

Some of you asked for the possibility of having official game aids be released, and we’ve taken the first step by releasing a new set of official OPR Play Tokens that are free to use. These tokens come in full color plus black & white, in two different sizes, and were made with neutral illustrations that can be used for all settings, from sci-fi to historicals.

We also had the great help of a friendly player that created a 3D print version of the Play Tokens which are free for anyone to use, so if you have a 3D printer definitely check them out. We’re still looking into the possibility of having some official plastic game aids that you could order online, but no promises on that yet. :)

Original News Post:

3D Print News Post:


Having a Discord Server is something that we had been shying away from, thinking that it’s impossible for us to stay on top of a real-time chat and voice system, as well as enforcing any sort of rules on there. Luckily for us some helpful players have created an (unoffical) OPR Discord Server of their own!

The (unofficial) OPR Discord Server has been a great way for the community to interact, organize games, and just generally hang out to chat. If you have any questions we still ask you to post them on the forum (because it’s easier for us to keep track of them and provide an official answer), but for everything else you can definitely use discord.

Discord Server:

Original News Post:


Some players asked for an official software to create army lists for our games, but as you can imagine that is a huge endeavor to create, requiring a lot of time and money to create. Once again luckily for us the community has stepped in, and some friendly players have been using Battlescribe to create army lists for our games.

There is a thread on the forum that contains all of the Battlescribe files and where players get organized to add more units and armies. If you want to use it to create your own army lists or would like to help out you should definitely give it a look. :)

Battlescribe Thread:

Website Updates

Finally we had a lot of feedback from players which showed us that there was confusion as to how to access various parts of OPR, what player resources are available and generally how OPR works as a whole.

In order to mitigate this we’ve been slowly adding different sections to our website in order to give players a better overview of everything that’s available. This includes the addition of a dedicated community section, a footer on all pages with links to player resources, as well as a short description of how OPR works on all of our game pages.

Since we’ve implemented these changes the amount of questions we get about these things has drastically dropped, so we’re pretty confident that they’ve been working so far. If you have any feedback or ideas on how we could further improve our website please let us know!


Future Content

So, now that we’ve talked about all of the awesome things we’ve brought to you so far, let’s talk about all of the awesome things we’re going to bring you in the future…

New Armybook Layouts

Many people have been requesting that we update our existing armybooks into the new and improved format that we use for the rulebooks, with illustrations, background textures and illustrated borders.

Over the past couple of months we’ve been working hard on finding a good way to bring our armybooks to the new format, but after many many tries we’ve come to the conclusion that instead of completely re-working the armybooks we’re simply going to update the ones we have with the new style.

As they say: If it ain’t broke don’t fix it!

In the coming weeks we’re going to give you some more information about how the switch between the old format and the new format is going to work, because we’re going to use this opportunity to update all of the existing armies with new balance patches… but more on that later.

One-Off Games

If you didn’t know about OPR before the great purge we did in 2017 then maybe this will come as a surprise to you, but OPR used to host a lot more games than it currently does. In fact there used to be 10+ games on our website, which one day misteriously disappeared…

There are many reasons why all those games were removed, but the main one is that we want to put our main focus on a few games that a lot of people play, instead of a lot of games that barely anyone plays. This however doesn’t mean that we don’t itch to design other games as well, so finally we’ve come up with a way to make everyone happy, which we’re calling One-Off Games.

What are One-Off Games?

One-Off Games are stand-alone games in our signature one-page format, which are developed to explore specific game mechanics or miniature lines. The games are going to be stand-alone in the sense that they will contain all the rules you need to play as well as some pre-made armies or army creation rules.

Once they are released we aren’t going to be expanding on them further, though of course we will address any needed clarifications or imbalances. If any of the games become successful enough we could look into turning them into “big games” in the future, but none of them are starting out with that in mind.

So, if you asked for the old OPR games back in the Community Survey you can expect them to be re-released under the new One-Off Games “brand”, hopefully in the near future. :)

Other OPR News Venues

Another one of the main questions we asked in the Community Survey was where people are getting their miniature wargaming news from. Here we got a lot of answers but one main trend we noted is that a lot of players get their wargaming news via forums and youtube, so we think it’s important for us to establish a presence there too.

Over the past few months we unfortunately weren’t able to find the time to spread OPR news in other venues than our existing ones, however we hope that in the near future we’ll find the time to do that so that more people can get news about our games there.

If you have any specific suggestions as to where we should post please let us know, and we’d also like to thank all of those that have already been spreading the word about our games on forums so far! <3

Official OPR Merch

Finally the last main question we asked in the Community Survey was if people would be interested in OPR merch. Here we got a mixed response, there are some of you that would definitely be interested, but maybe not as many as we’d need to warrant making it a priority.

So on the OPR merch front we’ve not moved forward much. We looked for some places where we could have T-Shirts, Mugs, Game Aids, etc. made but haven’t found anything so far which we think has a fair price for our players.

That being said we won’t stop looking, and again if you have any suggestions as to places where we can do that please let us know.


Community Campaign Games

Ok so now that we’ve talked about the Community Survey stuff let’s move onto some smaller but still cool news. Recently we started a GF: Firefight campaign over on the forum which everyone can join, and it’s been a ton of fun!

We have been mainly organizing ourselves over Discord and have been playing on Roll20, but there’s nothing stopping you from participating in the campaign from home.

This is our first community campaign that we’ve been organizing, so we’re still trying out a bunch of things, but anyway we definitely think you should join in on the fun. The campaign is going to end on October 13th so you still have plenty of time to take part in it and make your mark in the Prophecy of the Page.

Forum Thread:

After we’re done with this campaign we’re already thinking about making a gang wars campaign using the Gangs of Hive City warbands, as well as a fantasy campaign… but more on that in the future. ;)


Apocalyptic 12.000pts Match

Finally for today we wanted to let you all know that me and a couple of players over on Discord have decided to play a mad 12.000pts match of Grimdark Future on Roll20, and it’s open for anyone to join and spectate.

The match is going to be played tomorrow (Friday 20th) at 16:00 EST / 21:00 CET, so if you want to pop in to watch it you’re all welcome to do so.

If you never played Grimdark Future we definitely recommend you join us so you can see the game in action, and if you can hop onto the Disord voice channel that would be even better so you can hear us comment on the game live!



Hope you enjoyed this update, next week we’ll be releasing something really cool for all of you solo-players out there! ;)

Happy Wargaming!

– Gaetano

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Gangs of Hive City + Battle Brothers Miniatures

3D Print, Collaboration

Hi everyone,

Last week we brought you new warbands for AoF: Skirmish so as promised today we bring you new warbands for GF: Firefight. Additionally we also wanted to highlight some new 3D print stuff that is now available… all in all a lot of cool new stuff!

Gangs of Hive City

The Gangs of Hive City are various factions of violent and deranged outlaws that wage eternal gang wars on the streets of hive city. Each gang has its own rich history and traditions, and they are not afraid to shed a lot of blood to gain even just an inch of new territory.

With this set of 7 new warbands you’ll be able to create highly customizable gangs to take on your foes. These warbands were made specifically with campaign games in mind, offering a ton of customization in terms of weapons and upgrades so that you can create crazy gunslinging combos.

The warbands are already available in the GF: Firefight game page, so check them out!


Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

Ever wanted to play a gang wars campaign game but didn’t know where to start? Well then, in order to make it easier for you we’ve created a new set of Quickplay Armies specifically designed as starting gangs for campaign games, so give them a try.

This week’s Quickplay Armies: The Brutes vs The Femmes

The Brutes

  • 1x Brute Leader w/ Flamethrower Pistol & Energy Hammer
  • 1x Brute Ganger w/ Rivet Shooter
  • 1x Brute Ganger w/ Shot-Cannon
  • 1x Brute Ganger w/ Heavy Wrench & CCW
  • 3x Brute Rookies w/ 1x Great Weapon & 1x Heavy Wrench

The Femmes

  • 1x Femme Leader w/ Assault Rifle, Needle Rifle Attachment & Shock Whip
  • 1x Femme Ganger w/ 2x Pistols
  • 1x Femme Ganger w/ Assault Rifle
  • 2x Femme Ganger
  • 3x Femme Rookies w/ 1x Plasma Pistol

The Brutes in this set focus on close ranged attacks with heavy melee options, making them formidable close combat opponents. The list comes with a Brute Leader with a Flamethrower Pistol to BBQ enemies up-close, as well as with a brutal Energy Hammer that crushes even the most powerful foes (though let’s be honest, nobody is more powerful than him).

The Femmes on the other side focus on high speed and a mix of melee and ranged attacks, giving them an edge in capturing objectives whilst steal landing hits from afar. The list come with a Femme Leader with an Assault Rifle plus Needle Rifle Attachment for long range support, as well as an electrifying Shock Whip to take out tougher foes up close.


Battle Brothers Miniatures

A month ago we made an update showing off the Battle Brothers Champion created for us by The Makers Cult, but what we didn’t show off is that there are some actual Battle Brothers miniatures out!

With this set of Battle Brothers you’ll be able to use a lot of new poses to customize your champion or create custom troops, which can come with Pistols & Swords or Assault Rifles.

Get the miniatures here:

Check out The Makers Cult here:


3D Play Tokens

If you like our Play Tokens but miss that 3D feel, Richard Mellow from Red Star Kits has put together a set of 3D Print Play Tokens based off the official OPR ones, and they’re looking pretty cool.

These tokens are perfect to ease your time when keeping track of things on the battlefied, and I’m pretty sure that with a little work and imagination you could paint them up to look abslutely stunning. :)

Get the tokens here:


Travelling This Week

As a final update I wanted to let you know that I’ll be travelling for the rest of the week with limited access to the internet, so unfortunately if you support us on Patreon in the coming days I will only be abel to provide you with accesses next week.

Sorry for the inconvenience, I’ll get you all your stuff as soon as I can! :)


Hope you enjoyed this update and are ready to blast each other up on the streets of hive city!

Happy Wargaming!

– Gaetano

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Worshippers of the Spire have arrived!

Quickplay Armies

Hi everyone,

To continue with our skirmish games extravaganza, today we bring you lots of cool new stuff for Age of Fantasy Skirmish!

Worshippers of the Spire

With last week’s release of the new Campaign Rules we wanted to give players some extra warbands to mess around with and fully explore the possibilities of epic narratives that come out of campaign games, so we’re happy to present to you the Worshippers of the Spire.

The Worshippers of the Spire are fanatic followers of the evil god known as THE SPIRE, with each of the 6 warbands focusing on a different obsession which they believe will make them worthy of entering the eternal battlefields of the spire.

So of course they spend all of their time just killing each other… as one does…

There is something for everyone here, with every warband bringing different fun mechanics to the game, so make sure to check them all out and pick your favorite!


Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

In order to give you an extra incentive to try out the new warbands, we’ve created a set of Quickplay Armies to go with them, so if you’ve been on the fence about trying out the campaign rules you have no excuse anymore! ;)

This week’s Quickplay Armies: Golem Worshippers vs Beast Worshippers

Golem Worshippers

  • 1x Golem Dominator
  • 1x Legion Master
  • 1x Dwarf Armourer
  • 1x Spine Crusher
  • 3x Legionaries w/ 1x Spiked Bolas
  • 1x Golem Ogre

Beast Worshippers

  • 1x Cannibal Leader
  • 1x Beast Whisperer
  • 1x Fang Champion
  • 2x Hunter Champion
  • 3x Runners
  • 1x Cockatrice
  • 1x Horned Lion

The Golem Worshippers in this set focus on powerful heroes and special units, which brutally crush their enemies whilst also being pretty tough to kill. The list comes with a Golem Ogre that easily destroys even the mightiest of foes thanks to its double Great Weapons, as well as with a Legion Master that can strike multiple foes at a distance with its Whirling Strike attack.

The Beast Worshippers on the other side focus on a mix of man and beast, bringing both a crazed Cockatrice and a mighty Horned Lion to the fight. The list focuses on synergies between special rules, with the Fang Champion being able to pull enemies closer with its Harpoon whilst the Beast Whisperer boosts nearby units to go in for a devastating melee attack.


Kitchen Table Skirmish

Finally user vvvvvendetta has created a set of Age of Fantasy Skirmish army lists inspired by Warhammer: Underworlds.

These lists are great for new players since they each only have 3-5 units, with easy to build models that don’t require a lot of painting time.

If you want you can even adapt the game a little to work using the provided hex boards, with each hex counting as 3″ distance. So for example units move 2 hexes, rush/charge actions are 4 hexes, bows fire up to 8 hexes, etc.

This actually allows you to play games even faster and on a smaller surface, so it’s perfect for a quick lunchtime match or playing on your kitchen table!

Find the armies here:

Provide feedback to vvvvvendetta here:



Hope you enjoyed this update for Age of Fantasy Skirmish, next week we’ll bring you some Grimdark Future Firefight awesomeness!

Happy Wargaming!

– Gaetano

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