Wave 2 Completed, 12 Armies and 20 Factions Updated

Age of Fantasy, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

We’re happy to announce that we’ve completed Wave 2 of our army balance updates and that you can find all of the new files in the respective army folders for each game already!

This wave was a little faster to complete, mainly because we’re now in the groove of this whole update business and so it’s easier to churn out all of these units.

We’ve also gone back and patched some of the recently released Wave 1 armies, so make sure to download the latest version of those too. :D

I don’t want to keep you too long today so this update will only have the patch notes for the latest releases. Next week we’re going to bring you exciting news about some more upcoming changes and a new faction.


Grimdark Future

Alien Hives

  • Fixed various typos
  • All Grunts can now be upgraded with Adrenaline and Toxic Bite
  • Flamer and Mortar Beasts now have Defense 2+, AP(2) in melee and the Fear rule
  • Fixed AP value of monster melee upgrades
  • The Spawn Grunts rule doesn’t require a roll of 4+ anymore

Battle Brothers

  • Fixed various typos
  • Energy Swords now cost -5pts on Destroyers
  • Clarified Shield Wall rule

Battle Brother Detachments

  • Fixed various typos
  • Energy Swords now cost -5pts on Destroyers
  • Re-worked Prosecution Sisters
  • Clarified Tactical Master rule
  • Clarified Counter rule
  • Clarified Shield Wall rule

Battle Sisters

  • Added new units: Greater High Sister, Champion Sister, Psychic Sister, Flagellants, Destroyer Sisters, Biker Sisters
  • Re-worked Blind Faith rule
  • Re-worked War Hymns Rule
  • Heroes can now take Jetpacks, Combat Bikes and Destroyer Armor
  • Added new Psychic Spells list
  • Battle Sisters can now take Shred Rifles and Plasma Rifles
  • Vanguard Sisters can now take Flamethrower Sniper Rifles
  • Added new melee upgrades for Fanatic Sisters
  • Added new ranged upgrades for Organ Tanks
  • Assault Walkers now have Regeneration
  • Added new melee upgrades for Assault Walkers

Dwarf Guilds

  • Added new units: Berserker Lord, Engineer, Rune Master, Dwarf Support, Berserkers
  • Removed Hold & Fire rule and added Battle Lore and Guild Defender rules
  • Heroes have more ranged and melee upgrades
  • Heroes can now take Jetpacks, Combat Bikes and Power Suits
  • Added new Psychic Spells list
  • Dwarf Warriors, Support and Veterans have new ranged upgrades
  • Jetpack Warriors have new melee upgrades
  • Elites have new melee upgrades
  • Power Suits have new melee and ranged upgrades
  • Re-worked Dwarf Bikers and Dwarf Trikes
  • Half Tracks, APCs and Battle Tanks have new equipment upgrades
  • Battle Tanks can now take Battle Cannons
  • Dwarf Walkers have new melee and ranged upgrades

Havoc Brothers

  • All heroes lost Fearless
  • Havoc Lords now have Relentless
  • Havoc Lords can now take 2x Energy Claws
  • Havoc Lords and Dark Champions can now upgrade with Havoc Tactics
  • Re-worked all Psychic spells
  • Daemon Champions with wings get Ambush now
  • Havoc Brothers can now take Shred Rifles
  • Cultists can now take Shred Rifles, Plasma Rifles and Sniper Rifles
  • Havoc Support can now take Shred Rifles
  • Possessed Brothers with wings get Ambush now
  • Mutated Destroyers have more reliable weapons and the Mutations rule
  • Daemon Spawns have more melee attacks, the Mutations rule and Tough(6) now
  • All walkers now have Stomp instead of Impact
  • Re-worked melee upgrades for Infernal Brutes
  • Infernal Stalkers have streamlined melee attacks now
  • Spider Walkers lost the Devour rule but gained Regeneration

Disciples of War

  • Added new units: Fury Brothers, Slaughter Brothers
  • All units lost Fearless

Disciples of Change

  • Added new units: Birdman Sorcerer, Birdmen Disc Riders
  • All units lost Fearless
  • All heroes have new ranged upgrades
  • Re-worked Disks of Change
  • Re-worked all Psychic spells
  • Re-worked Reaper Miniguns

Disciples of Plague

  • All units lost Fearless
  • Re-worked all Psychic spells
  • Re-worked all melee upgrades for Plague Brothers

Disciples of Lust

  • Added new units: Agony Brothers, Endless Brothers
  • All units lost Fearless
  • Re-worked Blessing of Lust rule
  • Re-worked all Psychic spells

Human Defense Force

  • Clarified Battle Drills rule

Human Inquisition

  • Inquisitors have new melee and ranged upgrades
  • Re-worked Witch Hunter rule
  • Re-worked all Assassins
  • Most units have more melee attacks now
  • Acolytes have new melee and ranged upgrades
  • Missionaries gained Fearless and have new melee and ranged upgrades
  • Crusaders gained Shield Wall
  • Daemon Hosts have a modified Energy Burst
  • Psychics can now cast their own spells each
  • Cyber Chimps have a new ranged weapon, Quality 4+ and Tough(3)

Elven Jesters

  • All units lost the Fear rule
  • Re-worked Psychic spells
  • Jesters have new melee upgrades
  • Re-worked Jetbikes and Heavy Jetbikes

Feudal Guard

  • Re-worked special rules for Generals and Champions
  • Added new Psychic Spells list
  • Feudal Guardsmen, Specialists and Elites can now take Shred Rifles
  • Re-worked Field Radio rule
  • Feudal Cavalry has more melee upgrades
  • Re-worked upgrades for Feudal Ogres
  • Re-worked Overcharged Engine rule

Orc Marauders

  • Fixed various typos

Robot Legions

  • All heroes now have more melee attacks
  • Re-worked all melee upgrades
  • Re-worked upgrade list for Technomancers
  • Re-worked all Psychic spells
  • Warriors have new ranged upgrades
  • Guardians have more ranged and melee attacks
  • Re-worked all melee upgrades for Guardians
  • Flesh-Eaters now have AP(1) and new melee upgrades
  • Bot Swarms now have Regeneration
  • Hover Bikes don’t have CCWs anymore
  • Annihilators have more melee attacks
  • All walkers now have Stomp instead of Impact
  • The Bot Fabricator rule doesn’t require a roll of 4+ anymore
  • Death Fortress and Fortess of Destruction don’t have Impact anymore

TAO Coalition

  • Fixed various typos
  • Heroes can now take Mini-Shield Drones
  • Clarified Elemental Power rule

Age of Fantasy

Beastmen

  • Champions have new melee upgrades
  • Minotaur Bosses now have Tough(6)
  • Shamans now have Quality 5+ and Defense 6+
  • Re-worked Wizard spells
  • Hunters and Warriors have new melee upgrades
  • Re-worked Centaurs, Crazed Boars, Chariots and Havoc Spawn
  • Cyclops now have Quality 4+ and Sense Magic was re-worked
  • Slimey Beasts now have Sniper on their Tongue Grasp and Madness was re-worked

Chivalrous Kingdoms

  • Added new units: Peasant Levy, Peasant Archers, Foot Knights
  • All heroes have new melee upgrades
  • Re-worked Lord’s Virtue rule
  • Ment-at-Arms now have Quality 5+ and new melee upgrades
  • Light Cavalry has new melee upgrades
  • Re-worked Lance Formation rule
  • Pegasus Knights now have Impact(3)

Dwarves

  • Fixed various typos
  • Volcanic Dwarves can now take Throwing Axes
  • Clarified Follow the Code rule

Havoc Warriors

  • Re-worked all mounts
  • Re-worked Daemon Champion
  • Barbarians have new melee upgrades
  • Warriors now have Defense 3+ and new melee upgrades
  • Re-worked Chosen Veteran rule
  • Re-worked Mutations rule
  • Slaughter Beasts have a new Crushing Bite attack
  • Vortex Beasts have a new Vortex of Mutations
  • Gorebrute Charits now have Impact(9)
  • Re-worked Dark Blessing Rule

Disciples of War

  • Lords of War and Blood-Icon Bearers now have 3 melee attacks
  • Gore Reavers with Spiked Knuckles now have Rending
  • Re-worked Brass Beast Knights
  • Wrath Beast with Beast Masters now have Fearless

Disciples of Change

  • Lords of Change now have 3 melee attacks
  • Birdmen Shamans now have a Hexed Staff
  • Re-worked Wizard spells
  • Acolytes now have Defense 6+
  • Birdmen Disc Riders now have 2 melee attacks and Impact(1)

Disciples of Plague

  • Lords of Plague and Rotten Sorcerers now have 3 melee attacks
  • Thrones of Plague now have 3 melee attacks
  • Re-worked Wizard spells
  • Pox Beast Riders now have Defense 2+ and 6 melee attacks

Disciples of Lust

  • Added new units: Agony Warriors and Endless Warriors
  • Lords of Lust and Masked Sorceres now have 3 melee attacks
  • Lust Beast mounts now have Impact(1)
  • Re-worked Wizard Spells

Orcs

  • Fixed various typos
  • Clarified Frenzy rule

Ratmen

  • All heroes have new melee upgrades
  • Re-worked all mounts from scratch
  • Re-worked Unholy Bell rule
  • Re-worked Wizard spells
  • Assassins now have 6 attacks instead of 4
  • Warriors and Storm Troopers have new melee upgrades
  • Re-worked Death Balls and Tunnel Drills
  • Snipers now have Defense 6+ but can upgrade with Pavise Shields
  • Re-worked Death Ball Gauntlets and Tunnel Drill Gauntlets
  • Giant Rat Beasts now have 12 attacks
  • Death Wheels lost their Grind Attack but now have Impact(9)

That’s it for today, hope you enjoy the Wave 2 update! :)

Happy Wargaming!

– Gaetano

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