Black Friday/Cyber Monday + Wave 3 Released

Age of Fantasy, Firefight, Game Update, Grimdark Future, Merch, OPR Store, Skirmish

Hi everyone,

Today we’re really excited to bring you some news about how the new merch store is developing, as well as the release of Wave 3!


Black Friday / Cyber Monday

Since we’ve had a lot of people asking if we’d be doing any special deals for Black Friday / Cyber Monday let’s get this out of the way first. :D

Use promo code CYBER2019 to get 30% off anything in our store:

*** Promo code valid until December 12th ***

promo-code.PNG

So far we’ve been getting some good feedback regarding the merch store so far, and have already had our first sales, so with this deal we hope to make it just that much sweeter for you to get OPR merch.

Some players also asked us if we could add more color options for the merch and we naturally obliged, so you now have a much wider variety of color options to choose from in the store.

t-shirt colors


Wave 3 Release

It’s been a while since we last released Wave 2, so it’s about time that Wave 3 came out. This time we’ve updated a total of 9 armies and 16 factions, so there’s plenty of stuff here for everyone!

Soul-Snatchers

  • Added new unit: Neophytes
  • Re-worked melee weapons of most heroes
  • Re-worked Psychic spells
  • Re-worked Psychic Idol rule
  • Re-worked Commander Rule
  • Assassins have new melee and ranged upgrades
  • Minions and Neophytes can now take Shred Rifles and Plasma Rifles
  • Re-worked all Grenade Launchers
  • Re-worked most melee weapons across all units
  • Re-worked Battle Standards
  • Soul-Snatchers can now upgrade one model to be a Psychic
  • Re-worked Spotter and Survey Vehicle rules

Titan Lords

  • All units lost Impact and gained Stomp
  • Re-worked Mini-Titan Sword

High Elf Fleets

  • Re-worked melee attacks for all heroes
  • Elven Kings can now take Ancient Commander rule
  • High Seers now start with Psychic(1)
  • Re-worked Psychic spells
  • Avatars of Flames now have Regeneration
  • Star Cannons now have AP(2)
  • Re-worked most melee weapons
  • Banshee Squads now have Strider
  • Scorpion Squads lost Strider
  • Re-worked Teleport rule
  • Re-worked Sun Blasters
  • Re-worked Jetbike and Jetspear Squads
  • Re-worked Laser Spears and added Star Spear upgrade
  • Wraith Walkers lost the Impact rule and gained Stomp attack
  • Re-worked Vibration Cannons
  • Wraith Titans lost the Impact rule
  • Re-worked Heavy Wraith Cannons and Ghost Sword

Machine Cult

  • Re-worked melee and ranged weapons for Machine Priests and Deacons
  • Machine Priests and Deacons can now be Psychics
  • Re-worked the Canticles rule
  • Cult Alphas now have Strider
  • Sect Chiefs now have Scout and Stealth
  • Cult Vanguard and Rangers can now take Flamethrowers and Heavy EMP Rifles
  • Re-worked Gauntlet Shocks for Shock Priests
  • Re-worked Blaster SMGs for Sect Infiltrators
  • Destroyer and Breacher Cyborgs now have A3
  • Breacher Cyborgs can now take Heavy EMP Cannons
  • Re-worked Icarus AA-System to be simpler
  • Re-worked Anti-Charge System rule
  • Combat Robots now have Fear and Stomp
  • Dragoon Walkers can now upgrade with P-Carbines
  • Iron Walkers lost the Stealth rule

Wormhole Daemons

  • Most units lost the Fear rule
  • Greater Daemons and Champions have more melee attacks
  • Re-worked Symbols of Havoc
  • Re-worked melee upgrades for Daemon Warriors
  • Re-worked Psychic spells

Grimdark-Snatchers


Wood Elves

  • Added new unit: Warriors
  • Re-worked all hero melee weapons and upgrades
  • Re-worked all hero mounts
  • Re-worked Wizard spells
  • Revenant Elders can now be mounted on Dryad Horrors
  • Most units lost Fear and Fearless rules
  • Re-worked Malice rule
  • Re-worked upgrades for Tree Revenants
  • Rangers now have Monster Hunter rule
  • Eternals now have AP(1) in melee
  • Light Cavalry can now take Longbows as an upgrade
  • Deer Sisters lost Sisterhood rule but can upgrade one model to be a Wizard
  • Re-worked the Scythes upgrade for Treeman Hunters
  • Re-worked Hawk Riders and Giant Eagles
  • Hawk Riders can now take Longbows as an upgrade
  • Tree Giants now have AP(2) in melee

Dark Elves

  • Re-worked all hero melee upgrades
  • Re-worked all hero mounts
  • Re-worked Wizard spells
  • Assassins lost Fearless but gained Stealth and Defense 3+
  • Dark Warriors got new melee upgrades
  • Re-worked Snake Sisters upgrades
  • Re-worked Shade Killers upgrades
  • Black Horsemen can now take Repeater Crossbows as an upgrade
  • Raptor Knights now have A2 on their Claw attacks
  • Medusas now have Defense 2+ and +1 attack in melee
  • Re-worked the Hydra Heads rule
  • Re-worked all chariots to have Defense 2+
  • Blood Chariots and Medusa Chariots lost Fast and Impact

Saurians

  • Frog-Mages now start with Wizard(2) and can upgrade to Wizard(3)
  • Frog-Mages can now upgrade their Energy Pulse and mount on an Ancient
  • Palanquin
  • Re-worked Wizard spells
  • Saurian Veterans now have Defense 3+
  • Re-worked melee upgrades and mounts for Saurian Veterans
  • Geckos now come with Hand Weapons only and can upgrade with Javelins or
  • Blowpipes
  • Re-worked Javelins, Blowpipes and Fire Bolas
  • Re-worked Pterodactly Riders
  • Re-worked Rock Bombs rule
  • Saurian Warriors now have Defense 4+
  • Re-worked melee upgrades for Saurian Warriors
  • Guardians now have Defense 3+
  • Raptor Riders now have A2 on their Claw attacks
  • Re-worked Snake Swarms
  • Re-worked Dragon and Spiked Lizard and added a Lizard Handler upgrade
  • Triceratops now have 6 attacks in melee
  • Re-worked Giant Blowpipes and Altar of the Gods
  • Re-worked the Spit Venom weapon for Spinosaurus
  • Re-worked Primal Roar rule
  • Anyklosaurus now have Crew Attacks and a more powerful Mace Tail attack
  • Re-worked Ark of Snakes rule

Ogres

  • Added new units: Champion and Iron Warriors
  • Re-worked all melee upgrades for heroes
  • Big Pistols now have 18″ range
  • Hunters now have Strider rule
  • Re-worked Wizard spells
  • Most units lost the Fear and Impact rules
  • Ogres have new melee upgrades
  • Devourers now have A3 in melee
  • Re-worked Beast Riders
  • Abominations now have Defense 2+
  • Ice Mammoths and Giant Bisons now have Tough(9)
  • Re-worked Chilling Aura rule
  • Giant Bisons lost Furious
  • Re-worked Catapult and Cannon Chariots

Rift Daemons

  • Most units lost the Fear rule
  • Greater Daemons and Champions have more melee attacks
  • Re-worked Symbols of Havoc
  • Re-worked melee upgrades for Daemon Warriors
  • Re-worked Wizard spells

Fantasy-Daemons-2.png


That’s it for today, go get yourself a nice T-Shirt with those 30% off and we’ll get back to you next week with another patch for some of the already released armies! ;)

Happy Wargaming!

– Gaetano

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