In today’s update we have a new rulebook, some important changes, and a new 3D model collaboration, but let’s not waste too much time and get right into it.
Age of Fantasy: Regiments
Today we’re very excited to release the Full Rulebook for Age of Fantasy: Regiments!
This has been a LONG time coming, but now we finally have Full Rulebooks available for all of our games, as well as Beginner’s Guides to get people started. We’ve also updated some other important stuff as part of this release, so make sure to keep reading to find out what has changed. :)
Before we get into the contents we’d like to present you the new cover art for the game, another gorgeous piece by the mighty Brandon Gillam.
This new rulebook starts out with a thorough explanation of all the core rules of the game, with lots of diagrams and examples to make things as clear as possible.
We’ve found that new players that never played rank & file games before were struggling with some of the basic concepts of the game, and with this section it should be much easier for them to get into the game.
It’s only after that however that you get to the real meat of the rulebook!
The advanced rules section contains a ton of new ways for you to customize your game, such as new deployment zone types, new mission objectives, new actions, and a lot more.
These rules are modular so that you can mix and match however you like, allowing you to create tailor-made slaughter so you and your friends to revel in.
Then there is the total conversions section, which alter the core rules in such a way to provide you with completely new game mechanics, each with their own tactical challenges and strategies.
There are total conversions for things such as fog of war, fatigue and command points, each adding a new layer of the game, allowing you to experience the game like you never have before.
The newest addition to the game are Phased Battles, which change the way that alternating activations work, giving you more structure regimental battles, and allowing you to play massive game with ease.
Here is a full list of all the advanced rules and total conversions:
- Terrain Placement Rules
- Multiple Deployment Styles
- Extra Missions
- Extra Actions
- Solid Buildings
- Random Events
- Battlefield Conditions
- Terrain & Objective Effects
- Fog of War Rules
- Brutal Damage Rules
- Command Points Rules
- Fatigue Rules
- Rules for Phased Battles
- Rules for Multiplayer Games
- Rules for Small-Scales & Multi-Basing
Oh, and did we mention that you can use the small-scales and multi-basing rules to play with your old Warmaster models, or to use your unit trays from Kings of War? :D
I think enough has been said, go get the rulebook by clicking HERE.
Note that when getting the rulebook for the low price of just $3 you’ll also get access to the other Patreon rewards, so that’s an additional 4 rulebooks for our other games, as well as this month’s 2D paper models.
As we mentioned earlier there’s some important updates that are coming along with this release, and whilst none of them are major, they’re all serving as small contributions in improving our games.
Starting off with our Age of Fantasy games, we’ve re-worked the way Command Groups work, and now you can buy individual Sergeants, Musicians and Battle Standards for your units, including in AoF: Skirmish.
Then for AoF: Regiments we’ve made a small update in the core rules, allowing Wavering units to do a single 90° pivot when they’re activated, but otherwise remaining idle. This should give units a small chance to fight back and recover, instead of keeping them stuck in a loop of Wavering results.
Speaking more generally we’ve also gone ahead and updated all of the army lists for GFF and AoFS, consolidating upgrade lists to remove awkward situations with multiple instances of the same upgrade for units.
Finally the biggest change comes to the way spell casting works, and this is both for the Grimdark Future games as well as the Age of Fantasy games. This update comes in two parts: line of sight changes and spell lists changes.
In the newest release of the game casting and blocking spells now requires line of sight. This not only feels more natural on the tabletop, but should also stop spell casters from hiding safely behind a mountain all game whilst wreaking havoc on enemy forces.
Then we’ve also gone back and re-worked all spell lists for all armies, lowering the power of attack spells as well as re-balancing them to make them a little more useful for each individual army. With this newest release you can’t spend the whole match just spamming attack spells, incentivising players to use effect spells more.
With all of these changes we’ve updated pretty much every single army in the game, so whatever files you have are now outdated, and you should make sure to get the latest release. :)
New 3D Print Collaboration with Ilhadiel
This month we’re starting a collaboration with Ilhadiel, who makes awesome 3D print models for fantasy on his Patreon: https://www.patreon.com/ilhadiel
He has tons of fantasy models available, but what caught our eyes the most is his line of Foxmen, which are perfect to use as Beastmen in Age of Fantasy. To help him spread the word about his miniatures we’re going to be releasing 3 of his models in the coming months, starting with a Beastmen Champion!
Beastmen Champions are unstoppable forces of destruction on the battlefield, slaughtering their enemies with wild strength. This model comes with a massive broadsword that can chop through even the toughest foes.
Download the model here: https://www.patreon.com/posts/34548348
Note that you must be a Tier 3 patron to access to the link above.
This model is going to be available exclusively on Patreon until the 30th of May, after which it will go up for sale on our CGTrader store at a higher price.
That’s it for today! With the release of AoFR we’ve finished releasing full rulebooks for our main line of games for now, so what might be coming next? Who knows…
Support us on Patreon: patreon.com/onepagerules