The OPR Game Jam #3 is now live, and the theme will be:
DUAL PURPOSE DESIGN
What does that mean you ask?
Dual Purpose Design is a principle of game design, where a mechanic has two or more purposes, giving the player more effects for each action, which can both be positive or negative (or neither).
This could be anything like a game where attacks deal damage but also leave an ice field that speeds up movement, or where taking powerful actions also throws the player in a random direction, or where using an item both lights up your path but also makes it easier for enemies to hit you.
If you want to watch some videos talking about Dual Purpose Design, check these out:
So, did those videos get you pumped up to design an awesome game?
Then head over to our Discord server to share your ideas: https://discord.gg/djBydgk
You now have 48hrs to design your game, and send in your submission by:
- UK – 8PM GMT Sunday May 16th
- USA East Coast – 3PM ET Sunday May 16th
- USA West Coast – Noon PT Sunday May 16th
- Europe – 9PM CET Sunday May 16th
- Japan – 4AM JST Monday May 17th
- Australia – 5AM AEST Monday May 17th
Check out the Game Jam page for more info on submissions: https://itch.io/jam/oprgj3
- The game has to follow the theme.
- The game must fit on a single sheet, using the provided template:
- The front page must contain all of the game’s core rules.
- The back page may optionally contain rules on unit creation or special rules.
- Every game must be submitted along with the following:
- A visual moodboard for the game. We recommend using BeFunky (it’s free).
- (Optional) Pictures of you playing the game, the miniatures, the table, etc.
Please make sure to submit your game in PDF format so that it’s easy for everyone to read it on mobile and desktop!
We have created an example game (not following the theme) for you to see what a correct submission should look like, and if you need more inspiration you can check out our one-off games to see how you can fit a full experience on just one page. Make sure to also take a look at our last jam’s game submissions for even more awesome examples!
Finally we wanted to remind everyone that the most important thing is to create a game that has interesting mechanics and an engaging core gameplay loop, and not a perfectly balanced grand strategy game.
You could focus on creating a small one-off encounter for example (like a rowdy bar fight, or an exciting airplane dogfight), or maybe make a game that follows a short linear story. Either way, just try to make something fun to play, regardless of its size. :)
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