2nd Edition is here!

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hello everyone,

It is with great plasure that today we can finally announce the release of 2nd edition!

Today we have updated the rulebooks and army books to the newest edition, as well as made some additions to the patreon in order to accomodate the new changes. We have been working on this update for what seems like an eternity, so we hope that you like everything that’s new and what’s coming in the future.

Now then, let me give you a small tour of what has changed!

Basic Rulebooks & Full Rulebooks

Since the beginning of the project one of the most consistent pieces of feedback we get is that people love to use our games to introduce new players to the world of wargaming, so we decided to try and give those players a little help in starting out.

In addition to the good old single-page rules that we all know and love (now re-named “core rules”) we also made a Basic Rulebook available that is specifically aimed at new players.

This rulebook is about 10 pages long and explains the rules in much greater detail, including a lot of diagrams and examples to illustrate how the game works. It also covers some of the most basic wargaming concepts such as how to move models properly, how dice modifiers work, etc.

For patreon supporters at Tier 2 or higher we have also introduced a Full Rulebook that is aimed at more experienced players. This rulebook contains ton of additional rules for extra missions, battlefield conditions, special terrain and objectives, random events, solid buildings, multi-player games and how to play apocalyptic games.

Core Rules

The Core Rules are the main rules used to play our games, which everyone should be pretty familiar with. With the release of 2nd edition we have made a couple of important changes in order to simplify the game and unify the systems in order to make it easier to switch between Grimdark Future and Age of Fantasy.

Whilst there are a ton of small changes that were made, the biggest change that players will notice is how defense values work. It was very painful to see how one of the most core mechanics of the game caused so much confusion to so many players, and so we decided to just go ahead and re-work defense in order to simplify it for everyone.

Now instead of the attacker rolling against the unit’s defense value to wound it, it’s the defender that rolls their own defense value to block the hit. Each failed block is a wound.

This small change has a huge impact on the simplicity of how the game is played, because now there are no situations where one has to roll 6+/4+ in order to cause a wound, but instead you always roll a straight value from 2+ to 6+. In order to make sure that units with high defense (the old defense 7+ to 10+ units) are still hard to kill, we have given them a much higher Tough(X) value in order to compensate.

Outside of this we made a lot of smaller changes:

  • A roll of 6 is always a success and a roll of 1 is always a fail.
  • The basic recommended game size is now 750pts.
  • There are no more unit type restrictions in the game.
  • When shooting models with different weapons can shoot at different targets.
  • Poison now deals extra hits on rolls of 6 instead of being a defense modifier.
  • Flyers are now called Aircraft in the special rules
  • Ambush doesn’t cause units to scatter anymore
  • Fear is now a penalty on a per-model basis instead of a per-unit basis
  • Fearless now allows units to stop being pinned on a roll of 4+
  • There is a new rule called Mend which allows you to heal friendly units on a 4+
  • Psychic’s now roll D6+X in order to determine casting results
  • Dispelling now has a 12″ range instead of 18″, and there is no limit to dispels

Army Releases

Because of all the changes in the core rules we had to go back and re-work all of the armies in the game almost from the ground up. Almost all units and weapons had to be re-worked and re-balanced, as well as having to change the cost of everything in the game because we are using a new point calculation system.

In order to get the games out to you ASAP we decided to split the army releases into 3 waves, so we are going to be releasing more armies in the coming weeks/months until all of the existing armies have been released (as well as a few new ones).

The 1st wave of armies has already been released, so make sure to check the army section for each game to see what is coming in the 2nd and in the 3rd wave.

Point Calculation System

For those that are interested in creating their own units and armies, or even modify the existing ones, we have made the Point Calculation System available to patreon backers at Tier 3 or higher.

The Point Calculation System contains all of the maths required in order to create units and weapons, as well as a lot of helpful tips & tricks in order to create balanced units that fit within the existing ones.

The Future

So what’s next?

Right now we are focusing on the release of the 2nd and 3rd wave of armies, and then we will have to see what the future brings. We are thinking of ways to give you even more content on a regular basis, but we really want to make sure everyone can use their miniatures to play first.

For those of you with access to the secret forum, make sure to keep your eyes peeled for more information soon…

Final Thoughts

Enough talking for now, just go ahead and check out the games, dust off your minis and get back into the action! We really hope you enjoy the new edition. :)

Happy wargaming,


*** If you’d like to support our games you can join our Patreon. Thanks! ***


Release date: 25th of October


Hello everyone,

We’re very excited to reveal that the 25th of October will be the release date for 2nd edition of all of our games!

This is the moment we have been working hard for and we’d like to thank all of the members of our community that were able to help us out during the development.

A lot more information will follow once the actual release date is here, so I won’t bother you for much longer, thanks again for all of your support.



*** If you’d like to support our games you can join our Patreon. Thanks! ***



Survey results are in!


Hi everyone,

It’s been about a month now since we put the army release survey out there and now that the results are in we couldn’t be more excited to share them with you.

Apart from the inital armies that are going to be released in the 1st wave with all of the rulebooks, we are going to be releasing all the other armies as part of 2 more waves.

Grimdark Future

  • 1st Wave – Alien Hives, Baltte Brothers + Detachments, Human Defense Force, Orc Marauders, TAO Coalition
  • 2nd Wave – Battle Sisters, Dark Elf Raiders, Havoc Brothers + Disciples, High Elf Fleets, Robot Legions
  • 3rd Wave – Dwarf Guilds, Machine Cult, Mercenaries, Ratmen Clans, Soul-Snatchers, Titan Lords, Wormhole Daemons

Age of Fantasy

  • 1st Wave – Chivalrous Kingdoms, Dwarves, Goblins, Humans, Orcs, Ratmen, Undead (Mummies + Vampiric)
  • 2nd Wave – Dark Elves, Eternal Wardens, Havoc Warriors + Disciples, High Elves, Saurians, Wood Elves
  • 3rd Wave – Beastmen, Deep-Sea Elves, Kingdom of Elves, Ogres, Rift Daemons

We’re also pleased to announce that 2nd edition is really really close to release now, we are looking to finally put everything out there by the end of the month and will give you a more accurate release date soon.

Happy wargaming,


*** If you’d like to support our games you can join our Patreon. Thanks! ***


2nd Edition Army Release Survey


Hello everyone,

It’s been a while since we made an update for those that aren’t Patreon backers, but we’ve been waiting to have a substantial part of the games done before saying anything.

Updates Updates Updates

The last update was around 4 months ago and the project has moved forward by a ton, so here is what’s new for those that have been out of the loop:

  • The core rules are done, so the game is fully playable now
  • The beginner’s guide is almost done, we just need to add some diagrams to it
  • The full rulebook is almost done, just needs some diagrams as well
  • The point calculation system is done, so now people can make their own armies
  • The first 14 army books are done, so people can play the games already

Final Release

So what’s missing before we can finally release the games?

Well, right now we are working on finalizing the Grimdark Future: Firefight rules, as well as the Age of Fantasy: Skirmish rules. Once those are done and we have the diagrams for our rulebooks done, then we are going to release the games. :)

2nd Edition Army Release Survey

As part of the initial 2nd edition launch we are going to include these armies:

  • Grimdark Future: Battle Brothers + Detachments, Alien Hives, Human Defense Force, Orc Marauders, TAO Coalition
  • Age of Fantasy: Humans, Chivalrous Kingdoms, Dwarves, Orcs, Goblins, Undead (Vampiric + Mummified)

After that we are going to release the remaining armies in batches, and to know which armies we should release first we want your help. Please answer the questions in the survey below so that we know which armies to prioritize:


That’s it for now, we’ll get back to you with a new update soon!

Happy wargaming,


*** If you’d like to support our games you can join our Patreon. Thanks! ***


Keeping you in the loop


Hello people,

It’s been a while since we posted an update on the website, so I thought that it’s about time to keep you up to date with what has been going on.

Since everything we are working on is only available to Tier 2 Patreon backers I am going to give you an overview of the current state of 2nd edition, with just enough detail so that you know what to expect.

Core Rules

The core rules of the game are pretty much finalized, with just some tweaks being done to a couple of the special rules. 2nd edition brings much needed changes to make the game simpler and tackle some of the major issues that players have been facing when starting out with our games, so we’re excited to see everything come together.

Beginner’s Guide

In addition to the core rules we are going to make a beginner’s guide available to make it even easier for people to get into the game. This is a 10 page booklet that explains all of the rules of the game as well as other wargaming concepts using a lot of diagrams and examples, which should answer a lot of common questions.

Full Rulebook

On top of that we are working on the creation of a full rulebook which is composed of the beginner’s guide plus a lot of advanced rules to spice up the game. Right now we are in the final stages of making the rulebook and if everything goes right it will be one of the coolest things we ever produced.

Point Calculation System

We have created the point calculation system for those that are into tweaking their games and designing their new armies. With this booklet you are going to have access to the official point cost system that we use to create all of our armies. Whilst the majority of it is done, it is going to be expanded upon as we complete the army books.

Army Books

Because of the process that we used for developing 2nd edition the army books are the last thing that we have started working on. Currently we are planning on releasing 2nd edition with 4-6 of the most popular armies, and then add the rest over time. We are also playing around with the layout of the army books, so they might end up looking a lot different from what we have right now.

Final Thoughts

As you can see a ton of work has been going into 2nd edition, and there are some other things we have been brewing that we didn’t even mention here, so the future is full of surprises for OPR.

We hope that this update gave you a better idea of how things are moving forward, and we will give you a release date for 2nd edition once we know that it’s finally ready.

Happy Wargaming!



Prime Brothers Update!

Firefight, Grimdark Future, Update

Hey everyone,

Today we’re updating the Battle Brothers Detachments for Grimdark Future with some additional units and revisions to the Prime Brothers. Here is what has changed:

  • Added 1 new hero: Prime Psychic
  • Added 2 new infantry units: Prime Raiders and Aggro Brothers
  • Added 2 new vehicles: Prime Walker and Anti-Grav Tank
  • Added more weapon options for the Blaster Brothers and the Jetpack Brothers

With these additions you are now able to have a much more complete Prime Brothers army that can take out the enemy with formidable efficiency. I’m looking forward to seeing more people play this army over time as the Prime Brothers are extremely powerful but also cost a lot of points, so you have to be very tactical with them.

You can get the updates for each game here:

Happy Wargaming,



Dwarf Guilds emerge from the depths!

Firefight, Grimdark Future, Update

Hi there,

So it’s been a while since there was an official rules update, which is why I’m really happy to announce the release of a new army for Grimdark Future, the Dwarf Guilds.

The Dwarf Guilds are a union of all dwarven mining companies found in the Sirius sector, which fight under one banner for the prosperity of their race. Whilst they are short in statute one should not underestimate them, as they use their advanced technology to overcome all their shortcomings and dominate their foes.

If there any other armies that you’d like to see in the game feel free to shoot me an e-mail with your suggestions: onepageanon@gmail.com

You can get the updates for each game here:

Happy Wargaming,



Firefight Video Batrep – 150pts HDF vs Battle Brothers vs HDF

Battle Report, Firefight, Grimdark Future

Hello people,

Again it’s been a while since I posted anything, so here’s a Firefight video batrep that was submitted by celtofkernow. Nice to see a battle report on video for a change! :D

If you’d like to submit your own batrep for everyone to see just shoot me an e-mail: onepageanon@gmail.com.


Grimdark Future Batrep – 500pts Dark Brothers vs Orc Marauders

Battle Report

Hey guys,

It’s been a while since I posted anything new, so today I’d like to share a Grimdark Future batrep that was submitted by tat2artst. There’s always something awesome to reading people’s batreps as they show you how different people play the game.

If you’d like to submit your own batrep for everyone to see just shoot me an e-mail: onepageanon@gmail.com.


Dark Brothers vs. Orc Marauders 500 points

Reports of orc scavenger parties sighted in an abandoned imperial industrial sector. A small force of Dark Brothers has been dispatched to clear the area and secure any useful supplies.


Dark Brothers

  • Interrogator w/ energy sword
  • Shroud Speeder
  • Battle Brothers
  • Battle Brothers w/ Plasma Cannon

Deployment Dark Brothers 500pt.jpg

Orc Marauders

  • Warlord w/ energy fist, linked carbine
  • Orc Helicopter w/ linked rocket launcher
  • Boss Mob w/ 3 energy swords
  • Commando Orcs w/ heavy machinegun

Deployment Orc Marauders 500pt.jpg


Dark Brothers enter from the south, orcs deploy on the north.

The speeder starts its search in the northwest section. The commando orks secure and ammo cache in the centre ruins and the ork helicopter enters from the east.

Since my table is only 4’x4′ the non-scout units enter from their starting edge on the first round instead of deploying onto the field at the start.

The 3 objectives are:

  • Ammo cache in the centre ruins
  • Oil drum collection in southeast ruins
  • Oil drum collection near northwest tower

Deployment game start.jpg

Round 1:

Battle Brothers team 1 move into the southeast ruins discovering a pallet of oil drums (objective).

At that moment a scouting orc helicopter passes by and sees movement within the ruins, he flies around the corner to investigate. He finds the brothers and fires off his linked missile launcher. The blast is deadly and wipes out 3 brothers.

Round1 missile blast.jpg

Battle Brothers team 2 moves to the ruins to give team 1 support fire. The assault rifles only manage to scratch the paint but the plasma cannon nearly destroys the helicopter dealing it 3 wounds.

On the north side of the ruins the Orc Boss mob hears the sounds of a speeder nearby and charges forward, their viscous melee weapons tear through the speeder like paper. The speeder crashes and explodes into a ball of fire.

Round1 speeder down.jpg

Back at the southeast ruins the Dark Brothers interrogator charges at the orc helicopter, jumps into the air and delivers the final blow to the helicopter sending it crashing down into the ruins.

The Orc Warlord rushes south toward the sounds of explosions and the sneaky commando orcs remain in the central ruins securing a cache of ammo (objective).

Round1 end.jpg

Round 2:

With the southeast ruins cleared team 2 heads towards the centre ruins, unaware of wait awaits them.

The boss mob notices the black smoke emanating from the southeast they rush down the alley toward the ruins.

Round2 movement.jpg

The interrogator runs through the ruins to assist team 2.

The orc warlord creeps up to the corner of the centre ruins and spots the dark brother interrogator. He sprays him with bullets from his linked carbine but the bullets don’t penetrate the interrogators armour.

Round2 warlord shoots.jpg

Round2 end.jpg

Round 3:

Team 2 spots the boss mob charging down the alley and moves into firing position. The bullets rip through the alley and two boss mob orcs die.

The remaining boss mob continues its charge and reaches the brothers. Their energy swords shred the brothers’ armour. The brothers take three casualties in the assault and strike back wounding 2 of the orcs.

Interrogator charges over to save his remaining brothers striking at the orcs. His energy sword slices the remaining orc in half.

Round3 Interrogator slash.jpg

The orc warlord charges around the corner and heads straight for the remaining brothers. He slams his energy fist into them and crushes both of them with ease.

Round3 warlord crushes.jpg

Team 1 positions themselves in the southeast ruins doorway and fires upon the warlord as he rips apart their brothers’ remains. The bullets whiz by grazing his flesh, the warlord barely notices.

Round3 end.jpg

Round 4:

Interrogator turns and faces the beastly orc warlord, he dashes forward and unleashes a flurry of strikes. The energy sword tears through the orcs limbs dealing massive damage. The warlord attacks back striking the interrogator with a forceful blow dealing 3 wounds. both barely survive the clash.

Round4 duel.jpg

The warlord strikes again crushing the interrogator’s head, his body falls to the ground.

Round4 end.jpg

End of the game!

Both sides unsuccessful at claiming victory, the remaining units retreat to gather reinforcements to battle forth in the coming days.