6 New Games Released!

Army Men Combat, Deathball, Double Tap, One-Offs, Orion's Gate, WarStuff, Wasteland Racing

Hi everyone,

For those of you that don’t know, before the great purge of 2017 we used to have a lot more games than just Grimdark Future and Age of Fantasy, many of which were beloved by OPR fans all over the world.

Those games had been discontinued for a long time because we felt that we didn’t have the time to properly support them, and couldn’t find a neat way to keep them available for the community as we re-worked our project for the future.

Fans have been asking us for years to bring fan-favorites such as WarStuff and Double Tap back, and today we’re happy to say that the long wait is over!

If you check out our website you’re not going to find a new section called One-Off Games, which is going to be our new repository for a ton of small and awesome games that didn’t make the cut to become bigger (yet).

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So what are One-Off Games you ask?

One-Off Games are stand-alone games in our signature one-page format, which are developed to explore specific mechanics or miniature lines. These games have minimum support and could be removed at any point unless they prove to be popular enough.

Check them out here: https://onepagerules.com/portfolio/one-off-games

For today we’re only bringing back 6 of our most popular classic games, but in the future you can expect more games to be released this way as we find interesting ideas to explore or just need some rules to play with cool new miniatures.

Army Men Combat – These rules were specifically created to be played with green army men and using household items as terrain, though you can use any miniatures you like. The rules feature an interesting random activation mechanic where you have a higher chance of going next if you have more unactivated units, as well as the ability to use Hunker actions for extra protection and Guard actions to fire overwatch. The rules also use an old-school dice pool system, where instead of using modifiers on your rolls you add dice to your pool and compare results.

army men combat.jpg

Deathball – These rules were created to play fantasy sports games without a grid and with any fantasy, sci-fi, post-apoc, etc. miniatures. The activation mechanic in this one is really cool because you have to gamble to activate, so there’s a nice risk/reward system for big plays. Top it off with rules for special racial traits, different terrain types, coach points and random events, and you’ve got yourself a neat and brutal sports game!

deathball.jpg

Double Tap – Spec-ops combat for modern military or cyberpunk settings, featuring a tried and true action/reaction system that makes every activation important. The game comes with a ton of weapons and special rules to customize your soldiers, which provide a balanced challenge for even the most experienced operators. Highly recommended!

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Wasteland Racing – This is a re-vamp of the old Grimdark Racing rules, and boy are you in for a treat. A full-on beer & pretzels game, these rules allow you to smash together toy cars like never before, zooming around deadly race tracks. With rules for everything from pick-up items to speed boosts, as well as lots of vehicle types and driver traits for customization, this is probably the most fun ruleset we’ve ever written. :D

wasteland racing.jpg

Orion’s Gate – First things first, this game was developed based on an original idea by Austin Peasley, who helped OPR immensely in its hay-day. Orion’s Gate is a spaceship battles game developed to fight massive battles in a short time, and it can also be used to fight fantasy or historical naval battles. The game features a 2D6 system that keeps things balanced across multiple ship types, and there’s a ton of customization for your ships so that no two battles are alike.

orions gate.JPG

WarStuff – Last but not least, WarStuff! This has been the single most requested game to come back since the purge, and we’re really happy to finally see its return. These rules allow you to fight quick skirmish battles with any type of toys or miniatures thanks to its easy to use unit creation system. This is the perfect game to bring to game stores or conventions so that players with models from different games can still play together.

warstuff


Discord Rewards for Patrons

Finally we wanted to give you a little update regarding our Patreon rewards.

We’re always looking for ways to improve how we can reward fans for their donations, and since so many of you love using Discord we’ve gone ahead and linked the two!

All of our backers now get a special role that shows that they are supporting our project, and backers of Tier 2, 3 and 4 also get access to secret channels to discuss all of the exclusive content that we provide.

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That’s it for today folks, really hope you enjoy these new games and that you have a nice holiday. We’ll be back next week to give you a peek into the future!

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

All Armies Updated!!!

Age of Fantasy, Battle Report, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

Today we’re extremely pleased to announce that all armies have been updated to the new format and with the latest balance changes. :D

This has been an incredible feat as we’ve updated:

  • 40+ armies
  • 70+ factions
  • 1000+ units!

None of this would’ve been possible without the help from our awesome community, as well as our Patreon donations which allow us to invest more time into the project.

With the new balance changes we’ve tried to make sure that all units and weapons have a place on the tabletop, and with the new look we’ve tried to give each armybook a little extra flavor.

The new layout actually has a cool little benefit, in that you can now see a preview image of each army’s illustration in the Army Book Folder, making it even easier to browse for your favorite army.

army-previews.PNG


Before we go into the full details of the new update we also wanted to share this awesome new battle report made by Wyloch’s Armory.

In this battle report you can see an awesome 4000pts clash between the Alien Hives and the Battle Brothers, played with a bunch of cool house rules.


Grimdark Future

Alien Hives

  • Fixed point cost of Snatcher Lord
  • Raised price of Adrenaline and Toxic Bite to 10pts

Battle Sisters

  • Fixed point cost of Storm Rifles in list A
  • Removed the Greater High Sister from Firefight

Dark Elf Raiders

  • Re-worked melee upgrades for heroes
  • Torture Masters now have Regeneration and can upgrade with Psychic
  • Added new Psychic Spells list
  • Re-worked Torture Master rule
  • Courtesans lost their Barb Pistols but gained stronger Toxin Katanas
  • Ghouls lost Regeneration but gained Defense 5+
  • Tortured Brutes are now Defense 5+ but gained Tough(3)
  • Warriors can now be upgraded with Flamethrowers
  • Re-worked Jetbike Riders
  • Clawed Beasts now have Tough(6)
  • Re-worked Soul Conductor rule

Gangs of Hive City

  • Added new gang: The Cannibals
  • All gangs have a new Veteran unit
  • Re-worked most melee and ranged weapons
  • Re-worked most hero special rules

Infected Colonies

  • Added new unit: Infected Scientist
  • Monstrous Tyrants now have Fear
  • Re-worked Terrifying rule
  • Re-worked Infection rule
  • Added Psychic Spell list
  • Hunter Champions have new melee upgrades
  • Re-worked Bloodthirsty rule
  • Zombies have 3 attacks in melee now
  • Infected can take Shred Rifles now
  • Infected Hunters have new melee upgrades
  • Re-worked Boom! rule
  • Infected Monsters have Defense 2+ now
  • Attack Buggies now come with Heavy Machineguns

Orc Marauders

  • Specialist Orcs lost Relentless and come equipped with Flamethrowers
  • Fixed upgrade list P (Firefight)

Ratmen Clans

  • Added new unit: Rat Shaman
  • Clan Mothers now have Tough(6)
  • Re-worked Psychic spells
  • Rat Pipers now have Poison in melee
  • Tangled Psychics now have Tough(3)
  • Crawlers can now take Shred Rifles and Plasma Rifles
  • Rat Swarms now have 3 attacks in melee
  • Terror Beasts now have 3 attacks in melee
  • Great Terror Beasts now have Defense 2+
  • Giant Abominations now have 12 attacks in melee and AP(1)
  • Death Wheels now have Tough(6)

Rebel Guerrillas

  • Added new unit: Rebel Psychic
  • Removed units: Warrior Monk, Commandos, Light Walker
  • Added Psychic Spells list
  • Re-worked Guerrilla Tactics rule
  • Re-worked Hidden Tunnels rule
  • Re-worked upgrade lists for Rebels and Strikers

Soul-Snatchers

  • Fixed point cost of Soul-Snatcher Patriarch

Wormhole Daemons

  • Fixed upgrade list letters on all factions

Grimdark-Orcs.png


Age of Fantasy

General

  • Removed the Harpoon upgrade from all Skirmish armies

Clans of the War Cry

  • Re-worked most melee and ranged weapons
  • Re-worked most hero special rules

Deep-Sea Elves

  • Re-worked Wizard spells
  • Re-worked Spirit Render’s Pet Swordfish
  • Re-worked Spirit Scryer’s Piranha Swarm and Metal Claw
  • Sea Servants have new melee upgrades
  • War-Shark Riders now have Defense 2+ and their ranged weapons are optional
  • Re-worked Giant War-Turtle’s Chomp attack

Eternal Wardens

  • Prime Wardens now have 6 melee attacks and Fear, but lost Ambush
  • Re-worked all hero mounts
  • Re-worked Wizard spells
  • Herald Knights now have Greatswords
  • Relic Lords now have a Relic Banner weapon
  • Sequitur Squads now have Combat Stance
  • Re-worked most melee and ranged weapons
  • Beast-Hounds now have 4 melee attacks
  • Hunter Squads can now upgrade with Hand Axes

Ghostly Undead

  • Most units lost the Fear rule
  • Grim King and Grieving Queen are now Tough(6)
  • Re-worked Fear the King Rule
  • Re-worked Wizard spells
  • Ghost Knight lost AP(1) but gained new melee upgrades
  • Re-worked Ghost Ram mount
  • Executioners now have Deadly(3) in melee
  • Ghost Jailors now have AP(2) in melee
  • Re-worked Capture Souls rule
  • Ghost Hordes have new melee upgrades
  • Re-worked Ghost Revenants
  • Re-worked Glaive Stalkers
  • Re-worked Dread Knights

Humans

  • Light Cavalry can now take Shortbows

Kingdom of Angels

  • Added new units: Palace Guard and Panthers
  • Captains and Champions have new melee upgrades
  • Re-worked Wizard spells
  • Infantry and Paladins have new melee upgrades
  • Marksmen can now have Bows or Crossbows

Mummified Undead

  • Fixed the Stone Shaper upgrade

Fantasy-Eternal.png


That’s it for today’s update, we hope you enjoy all of the new changes and tune in next week for some updates about what’s coming at you in 2020. ;)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

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Big Patch for Grimdark and Fantasy

Age of Fantasy, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

This week we’re keeping it simple by just releasing a big patch for Grimdark Future and Age of Fantasy which addresses a lot of clarity issues reported by players as well as adding some new units across different armies.

This is not part of the Wave 4 update, but do know that we’re working on it diligently so that it’ll hopefully be out before the holidays.


Grimdark Future

Alien Hives

  • Fixed some minor typos
  • Fixed upgrade list P so any model can replace one Razor Claws
  • Fixed missing Explosive Head rule

Prime Brothers

  • Captains can now be upgraded with War Chant

Custodian Brothers

  • Added new units: Destroyers, Jetbikers
  • Captains, Brothers and Walkers lost the Ambush rule
  • Captains can now take Axe-Rifles, Destroyer Armor and Jetbikes
  • Fixed Prosecution Rifle stats for Great Sisters
  • Brothers can now take Axe-Rifles

Watch Brothers

  • Death Watchers can now take Spear-Rifles
  • Clarified Tactical Master rule

Wolf Brothers

  • Wolf Walkers can now be upgraded to have 2x Walker Claws

Battle Sisters

  • Fixed the Eternal Flame spell

Disciples of Change

  • Added missing cost of Reaper Miniguns
  • Fixed the Cursed Mutations spell

Disciples of Plague

  • Plague Brothers can now be upgraded with 2x Plague Daggers
  • Fixed price of Plague Destroyers
  • Fixed price of Regeneration upgrade for Mutated Destroyers
  • Clarified that undead makes you pass tests automatically and you roll as many dice as remaining models/tough

Disciples of Lust

  • Fixed price of Fast upgrade for Havoc Brothers
  • Fixed the Frenzy and Ecstasy spells
  • Fixed price of Noise Brothers in Firefight

High Elf Fleets

  • Fixed minor typos

Human Defense Force

  • Clarified Battle Drills rule

Machine Cult

  • All heroes can now upgrade with the Canticles rule

Robot Legions

  • Re-worked Gloom-Protocols to combo with the Bot Master upgrade
  • Eternals can now be upgraded with Heavy Gauss Rifles

TAO Coalition

  • Clarified Elemental Power rule
  • Stealth Suits now have Defense 4+ and Tough(3)
  • Jackals can now take upgrades from list E
  • Clarified the Stealth Drone rule
  • Fixed Surge Titan Stomp to have AP(2)

Grimdark-Robots


Age of Fantasy

Chivalrous Kingdoms

  • Re-worked the Grail Relic rule
  • Removed Harpoons from Skirmish list

Dwarves

  • Clarified the Follow the Code rule
  • Removed Harpoons from Skirmish list

High Elves

  • Giant Eagles gained Defense 4+ and lost Impact
  • Removed Harpoons from Skirmish list

Mummified Undead

  • Clarified that undead makes you pass tests automatically and you roll as many dice as remaining models/tough
  • Removed Harpoons from Skirmish list

Ossified Undead

  • Clarified the Combat Stance rule
  • Clarified that undead makes you pass tests automatically and you roll as many dice as remaining models/tough
  • Removed Harpoons from Skirmish list

Saurians

  • Fixed the Predator rule
  • Removed Harpoons from Skirmish list

Vampiric Undead

  • Clarified that undead makes you pass tests automatically and you roll as many dice as remaining models/tough
  • Removed Harpoons from Skirmish list

Wood Elves

  • Giant Eagles gained Defense 4+ and lost Impact
  • Removed Harpoons from Skirmish list

Fantasy-Chivalrous-2.png


That’s it for today, we’ll be back with more Wave 4 news next week. :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

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Black Friday/Cyber Monday + Wave 3 Released

Age of Fantasy, Firefight, Game Update, Grimdark Future, Merch, OPR Store, Skirmish

Hi everyone,

Today we’re really excited to bring you some news about how the new merch store is developing, as well as the release of Wave 3!


Black Friday / Cyber Monday

Since we’ve had a lot of people asking if we’d be doing any special deals for Black Friday / Cyber Monday let’s get this out of the way first. :D

Use promo code CYBER2019 to get 30% off anything in our store:

*** Promo code valid until December 12th ***

promo-code.PNG

So far we’ve been getting some good feedback regarding the merch store so far, and have already had our first sales, so with this deal we hope to make it just that much sweeter for you to get OPR merch.

Some players also asked us if we could add more color options for the merch and we naturally obliged, so you now have a much wider variety of color options to choose from in the store.

t-shirt colors


Wave 3 Release

It’s been a while since we last released Wave 2, so it’s about time that Wave 3 came out. This time we’ve updated a total of 9 armies and 16 factions, so there’s plenty of stuff here for everyone!

Soul-Snatchers

  • Added new unit: Neophytes
  • Re-worked melee weapons of most heroes
  • Re-worked Psychic spells
  • Re-worked Psychic Idol rule
  • Re-worked Commander Rule
  • Assassins have new melee and ranged upgrades
  • Minions and Neophytes can now take Shred Rifles and Plasma Rifles
  • Re-worked all Grenade Launchers
  • Re-worked most melee weapons across all units
  • Re-worked Battle Standards
  • Soul-Snatchers can now upgrade one model to be a Psychic
  • Re-worked Spotter and Survey Vehicle rules

Titan Lords

  • All units lost Impact and gained Stomp
  • Re-worked Mini-Titan Sword

High Elf Fleets

  • Re-worked melee attacks for all heroes
  • Elven Kings can now take Ancient Commander rule
  • High Seers now start with Psychic(1)
  • Re-worked Psychic spells
  • Avatars of Flames now have Regeneration
  • Star Cannons now have AP(2)
  • Re-worked most melee weapons
  • Banshee Squads now have Strider
  • Scorpion Squads lost Strider
  • Re-worked Teleport rule
  • Re-worked Sun Blasters
  • Re-worked Jetbike and Jetspear Squads
  • Re-worked Laser Spears and added Star Spear upgrade
  • Wraith Walkers lost the Impact rule and gained Stomp attack
  • Re-worked Vibration Cannons
  • Wraith Titans lost the Impact rule
  • Re-worked Heavy Wraith Cannons and Ghost Sword

Machine Cult

  • Re-worked melee and ranged weapons for Machine Priests and Deacons
  • Machine Priests and Deacons can now be Psychics
  • Re-worked the Canticles rule
  • Cult Alphas now have Strider
  • Sect Chiefs now have Scout and Stealth
  • Cult Vanguard and Rangers can now take Flamethrowers and Heavy EMP Rifles
  • Re-worked Gauntlet Shocks for Shock Priests
  • Re-worked Blaster SMGs for Sect Infiltrators
  • Destroyer and Breacher Cyborgs now have A3
  • Breacher Cyborgs can now take Heavy EMP Cannons
  • Re-worked Icarus AA-System to be simpler
  • Re-worked Anti-Charge System rule
  • Combat Robots now have Fear and Stomp
  • Dragoon Walkers can now upgrade with P-Carbines
  • Iron Walkers lost the Stealth rule

Wormhole Daemons

  • Most units lost the Fear rule
  • Greater Daemons and Champions have more melee attacks
  • Re-worked Symbols of Havoc
  • Re-worked melee upgrades for Daemon Warriors
  • Re-worked Psychic spells

Grimdark-Snatchers


Wood Elves

  • Added new unit: Warriors
  • Re-worked all hero melee weapons and upgrades
  • Re-worked all hero mounts
  • Re-worked Wizard spells
  • Revenant Elders can now be mounted on Dryad Horrors
  • Most units lost Fear and Fearless rules
  • Re-worked Malice rule
  • Re-worked upgrades for Tree Revenants
  • Rangers now have Monster Hunter rule
  • Eternals now have AP(1) in melee
  • Light Cavalry can now take Longbows as an upgrade
  • Deer Sisters lost Sisterhood rule but can upgrade one model to be a Wizard
  • Re-worked the Scythes upgrade for Treeman Hunters
  • Re-worked Hawk Riders and Giant Eagles
  • Hawk Riders can now take Longbows as an upgrade
  • Tree Giants now have AP(2) in melee

Dark Elves

  • Re-worked all hero melee upgrades
  • Re-worked all hero mounts
  • Re-worked Wizard spells
  • Assassins lost Fearless but gained Stealth and Defense 3+
  • Dark Warriors got new melee upgrades
  • Re-worked Snake Sisters upgrades
  • Re-worked Shade Killers upgrades
  • Black Horsemen can now take Repeater Crossbows as an upgrade
  • Raptor Knights now have A2 on their Claw attacks
  • Medusas now have Defense 2+ and +1 attack in melee
  • Re-worked the Hydra Heads rule
  • Re-worked all chariots to have Defense 2+
  • Blood Chariots and Medusa Chariots lost Fast and Impact

Saurians

  • Frog-Mages now start with Wizard(2) and can upgrade to Wizard(3)
  • Frog-Mages can now upgrade their Energy Pulse and mount on an Ancient
  • Palanquin
  • Re-worked Wizard spells
  • Saurian Veterans now have Defense 3+
  • Re-worked melee upgrades and mounts for Saurian Veterans
  • Geckos now come with Hand Weapons only and can upgrade with Javelins or
  • Blowpipes
  • Re-worked Javelins, Blowpipes and Fire Bolas
  • Re-worked Pterodactly Riders
  • Re-worked Rock Bombs rule
  • Saurian Warriors now have Defense 4+
  • Re-worked melee upgrades for Saurian Warriors
  • Guardians now have Defense 3+
  • Raptor Riders now have A2 on their Claw attacks
  • Re-worked Snake Swarms
  • Re-worked Dragon and Spiked Lizard and added a Lizard Handler upgrade
  • Triceratops now have 6 attacks in melee
  • Re-worked Giant Blowpipes and Altar of the Gods
  • Re-worked the Spit Venom weapon for Spinosaurus
  • Re-worked Primal Roar rule
  • Anyklosaurus now have Crew Attacks and a more powerful Mace Tail attack
  • Re-worked Ark of Snakes rule

Ogres

  • Added new units: Champion and Iron Warriors
  • Re-worked all melee upgrades for heroes
  • Big Pistols now have 18″ range
  • Hunters now have Strider rule
  • Re-worked Wizard spells
  • Most units lost the Fear and Impact rules
  • Ogres have new melee upgrades
  • Devourers now have A3 in melee
  • Re-worked Beast Riders
  • Abominations now have Defense 2+
  • Ice Mammoths and Giant Bisons now have Tough(9)
  • Re-worked Chilling Aura rule
  • Giant Bisons lost Furious
  • Re-worked Catapult and Cannon Chariots

Rift Daemons

  • Most units lost the Fear rule
  • Greater Daemons and Champions have more melee attacks
  • Re-worked Symbols of Havoc
  • Re-worked melee upgrades for Daemon Warriors
  • Re-worked Wizard spells

Fantasy-Daemons-2.png


That’s it for today, go get yourself a nice T-Shirt with those 30% off and we’ll get back to you next week with another patch for some of the already released armies! ;)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

OPR Merch Store is Live!

OPR Store

Hi everyone,

Today we’re proud to announce that finally the OPR Merch Store is live!

Check it out here: teespring.com/stores/one-page-rules

We’ve checked with the Teespring team and they said that if you make an order now it should still be delivered before Christmas, so if you’re still on the fence about what to get for your loved ones then maybe one of our awesome t-shirts is the answer. :D

opr-shop-1.PNG

In our merch store you’re going to find a ton of awesome designs from Grimdark Future and Age of Fantasy, which come on a variety of products and in different colors.

Right now we’ve got T-Shirts (male and female), Hoodies, Mugs and Stickers available, but if you want one of our designs on another product (Tote Bags, Phone Cases, etc.) make sure to send me an e-mail and I’ll see what we can do.

Here’s how to use it:

1) Select the design that you like.

opr-shop-2

2) Pick which product, size and color you want.

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3) Click on “add to cart” and that’s it!

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If you want to see more details about the product simply click on “see more details”.

opr-shop-6opr-shop-7

As we get new illustrations over time we’ll be adding them to the store and retiring old ones, so keep your eyes peeled for the latest shop updates.

Thanks a lot for all of the help you gave us by filling out last week’s survey and for all of the support you’ve been giving us over the past few years!

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

 

Merch Survey and Battle Sisters

Firefight, Grimdark Future, Merch, Quickplay Armies

Hi everyone,

Today we’ve got two long awaited updates for you, delivering on an old promise from the Community Survey as well as updating an old favorite army to reach it’s full potential!


OPR Merch Survey

This has been a long time coming, but we’re please to announce that finally official OPR merch is going to be available in the near future. :D

We’ve decided to use Teespring as our main platform to produce various custom printed items, and we couldn’t be more excited at the idea of seeing our awesome illustrations on t-shirts, hoodies, posters, mugs or whatever else.

Because at the end of the day this merch is made for our fans, we’re going to put the power in your own hands by giving you a choice of what items and designs are going to be made available in our Teespring store.

We have 23 designs for each game, and are looking of featuring at least 4 designs per game at the beginning, though hopefully we’ll be able to put together more of them.

So, are you ready to pick your favorites?

Take the survey here (it’s only 4 questions): https://forms.gle/pRm8gMXrmDNsYbXNA

Right now we’re trying to have everything ready as soon as possible so that you can get some cool OPR merch delivered by Christmas, but no promises.


The Battle Sisters

With the release of some awesome new Battle Sisters models we thought it’s about time to give the Battle Sisters the spotlight that they deserve!

For those of you new to the Grimdark Future lore, here are the basics:

The Battle Sisters are a splinter faction of the Battle Brothers, which follow the lead of their own god-queen instead of the conservative god-king.

Once the god-king declared women to be unfit to fight the god-queen decided that she had enough and took off to start her own army of brave warriors, copying the technology of the Battle Brothers, even if not always perfectly.

Whilst this means that they lack a little bit in toughness it doesn’t make them any less fierce when it comes to war, and in some ways they greatly outshine the Battle Brothers.

Grimdark-Sisters-2.png

Latest Update

To reflect this piece of the lore we’ve recently updated the Battle Sisters, adding in a ton of new units that are using similar technology to that of the Battle Brothers.

In the new Battle Sisters army books you will find rules for Battle Sisters in Destroyer Armor and on Combat Bikes, as well as a new Psychic with her own powerful spells.

We’ve also added in some more goodies with new weapons for most units, as well as one of their favorite toys: the Flamethrower Sniper Rifle. :D

With all of these rules improvements and custom modelling opportunities there’s never been a better time to start playing Battle Sisters.

Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

Are you hot for the Battle Sisters already? Well then we’ve got a cool mashup for you this week, allowing you to immediately get started and play out one of the oldest conflicts in the Grimdark Future lore with these new Quickplay Armies.

This week’s Quickplay Armies: Battle Sisters vs Battle Brothers

Battle Sisters

  • 1x High Sister w/ Blind Faith, Pistol & Energy Sword
  • 10x Battle Sisters w/ 1x Flamethrower, 1x Fusion Rifle & Sacred Banner
  • 5x Assault Sisters w/ 1x Plasma Pistol & Energy Sword
  • 5x Fanatic Sisters w/ Shock Whips
  • 3x Flagellants
  • 1x Assault Walker w/ Walker Sawblades

Battle Brothers

  • 1x Captain w/ Destroyer Armor, Storm Rifle & Energy Sword
  • 5x Battle Brothers
  • 5x Battle Brothers
  • 1x Attack Walker & Heavy Minigun

The Battle Sisters in this set focus on a variety of short-range to mid-range infantry units supported by a dangerous Assault Walker. The list comes with a High Sister that can boost her unit with Blind Faith, as well as crazed Fanatic Sisters that rush into battle and can deal tremendous damage with their Heavy Chainsaw Swords.

The Battle Brothers on the other side focus on a simple setup of Battle Brothers that can use their versatility to hold their own both at range and in melee. The list comes with a Captain in Destroyer Armor that can Ambush behind enemy lines, as well as a powerful Attack Walker that mows down enemies with its Heavy Minigun.


That’s it for today, hope this update gave you all the inspiration you needed to start a new Battle Sisters army or dust off your old collection. :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

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Ossified Undead Join The Battle!

Age of Fantasy, Game Update, Quickplay Armies, Skirmish

Hi everyone,

Today we’re excited to bring you a new army for Age of Fantasy, as well as some new Quickplay Armies for you to give them a try!


Ossified Undead

The Ossified Undead are a bunch of crazed mutated skeletons that were constructed by cursed necromancers that are seeking revenge from their old vampire lord allies.

Basically at some point the vampire lords used to fight alongside these necromancers in order to conquer Tyria, but once the fighting was over they were too greedy to give up some of their new land.

This lead them to magically mutated the necromancers into skeletons, who didn’t take well to their new predicament (go figure).

In retaliation they used dark magic to put together new skeleton warriors from the remains of their fallen brethren, and are now seeking to destroy the vampiric undead.

Gameplay wise the army is extremely resiliant, with all units having the Regeneration rule, however it’s also very sluggish, with all units having the Slow rule.

Overall expect to have a much more reliable force than other undead armies, with some interesting heroes and monsters.

Fantasy-Ossified.png


Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

To give your new Ossified Undead a try we’re bringing you a set of Quickplay Armies that reflect the slaughter that awaits those that stand in their path. This is a great battle as both forces are highly resilient, so you’ll have to bring your best game in order to kill your enemies as fast as you can.

This week’s Quickplay Armies: Ossified Undead vs Ogres

Ossified Undead

  • 1x Bone Master w/ Wizard(3) & Headhunter Trophies
  • 10x Guardians w/ Spears, 1x Soul Blade & Command Group
  • 3x Stalkers w/ 2x Falchions
  • 2x Skeleton Harbinger Horrors

Ogres

  • 1x Warchief w/ 2x Hand Weapons
  • 6x Ogres
  • 2x Shooters
  • 1x Cannon Chariot

The Ossified Undead in this set focus on a powerful hero that is protected by a small defensive force. The list comes with a Bone Master that can give friendly units Poison in melee to deal tons of hits, as well as deadly Stalkers that can adapt to every combat situation with their Combat Stance ability.

The Ogres on the other side focus on a solid battle line of Ogre troops, backed up by utterly destructive ranged units. The list comes with a terrifying Warchief that can dish out lots of damage with its 2x Hand Weapons, as well as a Cannon Chariot that can blow up even the strongest units from across the table.

Fantasy-Ogres


That’s it for today, hope you enjoy this new army. Next week we’ll be back with more news regarding the Wave 3 updates.

Happy Wargaming!

– Gaetano

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Wave 2 Completed, 12 Armies and 20 Factions Updated

Age of Fantasy, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

We’re happy to announce that we’ve completed Wave 2 of our army balance updates and that you can find all of the new files in the respective army folders for each game already!

This wave was a little faster to complete, mainly because we’re now in the groove of this whole update business and so it’s easier to churn out all of these units.

We’ve also gone back and patched some of the recently released Wave 1 armies, so make sure to download the latest version of those too. :D

I don’t want to keep you too long today so this update will only have the patch notes for the latest releases. Next week we’re going to bring you exciting news about some more upcoming changes and a new faction.


Grimdark Future

Alien Hives

  • Fixed various typos
  • All Grunts can now be upgraded with Adrenaline and Toxic Bite
  • Flamer and Mortar Beasts now have Defense 2+, AP(2) in melee and the Fear rule
  • Fixed AP value of monster melee upgrades
  • The Spawn Grunts rule doesn’t require a roll of 4+ anymore

Battle Brothers

  • Fixed various typos
  • Energy Swords now cost -5pts on Destroyers
  • Clarified Shield Wall rule

Battle Brother Detachments

  • Fixed various typos
  • Energy Swords now cost -5pts on Destroyers
  • Re-worked Prosecution Sisters
  • Clarified Tactical Master rule
  • Clarified Counter rule
  • Clarified Shield Wall rule

Battle Sisters

  • Added new units: Greater High Sister, Champion Sister, Psychic Sister, Flagellants, Destroyer Sisters, Biker Sisters
  • Re-worked Blind Faith rule
  • Re-worked War Hymns Rule
  • Heroes can now take Jetpacks, Combat Bikes and Destroyer Armor
  • Added new Psychic Spells list
  • Battle Sisters can now take Shred Rifles and Plasma Rifles
  • Vanguard Sisters can now take Flamethrower Sniper Rifles
  • Added new melee upgrades for Fanatic Sisters
  • Added new ranged upgrades for Organ Tanks
  • Assault Walkers now have Regeneration
  • Added new melee upgrades for Assault Walkers

Dwarf Guilds

  • Added new units: Berserker Lord, Engineer, Rune Master, Dwarf Support, Berserkers
  • Removed Hold & Fire rule and added Battle Lore and Guild Defender rules
  • Heroes have more ranged and melee upgrades
  • Heroes can now take Jetpacks, Combat Bikes and Power Suits
  • Added new Psychic Spells list
  • Dwarf Warriors, Support and Veterans have new ranged upgrades
  • Jetpack Warriors have new melee upgrades
  • Elites have new melee upgrades
  • Power Suits have new melee and ranged upgrades
  • Re-worked Dwarf Bikers and Dwarf Trikes
  • Half Tracks, APCs and Battle Tanks have new equipment upgrades
  • Battle Tanks can now take Battle Cannons
  • Dwarf Walkers have new melee and ranged upgrades

Havoc Brothers

  • All heroes lost Fearless
  • Havoc Lords now have Relentless
  • Havoc Lords can now take 2x Energy Claws
  • Havoc Lords and Dark Champions can now upgrade with Havoc Tactics
  • Re-worked all Psychic spells
  • Daemon Champions with wings get Ambush now
  • Havoc Brothers can now take Shred Rifles
  • Cultists can now take Shred Rifles, Plasma Rifles and Sniper Rifles
  • Havoc Support can now take Shred Rifles
  • Possessed Brothers with wings get Ambush now
  • Mutated Destroyers have more reliable weapons and the Mutations rule
  • Daemon Spawns have more melee attacks, the Mutations rule and Tough(6) now
  • All walkers now have Stomp instead of Impact
  • Re-worked melee upgrades for Infernal Brutes
  • Infernal Stalkers have streamlined melee attacks now
  • Spider Walkers lost the Devour rule but gained Regeneration

Disciples of War

  • Added new units: Fury Brothers, Slaughter Brothers
  • All units lost Fearless

Disciples of Change

  • Added new units: Birdman Sorcerer, Birdmen Disc Riders
  • All units lost Fearless
  • All heroes have new ranged upgrades
  • Re-worked Disks of Change
  • Re-worked all Psychic spells
  • Re-worked Reaper Miniguns

Disciples of Plague

  • All units lost Fearless
  • Re-worked all Psychic spells
  • Re-worked all melee upgrades for Plague Brothers

Disciples of Lust

  • Added new units: Agony Brothers, Endless Brothers
  • All units lost Fearless
  • Re-worked Blessing of Lust rule
  • Re-worked all Psychic spells

Human Defense Force

  • Clarified Battle Drills rule

Human Inquisition

  • Inquisitors have new melee and ranged upgrades
  • Re-worked Witch Hunter rule
  • Re-worked all Assassins
  • Most units have more melee attacks now
  • Acolytes have new melee and ranged upgrades
  • Missionaries gained Fearless and have new melee and ranged upgrades
  • Crusaders gained Shield Wall
  • Daemon Hosts have a modified Energy Burst
  • Psychics can now cast their own spells each
  • Cyber Chimps have a new ranged weapon, Quality 4+ and Tough(3)

Elven Jesters

  • All units lost the Fear rule
  • Re-worked Psychic spells
  • Jesters have new melee upgrades
  • Re-worked Jetbikes and Heavy Jetbikes

Feudal Guard

  • Re-worked special rules for Generals and Champions
  • Added new Psychic Spells list
  • Feudal Guardsmen, Specialists and Elites can now take Shred Rifles
  • Re-worked Field Radio rule
  • Feudal Cavalry has more melee upgrades
  • Re-worked upgrades for Feudal Ogres
  • Re-worked Overcharged Engine rule

Orc Marauders

  • Fixed various typos

Robot Legions

  • All heroes now have more melee attacks
  • Re-worked all melee upgrades
  • Re-worked upgrade list for Technomancers
  • Re-worked all Psychic spells
  • Warriors have new ranged upgrades
  • Guardians have more ranged and melee attacks
  • Re-worked all melee upgrades for Guardians
  • Flesh-Eaters now have AP(1) and new melee upgrades
  • Bot Swarms now have Regeneration
  • Hover Bikes don’t have CCWs anymore
  • Annihilators have more melee attacks
  • All walkers now have Stomp instead of Impact
  • The Bot Fabricator rule doesn’t require a roll of 4+ anymore
  • Death Fortress and Fortess of Destruction don’t have Impact anymore

TAO Coalition

  • Fixed various typos
  • Heroes can now take Mini-Shield Drones
  • Clarified Elemental Power rule

Age of Fantasy

Beastmen

  • Champions have new melee upgrades
  • Minotaur Bosses now have Tough(6)
  • Shamans now have Quality 5+ and Defense 6+
  • Re-worked Wizard spells
  • Hunters and Warriors have new melee upgrades
  • Re-worked Centaurs, Crazed Boars, Chariots and Havoc Spawn
  • Cyclops now have Quality 4+ and Sense Magic was re-worked
  • Slimey Beasts now have Sniper on their Tongue Grasp and Madness was re-worked

Chivalrous Kingdoms

  • Added new units: Peasant Levy, Peasant Archers, Foot Knights
  • All heroes have new melee upgrades
  • Re-worked Lord’s Virtue rule
  • Ment-at-Arms now have Quality 5+ and new melee upgrades
  • Light Cavalry has new melee upgrades
  • Re-worked Lance Formation rule
  • Pegasus Knights now have Impact(3)

Dwarves

  • Fixed various typos
  • Volcanic Dwarves can now take Throwing Axes
  • Clarified Follow the Code rule

Havoc Warriors

  • Re-worked all mounts
  • Re-worked Daemon Champion
  • Barbarians have new melee upgrades
  • Warriors now have Defense 3+ and new melee upgrades
  • Re-worked Chosen Veteran rule
  • Re-worked Mutations rule
  • Slaughter Beasts have a new Crushing Bite attack
  • Vortex Beasts have a new Vortex of Mutations
  • Gorebrute Charits now have Impact(9)
  • Re-worked Dark Blessing Rule

Disciples of War

  • Lords of War and Blood-Icon Bearers now have 3 melee attacks
  • Gore Reavers with Spiked Knuckles now have Rending
  • Re-worked Brass Beast Knights
  • Wrath Beast with Beast Masters now have Fearless

Disciples of Change

  • Lords of Change now have 3 melee attacks
  • Birdmen Shamans now have a Hexed Staff
  • Re-worked Wizard spells
  • Acolytes now have Defense 6+
  • Birdmen Disc Riders now have 2 melee attacks and Impact(1)

Disciples of Plague

  • Lords of Plague and Rotten Sorcerers now have 3 melee attacks
  • Thrones of Plague now have 3 melee attacks
  • Re-worked Wizard spells
  • Pox Beast Riders now have Defense 2+ and 6 melee attacks

Disciples of Lust

  • Added new units: Agony Warriors and Endless Warriors
  • Lords of Lust and Masked Sorceres now have 3 melee attacks
  • Lust Beast mounts now have Impact(1)
  • Re-worked Wizard Spells

Orcs

  • Fixed various typos
  • Clarified Frenzy rule

Ratmen

  • All heroes have new melee upgrades
  • Re-worked all mounts from scratch
  • Re-worked Unholy Bell rule
  • Re-worked Wizard spells
  • Assassins now have 6 attacks instead of 4
  • Warriors and Storm Troopers have new melee upgrades
  • Re-worked Death Balls and Tunnel Drills
  • Snipers now have Defense 6+ but can upgrade with Pavise Shields
  • Re-worked Death Ball Gauntlets and Tunnel Drill Gauntlets
  • Giant Rat Beasts now have 12 attacks
  • Death Wheels lost their Grind Attack but now have Impact(9)

That’s it for today, hope you enjoy the Wave 2 update! :)

Happy Wargaming!

– Gaetano

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Elves Clash, Battle Report and Wave 2 Update

AI Rules, Battle Report, Grimdark Future, Quickplay Armies

Hi everyone,

Today we have just a quick update for you.

We’re still very focused on the Wave 2 update and have received lots of feedback from you, all of which has been very helpful. If you spot any point costs missing or typos please let us know, we’re super grateful for all of your inputs!


Quickplay Armies – Elves Clash in Space

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

This week we’re bringing you a set of Quickplay Armies that focus on the endless clashes between the High Elf Fleets and the Dark Elf Raiders. Ever since the great machine war the Dark Elf Raiders have been looking for revenge for being abandoned, and with this set they can finally do so. :D

This week’s Quickplay Armies: High Elf Fleets vs Dark Elf Raiders

High Elf Fleets

  • 1x Elven King + Banshee Helmet & Energy Sword
  • 5x Banshee Squad + 2x Mirror Swords
  • 1x Heavy Jetbike
  • 1x Anti-Gravity Tank + Shard Cannon

Dark Elf Raiders

  • 1x Dark Lord + Barb Pistol & Energy Sword
  • 5x Nightmares
  • 5x Winged Warriors
  • 5x Hoverboard Riders
  • 1x Transport Bike

The High Elf Fleets in this set focus on a small force of elite melee fighters backed up by powerful tank support. The list comes with a Banshee Squad that uses Fear to gain an advantage in melee, as well as an Anti-Gravity Tank that boasts heavy armor and anti-infantry weapons.

The Dark Elf Raiders on the other side focus on a variety of units, some that fight on land, some that hover above the ground and some that can even fly. The list comes with Winged Warriors that can spray tons of bullets down range, as well as a Transport Bike that fires hails of Poison projectiles.

Grimdark-Raiders


Grimdark Future Battle Report

Recently we brought you some news Japan so this week we’re bringing you some news from Italy!

Mattia from Wargames per Passione has released a video battle report playing Grimdark Future, featuring Battle Brothers vs AI Orc Marauders.

The battle report is a great showcase of a small beginner match, which also features detailed explanations of how the game and the AI rules work.

If you don’t speak Italian don’t worry, just turn on subtitles and enjoy. :)


Wave 2 Update

Finally we’d like to let you know that Wave 2 is coming along great, with the Grimdark Future armies almost completed and work on the Age of Fantasy ones starting soon.

We’re also going to be fixing a couple of little mistakes we made in the Wave 1 armies, and hopefully everything will be ready by next week for you to enjoy.

If you’d like to support the project and have immediate access to all of the Wave 2 files already now, please consider supporting us on Patreon, every little bit helps!

Fantasy-Havoc


That’s it for today folks, hope you have a nice weekend and that you’re as pumped as we are for the release of Wave 2 next week.

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

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Wave 1 Completed, 12 Armies and 20 Factions Updated

Age of Fantasy, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

We’re happy to announce that we’ve completed Wave 1 of our army balance updates and that you can find all of the new files in the respective army folders for each game already.

This was a lot of work because whilst we “only” updated 12 armies some of them had multiple sub-armies inside of them, so we actually updated a whole 20 factions. Then each army has to be updated for both large-scale as well as skirmish, so yeah… 300+ units have been updated and this is only Wave 1. :D

Anyway, enough of the numbers, let’s get to the actual meat of the update!

Changes to Firefight & Skirmish

The army update comes with general game updates, as well as a with one major change for all of our skirmish games: We are switching back to having grouped units act as groups in the game, instead of having them act as individuals.

Whilst working on the patch we realized that whilst it was fun to have every model act as an individual, the games were not designed with that amount of low-cost models being able to act independently in mind. This means that there are a lot of imbalances that are coming out of it that would require us to change the game into a completely different direction, re-work the point calculator, and more.

Since we have no intention to have our skirmish games to diverge too far away from the large-battle games (since we want it to be easy to hop from one game to the other), we are just going to switch back to the old system. Truly this switch is nothing big, just activate those low-cost models as a unit again and you’re good to go. :)

Fantasy-Deep-Sea

General Game Changes

The rest of the changes aren’t that big, but there’s one important thing that we’d like to address before going into them: We’re going to be temporarily removing the Full Color versions of our files and only have Black & White versions for all of them.

As you read above we are working with a LOT of files for our games, and putting everything together we’re dealing with ~100 files right now. Having each of these files both in Full Color and Black & White is adding an insane amount of work to our already busy schedule, and we simply can’t afford to continue having both right now.

This doesn’t mean that we’re getting rid of our new Cover Art or Illustrations, so those are still going to be part of the rules. If you want to save on ink simply don’t print out the Cover Art page from the Full Rulebooks or the first Background Story page from the Army Books.

Currently we’re looking into ways of maybe having dynamic files that allow you to choose between different options with just 1 single file, but no promises on that yet.

new layout grimdark

Anyway, here the full changes:

  • Fear now counts as dealing +D3 wounds for melee results (GF + AoF)
  • Fear now counts as dealing +D3 wounds for wound effects (GFF + AoFS)
  • Furious now gives +1 attack with a weapon of choice when charging
  • Rending was re-written to be clearer
  • Artillery now gives the unit Defense 2+ against shooting attacks
  • Fire Breath now deals 3 automatic this with AP(1), clarified that needs line of sight
  • Units with multiple models are activated as a single unit instead of individuals
  • Special rules with a “bubble” effect had their range raised from 3″ to 12″
  • Units within 12″ of a hero can now use his quality for morale tests
  • Spell effects can now be spread by up to 6″

Because we are updating armies in different waves this might lead to some quirky situations in terms of point cost balance or the way spells and special rules work.

The only way to avoid this would be to release all the updated armies at once, but since that might take a long time and we are updating them in order of popularity, we think it’s not fair toward our players to hold on to a finished product for longer than necessary.

We hope that any imbalances won’t be too bad and that we’re going to finish updating all of the armies quickly so everyone can enjoy! :)

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Wave 1 – Grimdark Future Patch Notes

Finally here are the patch notes for Grimdark Future.

Battle Brothers

  • Added new melee upgrades for heroes
  • Re-worked rules for Energy Swords, Energy Hammers and Energy Claws
  • Re-worked Gravity Pistols and Gravity Rifles
  • Re-worked Pathfinder Bikers, Brother Bikers and Support Bikes
  • Added new ranged upgrades for Pathfinders
  • Added new ranged upgrades for Support Bikes
  • Re-worked Advanced Tactics
  • Re-worked Psychic Spells
  • Added new melee upgrades for Destroyers
  • Artillery Cannons now have the Repair rule
  • Attack Walkers have a new Stomp attack instead of Impact
  • Prime Psychics can now be upgraded to Psychic(2)
  • Added new ranged upgrades for Prime Brothers
  • Raider Squads now have Furious instead of Fear
  • Added new melee upgrades for Raider Squads
  • Prime Light Walkers and Attack Walkers have a new Stomp attack
  • Raised the Tough value of all Prime Brothers vehicles

Blood Brothers

  • Re-worked rules for Energy Swords and Energy Hammers
  • Re-worked Gravity Pistols and Gravity Rifles
  • Blood Walker had a new Stomp attack instead of Impact
  • Re-worked Psychic Spells

Custodian Brothers

  • Re-worked rules for Energy Swords, Spears and Swords
  • High Sister no longer has Fear but can have Furious, Relentless or Scout
  • Vigilant Sisters now have Furious
  • Prosecution Sisters now have Relentless and are armed with Prosecution Rifles
  • Hunter Sisters now have Scout
  • Custodian Walkers have a new Stomp attack instead of Impact
  • Re-worked the Anti-Psychic rule

Dark Brothers

  • Re-worked rules for Energy Swords
  • Re-worked the Dark Resolve rule (which is now called Grim instead)
  • Added new melee upgrades for Dark Destroyers
  • Re-worked Heavy Maces and Heavy Flail for Destroyer Knights
  • Re-worked the Black Bikers
  • Added new melee upgrades for Knight Bikers

Watch Brothers

  • Added new ranged and melee upgrades for Death Watcher
  • Re-worked the Tactical Master rule
  • Re-worked rules for all melee weapons
  • Re-worked Gravity Pistols and Gravity Rifles

Knight Brothers

  • Re-worked the Aegis and Teleport rules
  • Knight Champion now has Combat Master
  • Re-worked rules for all melee weapons
  • Removed the Brotherhood rule, units can now upgrade any model with Psychic(1)
  • Re-worked the Purifiers upgrade for Knight Brothers
  • Purgation Brothers now have Relentless
  • Re-worked the Paladins upgrade for Knight Destroyers
  • Knight Walker has Tough(18) now and a new Stomp attack instead of Impact
  • Re-worked melee upgrades for Knight Walkers
  • Re-worked Psychic Spells

Wolf Brothers

  • Counter-Attack rule has been re-worked
  • Re-worked all melee weapons
  • Reworked melee and ranged upgrades for Wolf Destroyers
  • Re-worked Cyborg Wolves
  • Re-worked Wolf Riders
  • Wolf Walker has a new Stomp attack instead of Impact
  • Re-worked Psychic Spells

Orc Marauders

  • Added new melee upgrades for heroes
  • Re-worked the WAR! special rule
  • Removed the Mad Doctor, units can now upgrade with a Mad Doctor instead
  • Shamans now have Pistols and can access other hero upgrades
  • Goblin Herds have a new Goblin Herder upgrade and ranged weapon upgrades
  • Re-worked ranged upgrades for Orc Mobs
  • Jetpack Orcs now have melee and ranged upgrades
  • Re-worked ranged upgrades for Commandos
  • Re-worked ranged and melee upgrades for Specialist Orcs
  • Orc Pirates have new ranged weapons and upgrades
  • Re-worked melee upgrades for Boss Mobs
  • Ultra Bosses now have Tough(3) and their melee upgrades were re-worked
  • Orc Bikers and Boss Bikers have been re-worked and have new ranged upgrades
  • Boss Trikes now have Tough(6) and Relentless and have new ranged upgrades
  • Orc Helicopters now have Defense 5+ and Tough(6) and upgrades were re-worked
  • Re-worked Psychic Spells
  • Looted Trucks and Battle Trucks now have a Heavy Machinegun
  • Goblin Walkers and Orc Walkers have a new Stomp attack instead of Impact
  • Orc Walkers have new melee upgrades
  • Re-worked ranged weapons for Beast Buggies
  • Blaster Buggies now come with Stick Grenades
  • Re-worked ranged weapons for Goblin Artillery
  • Combined the Brutal and Cunning Titan into one and added new upgrades

Human Defense Force

  • Re-worked Energy Swords
  • Re-worked the Battle Drills rule
  • Commanders now have 6″ range to give orders and can’t give orders vehicles
  • Added new ranged upgrades for Infantry Squads, Veterans and Storm Troopers
  • Infantry units now have Field Radios, Company Standards and Medical Training
  • Re-worked the Field Radio rule
  • Veteran Squads can now be upgraded with Camo Cloaks
  • Re-worked Cavalry Squads and added new melee and ranged upgrades
  • Re-worked Ogre Squads and added new melee and ranged upgrades
  • Re-worked Psychic Spells
  • Light Walkers have a new Stomp attack instead of Impact

Alien Hives*

  • Added new units: Veteran Warrior, Snatcher Veteran and Artillery Spore
  • Re-worked most melee and ranged weapons and added more options
  • Removed all Adrenaline and Toxic Maw upgrades because they were imbalanced
  • Hive Lords have a new Stomp attack instead of Impact
  • Hive Lords can now upgrade with Regeneration
  • Most elite units can now be upgraded with Psychic Barrier and Pheromones
  • Grunts and Winged Grunts have new ranged upgrades
  • Assault Grunts have new melee upgrades
  • Hive Warriors can now be upgraded with Wings
  • Ravenous Beasts can now be upgraded with Ambush or Scout
  • Flamer Beasts now have 18″ range and Indirect
  • Shadow Hunters, Flamer Beasts and Mortar Beasts have Tough(6) now
  • Re-worked Psychic Spells
  • All monsters have a new Stomp attack instead of Impact
  • All monsters can now be upgraded with Impact(3) and Regeneration
  • Psycho-Rexes can now be upgraded with Psychic Barrior and Pheromones
  • Tyrant Beasts and Artillery Beasts have new ranged upgrades
  • Burrowers now have more melee attacks
  • The Surprise Attack rule has been re-worked
  • Invasion Spores now have more ranged upgrades

*Due to the extensive changes to this list we won’t detail every single one in detail

TAO Coalition

  • Added new unit: Jackal Veteran
  • Re-worked Rapid Burst Carbines
  • Battle Suit Captains and Battle Suits can now upgrade with new melee weapons
  • Grunt Captains and one model in Grunt Squads can now upgrade with a Pulse Pistol
  • Sages have new melee weapons, a new Elemental Power rule and can be Psychics
  • Added a new Psychic spells list
  • Grunt Squads can now be upgraded with new ranged weapons
  • Spotter Squads can now be upgraded with Scoped Rifles
  • Re-worked Rail Rifles and Recon Drones
  • Stealth Suits can now be upgraded with Beacons and Spotting Lasers
  • Jackal Hounds can now be upgraded with Furious and Poison
  • Jackal Cavalry has been re-worked and can now take Heavy Machineguns
  • Locusts can now be upgraded with new ranged weapons
  • Re-worked the Anti-Charge System special rule
  • Re-worked Heavy Rail Rifles
  • All walkers and titans have a new Stomp attack instead of Imapct
  • Tide Titans can now be upgraded with Plasma Swords and Nova Shields
  • Re-worked Heavy Ion Cannons

Grimdark-Disciples.png

Wave 1 – Age of Fantasy Patch Notes

Here are the patch notes for Age of Fantasy.

Dwarves

  • Removed the Shieldwall rule and re-worked Defense of most units
  • Heroes have new melee and ranged upgrades
  • Re-worked the Ancestral Stone mount
  • Rune Masters now have the Wizard rule
  • Added new Wizard spell list
  • Warriors and Veterans have new melee upgrades
  • Marksmen and Rangers have new ranged upgrades
  • Re-worked Beast Riders and War-Bear Riders
  • Attack Helicopters and Bomber Helicopters have Tough(6) now
  • Re-worked the Attack Bomb and Bombing Run rules
  • Giant Constructs have new melee weapons

Volcanic Dwarves

  • Added new units: Battle Lord, Grim Lord, Doom Lord and Priest Lord
  • Added new Wizard spell list
  • Re-worked melee, ranged and mount upgrades for Auric Lord
  • Volcanic Warriors now have Furious instead of Regeneration
  • Volcanic Warriors and Flame Warriors have new melee upgrades
  • Auric Marksmen have new ranged upgrades

Sky-City Dwarves

  • Added new units: Sky-City Lord and Aether Master
  • Added new Wizard spell list
  • Re-worked melee weapons for all heroes
  • Re-worked the Follow the Code, Repair and Wind-Reader rules
  • Navigators can now take Storm Sight
  • Crews have new ranged upgrades
  • Re-worked all Cannons, Hook Weapons and Drill Weapons
  • Re-worked Mechanical Parrots
  • Balloon Warriors have now been split into 2 new units: Wardens and Riggers
  • Sky-Rigger now gives the Repair rule to any model
  • Re-worked Gunboats, Frigates and Ironclads
  • Re-worked the Bomb Racks rule

Vampiric Undead

  • Removed the Fear rule from most units
  • Added new melee upgrades for most heroes
  • Re-worked all mounts
  • Re-worked Wizard spells
  • Zombies have 2 attacks now
  • Skeletons have Quality 5+ now and new melee upgrades
  • Skeleton Guard have new melee upgrades
  • Vampire Knights now come with Hand Weapons and can be upgraded with Lances
  • Bat Swarms lost the Horror rule but gained Furious instead
  • Bat Horrors have Defense 4+ now
  • Re-worked the Bat Dragon’s Shriek attack
  • All monsters have a new Stomp attack instead of Impact
  • Coach Chariots now have Furious
  • Corpse Chariots can now be upgraded with Cursed Braziers or Lodestones
  • Re-worked the Reliquary rule
  • Maiden Thrones can now be taken as individual units and not just as mounts

Mummified Undead

  • Removed the Fear rule from most units
  • Added new melee upgrades for Mummy King
  • Re-worked all mounts
  • Re-worked Wizard spells
  • Mummies now have 2 attacks in melee
  • Skeletons, Archers, Knights and Horse Archers now have Quality 5+
  • Skeletons have new melee upgrades
  • Re-worked the Cursed Arrows rule
  • Skeleton Knights now come with Hand Weapons and can be upgraded to Lances
  • Guardian Statues can now be upgraded with a Stone Shaper
  • Snakemen and Snake Riders now have Impact(3)
  • Scarab Swarms now have 3 attacks in melee and Tough(3)
  • Giant Scorpions now have Defense 2+
  • Sphinx Champions and War Sphinx can be upgraded with Stone Shapers
  • Added new unit: Royal Chariot

Humans

  • All heroes have more melee attacks now
  • Captains now have Fearless
  • Added new melee upgrades for heroes
  • Re-worked the Inspiring Presence Rule
  • Re-worked all mounts
  • Pigeon Bombs now have the Indirect rule
  • Re-worked Wizard spells
  • Infantrymen have new melee upgrades
  • Knights now come with Hand Weapons and upgrade with new melee weapons
  • Re-worked Mortars and Volley Guns

Orcs

  • Re-worked melee upgrades and mounts for all heroes
  • Re-worked the WAR! rule
  • Re-worked Wizard spells
  • Lowered the Defense of all Orcs and Savage Orcs
  • Orcs and Savage Orcs have new melee upgrades
  • Re-worked melee weapons of Black Orcs
  • Brute Orcs now have Tough(3)
  • All Boar Riders and Boar Chariots deal more Impact hits

Goblins

  • Bosses have new melee upgrades and all mounts were re-worked
  • Re-worked the Inspiring Presence rule
  • Goblins and Cave Goblins have new melee upgrades
  • Re-worked the Boing rule
  • Re-worked the Power Shrooms rule
  • Re-worked Runt Swarms
  • Fanatics lost Out of Control and gained Destructive Force
  • Wolf Riders now have Claws
  • Troll Giants lost Comforting Presence but can upgrade with Crushing blow now
  • Giant Spiders can now be upgraded with Venom Sting
  • Re-worked Pump Chariots and the Pump rule

Fantasy-Disciples

**********

Whew, that’s it for today, another huge patch! We’re hoping to bring you Wave 2 in the next 2-3 weeks, so keep your eyes peeled. :)

Happy Wargaming!

– Gaetano

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