Just gonna be a quick one today, and as the title suggests, you know what’s coming…
Let’s get to it!
AoF: Skrimish v2.50 (beta) is live!
After many months of people asking for it, AoF: Skirmish v2.50 is now ready for beta testing!
Just like the GFF lists, the AoFS lists are fully auto-generated by our new webapp tool, which means that whenever we make changes to AoF, they will be instantly available in AoFS too.
The way that the auto-generation works, is that the system looks at the AoF army lists and then modifies them according to some simple criteria, reducing units down to 1 model, removing artillery and monsters, modifying special rules, and more. Basically, everything we used to do manually, is now automated!
This system is of course still in beta, and as such, you might find some weird things here and there, like special rules not having their intended AoFS effects, pluralization of names being incorrect, and other small things like those. Please make sure to report your feedback on Discord, so that we can fix these.
It’s the start of the month, so today we’ve got a bunch of things for you. There’s the Writing Jam results, a small update on the AoF v2.50 (beta) progress, some new Mission Packs, 2D Minis, 3D Minis, Videos… just a lot of stuff. :)
Let’s get to it!
Writing Jam Results
Two weeks ago we ran our 4th writing jam, which was pretty great, with 33 submissions and 900+ ratings, this has been the biggest writing jam we’ve run so far, which is awesome!
Last week we finally released the AoF v2.50 (beta) army lists, and it’s been great hearing everyone’s feedback, and discussing the intricacies of this new version with fans. We have already caught quite a few bugs that we’ll be fixing, but overall this has been quite a good release so far, without any major broken bits.
Over the next week we’ll try to fix as many things as we can, before also launching the AoF Skirmish v2.50 (beta) at the end of the week. After that we’ll focus on getting the Hive Gangs and the War Cry Clans completed, and then we’ll start looking into taking these lists out of beta.
We’d like to remind everyone that during the beta period, changes are made without warning or explanation, and the list you play today might be completely different tomorrow. A few weeks ago we also made a post explaining the thinking behind the AoF v2.50 beta, so make sure to check it out here.
The latest mission pack has been released on Patreon, with 4 brand new missions:
Grimdark Future – Extermination
GF: Firefight – AI Scrap Zone
Age of Fantasy – King of the Hill
AoF: Skirmish – Storm-Tossed Vessel
These missions are focused on fun new ways to play, with interesting objectives and special rules to spice things up. We release new missions every month, so make sure to stick around so that you don’t miss any.
Note that whilst the missions are designed for each specific game, you can totally play them with the rules for any other game (with slight adjustments). This means that you have even more missions to play each month!
New 2D Minis Released
The new Beastmen and Eternal Dynasty sets are available on Patreon.
These sets feature a ton of minis with front and back views in two different color schemes, as well as black & white. They also include black border versions of the minis, plus VTT tokens to play online.
New Miniatures on Only-Games
Don’t care for 2D printing or 3D printing? Well then we’ve got you covered, because now all of the minis we released in November have been uploaded to our Only-Games Store.
March Patreon Release
Check out our new release and support OPR!
This project was made by gamers for gamers, and can only exist thanks to the support of our awesome community. Please consider subscribing on Patreon, where you’ll get tons of extra games, models and more.
Today we’ve got an awesome update for you, with the AoF v2.50 (beta) being released, lots of cool stories for you to read from the Writing Jam, as well a bunch of new videos too.
Let’s get to it!
Writing Jam Voting
Last weekend we ran the 4th OPR Writing Jam, and now it’s time to get your votes in. There’s lots of cool stories to read, so make sure to check them all out and give your honest feedback: https://itch.io/jam/oprwj4/entries
Age of Fantasy v2.50 (beta) is live!
We’ve been working tirelessly on this beta for a while now, and today the AoF v2.50 beta is finally released on the OPR WebApp for you all to enjoy. A few weeks ago we made a post explaining the thinking behind the AoF v2.50 beta, so make sure to check it out here.
Before jumping into the beta, we’d like to remind everyone that this is a BETAbuildand NOT final, which means that the balance is still being heavily tweaked, and there are some obvious issues. For example, there are multiple special rules that currently cost 0pts, when they shouldn’t be free. This will all be fixed soon.
During the beta period, changes are made without warning or explanation, and the list you play today might be completely different tomorrow. If that is an issue for you, then don’t bother playing the beta for now, and stick to the lists of google drive until the beta is over.
Today we’re releasing some small but important game updates, we’ve got a ton of videos for you, and we’d like to remind you that the writing jam is happening today.
Let’s get to it!
Writing Jam Today
The writing jam is starting in just a few hours, get ready everyone!
The official OPR Writing Jam #4 is starting today at 8PM UK time / 3PM ET time, so make sure to sign up now. This is a 48hr story writing marathon, focused on writing one-page stories set in the OPR universe.
We’ll be back in a few hours with a new post, revealing the jam theme. :)
Today we’ve released some small but important changes to the general game rules, as well as to the competitive rules. These changes should help balance out the game more, and tie in with the v2.50 beta.
General Rules
Fast units now move 8″ on Advance and 16″ on Rush/Charge actions
Most rules related to movement speed have been amended accordingly
Fire Breath was re-named to Breath Attack
Clarified stacking effects in the Basic/Full Rulebooks
Clarified the Covering Fire rule in the Full Rulebooks for GFF and AoFS
Clarified the Overwatch rule’s duration in all Full Rulebooks
Competitive Rules
Rule of 3 now scales with game size
Raised recommended game size to 300pts for GFF/AoFS
Only heroes with up to Tough(6) can now join units
Units that Ambush on the last round can’t seize/contest objectives
Clarified that Deadly wounds are resolved first
Tough(3) models now take up 3 transport slots each
New Video Content
That’s it for right now, see you in a few hours when the writing jam starts. :)
This week I got hit by covid pretty hard, so I’ve been having a hard time keeping up with everything. I’m still trying to get AoF v2.50 done for a release hopefully next week, but nothing confirmed yet.
In the meantime, we’d like to remind you to sign up for next week’s writing jam, and we’ve got a bunch of new videos for you to enjoy.
Let’s get to it!
Writing Jam Reminder
Buckle up everyone, the writing jam is happening next week!
The official OPR Writing Jam #4 will take place on the weekend of the 18th of February, so make sure to save the date. This is a 48hr story writing marathon, focused on writing one-page stories set in the OPR universe.
Last week we posted a lengthy explanation of what is changing in AoF v2.50, and how it will improve the game. We think that this is essential reading for any AoF fans, so make sure to read it thoroughly, and brace yourself for a shift in the meta. :)
Today we’ve got an interesting update for you, with an explanation of AoF v2.50, an overview of all the new February content, as well as a bunch of videos for you to check out.
Let’s get to it!
Writing Jam Reminder
Only 2 weeks until the next Writing Jam everyone!
The official OPR Writing Jam #4 will take place on the weekend of the 18th of February, so make sure to save the date. This is a 48hr story writing marathon, focused on writing one-page stories set in the OPR universe.
Progress on AoF v2.50 has been going well, and if everything works out the way we hope, then the beta will be available to play in a couple of weeks. In preparation for its release, we wanted to take a moment and give you an overview of what is changing from the current versions.
If you’ve been following the development of GF v2.50, most of this stuff will be already familiar to you, so we’re gonna try and keep this one brief and to the point. Overall the changes in GF were much bigger than they are in AoF, so chances are you won’t notice any significant differences whilst playing.
Here’s what you can expect:
No Bad Picks – Some units are currently useless without taking specific upgrades, so we’re tweaking those in such a way that they are always viable to play (even without upgrades).
Unit Power – The attack power of certain units is currently too low / too high relative to their Tough stat, so they’re being tweaked to make sure that nothing is too weak / too strong in the game.
2+ and 6+– The probability of 2+ and 6+ stats is hard to balance in both cost and feel, so we are reducing the amount of units with these stats. This means that most Archer units now have Defense 5+.
Heroes – Similarly to GF, hero profiles are being condensed in order to save space, and give you more options. They now also have access to new unit buffs, as well as army battle standards, giving you a lot more flexibility when customizing your heroes.
Wizards – Again, similar to GF, most spells casters are going down from lvl2 to lvl1, with lvl2 being reserved for legendary units, and lvl3 being removed from the game.
Unit Sizes– Currently there is little reason to take some of the basic infantry units compared to elite units, leading to bad picks. In order to balance that, most elite units are now in blocks of 5, whilst basic infantry come in blocks of 10.
Special Weapons– Right now all basic infantry units have access to Dual Hand Weapons and Great Weapons upgrades, which has skewed the balance of the game. In v2.50, those upgrades are now only available on elite units, whilst basic infantry only get access to Spears and Halberds as upgrades.
Weapon Ranges– The range of weapons has now been capped at 36″, with most artillery now being in the 30″-36″ range. Crossbows will have 24″ range, whilst Rifles have 18″ range (and Pistols 9″ range).
Chariot Changes – Chariots are going down to Defense 3+, and are getting more melee attacks. Also, when taking archer crews for chariots, they now fire more shots (but get less melee attacks).
Monster Changes – Monsters are going down to Defense 3+ as well, but most of them are going up to Tough(12) to compensate. They’re also getting more attacks, and similarly to chariots, when taking ranged options they have more shots (but less melee attacks).
Artillery Changes – Artillery profiles are being condensed, so that we don’t have half a page of essentially the same unit with different weapon options. Most artillery weapons now also have double the amount of attacks that they used to, making them a little more reliable when shooting.
We know that change is hard for everyone to accept, but as we’ve seen with GF v2.50, these new versions are a vast improvement to the balance of our games, so they’re worth it.
Once you’ve played a couple of matches and got used to these changes, you won’t even remember they ever happened, and will be able to enjoy a more balanced and fun experience all around. :)
Also, please don’t forget that this is a beta, and things are still going to be tweaked, so once the armies are available we’re looking forward to hearing your feedback.
New Mission Packs
The latest mission pack has been released on Patreon, with 4 brand new missions:
Grimdark Future – Secure the Drops
GF: Firefight – Hit & Run
Age of Fantasy – Opening Duel
AoF: Skirmish – Grand Tournament
These missions are focused on fun new ways to play, with interesting objectives and special rules to spice things up. We release new missions every month, so make sure to stick around so that you don’t miss any.
Note that whilst the missions are designed for each specific game, you can totally play them with the rules for any other game (with slight adjustments). This means that you have even more missions to play each month!
New Miniatures on Only-Games
Don’t care for 2D printing or 3D printing? Well then we’ve got you covered, because now all of the minis we released in November have been uploaded to our Only-Games Store.
February Patreon Release
Check out our new release and support OPR!
This project was made by gamers for gamers, and can only exist thanks to the support of our awesome community. Please consider subscribing on Patreon, where you’ll get tons of extra games, models and more.
Today we’ve got just a tiny update with you, letting you know about the upcoming writing jam, as well as sharing a bunch of new videos for you to enjoy.
Let’s get to it!
OPR Writing Jam is coming!
The new year just started, and with it comes a new OPR Writing Jam!
The official OPR Writing Jam #4 will take place on the weekend of the 18th of February, so make sure to save the date. This is a 48hr story writing marathon, focused on writing one-page stories set in the OPR universe.
Today we’ve got just a small update for you, going over some news for v2.50, plus we’ve got a ton of videos for you to check out, from batreps to reviews.
Let’s get to it!
v2.50 Updates
Last week we launched the v2.50 beta for GFF, and outside of some small expected bugs here and there, it seems to have gone down pretty smoothly. We’re very happy to see that the automatic conversion from GF to GFF has worked well, because this gives us confidence that once we get to AoF and AoFS, the conversion should also be a piece of cake.
Speaking of AoF, work continues on the v2.50 army books as well, and we have already finished 17 armies out of a total of 29, so we’re a bit over halfway there. Assuming that we can keep going at this speed, the current projection is that we should have AoF v2.50 ready within the next 3 weeks. Once all of the main AoF books are out for everyone to try, we will wait a few weeks to hash out the most glaring issues, and then release AoFS as well.
A note on the Gangs of Hive City / Clans of the War Cry: due to how those armies are structured, we are currently saving those for last, and should get to them after the AoF armies have been completed. Whilst those are only 2 lists, they are each made up of 5+ sub-factions, so it’s quite the workload.
That’s it for now, if everything continues to go smoothly, we might be able to get v2.50 out of beta within the next few months, putting us well on track with our 2022 release plan! :)
Today we’ve got a small, but very exciting update for you, with GFF v2.50 (beta) finally going live, as well as a bunch of new videos for you to check out.
Let’s get to it!
GFF v2.50 (beta) Live
At long last, GF: Firefight v2.50 is now available to play!
This development shows the real power of the new webapp tool, as these are are fully auto-generated, which means that whenever we make any changes to GF v2.50, they will be instantly available in GFF as well.
The way that the auto-generation works, is that the system looks at the GF army lists and then modifiers them according to some simple criteria, reducing units down to 1 model, removing vehicles, modifying special rules, and more. Basically, everything we used to do manually, is now auotmated!
This system is of course still in beta, and as such, you might find some weird things here and there, like special rules not having their intended GFF effects, pluralization of names being incorrect, and other small things like those. Please make sure to report your feedback on Discord, so that we can fix these.
In the meantime, we thought that it’d be good to give you an update on the AoF v2.50 progress.
Work has been a little slow on AoF towards the end of the year, but has picked up steadily again in January, with 11 armies having been ported to v2.50. There’s still 18 more armies to go, however since porting AoF to v2.50 is much faster now that we have a solid template on how to do it, we predict that it should only take about 4-6 weeks to complete, and fully implement in the WebApp. Once that is done, all of the AoF armies will be available for everyone to play, and after 1-2 weeks once all the basic bugs have been patched, we’ll also be making AoFS available. That means that in 5-8 weeks, all of the games will be on v2.50.
The changes to v2.50 are not as big for AoF as they were for GF, but there’s still some important things to note here and there. As we get closer to public release, we’ll make a detailed post going into the nitty gritty, and explaining what is changing, how, and why. As with all changes, there will be a short period of adjustment, but after that, you’ll be playing the most balanced version of AoF to date. :)
Anyway, that’s it for AoF news, now it’s time to go enjoy some GFF!