Worshippers of the Spire have arrived!

Age of Fantasy, Quickplay Armies, Skirmish

Hi everyone,

To continue with our skirmish games extravaganza, today we bring you lots of cool new stuff for Age of Fantasy Skirmish!

Worshippers of the Spire

With last week’s release of the new Campaign Rules we wanted to give players some extra warbands to mess around with and fully explore the possibilities of epic narratives that come out of campaign games, so we’re happy to present to you the Worshippers of the Spire.

The Worshippers of the Spire are fanatic followers of the evil god known as THE SPIRE, with each of the 6 warbands focusing on a different obsession which they believe will make them worthy of entering the eternal battlefields of the spire.

So of course they spend all of their time just killing each other… as one does…

There is something for everyone here, with every warband bringing different fun mechanics to the game, so make sure to check them all out and pick your favorite!

Fantasy-Worshippers

Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

In order to give you an extra incentive to try out the new warbands, we’ve created a set of Quickplay Armies to go with them, so if you’ve been on the fence about trying out the campaign rules you have no excuse anymore! ;)

This week’s Quickplay Armies: Golem Worshippers vs Beast Worshippers

Golem Worshippers

  • 1x Golem Dominator
  • 1x Legion Master
  • 1x Dwarf Armourer
  • 1x Spine Crusher
  • 3x Legionaries w/ 1x Spiked Bolas
  • 1x Golem Ogre

Beast Worshippers

  • 1x Cannibal Leader
  • 1x Beast Whisperer
  • 1x Fang Champion
  • 2x Hunter Champion
  • 3x Runners
  • 1x Cockatrice
  • 1x Horned Lion

The Golem Worshippers in this set focus on powerful heroes and special units, which brutally crush their enemies whilst also being pretty tough to kill. The list comes with a Golem Ogre that easily destroys even the mightiest of foes thanks to its double Great Weapons, as well as with a Legion Master that can strike multiple foes at a distance with its Whirling Strike attack.

The Beast Worshippers on the other side focus on a mix of man and beast, bringing both a crazed Cockatrice and a mighty Horned Lion to the fight. The list focuses on synergies between special rules, with the Fang Champion being able to pull enemies closer with its Harpoon whilst the Beast Whisperer boosts nearby units to go in for a devastating melee attack.

Fantasy-Orcs.png

Kitchen Table Skirmish

Finally user vvvvvendetta has created a set of Age of Fantasy Skirmish army lists inspired by Warhammer: Underworlds.

These lists are great for new players since they each only have 3-5 units, with easy to build models that don’t require a lot of painting time.

If you want you can even adapt the game a little to work using the provided hex boards, with each hex counting as 3″ distance. So for example units move 2 hexes, rush/charge actions are 4 hexes, bows fire up to 8 hexes, etc.

This actually allows you to play games even faster and on a smaller surface, so it’s perfect for a quick lunchtime match or playing on your kitchen table!

Find the armies here: https://docs.google.com/spreadsheets/d/1arr9tykw2FfvvvvxGpwxs9mGFZs6jy86OvKU80qV5Wc/edit?usp=sharing

Provide feedback to vvvvvendetta here: http://onepagerules.proboards.com/post/8679/thread

Fantasy-Ghosts.png

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Hope you enjoyed this update for Age of Fantasy Skirmish, next week we’ll bring you some Grimdark Future Firefight awesomeness!

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

fantasy-dark-elves-2.png

Campaign Rules, Monthly Newsletter & Big Updates

Age of Fantasy, Campaign Rules, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

August has been a long month which has given us time to steadily work on a bunch of new things for you guys, and today we’re finally releasing everything!

Hold onto your seats because there are some pretty big changes to the core rules as well as a couple of other cool things…

Firefight & Skirmish Campaign Rules

To start this off right we’re extremely proud to announce that our Campaign Rules for GF: Firefight and AoF: Skirmish are finally back and available for free!

With these rules you can play a series of connected games during which your warband of fighters levels up, sustains injuries, finds treasure and ultimately competes with other warbands for glorious victory.

Here is a full list of features:

  • Campaign setup with balanced win conditions and catch-up mechanics
  • Special goals that can be achieved over the course of the campaign to gain extra VP
  • Special mission objectives that can be achieved to gain extra upgrade points
  • 36 random events to spice up your games with tons of crazy encounters
  • Casualty tables to generate random permanent injuries for your units
  • Experience system to improve your units over time with different talents
  • 18 hero specializations that give them access to all sorts of cool new abilities
  • Upgrade system to recruit new units or buy new weapons and equipment
  • Warband sheets to keep track of all of your units

If you’ve never played using the Campaign System we highly recommend it to everyone. It’s a great way to play narrative games and create your own stories, and with the amount of content provided no two compaigns will ever feel the same.

Fantasy-Ratmen

Firefight & Skirmish Changes

As we were working on the new campaign rules we decided to go back and make some much needed tweaks to our skirmish games, as well as add some new features.

The first thing we changed is raise the recommended point value from 150pts to 250pts. We found that most players like to play at a larger point size anyway because it allows for the use of more upgrades and special units, so this changes makes that playstyle “official”.

The second thing we did is add special movement rules for pushing, falling, dropping, leaping and jumping. With these rules you can now do a ton of dynamic things such as push your enemies off ledges, quickly drop off elevation to speed up movement, jump over large gaps to reach distant places, and even leap onto enemies from above to deal some extra hits.

The third thing might be the most important though: models that are bought in groups now act as individuals once in game. This change gives the games a much stronger “skirmish” feel, with each model being able to go and adventure on its on.

In order to accomodate all of these changes we had to adapt the rules a little:

  • Melee weapons can now split attacks between enemies within 2″ the same way that ranged weapons can, so you can now attack multiple models, even those that you didn’t charge.
  • Units with Quality 5+ and 6+ now get a small bonus to wound rolls if they stick together, so you should try to keep whem within 3″ of each other to benefit from this rule.

These changes were made to balance out the new system, so whilst each model can act individually we encourage you to still stick together, which in turn allows units with explosive weapons or multiple melee attacks to dish out damage to everyone in range.

We hope you enjoy these changes and look forward to your feedback!

Grimdark-Snatchers.png

General Melee Changes

With today’s patch we’re also bringing the first of a couple melee changes that are going to be coming to you in the future, all made in an attempt to further refine our systems.

So, what does today’s change entail?

Units can now always strike back in melee, even after the first time they fight, however they only hit on rolls of 6 in every subsequent melee.

This change is being made in order to remove awkward situations where units can’t strike back at all, making even the mightiest of daemons feel helpless against a lonely orc.

To make it even easier for you to keep track of who already fought in melee we’ve made a set of free play tokens, check out the announcement here: https://wp.me/p4zqe1-BO

Fantasy-Havoc

Monthly Newsletter

Want to keep up to date with OPR news but don’t use Facebook, Twitter or Reddit?

Well fret no more, because the OPR Monthly Newsletter has arrived!

The OPR Monthly Newsletter is going to be released at the beginning of every month, and it’s going to contains a news roundup highlighting all of the cool things we released over the past month.

It’s the perfect way to stay up to date with all things OPR, as well as easily share news of our games with friends & family. Simply forward them the newsletter or the subscription link so that they can also get all of this wargaming goodness!

Subscribe here: http://eepurl.com/gBIFer

We’re only starting with this now so we’ll be experimenting with different layouts until we find something that works well, so if you have any feedback please let us know!

newsletter preview.PNG

Website Updates

With the release of the monthly newsletter we’ve taken this opportunity to revisit the layout of our website a little to make it easier for new players to find all of our content.

There are 3 main things we’ve updated:

New Community Menu – There is not a new option on the menu bar called “Community” which allows you to access all of our community pages. This works both as a drop-down menu if you hover over it, as well as it’s own page if you click on it. For those of you that don’t know about all of our community channels here they are: Facebook, Twitter, Reddit, Forum, Discord.

New Army Book Structure – In preparation for some upcoming changes to the Army Books we have updated the way army books are downloaded on the game pages. Now instead of having to select each army individually you can access the army folder directly, which allows you to download the armies quicker. You can also bookmark the army folder to have easy access to all updated versions, instead of always having to access via the website.

Black & White Downloads – For those of you that prefer to print out the rules instead of using them digitally we’re now going to provide printer-friendly black & white versions of all of our rules. In order to accomodate this change we’ve slightly changed the layout of our game pages, but don’t worry, everything is still where you expect to find it. ;)

community menu

General Patch Notes

Last but not least: patch notes!

As always, first a couple of highlights, and then the full notes:

Psychics/Wizards can now only cast spells before attacking, which was changed in order to prevent weird situations where one could teleport away from melee before the enemy could strike back.

A lot of units in Grimdark Future armies have been upgraded with the new Relentless special rule, which allows them to fire an additional shot for each 6 they roll.

Titan Lords have been given the ability to pass their turn when running a titans-only army, as well as being able to upgrade with veteran status to shoot at Quality 2+.

The Deep-Sea Elves army has been re-worked in order to give it more interesting hero special rules as well as more options when attacking with their standard line troops.

Here the full notes:

General Rules

  • Units that fought in melee once only hit on 6+ in melee for the rest of the round (instead of not being able to fight at all)
  • Pinned units now hit on 6+ in melee (instead of getting -1 to hit)
  • Psychic/Wizards can now only cast before attacking

Firefight & Skirmish

  • Raised recommended point value to 250pts
  • Added Special Movement rules for pushing, falling, dropping, leaping and jumping
  • Models that are bought in groups now act as individuals once in game
  • Clarified how moving up/down elevation works since it’s more relevant in skirmish games
  • Melee weapons can now split attacks between enemies within 2″
  • Clarified how wound results work when a unit takes multiple wounds at once
  • Units with Quality 5+ and 6+ can now get a small bonus to wound rolls by sticking together

Grimdark Future

Core Rules

  • The Mend special rule has been removed and armies which used it now have custom army special rules with the same effect
  • The Relentless special rule has been added and is used by support weapon teams of the Battle Brothers, Battle Sisters, Havoc Brothers, Human Defense Force, Infected Colonies, Mercenaries, Orc Marauders and Ratmen Clans

Dark Elf Raiders

  • Moved the Dark Strike upgrade to its own list for clarify
  • Fixed the Tortured Warrior upgrades so that they only replace one CCW

Plague Brothers Disciples

  • Plague Brothers have Poison CCWs now and have more melee weapon options
  • Plague Destroyers now have Plague Swords and can be upgraded with Plague Launchers
  • Plague Drones now have 2 new weapon options

High Elf Fleets

  • Elven King now has A3 in melee

Human Defense Force

  • Fixed cost of Fusion Rifles for Infantrymen and Special Weapons
  • Fixed cost of Ogre squads

Mercenaries

  • Added a note about The Makers Cult collaboration

Orc Marauders

  • Fixed AP value of Twin Super Machinegun on Attack Plane upgrade
  • Fixed AP value of Heavy Cannon on Looted Tank upgrade

Robot Legions

  • Fixed AP value of Antimatter Pistol on Robot Snakes upgrade
  • Gloom-Protocol has been re-worked into an anti-psychic special rule
  • Fixed casting value of Star Bots to be 5+
  • Nanobot Wraith-Shards now start as level 1 psychics and can be upgraded to level 2 or 3
  • Vehicles can now be upgraded with Regeneration

Soul-Snatchers

  • Fixed point cost of Soul-Snatcher units

Titan Lords

  • When taking an army of only Titan Lords units you may pass your turn if your opponent has more non-activated units than you do
  • Added a new Veteran Titan and Veteran Mini-Titan upgrade which gives units +1 to hit for melee and shooting

Wormhole Daemons

  • Cerberus Hound and Blood Hounds can now be upgraded with different collars
  • Lust Harpist now has upgrades to summon friendly units or banish enemy units

Age of Fantasy

Deep-Sea Elves

  • Re-worked all Hero special rules
  • Spirit Casters can now be upgraded to Wizard(2)
  • Wizards now have access to a new spell list
  • Re-worked weapons of Sea Servants and Sea Reavers

Rift Daemons

  • Cerberus Hound and Blood Hounds can now be upgraded with different collars
  • Lust Harpist now has upgrades to summon friendly units or banish enemy units

Saurians

  • Fixed a typo with the Fear rule of some units (Skirmish)

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Hope you enjoyed everything we had to offer and subscribed to our newsletter! This isn’t all however, because next week we already have more cool stuff coming…

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

Fantasy-High-Elves.png

New Point Calculator & Quickplay Armies

Age of Fantasy, Point Calculator, Quickplay Armies

Hello everyone,

Today we got two interesting topics for you: the new version of the Point Calculator and a new set of Quickplay Armies.

Something that became clear with the recent community survey is that many players suggest we create stuff that we have actually created already, simply because they’re unaware that these things exist.

The two biggest things that people requested are advanced rules for the games, as well as a way to calculate points for their own armies… which are things that are already available.

For advanced rules we already made a post giving more details on the Full Rulebooks, which you can find here: https://onepagerules.com/2019/06/27/full-rulebooks-more/

For the point calculator we’re going to use this news post to give you an idea of what we have and how to get it, so brace yourself!

New Point Calculator

So, what is the Point Calculator?

The Point Calculator is the system that we use to figure out the point costs for all units and weapons in the game and serves as the corner stone for our game engine.

The new version brings important changes to the Point Calculator by clarifying a lot of outstanding questions, re-writing a lot of serctions to be clearer and by adding new illustrations and background textures to the book.

With the Point Calculator you can create units from scratch, defining all of their traits like Quality, Defense and Special Rules. The book also comes with an exhaustive list of all Army Special Rules so that you can create virtually any type of unit you could ever dream of.

After having created your unit you can then equip it with custom weapons, which can be created just the way you like, modifying Range, Attacks, AP and Special Rules. This is a truly powerful tool as it allows you to go into as much or as little detail as you want, so you can mess around and forge insane weapons of war.

Finally the Point Calculator also comes with an extensive Designer’s Guidelines section, which explains the logic behind the creation of our Armies, Units and Weapons, so that you can create custom assets that fit in with the official armies we provide.

We’ve also included a large list of common weapons for you to use, as well as detailed explanations on how you can create units that work well by simply looking at your models and giving them the right stats.

Truly the Point Calculator is the best thing to have if you ever wanted to take our games to another level, or even use our base engine to create custom games of your own.

If you would like to access the Point Calculator check out our Patreon page and support us at Tier 3 or higher. Enjoy! :)

Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

Two ancient forces have been fighting for the souls of the fallen for centuries and finally meet to settle matters once and for all. This set of Quickplay Armies is very interesting because it features two armies that both have specific strengths and weaknesses against each other, so clashes are extremely deadly.

This week’s Quickplay Armies: Eternal Wardens vs Ghostly Undead

Eternal Wardens

  • 1x Arcane Lord w/ Great Gryph
  • 1x Enchanter Knight
  • 3x Sequitur Squad
  • 3x Evocation Squad
  • 3x Castigation Squad
  • 1x Ballista

Ghostly Undead

  • 1x Ghost Knight w/ Ghost Ram
  • 1x Ghost Knight w/ Cursed Lantern
  • 1x Ghost Executioner
  • 1x Ghost Jailor
  • 20x Ghost Horde w/ Command Group
  • 5x Glaive Stalkers w/ Command Group
  • 4x Ghost Reapers w/ 1x Death Bell

The Eternal Wardens in this set focus on a small but elite force of determined ghost hunters, which are few in numbers but extremely durable. Most units in the army have the Wizard rule, which allows them to cast powerful protection spells as well as take ghosts down easily by ignoring the Ethereal rule. These line troops are then supported by deadly marksmen and powerful artillery with the Ballista, which you should use to cover their advance and protect objectives.

The Ghostly Undead on the other hand focus a large horde of weak but relentless troops supported by on powerful heroes that excel at killing wardens. The Ghost Knight can give the Ghost Horde AP(1) with its Cursed Lantern, whilst the Ghost Jailor can ignore the enemy’s high defense with its Capture Soul ability. If you want to be more blunt the Ghost Executioner can easily chop heads with its Rending axe or else charge in with Ghost Reapers that multiply their attacks with Sweeping Strikes. There’s something for everyone…

Hope that you like them, if you have any suggestions please let us know. :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum

Fantasy-Eternal

New Armies, Game Updates, Battle Report & Much More!

Age of Fantasy, Battle Report, Firefight, Full Rulebooks, Game Update, Grimdark Future, Skirmish

Hey everyone,

Today we’re bringing you an update that is so HUGE we had to split it into 6 different sections so that you can digest it better. Truly there’s something for everyone in this update so we hope you all enjoy what we got for you!

We are going to try and be as concise as possible, but no matter what this is going to turn out to be a massive read, so strap yourself in for a wild ride.

The update is divided into these sections:

  1. Grimdark Future Battle Report
  2. How does OPR work?
  3. General rules updates
  4. Full Rulebook updates
  5. New factions for Grimdark Future
  6. Army updates for all games

1. GRIMDARK FUTURE BATTLE REPORT

Let’s start this off with a bang!

Wyloch’s Armory posted another exellent battle report on Youtube showing a re-match between Battle Brothers and Wormhole Daemons. There have been a lot of updates for the daemons since the last time they squared off, so tune in to see if this time around they can come out on top…

2. HOW DOES OPR WORK?

Since the release of the updated Full Rulebooks the project has grown a lot, so first off I’d like to welcome everyone that’s new on board! :)

Just looking at the Patreon stats alone you can see that the number of supporters has grown exponentially (by 72.6% over the past 3 months), which is really great and gives us an extra boost to work on the project.

patreon growth

This is what we call awesome!

Now, having a lot of new people also means that there are a lot of questions and doubts about how exactly OPR works, and who can blame them for it? We never really formally explained how the project works and just assumed people would figure it out, so of course they are confused.

In order to mitigate this we have updated all of the game pages on the website to contain a short description of how OPR works so that people know what they’re getting into.

Anyway, here it is for your enjoyment:

OPR is a project made by gamers for gamers and it can only exist thanks to the generous support of our awesome community. All of our core games are free, we provide weekly updates on what’s new and we post monthly releases for major game updates.

Players can donate on Patreon to get access to a lot of extra content such as full rulebooks & point calculatorsexclusive weekly updatesearly access to wip files and more. If you’d like to support the continued development of our games please consider donating to us on Patreon. Thanks!

3. GENERAL RULES UPDATES

For the general rules we have 2 major changes and 1 minor change.

Major Change 1 – In Grimdark Future/Age of Fantasy units that are Pinned/Wavering now automatically fail morale tests. What this means is that now you can do killer-combos by Pinning/Wavering units with shooting and then charging into melee for an easy kill. This change adds a new interplay between shooting and melee and we can’t wait to see players take full advantage of this to crush their opponents.

Major Change 2 – In Firefight/Skirmish models now accumulate wounds which makes them likelier to be Knocked Out and models that are Stunned don’t immediately count as activated anymore. What this means is that now units will be easier to kill over time so it’s less likely to have “unkillable” enemies. The change to the Stunned rules on the other hand make the rule more uniform with the large-battle games and also makes it so that units aren’t out of the match of too long.

Minor Change – Poison now deals +2 hits instead of just +1 hit. Whilst going over the Point Calculator we noticed that Poison was overcosted for what it did and lacked some of that oomph we look for in our special rules. If you have units with Poison in your army I’m sure you’re going to appreciate this change. ;)

Grimdark Future & Age of Fantasy

  • Re-written the morale test section to make it clearer
  • Pinned/Wavering units now automatically fail morale tests
  • Poison now deals +2 hits instead of just +1 hit

Firefight & Skirmish

  • Models now accumulate wounds which make them easier to be KO’d over time
  • Stunned models don’t immediately count as activated anymore

 

Grimdark-Robots.png

4. FULL RULEBOOK UPDATES

This one is more for our Patreon supporters, but we thought we’d put it in here just so you guys know that the Full Rulebooks aren’t stagnant.

I’m not going to go too deep into them, but mostly these are small adjustments to make the advanced rules more balanced, as well as clarifying what might’ve been a little unclear.

If you aren’t supporting out Patreon yet definitely give it a look, we add a ton of extra content there that you don’t wanna miss out on: patreon.com/onepagerules

Full Rulebooks

  • Immobilized results now give -2″/-4″ movement
  • Take Aim has been re-named to Aimed Fire
  • Clarified that Heavy Charge has a max. charge move of 6″
  • Heroic Inspiration now has a range of 12″

Fantasy-Humans

5. NEW FACTIONS FOR GRIMDARK FUTURE

These 2 new armies are straight out of the community survey, as they are some of the most requested things for Grimdark Future for a long time now. We’re happy to finally introduce to you the Infected Colonies and Rebel Guerrillas.

Infected Colonies are typically human settlements that have been infected by a mysterious virus which mutates them into blood-hungry warriors. Those that have been infected are categorized into different stages, with each stage having a different effect on the mutated subject.

Rebel Guerrillas are freedom fighters that can be found everywhere throughout the Sirius sector. These bands of warriors usually consist of rebels from all races and species, which have banded together to fight against their oppressors.

Both of these armies are very thematic and fun to play, and you can use models from all manufacturers for them:

  • Infected Colonies lend themselves well for conversions since you can take regular soldiers and make them look diseased with greenstuff.
  • Rebel Guerrillas are great to pick models from different collections and band them together into a cohesive force (a uniform paint scheme definitely helps).

Grimdark-Detachments

6. ARMY UPDATES FOR ALL GAMES

Finally we come to probably the biggest part of the update (as if what we’ve shown so far wasn’t big enough), which is the army updates for all games.

I’m going to try and keep this one short because I’ve already dragged on for too long, so here’s just a few highlights.

New Vehicles for Prime Brothers & Machine Cult – With many people ramping up their collections lately (huh, wonder why), we decided to add a couple more vehicles to help you out in massive battles. We’ve also given Titan Lords some new fancy upgrades btw.

Undead armies split into 3 factions – In order to reduce the amount of page flipping that comes from having different types of undead of different pages we decided to split the Undead up. All units are still there and we’ve actually re-vamped the Ghostly Undead with a lot of new special rules.

Grimdark Future

Prime Brothers

  • Added new unit: Heavy Anti-Grav Tank

High Elf Fleets

  • Fixed a typo in the Dragon Warriors upgrade list

Human Defense Force

  • Clarified that the Commander rule can’t be chained together

Machine Cult

  • Added new units: Landing Craft and Attack Craft

Ratmen Clans

  • Added new hero special rules to add more flavor

Robot Warriors

  • Flux now deals +3 hits instead of just +2 hits

Soul-Snatchers

  • Clarified that the Commander rule can’t be chained together

TAO Coalition

  • Added more upgrades for the Grunt Captain

Titan Lords

  • All units can now be upgraded with Extra Armor or Power Shields

Wormhole Daemons

  • Fixed the Chompion of War’s Throne of Blood upgrade

Age of Fantasy

Eternal Wardens

  • Sequitur Squads can now be upgraded with Greatmaces

Goblins

  • Fixed Cave-Beast Herds not having the Boing special rule
  • Fixed point cost of Mountain Trolls (Skirmish)

Havoc Warriors

  • Fixed point cost of Ogres, Havoc Trolls and Drake Centaurs (Skirmish)

Ratmen

  • Poison Grenadiers can now shoot even after using Rush actions and don’t get -1 for firing Indirect shots

Rift Daemons

  • Fixed the Chompion of War’s Throne of Blood upgrade
  • Re-worked the Putrefaction spell

Saruians

  • Frog Mages now have Quality 3+

Undead

  • Army was split into three: Vampiric Undead, Mummified Undead, Ghostly Undead
  • Added the Command Group specail rule for the Ghost King (Skirmish)
  • Re-wrote the Undead rule slightly for clarification
  • Re-worked units of the Ghostly Undead: Ghost King, Grieving Queen, Ghost Reapers, Ghost Revenants, Mourning Banshees, Dread Knights

Wood Elves

  • Fixed point cost of Tree Revenants (Skirmish)

Fantasy-Undead-2

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Hope you enjoyed everything we had to offer this week, we’ll be hitting you up next week with something special! :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum

preview-grimdark-future-2

100+ Patrons & Quickplay Armies

Age of Fantasy, Grimdark Future, Quickplay Armies

Hi everyone,

Today we have something really cool to celebrate with you as well as a set of Quickplay Armies for both Grimdark Future and Age of Fantasy. Keep reading to find out more…

100+ Patrons

We recently hit a new milestone for OPR that we’d like to celebrate with you: we managed to hit the 100+ patrons mark!

This is a huge achievement for us and it shows that our project is really something special, with so many people that are interested in its continued development.

Having a growing community of patrons also makes the project much more worthwile for us, allowing us to invest more time into these games knowing that a lot of people are going to play and enjoy them.

We hope that over time our community will keep growing as we provide more and more awesome wargaming content and can grow the project into something even better and more exciting than what it currently is.

Thank you all for your support and let’s keep wargaming simple & fun for everyone!

Grimdark Future / Age of Fantasy – Quickplay Armies

For those that are new: Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

This week’s Quickplay Armies are different then usual, in that they are both for the Daemon armies and so they work for Grimdark Future as well as for Age of Fantasy.

For Grimdark Future you can find the units in the Wormhole Daemons army list and for Age of Fantasy you can find them in the Rift Daemons army. The only difference between these versions is that in Grimdark Future all Daemon units have the Ambush rule, whilst in Age of Fantasy they do not.

This week’s Quickplay Armies: Daemons of War vs Daemons of Lust

Daemons of War

  • 1x Cerberus Hound
  • 10x Blood Warriors
  • 1x Brass Beast Rider
  • 5x Blood Hounds

Daemons of Lust

  • 1x Lust Harpist
  • 5x Lust Warriors w/ Command Group & Magical CCWs / Halberds
  • 5x Lust Warriors w/ Banner of Lust & Heavy CCWs / Great Weapons
  • 3x Lust Fiends
  • 5x Lust Beast Riders w/ Command Group

The Daemons of War in this set focus mainly on beasts with vicious Blood Hounds and their heavy hitting, and even more heavily armored, Brass Beast Rider. This list doesn’t use any gimmicks and is more about rushing across the battlefield with beasts, whilst the Blood Warriors capture and defend objectives and the mighty Cerberous Hound goes out hunting for heroes (good boy!).

The Daemons of Lust on the other side focus on a more combined-arms strategy, with multiple unit types to tackle different battlefield roles. Lust Fiends form the main spearhead of the army and can easily crush their foes, all whilst supported by the Lust Harpist that shatters enemies from afar with its Infernal Harp. Note that there are two units of Lust Warriors with different weapons to tackle different enemies, so make sure to match them up with the right units for maximum effect.

Hope that you like them, if you have any suggestions please let us know. :)

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

Grimdark-Daemons

Community Survey & Quickplay Armies

Age of Fantasy, Community Survey, Quickplay Armies

Hi everyone,

After last week’s big update we’re super happy to say that a lot of new people have been checking out our games, and we also want to thank all of you for sharing them!

Community Survey

Since we now have a bunch of new people on board we thought that this would be a good moment to make a small community survey just asking you a few questions. This should help us understand how we can reach our community better and what we should work on in the future that you haven’t suggested yet. :)

So, if you wanna help us out, take a few minutes and answer our community survey at the following link (it’s just 6 easy questions): https://forms.gle/ZgDe9XvcJrAui1cq9

Age of Fantasy Quickplay Armies

Now that that’s out of the way let’s talk about some Quickplay Armies for Age of Fantasy, which this week features some of the most fun armies in the game (at least in our opinion).

For those that are still unfamiliar with Quickplay Armies: they are 2 pre-made army lists designed to be ready to play out of the box. Just get the models and start playing, no need to count points or create your own lists. This is the perfect thing to dip your toes into new armies and see if you like them. :)

This week’s Quickplay Armies: Goblins vs Wood Elves

Goblins

  • 1x Cave Boss w/ Giant Cave-Beast
  • 10x Cave-Beast Herd w/ 2x Cave-Beast Herder
  • 5x Cave-Beast Riders
  • 5x Cave-Beast Riders w/ Spears

Wood Elves

  • 1x Revenant Elder w/ Wings & Fury-Flies
  • 5x Tree Revenants w/ Magical Swords
  • 5x Tree Revenants w/ Magical Swords & Command Group
  • 3x Treeman Hunters

The Goblins in this set focus on the unpredictable but brutal Cave-Beasts, which are fairly easy to kill but are extremely brutal once they get into melee. The list comes with a Cave Boss on Giant Cave-Beast which comes with a devastating stomp attack, as well as with a Cave-Beast Herd that can get fairly reliably into melee thanks to their Herders.

The Wood Elves on the other side focus on the terrifying Tree Revenants, which give enemy units -2 to hit if they fail a Fear test. Whilst the Tree Revenants form the bulk of the army they are supported by Treeman Hunters which can easily snipe units from afar, and a powerful Revenant Elder that can quickly flank enemies thanks to its Wings as well as dish out some damage from afar with a swarm of Fury-Flies.

Hope that you like them, if you have any suggestions please let us know. :)

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

preview-age-of-fantasy-2

Full Rulebooks & More

Age of Fantasy, Firefight, Full Rulebooks, Game Update, Grimdark Future, Skirmish

Hi everyone,

Today we are very excited to make the new look of our games public!

This is something that we’ve been planning and working on for a very long time, and it’s amazing that we can finally show you all of these awesome new things.

Over the past couple months we have been working with Brandon Gillam on completely overhauling the look of our games with his awesome style.

Check out his artwork and other projects here: https://www.runehammer.online/

Full Rulebooks

Like we mentioned we have been putting a ton of work into the Full Rulebooks, updating everything from the cover art to their overall design as well as adding a ton of new rules sections for you to enhance your games.

The first thing you will probably notice is the awesome new cover art, showing off a Battle Brother in the midst of a bloody planetary battle and a Humand and an Elf fighting bloody last stand against a swarm of Saurians.

 

On the inside of the books you are going to now find a ton of awesome illustrations that take you further into the world of our games, as well as a much more polished look with thematic fonts, background textures and border illustrations.

 

Additionally we have been working really hard at re-writing the books so that they are more understandable, separating things into clearly defined chapters, improved our example diagrams and overall polished everything we could.

 

After we overhauled the whole look of our rulebooks we thought that that was not enough value for our players, and so we went ahead and we added a TON of new advanced rules sections. These extra sections are written in a modular way, so that you can mix and match them as you want in order to get exactly the type of experience you are looking for from our games.

Here a full list of all the new advanced rules sections we added:

  • Fog of War – Rules that add an element of uncertainty to your games by affecting how units are deployed and activated, as well as the overall game length.
  • Command & Control – Rules that add a new layer of strategy as each player has to use his commanders to activate units in the chaos of battle.
  • Suppression / Fatigue – Rules that add realism and grit to the game as units suffer suppression and fatigue through extended combat which affects how they behave.
  • Advanced Damage – Rules that make the game even faster and deadlier by adding unit attrition from morale loss as well as critical hits on vehicles and monsters.
  • Advanced Actions – Rules for 5 new actions that units can use when activated: Hunker Down, Defensive Stance, Aimed Fire, Heavy Charge, Overwatch.
  • Small-Scale Games – Rules to play the games with smaller scale models (6mm/10mm/15mm) or with movement trays and diorama bases.

We hope that all of this new stuff is as exciting for you as it is for us, and that it will help you make your evenings and weekends playing miniature wargames even more fun. :)

If you would like to have a preview of the Full Rulebooks you can check out the Basic Rulebooks which are found on the main game pages. If you would like to have access to the full rulebooks instead you will need to support us on Patreon at Tier 2 or above.

Core Rules Updates

On top of all of the hard work we put into updating all of our rulebooks we have also been working on the actual game rules. This latest patch serves to address some of the biggest issues with some of the available special rules, as well as with heroes.

The Ambush, Scout and Transport rules were very good for shooty units so far, but not very good for melee units. In order to give melee units a fair match up we have updated these special rules so that units have a  better chance at actually getting into melee before the enemy can shoot them to bits.

The Morale Test and Hero rules have been slightly updated in order to give heroes a more worthy role on the battlefield, by allowing units that they joined to take morale tests using the hero’s quality value instead of their own. We think that this feels a lot more thematic and will make your heroes feel even more heroic.

Here the full changes:

  • Morale Tests: clarified that tough value is used only for single model units when determining if the unit must take a morale test from suffering wounds
  • Ambush: minimum distance from enemies lowered to 9″ (instead of 12″)
  • Hero: units now use the hero’s quality value for morale tests
  •  Indirect: shooting units now get -1 to hit instead of treating the target as in cover
  •  Rending: to hit rolls of 6 now also ignore regeneration
  • Scout: are now deployed within 24″ of the player’s table edge
  • Transport: units may now use any action to disembark but move only by up to 6″

Unit Updates

For those of you that missed last week’s update we have also patched a lot of armies, adding new units, adding more upgrades, fixing point costs, etc.

You can find the full changes here: https://wp.me/p4zqe1-zg

**********

That’s it for today, we hope you enjoyed all of these new changes!

In the future we are going to be working on updating the look of our army books as well as adding even more ways for you to play the games, but we’ll be discussing that when the times comes.

Cheers,

Gaetano

preview-grimdark-future-2

 

AoF Teaser & Patch Notes Preview

Age of Fantasy, Grimdark Future

Hi everyone,

Let’s start this update with something cool for all of your AoF fans! :D

Cover-Teaser-AoF.png

Ok, now that that’s out the way…

Next week we are going to be releasing a very important patch with a lot of changes to the games and armies, as well as some other big updates.

In order to not completely overwhelm you we decided that it would be best to release some of the patch notes early which are basically some small fixes and additional units for some of the armies.

The biggest change here is the update to the daemon armies, which have been bolstered with a couple of new units, as well as a ton of new upgrades in order to give them more versatility and some ranged firepower too.

We have also reversed the order of the Change and Plague abilities, meaning that now Change gives units Stealth whilst Plague gives units Regeneration. With all of these changes we hope that daemons will be able to compete with ranged armies better and be an overall more interesting faction to play.

Here the full patch notes preview:

Grimdark Future

Battle Brothers

  • Fixed point cost of Advanced Tactics, Veteran Infantry and Veteran Walker

Prime Brothers

  • Re-worked weapon upgrades for all heroes

Dark Elf Raiders

  • Re-worked Razor Talon and Razor Caltrops

Havoc Brothers

  • Fixed point cost of Veteran Infantry

Havoc Brother Disciples

  • Change God now gives Stealth and Plague God now gives Regeneration

Wormhole Daemons

  • New units: Daemon Champions and Crab Walkers
  • Increased the Defense value of all units
  • Change now gives Stealth and Plague now gives Regeneration
  • Heroes now have extra melee weapon options
  • Heroes now have ranged weapon options
  • Heroes can now take Symbols of Havoc at 3 different strengths and ranges
  • The standard Warriors of each havoc god now have extra melee weapon options
  • Blood Warriors now have AP(2) and Blood Hounds now have AP(1)
  • Change Warriors have been completely re-worked
  • Lust Fiends now have A6

Age of Fantasy

Eternal Wardens

  • Added a new Great Gryph mount for the Arcane Lord

Goblins

  • New units: Giant Cave-Beast and Pair of Giant Cave-Beasts
  • The Boss and Cave Boss can now mount on a Pair of Giant Cave-Beasts
  • Cave-Beast Herds can now be upgraded with Herders
  • Cave-Beast Riders may now use Hand Weapons or Spears

Havoc Warriors

  • Fixed point cost of Mutated Warriors in Skirmish

Havoc Warrior Disciples

  • Change God now gives Stealth and Plague God now gives Regeneration

Ratmen

  • Warlocks can now take Rocket Launchers

Rift Daemons

  • New units: Daemon Champions and Crab Walkers
  • Increased the Defense value of all units
  • Change now gives Stealth and Plague now gives Regeneration
  • Heroes now have extra melee weapon options
  • Heroes now have ranged weapon options
  • Heroes can now take Symbols of Havoc at 3 different strengths and ranges
  • The standard Warriors of each havoc god now have extra melee weapon options
  • Blood Warriors now have AP(2) and Blood Hounds now have AP(1)
  • Change Warriors have been completely re-worked
  • Lust Fiends now have A6

Undead

  • New unit: Supreme Skeleton Lord
  • Skeleton Kings can now be Wizards and can be mounted on Abyssal Beasts
  • Re-worked upgrades for the Ghost Knight
  • Ethereal was re-worked to make it simpler and clearer

Wood Elves

  • Re-worked upgrades for the Revenant Elder

*****

That’s all for now, but there’s a lot more stuff coming with next week’s update, so keep your eyes peeled for more…

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

Well this happened…

Age of Fantasy, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

Today’s patch was supposed to be small… but it isn’t.

I was adding a couple of units to the games and then somehow got carried away.

So here we are, with 51 new units added and 17 armies updated… yeah. :)

I’ll let the update notes speak for themselves:

Grimdark Future – Alien Hives

  • Soul-Snatcher Lord can now be upgraded to Psychic(2)
  • Fixed upgrade list C to be simpler

Grimdark Future – Custodian Brothers

  • Added new unit: Sister Superior

Grimdark Future – Dwarf Guilds

  • Added new units: Jetpack Warriors, Sniper Team, Dwarf Bikers, Dwarf Trike, Assault Drill, Battle Train, Dwarf Gunship
  • The Dwarf Lord can now be upgraded with a Jetpack
  • Added more options for the Artillery gun

Grimdark Future – Prime Brothers

  • Added new units: Infiltration Brothers, Suppression Brothers, Elimination Brothers
  • Heroes can now take Camo Cloaks

Grimdark Future – Havoc Brothers

  • Added new units: Mutated Possessed, Spider Walker, Infernal Stalker
  • Re-worked Mutated Destroyer weapons and upgrades
  • Re-worked Infernal Brute upgrades

Grimdark Future – Havoc Disciples

  • Added new heroes: Greater Lord of Plague, Plague Sprayer
  • Added new units: Plague Destroyers, Plague Bodyguard Destroyers
  • Removed Wormhole Daemon units from the army
  • Changed the Disciples of Plague’s theme from extra Defense to Stealth
  • Re-worked Plague Zombies and Plague Walkers
  • Fixed some inconsistencies with Change and Plague spells

Grimdark Future – HDF

  • Fixed point cost of Special Weapon teams in Firefight

Grimdark Future – Orc Marauders

  • Added new units: Boss Trike, Blaster Buggy, Dragster Buggy, Snazz Buggy, Beast Buggy, Jet Buggy

Grimdark Future – Ratmen Clans

  • Added new units: Rat Piper, Rat Swarms, Terror Beasts, Giant Abomination
  • Re-named the current Terror Beast to Great Terror Beast
  • Fixed the Staff-Blaster upgrade in list A

Grimdark Future – Robot Legions

  • Fixed point cost of Robot Snakes
  • Fixed point cost of the Fortress of Destruction

Grimdark Future – Soul-Snatchers

  • Added new heroes: Brute Champion, Mad Scientist, Megaphone Hailer, Alpha Biker, Bodyguard, Commander, Assassin
  • Added new units: Minion Bikers, Minion Quadbike, Attack Vehicle

Grimdark Future – TAO Coalition

  • Re-worded some of the Drone upgrades for clarity

Grimdark Future – Wormhole Daemons

  • Added new units: Cerberus Hound, Lust Harpist, Sacred Mirror
  • Added new mounts: Plague Giant Snail, Lust Daemon Champion
  • Re-worked Horrors into 3 different tiers
  • Changed the Disciples of Plague’s theme from extra Defense to Stealth
  • All warrior units can now take stat boosting banners as upgrades
  • All champions can now take deadly symbols as upgrades

Age of Fantasy – Eternal Wardens

  • Added new units: Enchanter Knight, Castigation Squad

Age of Fantasy – Goblins

  • Added new units: Shroom-Sniffers, Troll Giant
  • Trolls were moved from Orcs to Goblins and have new upgrades
  • Changed the Inspiring rule to give the hero’s unit Quality 4+
  • Shamans have new upgrades to buff joined units

Age of Fantasy – Havoc Disciples

  • Added new unit: Plague King Fly Rider
  • Removed Rift Daemon units from the army
  • Changed the Disciples of Plague’s theme from extra Defense to Stealth

Age of Fantasy – Rift Daemons

  • Added new units: Cerberus Hound, Lust Harpist, Sacred Mirror
  • Added new mounts: Plague Giant Snail, Lust Daemon Champion
  • Re-worked Horrors into 3 different tiers
  • Changed the Disciples of Plague’s theme from extra Defense to Stealth
  • All warrior units can now take stat boosting banners as upgrades
  • All champions can now take deadly symbols as upgrades

That’s it, hope you enjoy these new units. :)

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

preview-grimdark-future

Battle Report & FAQ

Age of Fantasy, Battle Report

Hello,

Today we just have a small update for you before the weekend. :)

We have posted an updated version of the FAQ in our forums, which answers some of the most common questions we have been getting. If you have any other questions to add to it please let us know, and we’ll make sure to update it.

You can find the FAQ here: http://onepagerules.proboards.com/post/3408/thread

Additionally forum member dragonmelon10 has made an Age of Fantasy battle report showing off a 1500pts clash between Eternal Wardens and Orcs & Goblins. As you can imagine with these two forces the battle gets bloody very fast, check it out!

If you’d like to submit your own batrep for everyone to see just post them on the forum or shoot me an email: onepageanon@gmail.com

Happy Wargaming!

*** If you’d like to support our games you can join our Patreon. Thanks! ***