3D Print Results + Army Updates

3D Print, Age of Fantasy, Battle Report, Community Survey, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

Today we’re coming back at you with the 3D print survey results, as well as some much needed army updates, and finally a battle report too!


3D Print Survey Results

The 3D print survey results are in, and honestly a lot of stuff was expected, like most people wanting 28mm models, wanting heroes/infantry kits, and being mostly interested in Grimdark Future and Age of Fantasy.

So let’s get to the interesting bit, and instead show you the top 5 armies that players are interested in:

  • Battle Sisters
  • Robot Legions
  • Battle Brothers
  • Alien Hives
  • Machine Cult

Seeing these results we’ve decided that our first miniatures set is going to be for the Battle Sisters, and once we’re done with that we’ll make another poll.

Whilst these 5 were the most requested armies, there were plenty of other armies that all got a couple of votes each, and we think that there’s definitely some value added to not only release models for the most popular armies, but to also try out cool stuff that players don’t necessarily expect.

If this 3D print project goes well and enough people sign up to Tier 3 on Patreon, then we’re going to try and release two sets of miniatures each month, one set for the most popular armies, and one set for some underserved armies (or something completely different and cool).

So what’s next?

Well, we’ve already started working on the Battle Sisters set, which will hopefully be released at the beginning of March, and then everyone can sign up to get the models.

After that we’re going to be making a new survey for the next month’s models, which will again be release at the beginning of the next month, etc.

One thing that’s worthy of notice, we already have some Battle Brothers miniatures available, and we’re going to be re-working them for out CGTrader page. These minis are going to always remain free, just to give people a taste of the quality we provide, as well giving them an opportunity to do some test prints before delving deeper.

Hero Render 1


Army Updates

This week we’re releasing a very important update, which entails the splitting of various combined armies into individual armies, as well as some other small patches.

For GF/GFF we’re splitting up the Mercenaries into 3 factions, each with their own army illustration as well as a new background story section.

Then we’re also splitting up the Battle Brothers and Prime Brothers into individual factions in response to more and more Prime Brothers models being released, and if we keep them together the list is going to blow up into something gigantic.

We’re also updating the Prime Brothers with new weapons and upgrades, as the list needed some maintenance to keep it up to standard.

For AoF/AoFS we’re splitting up the Dwarves into 3 factions, each with their own army illustration as well as a new background story section.

Splitting up the armies into individual factions is being done in order to avoid rules bloat, to make armies easier to find in the army folder, and also because it makes them easier to implement in something big that’s coming in the future. ;)

Here the full patch notes:

Grimdark Future

Dwarf Guilds

  • Heroes with Jetpacks now ignore the Slow rule

Havoc Brother Disciples

  • Change Brothers now have AP(1) on their Assault Rifles

Mercenaries

  • Split armies into single factions: Human Inquisition, Elven Jesters, Feudal Guard

Prime Brothers

  • Added new unit: Grave Captain
  • Heroes have more ranged and melee upgrades now
  • Re-worked Auto-Rifles to have 3 attacks
  • Prime Brothers can now swap any Auto-Rifle for a Rifle or Precision Rifle
  • Prime Brothers can take Grenade Launcher Auto-Rifle attachments
  • Raider Squads now come with Heavy Pistols
  • Elimination Squads can now upgrade with Laser Rifles

Age of Fantasy

Dwarves

  • Split armies into single factions: Dwarves, Volcanic Dwarves, Sky-City Dwarves

High Elves

  • Elf Princes can now be upgraded with Wizard(1)

Grimdark-Inquisition


Age of Fantasy: Skirmish – Solo AI Batrep

Finally because this is something we don’t get so often, Sad and Lonely Gamer has posted up another excellent solo AI batrep, this time playing AoF: Skirmish.

The match features a quick and bloody skirmish of Eternal Wardens vs Orcs, make sure to check it out and subscribe to his channel!


That’s it for today, but that’s in no way all we have to offer, and there’s so many new exciting things coming soon that we just can’t wait to share… but we still have to!

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

3D Print Survey + Battle Reports

3D Print, Age of Fantasy, Battle Report, Community Survey, Grimdark Future, Play Tokens, The Makers Cult

Hi everyone,

Today we got something really exciting for you regarding 3D print models, as well as a bunch of new battle reports for you to watch.


3D Print Models

During the community survey there were a lot of people asking us if we could provide 3D print models as part of our offering, which had us very surprised, so we went around and asked some 3D model makers for possibilities to collaborate.

Well here we are just a few weeks later, and the fine folks at The Makers Cult have offered to help us out (you might know them from some of the awesome battle brothers miniatures they already made for us).

So now the plan we have is to follow the same development cycle that they have to provide you with awesome minis every month. :D

This is how it will work:

  • Tier 3 patrons receive new 3D print models every month
  • Patreon supporters vote on what models we make next
  • Old models get cycled out and are made available via CGTrader

Right now we’re planning on each month’s release to be either a single cool miniature (like a hero or vehicle), or a kit to put together a squad (with multiple weapons), but as we get more experience we could start experimenting with other stuff.

Take the 3D print survey: https://forms.gle/VsW6sSwPBDbC1NPp7

Tier 3 is just $5 more than Tier 2, however don’t upgrade your pledge just yet, as we’ll only be starting this new cycle once the first batch of models is ready. Once everything is in place we’ll make an announcement, and then you can get your hands on those sweet sweet miniatures.

This is a really exciting opportunity, and we’re looking forward to seeing where we go with this. If the demand is high enough this could be opening the doors towards a ton of new stuff we could be doing, so keep your eyes peeled!

Note that all of the existing Battle Brothers heroes and infantry models we released will remain completely free of charge for everyone.

featured_preview_1


Battle Reports Galore!

First up we have an awesome new Grimdark Future battle report from Wyloch Plays, with an epic 5500pts clash of Alien Hives vs Wormhole Daemons.

Then we’ve had lots of people ask for more Age of Fantasy battle reports, so here’s an awesome Havoc War Disciples vs Ogres match from Sad and Lonely Gamer.

Finally we have another great solo batrep for Grimdark Future, this time it’s a heated battle of Orc Marauders vs Change Wormhole Daemons.


3D Print Tokens

For all of you 3D print fans we also have a new set of 3D print tokens shared by Grabbit, which should look pretty awesome on the table once you paint them up.

Get them here: https://www.thingiverse.com/thing:4146337

We’d also like to add that if you make any 3D print models for our games feel free to share them with us, and we’ll make sure to highlight them in these news posts.

markers


That’s it for today, please make sure to fill out the survey and we’ll make sure to provide you with the most awesome miniatures we can. :D

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

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New Game, New Faction, New Units and More!

Age of Fantasy, Covering Fire!, Double Tap, Firefight, Game Update, Grimdark Future, One-Offs, Skirmish, War Fleets

Hi everyone,

Today we’ve got a ton of exciting new stuff for you, so let’s not beat around the bush and get right to it!


Covering Fire!

First up, we have a new One-Off game called Covering Fire! that we just released.

This is a very interesting game, because it’s a platoon-sized infantry game that requires no measuring tape and has no fixed round structure.

Instead the game relies on an action/reaction system, where players keep activating their units until something happens that ends their turn, such as missing shots, having their units suppressed, or failing a morale test.

As an infantry game focussed on rifle and mg squads all units are always assumed to be in range, and movement is done in a straight line from cover to cover, so no measuring is required at all, making for a super fast experience.

What’s really cool about this is that since there are no measurements in the game you can play it with both 15mm or 28mm, without having to adapt any of the rules.

covering fire

The game was heavily inspired by Corssfire, however in the future we’re planning on giving it a stronger OPR flavor, adding quality values, special rules, and vehicles.

Give it a go whenever you can, it’s super fast to play and we can use all the feedback we can get. :D


One-Off Games Updates

Since we’re already talking about one-off games, we’ve also gone ahead and updated Double Tap and Orion’s Gate (now re-name to War Fleets), following a lot of the suggestions given to us by the community.

We’re really happy to see so many people are playing the one-off games and are looking forward to releasing more in the future, so please keep your feedback and suggestions coming.

Here the patch notes:

Double Tap

  • Added rules for Frag Grenades, Flash Grenades and Smoke Grenades
  • Re-worked cover and elevation rules

Orion’s Gate / War Fleets

  • Changed the game’s name to War Fleets to make it more setting independent
  • Raised the recommended point value to 300pts
  • Initiative now changes between rounds
  • Ramming ships now suffer less damage than rammed ships
  • Re-worked stats for most weapon components
  • Re-worked boarding rules to make them more balanced

Grimdark Future + Age of Fantasy Updates

Finally let’s talk about our main line of games.

For Grimdark Future we have a lot of small patches here and there, but what’s most relevant is that we’ve been adding some new units to the game, especially for the recently released Battle Sisters models.

Additionally we also released a new Prime Brothers vehicle, and after a lot of feedback from our Firefight players we have modified the standard special rules of Pathfinders, giving players a cheaper option so they can get more units on the field.

For Age of Fantasy on the other hand we’ve released a completely new faction for the Clans of the War Cry, the Tyrant Clan. This faction focusses on reliable melee warriors with a good quality value, backed by some varied heroes.

Then we also updated a couple of armies based off player’s feedback, adding some new models for the Dwarves and Ratmen, as well as modifiying a lot of different smaller things which will hopefully give players what they want.

Here the full patch notes:

Grimdark Future

Battle Brothers

  • Added new unit: Prime Brothers Anti-Grav APC
  • Pathfinders can now take Scout as an upgrade instead of having it by default
  • Aggro Brothers now have 2x Fist-Carbines

Battle Sisters

  • Added new units: Crusaders, Cult Assassins, Support Walker
  • Heroes can now be mounted on a Holy Anti-Grav Pulpit
  • Re-worked Assault Sister into an Energy Sword and a Double Pistol version

Dark Elves

  • Agony Whips now have Poison and Rending
  • Fixed upgrade list selection for Raven Bombers and Razor Fighters

Havoc Brother

  • Added new unit: Dark Engineer
  • Heroes can now take Energy Hammers

Havoc Brother Disciples

  • All Lords of Havoc can now take Energy Hammers
  • Lords of War can now take Heavy Cleavers
  • Lords of Plague can now take a ton of new melee weapons
  • Lords of Lust can now take Noise Rifles and Lust Whips

Human Defense Force

  • Fixed cost of Sniper Squads

Orc Marauders

  • Shamans now have the Bad Shot rule
  • Jetpack Orcs can now upgrade up to two models with better weapons
  • Fixed upgrade list selection for Sepcialist Orcs

Grimdark-Raiders

Age of Fantasy

Sky-City Dwarves

  • Added new unit: Balloon Master

Clans of the War Cry

  • Added new faction: Tyrant Clan
  • Added missing faction: Agony Clan

Havoc Warriors

  • Re-worked hero weapon upgrades

Havoc Warrior Disciples

  • Lords of Havoc now all have A4
  • Re-worked hero weapon upgrades

Ratmen

  • Added new unit: Greater Rat Daemon
  • Warlocks now have A3 in melee
  • Re-worked hero upgrade lists
  • Storm Troopers now have only Halberds again
  • Warriors and Storm Troopers can take Weapon Teams again
  • Tunnel Drills and Tunnel Gauntlets have Ambush again
  • Censer Chariots and Bell Chariots are now individual units

Fantasy-Worshippers

 


That’s it for today, we’re really excited to see how players like Covering Fire! and we’ll be back next week with an interesting proposition for our community. ;)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

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Sky-City Dwarves vs Disciples of Change

Age of Fantasy, Quickplay Armies

Hi everyone,

Recently my laptop died (RIP Fujitsu AH532, you served me well) so right now I’m trying to get a new one up and running ASAP.

All of the project files were backed up in the cloud so we didn’t lose anything, however this means that work on the project has slowed down for now.

In the meantime we thought it would be cool to bring you some Quickplay Armies for one of the cooler boxed sets released recently, and hopefully there will be more of these coming out this year! :)


Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

For far too long have the Sky-City Dwarves felt safe high in the clouds, but not for much longer, as the Disciples of Change have taken up arms and are flying straight at them with their deadly daemonic discs.

This week’s Quickplay Armies: Sky-City Dwarves vs Disciples of Change

Sky-City Dwarves

  • 1x Sky-Gunboat
  • 3x Balloon Wardens w/ Sky-Mines
  • 3x Balloon Riggers

Disciples of Change

  • 1x Birdman Shaman w/ Disc of Change & Wizard(2)
  • 3x Birdmen Disc Riders w/ Lances & Bows of Fate
  • 3x Birdmen Disc Riders w/ Lances & Bows of Fate
  • 3x Manta Daemons

The Sky-City Dwarves in this set focus try to make up for their small numbers by boasting high toughness and solid defense. The list comes with a powerful Sky-Gunboat that can wreak havoc with a variety of ranged weapons, as well as Baloon Wardens that pose a big threat to melee units with their Sky-Mines.

The Disciples of Change on the other side focus on crazed birdmen that launch into battle with their razor sharp flying discs. The list comes with a Bidman Shaman that can cast powerful offensive spells, as well as a pack of Manta Daemons that devour their foes in melee whilst also being able to take quite a beating.

Fantasy-Dwarves-2


That’s it for today, we’re hopefully going to be back next week with more news on cool things to come, as well as a couple of patches for our One-Off games.

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

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All Armies Updated!!!

Age of Fantasy, Battle Report, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

Today we’re extremely pleased to announce that all armies have been updated to the new format and with the latest balance changes. :D

This has been an incredible feat as we’ve updated:

  • 40+ armies
  • 70+ factions
  • 1000+ units!

None of this would’ve been possible without the help from our awesome community, as well as our Patreon donations which allow us to invest more time into the project.

With the new balance changes we’ve tried to make sure that all units and weapons have a place on the tabletop, and with the new look we’ve tried to give each armybook a little extra flavor.

The new layout actually has a cool little benefit, in that you can now see a preview image of each army’s illustration in the Army Book Folder, making it even easier to browse for your favorite army.

army-previews.PNG


Before we go into the full details of the new update we also wanted to share this awesome new battle report made by Wyloch’s Armory.

In this battle report you can see an awesome 4000pts clash between the Alien Hives and the Battle Brothers, played with a bunch of cool house rules.


Grimdark Future

Alien Hives

  • Fixed point cost of Snatcher Lord
  • Raised price of Adrenaline and Toxic Bite to 10pts

Battle Sisters

  • Fixed point cost of Storm Rifles in list A
  • Removed the Greater High Sister from Firefight

Dark Elf Raiders

  • Re-worked melee upgrades for heroes
  • Torture Masters now have Regeneration and can upgrade with Psychic
  • Added new Psychic Spells list
  • Re-worked Torture Master rule
  • Courtesans lost their Barb Pistols but gained stronger Toxin Katanas
  • Ghouls lost Regeneration but gained Defense 5+
  • Tortured Brutes are now Defense 5+ but gained Tough(3)
  • Warriors can now be upgraded with Flamethrowers
  • Re-worked Jetbike Riders
  • Clawed Beasts now have Tough(6)
  • Re-worked Soul Conductor rule

Gangs of Hive City

  • Added new gang: The Cannibals
  • All gangs have a new Veteran unit
  • Re-worked most melee and ranged weapons
  • Re-worked most hero special rules

Infected Colonies

  • Added new unit: Infected Scientist
  • Monstrous Tyrants now have Fear
  • Re-worked Terrifying rule
  • Re-worked Infection rule
  • Added Psychic Spell list
  • Hunter Champions have new melee upgrades
  • Re-worked Bloodthirsty rule
  • Zombies have 3 attacks in melee now
  • Infected can take Shred Rifles now
  • Infected Hunters have new melee upgrades
  • Re-worked Boom! rule
  • Infected Monsters have Defense 2+ now
  • Attack Buggies now come with Heavy Machineguns

Orc Marauders

  • Specialist Orcs lost Relentless and come equipped with Flamethrowers
  • Fixed upgrade list P (Firefight)

Ratmen Clans

  • Added new unit: Rat Shaman
  • Clan Mothers now have Tough(6)
  • Re-worked Psychic spells
  • Rat Pipers now have Poison in melee
  • Tangled Psychics now have Tough(3)
  • Crawlers can now take Shred Rifles and Plasma Rifles
  • Rat Swarms now have 3 attacks in melee
  • Terror Beasts now have 3 attacks in melee
  • Great Terror Beasts now have Defense 2+
  • Giant Abominations now have 12 attacks in melee and AP(1)
  • Death Wheels now have Tough(6)

Rebel Guerrillas

  • Added new unit: Rebel Psychic
  • Removed units: Warrior Monk, Commandos, Light Walker
  • Added Psychic Spells list
  • Re-worked Guerrilla Tactics rule
  • Re-worked Hidden Tunnels rule
  • Re-worked upgrade lists for Rebels and Strikers

Soul-Snatchers

  • Fixed point cost of Soul-Snatcher Patriarch

Wormhole Daemons

  • Fixed upgrade list letters on all factions

Grimdark-Orcs.png


Age of Fantasy

General

  • Removed the Harpoon upgrade from all Skirmish armies

Clans of the War Cry

  • Re-worked most melee and ranged weapons
  • Re-worked most hero special rules

Deep-Sea Elves

  • Re-worked Wizard spells
  • Re-worked Spirit Render’s Pet Swordfish
  • Re-worked Spirit Scryer’s Piranha Swarm and Metal Claw
  • Sea Servants have new melee upgrades
  • War-Shark Riders now have Defense 2+ and their ranged weapons are optional
  • Re-worked Giant War-Turtle’s Chomp attack

Eternal Wardens

  • Prime Wardens now have 6 melee attacks and Fear, but lost Ambush
  • Re-worked all hero mounts
  • Re-worked Wizard spells
  • Herald Knights now have Greatswords
  • Relic Lords now have a Relic Banner weapon
  • Sequitur Squads now have Combat Stance
  • Re-worked most melee and ranged weapons
  • Beast-Hounds now have 4 melee attacks
  • Hunter Squads can now upgrade with Hand Axes

Ghostly Undead

  • Most units lost the Fear rule
  • Grim King and Grieving Queen are now Tough(6)
  • Re-worked Fear the King Rule
  • Re-worked Wizard spells
  • Ghost Knight lost AP(1) but gained new melee upgrades
  • Re-worked Ghost Ram mount
  • Executioners now have Deadly(3) in melee
  • Ghost Jailors now have AP(2) in melee
  • Re-worked Capture Souls rule
  • Ghost Hordes have new melee upgrades
  • Re-worked Ghost Revenants
  • Re-worked Glaive Stalkers
  • Re-worked Dread Knights

Humans

  • Light Cavalry can now take Shortbows

Kingdom of Angels

  • Added new units: Palace Guard and Panthers
  • Captains and Champions have new melee upgrades
  • Re-worked Wizard spells
  • Infantry and Paladins have new melee upgrades
  • Marksmen can now have Bows or Crossbows

Mummified Undead

  • Fixed the Stone Shaper upgrade

Fantasy-Eternal.png


That’s it for today’s update, we hope you enjoy all of the new changes and tune in next week for some updates about what’s coming at you in 2020. ;)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

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Big Patch for Grimdark and Fantasy

Age of Fantasy, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

This week we’re keeping it simple by just releasing a big patch for Grimdark Future and Age of Fantasy which addresses a lot of clarity issues reported by players as well as adding some new units across different armies.

This is not part of the Wave 4 update, but do know that we’re working on it diligently so that it’ll hopefully be out before the holidays.


Grimdark Future

Alien Hives

  • Fixed some minor typos
  • Fixed upgrade list P so any model can replace one Razor Claws
  • Fixed missing Explosive Head rule

Prime Brothers

  • Captains can now be upgraded with War Chant

Custodian Brothers

  • Added new units: Destroyers, Jetbikers
  • Captains, Brothers and Walkers lost the Ambush rule
  • Captains can now take Axe-Rifles, Destroyer Armor and Jetbikes
  • Fixed Prosecution Rifle stats for Great Sisters
  • Brothers can now take Axe-Rifles

Watch Brothers

  • Death Watchers can now take Spear-Rifles
  • Clarified Tactical Master rule

Wolf Brothers

  • Wolf Walkers can now be upgraded to have 2x Walker Claws

Battle Sisters

  • Fixed the Eternal Flame spell

Disciples of Change

  • Added missing cost of Reaper Miniguns
  • Fixed the Cursed Mutations spell

Disciples of Plague

  • Plague Brothers can now be upgraded with 2x Plague Daggers
  • Fixed price of Plague Destroyers
  • Fixed price of Regeneration upgrade for Mutated Destroyers
  • Clarified that undead makes you pass tests automatically and you roll as many dice as remaining models/tough

Disciples of Lust

  • Fixed price of Fast upgrade for Havoc Brothers
  • Fixed the Frenzy and Ecstasy spells
  • Fixed price of Noise Brothers in Firefight

High Elf Fleets

  • Fixed minor typos

Human Defense Force

  • Clarified Battle Drills rule

Machine Cult

  • All heroes can now upgrade with the Canticles rule

Robot Legions

  • Re-worked Gloom-Protocols to combo with the Bot Master upgrade
  • Eternals can now be upgraded with Heavy Gauss Rifles

TAO Coalition

  • Clarified Elemental Power rule
  • Stealth Suits now have Defense 4+ and Tough(3)
  • Jackals can now take upgrades from list E
  • Clarified the Stealth Drone rule
  • Fixed Surge Titan Stomp to have AP(2)

Grimdark-Robots


Age of Fantasy

Chivalrous Kingdoms

  • Re-worked the Grail Relic rule
  • Removed Harpoons from Skirmish list

Dwarves

  • Clarified the Follow the Code rule
  • Removed Harpoons from Skirmish list

High Elves

  • Giant Eagles gained Defense 4+ and lost Impact
  • Removed Harpoons from Skirmish list

Mummified Undead

  • Clarified that undead makes you pass tests automatically and you roll as many dice as remaining models/tough
  • Removed Harpoons from Skirmish list

Ossified Undead

  • Clarified the Combat Stance rule
  • Clarified that undead makes you pass tests automatically and you roll as many dice as remaining models/tough
  • Removed Harpoons from Skirmish list

Saurians

  • Fixed the Predator rule
  • Removed Harpoons from Skirmish list

Vampiric Undead

  • Clarified that undead makes you pass tests automatically and you roll as many dice as remaining models/tough
  • Removed Harpoons from Skirmish list

Wood Elves

  • Giant Eagles gained Defense 4+ and lost Impact
  • Removed Harpoons from Skirmish list

Fantasy-Chivalrous-2.png


That’s it for today, we’ll be back with more Wave 4 news next week. :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

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Black Friday/Cyber Monday + Wave 3 Released

Age of Fantasy, Firefight, Game Update, Grimdark Future, Merch, Skirmish

Hi everyone,

Today we’re really excited to bring you some news about how the new merch store is developing, as well as the release of Wave 3!


Black Friday / Cyber Monday

Since we’ve had a lot of people asking if we’d be doing any special deals for Black Friday / Cyber Monday let’s get this out of the way first. :D

Use promo code CYBER2019 to get 30% off anything in our store:

*** Promo code valid until December 12th ***

promo-code.PNG

So far we’ve been getting some good feedback regarding the merch store so far, and have already had our first sales, so with this deal we hope to make it just that much sweeter for you to get OPR merch.

Some players also asked us if we could add more color options for the merch and we naturally obliged, so you now have a much wider variety of color options to choose from in the store.

t-shirt colors


Wave 3 Release

It’s been a while since we last released Wave 2, so it’s about time that Wave 3 came out. This time we’ve updated a total of 9 armies and 16 factions, so there’s plenty of stuff here for everyone!

Soul-Snatchers

  • Added new unit: Neophytes
  • Re-worked melee weapons of most heroes
  • Re-worked Psychic spells
  • Re-worked Psychic Idol rule
  • Re-worked Commander Rule
  • Assassins have new melee and ranged upgrades
  • Minions and Neophytes can now take Shred Rifles and Plasma Rifles
  • Re-worked all Grenade Launchers
  • Re-worked most melee weapons across all units
  • Re-worked Battle Standards
  • Soul-Snatchers can now upgrade one model to be a Psychic
  • Re-worked Spotter and Survey Vehicle rules

Titan Lords

  • All units lost Impact and gained Stomp
  • Re-worked Mini-Titan Sword

High Elf Fleets

  • Re-worked melee attacks for all heroes
  • Elven Kings can now take Ancient Commander rule
  • High Seers now start with Psychic(1)
  • Re-worked Psychic spells
  • Avatars of Flames now have Regeneration
  • Star Cannons now have AP(2)
  • Re-worked most melee weapons
  • Banshee Squads now have Strider
  • Scorpion Squads lost Strider
  • Re-worked Teleport rule
  • Re-worked Sun Blasters
  • Re-worked Jetbike and Jetspear Squads
  • Re-worked Laser Spears and added Star Spear upgrade
  • Wraith Walkers lost the Impact rule and gained Stomp attack
  • Re-worked Vibration Cannons
  • Wraith Titans lost the Impact rule
  • Re-worked Heavy Wraith Cannons and Ghost Sword

Machine Cult

  • Re-worked melee and ranged weapons for Machine Priests and Deacons
  • Machine Priests and Deacons can now be Psychics
  • Re-worked the Canticles rule
  • Cult Alphas now have Strider
  • Sect Chiefs now have Scout and Stealth
  • Cult Vanguard and Rangers can now take Flamethrowers and Heavy EMP Rifles
  • Re-worked Gauntlet Shocks for Shock Priests
  • Re-worked Blaster SMGs for Sect Infiltrators
  • Destroyer and Breacher Cyborgs now have A3
  • Breacher Cyborgs can now take Heavy EMP Cannons
  • Re-worked Icarus AA-System to be simpler
  • Re-worked Anti-Charge System rule
  • Combat Robots now have Fear and Stomp
  • Dragoon Walkers can now upgrade with P-Carbines
  • Iron Walkers lost the Stealth rule

Wormhole Daemons

  • Most units lost the Fear rule
  • Greater Daemons and Champions have more melee attacks
  • Re-worked Symbols of Havoc
  • Re-worked melee upgrades for Daemon Warriors
  • Re-worked Psychic spells

Grimdark-Snatchers


Wood Elves

  • Added new unit: Warriors
  • Re-worked all hero melee weapons and upgrades
  • Re-worked all hero mounts
  • Re-worked Wizard spells
  • Revenant Elders can now be mounted on Dryad Horrors
  • Most units lost Fear and Fearless rules
  • Re-worked Malice rule
  • Re-worked upgrades for Tree Revenants
  • Rangers now have Monster Hunter rule
  • Eternals now have AP(1) in melee
  • Light Cavalry can now take Longbows as an upgrade
  • Deer Sisters lost Sisterhood rule but can upgrade one model to be a Wizard
  • Re-worked the Scythes upgrade for Treeman Hunters
  • Re-worked Hawk Riders and Giant Eagles
  • Hawk Riders can now take Longbows as an upgrade
  • Tree Giants now have AP(2) in melee

Dark Elves

  • Re-worked all hero melee upgrades
  • Re-worked all hero mounts
  • Re-worked Wizard spells
  • Assassins lost Fearless but gained Stealth and Defense 3+
  • Dark Warriors got new melee upgrades
  • Re-worked Snake Sisters upgrades
  • Re-worked Shade Killers upgrades
  • Black Horsemen can now take Repeater Crossbows as an upgrade
  • Raptor Knights now have A2 on their Claw attacks
  • Medusas now have Defense 2+ and +1 attack in melee
  • Re-worked the Hydra Heads rule
  • Re-worked all chariots to have Defense 2+
  • Blood Chariots and Medusa Chariots lost Fast and Impact

Saurians

  • Frog-Mages now start with Wizard(2) and can upgrade to Wizard(3)
  • Frog-Mages can now upgrade their Energy Pulse and mount on an Ancient
  • Palanquin
  • Re-worked Wizard spells
  • Saurian Veterans now have Defense 3+
  • Re-worked melee upgrades and mounts for Saurian Veterans
  • Geckos now come with Hand Weapons only and can upgrade with Javelins or
  • Blowpipes
  • Re-worked Javelins, Blowpipes and Fire Bolas
  • Re-worked Pterodactly Riders
  • Re-worked Rock Bombs rule
  • Saurian Warriors now have Defense 4+
  • Re-worked melee upgrades for Saurian Warriors
  • Guardians now have Defense 3+
  • Raptor Riders now have A2 on their Claw attacks
  • Re-worked Snake Swarms
  • Re-worked Dragon and Spiked Lizard and added a Lizard Handler upgrade
  • Triceratops now have 6 attacks in melee
  • Re-worked Giant Blowpipes and Altar of the Gods
  • Re-worked the Spit Venom weapon for Spinosaurus
  • Re-worked Primal Roar rule
  • Anyklosaurus now have Crew Attacks and a more powerful Mace Tail attack
  • Re-worked Ark of Snakes rule

Ogres

  • Added new units: Champion and Iron Warriors
  • Re-worked all melee upgrades for heroes
  • Big Pistols now have 18″ range
  • Hunters now have Strider rule
  • Re-worked Wizard spells
  • Most units lost the Fear and Impact rules
  • Ogres have new melee upgrades
  • Devourers now have A3 in melee
  • Re-worked Beast Riders
  • Abominations now have Defense 2+
  • Ice Mammoths and Giant Bisons now have Tough(9)
  • Re-worked Chilling Aura rule
  • Giant Bisons lost Furious
  • Re-worked Catapult and Cannon Chariots

Rift Daemons

  • Most units lost the Fear rule
  • Greater Daemons and Champions have more melee attacks
  • Re-worked Symbols of Havoc
  • Re-worked melee upgrades for Daemon Warriors
  • Re-worked Wizard spells

Fantasy-Daemons-2.png


That’s it for today, go get yourself a nice T-Shirt with those 30% off and we’ll get back to you next week with another patch for some of the already released armies! ;)

Happy Wargaming!

– Gaetano

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Ossified Undead Join The Battle!

Age of Fantasy, Game Update, Quickplay Armies, Skirmish

Hi everyone,

Today we’re excited to bring you a new army for Age of Fantasy, as well as some new Quickplay Armies for you to give them a try!


Ossified Undead

The Ossified Undead are a bunch of crazed mutated skeletons that were constructed by cursed necromancers that are seeking revenge from their old vampire lord allies.

Basically at some point the vampire lords used to fight alongside these necromancers in order to conquer Tyria, but once the fighting was over they were too greedy to give up some of their new land.

This lead them to magically mutated the necromancers into skeletons, who didn’t take well to their new predicament (go figure).

In retaliation they used dark magic to put together new skeleton warriors from the remains of their fallen brethren, and are now seeking to destroy the vampiric undead.

Gameplay wise the army is extremely resiliant, with all units having the Regeneration rule, however it’s also very sluggish, with all units having the Slow rule.

Overall expect to have a much more reliable force than other undead armies, with some interesting heroes and monsters.

Fantasy-Ossified.png


Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

To give your new Ossified Undead a try we’re bringing you a set of Quickplay Armies that reflect the slaughter that awaits those that stand in their path. This is a great battle as both forces are highly resilient, so you’ll have to bring your best game in order to kill your enemies as fast as you can.

This week’s Quickplay Armies: Ossified Undead vs Ogres

Ossified Undead

  • 1x Bone Master w/ Wizard(3) & Headhunter Trophies
  • 10x Guardians w/ Spears, 1x Soul Blade & Command Group
  • 3x Stalkers w/ 2x Falchions
  • 2x Skeleton Harbinger Horrors

Ogres

  • 1x Warchief w/ 2x Hand Weapons
  • 6x Ogres
  • 2x Shooters
  • 1x Cannon Chariot

The Ossified Undead in this set focus on a powerful hero that is protected by a small defensive force. The list comes with a Bone Master that can give friendly units Poison in melee to deal tons of hits, as well as deadly Stalkers that can adapt to every combat situation with their Combat Stance ability.

The Ogres on the other side focus on a solid battle line of Ogre troops, backed up by utterly destructive ranged units. The list comes with a terrifying Warchief that can dish out lots of damage with its 2x Hand Weapons, as well as a Cannon Chariot that can blow up even the strongest units from across the table.

Fantasy-Ogres


That’s it for today, hope you enjoy this new army. Next week we’ll be back with more news regarding the Wave 3 updates.

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

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Wave 2 Completed, 12 Armies and 20 Factions Updated

Age of Fantasy, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

We’re happy to announce that we’ve completed Wave 2 of our army balance updates and that you can find all of the new files in the respective army folders for each game already!

This wave was a little faster to complete, mainly because we’re now in the groove of this whole update business and so it’s easier to churn out all of these units.

We’ve also gone back and patched some of the recently released Wave 1 armies, so make sure to download the latest version of those too. :D

I don’t want to keep you too long today so this update will only have the patch notes for the latest releases. Next week we’re going to bring you exciting news about some more upcoming changes and a new faction.


Grimdark Future

Alien Hives

  • Fixed various typos
  • All Grunts can now be upgraded with Adrenaline and Toxic Bite
  • Flamer and Mortar Beasts now have Defense 2+, AP(2) in melee and the Fear rule
  • Fixed AP value of monster melee upgrades
  • The Spawn Grunts rule doesn’t require a roll of 4+ anymore

Battle Brothers

  • Fixed various typos
  • Energy Swords now cost -5pts on Destroyers
  • Clarified Shield Wall rule

Battle Brother Detachments

  • Fixed various typos
  • Energy Swords now cost -5pts on Destroyers
  • Re-worked Prosecution Sisters
  • Clarified Tactical Master rule
  • Clarified Counter rule
  • Clarified Shield Wall rule

Battle Sisters

  • Added new units: Greater High Sister, Champion Sister, Psychic Sister, Flagellants, Destroyer Sisters, Biker Sisters
  • Re-worked Blind Faith rule
  • Re-worked War Hymns Rule
  • Heroes can now take Jetpacks, Combat Bikes and Destroyer Armor
  • Added new Psychic Spells list
  • Battle Sisters can now take Shred Rifles and Plasma Rifles
  • Vanguard Sisters can now take Flamethrower Sniper Rifles
  • Added new melee upgrades for Fanatic Sisters
  • Added new ranged upgrades for Organ Tanks
  • Assault Walkers now have Regeneration
  • Added new melee upgrades for Assault Walkers

Dwarf Guilds

  • Added new units: Berserker Lord, Engineer, Rune Master, Dwarf Support, Berserkers
  • Removed Hold & Fire rule and added Battle Lore and Guild Defender rules
  • Heroes have more ranged and melee upgrades
  • Heroes can now take Jetpacks, Combat Bikes and Power Suits
  • Added new Psychic Spells list
  • Dwarf Warriors, Support and Veterans have new ranged upgrades
  • Jetpack Warriors have new melee upgrades
  • Elites have new melee upgrades
  • Power Suits have new melee and ranged upgrades
  • Re-worked Dwarf Bikers and Dwarf Trikes
  • Half Tracks, APCs and Battle Tanks have new equipment upgrades
  • Battle Tanks can now take Battle Cannons
  • Dwarf Walkers have new melee and ranged upgrades

Havoc Brothers

  • All heroes lost Fearless
  • Havoc Lords now have Relentless
  • Havoc Lords can now take 2x Energy Claws
  • Havoc Lords and Dark Champions can now upgrade with Havoc Tactics
  • Re-worked all Psychic spells
  • Daemon Champions with wings get Ambush now
  • Havoc Brothers can now take Shred Rifles
  • Cultists can now take Shred Rifles, Plasma Rifles and Sniper Rifles
  • Havoc Support can now take Shred Rifles
  • Possessed Brothers with wings get Ambush now
  • Mutated Destroyers have more reliable weapons and the Mutations rule
  • Daemon Spawns have more melee attacks, the Mutations rule and Tough(6) now
  • All walkers now have Stomp instead of Impact
  • Re-worked melee upgrades for Infernal Brutes
  • Infernal Stalkers have streamlined melee attacks now
  • Spider Walkers lost the Devour rule but gained Regeneration

Disciples of War

  • Added new units: Fury Brothers, Slaughter Brothers
  • All units lost Fearless

Disciples of Change

  • Added new units: Birdman Sorcerer, Birdmen Disc Riders
  • All units lost Fearless
  • All heroes have new ranged upgrades
  • Re-worked Disks of Change
  • Re-worked all Psychic spells
  • Re-worked Reaper Miniguns

Disciples of Plague

  • All units lost Fearless
  • Re-worked all Psychic spells
  • Re-worked all melee upgrades for Plague Brothers

Disciples of Lust

  • Added new units: Agony Brothers, Endless Brothers
  • All units lost Fearless
  • Re-worked Blessing of Lust rule
  • Re-worked all Psychic spells

Human Defense Force

  • Clarified Battle Drills rule

Human Inquisition

  • Inquisitors have new melee and ranged upgrades
  • Re-worked Witch Hunter rule
  • Re-worked all Assassins
  • Most units have more melee attacks now
  • Acolytes have new melee and ranged upgrades
  • Missionaries gained Fearless and have new melee and ranged upgrades
  • Crusaders gained Shield Wall
  • Daemon Hosts have a modified Energy Burst
  • Psychics can now cast their own spells each
  • Cyber Chimps have a new ranged weapon, Quality 4+ and Tough(3)

Elven Jesters

  • All units lost the Fear rule
  • Re-worked Psychic spells
  • Jesters have new melee upgrades
  • Re-worked Jetbikes and Heavy Jetbikes

Feudal Guard

  • Re-worked special rules for Generals and Champions
  • Added new Psychic Spells list
  • Feudal Guardsmen, Specialists and Elites can now take Shred Rifles
  • Re-worked Field Radio rule
  • Feudal Cavalry has more melee upgrades
  • Re-worked upgrades for Feudal Ogres
  • Re-worked Overcharged Engine rule

Orc Marauders

  • Fixed various typos

Robot Legions

  • All heroes now have more melee attacks
  • Re-worked all melee upgrades
  • Re-worked upgrade list for Technomancers
  • Re-worked all Psychic spells
  • Warriors have new ranged upgrades
  • Guardians have more ranged and melee attacks
  • Re-worked all melee upgrades for Guardians
  • Flesh-Eaters now have AP(1) and new melee upgrades
  • Bot Swarms now have Regeneration
  • Hover Bikes don’t have CCWs anymore
  • Annihilators have more melee attacks
  • All walkers now have Stomp instead of Impact
  • The Bot Fabricator rule doesn’t require a roll of 4+ anymore
  • Death Fortress and Fortess of Destruction don’t have Impact anymore

TAO Coalition

  • Fixed various typos
  • Heroes can now take Mini-Shield Drones
  • Clarified Elemental Power rule

Age of Fantasy

Beastmen

  • Champions have new melee upgrades
  • Minotaur Bosses now have Tough(6)
  • Shamans now have Quality 5+ and Defense 6+
  • Re-worked Wizard spells
  • Hunters and Warriors have new melee upgrades
  • Re-worked Centaurs, Crazed Boars, Chariots and Havoc Spawn
  • Cyclops now have Quality 4+ and Sense Magic was re-worked
  • Slimey Beasts now have Sniper on their Tongue Grasp and Madness was re-worked

Chivalrous Kingdoms

  • Added new units: Peasant Levy, Peasant Archers, Foot Knights
  • All heroes have new melee upgrades
  • Re-worked Lord’s Virtue rule
  • Ment-at-Arms now have Quality 5+ and new melee upgrades
  • Light Cavalry has new melee upgrades
  • Re-worked Lance Formation rule
  • Pegasus Knights now have Impact(3)

Dwarves

  • Fixed various typos
  • Volcanic Dwarves can now take Throwing Axes
  • Clarified Follow the Code rule

Havoc Warriors

  • Re-worked all mounts
  • Re-worked Daemon Champion
  • Barbarians have new melee upgrades
  • Warriors now have Defense 3+ and new melee upgrades
  • Re-worked Chosen Veteran rule
  • Re-worked Mutations rule
  • Slaughter Beasts have a new Crushing Bite attack
  • Vortex Beasts have a new Vortex of Mutations
  • Gorebrute Charits now have Impact(9)
  • Re-worked Dark Blessing Rule

Disciples of War

  • Lords of War and Blood-Icon Bearers now have 3 melee attacks
  • Gore Reavers with Spiked Knuckles now have Rending
  • Re-worked Brass Beast Knights
  • Wrath Beast with Beast Masters now have Fearless

Disciples of Change

  • Lords of Change now have 3 melee attacks
  • Birdmen Shamans now have a Hexed Staff
  • Re-worked Wizard spells
  • Acolytes now have Defense 6+
  • Birdmen Disc Riders now have 2 melee attacks and Impact(1)

Disciples of Plague

  • Lords of Plague and Rotten Sorcerers now have 3 melee attacks
  • Thrones of Plague now have 3 melee attacks
  • Re-worked Wizard spells
  • Pox Beast Riders now have Defense 2+ and 6 melee attacks

Disciples of Lust

  • Added new units: Agony Warriors and Endless Warriors
  • Lords of Lust and Masked Sorceres now have 3 melee attacks
  • Lust Beast mounts now have Impact(1)
  • Re-worked Wizard Spells

Orcs

  • Fixed various typos
  • Clarified Frenzy rule

Ratmen

  • All heroes have new melee upgrades
  • Re-worked all mounts from scratch
  • Re-worked Unholy Bell rule
  • Re-worked Wizard spells
  • Assassins now have 6 attacks instead of 4
  • Warriors and Storm Troopers have new melee upgrades
  • Re-worked Death Balls and Tunnel Drills
  • Snipers now have Defense 6+ but can upgrade with Pavise Shields
  • Re-worked Death Ball Gauntlets and Tunnel Drill Gauntlets
  • Giant Rat Beasts now have 12 attacks
  • Death Wheels lost their Grind Attack but now have Impact(9)

That’s it for today, hope you enjoy the Wave 2 update! :)

Happy Wargaming!

– Gaetano

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Wave 1 Completed, 12 Armies and 20 Factions Updated

Age of Fantasy, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

We’re happy to announce that we’ve completed Wave 1 of our army balance updates and that you can find all of the new files in the respective army folders for each game already.

This was a lot of work because whilst we “only” updated 12 armies some of them had multiple sub-armies inside of them, so we actually updated a whole 20 factions. Then each army has to be updated for both large-scale as well as skirmish, so yeah… 300+ units have been updated and this is only Wave 1. :D

Anyway, enough of the numbers, let’s get to the actual meat of the update!

Changes to Firefight & Skirmish

The army update comes with general game updates, as well as a with one major change for all of our skirmish games: We are switching back to having grouped units act as groups in the game, instead of having them act as individuals.

Whilst working on the patch we realized that whilst it was fun to have every model act as an individual, the games were not designed with that amount of low-cost models being able to act independently in mind. This means that there are a lot of imbalances that are coming out of it that would require us to change the game into a completely different direction, re-work the point calculator, and more.

Since we have no intention to have our skirmish games to diverge too far away from the large-battle games (since we want it to be easy to hop from one game to the other), we are just going to switch back to the old system. Truly this switch is nothing big, just activate those low-cost models as a unit again and you’re good to go. :)

Fantasy-Deep-Sea

General Game Changes

The rest of the changes aren’t that big, but there’s one important thing that we’d like to address before going into them: We’re going to be temporarily removing the Full Color versions of our files and only have Black & White versions for all of them.

As you read above we are working with a LOT of files for our games, and putting everything together we’re dealing with ~100 files right now. Having each of these files both in Full Color and Black & White is adding an insane amount of work to our already busy schedule, and we simply can’t afford to continue having both right now.

This doesn’t mean that we’re getting rid of our new Cover Art or Illustrations, so those are still going to be part of the rules. If you want to save on ink simply don’t print out the Cover Art page from the Full Rulebooks or the first Background Story page from the Army Books.

Currently we’re looking into ways of maybe having dynamic files that allow you to choose between different options with just 1 single file, but no promises on that yet.

new layout grimdark

Anyway, here the full changes:

  • Fear now counts as dealing +D3 wounds for melee results (GF + AoF)
  • Fear now counts as dealing +D3 wounds for wound effects (GFF + AoFS)
  • Furious now gives +1 attack with a weapon of choice when charging
  • Rending was re-written to be clearer
  • Artillery now gives the unit Defense 2+ against shooting attacks
  • Fire Breath now deals 3 automatic this with AP(1), clarified that needs line of sight
  • Units with multiple models are activated as a single unit instead of individuals
  • Special rules with a “bubble” effect had their range raised from 3″ to 12″
  • Units within 12″ of a hero can now use his quality for morale tests
  • Spell effects can now be spread by up to 6″

Because we are updating armies in different waves this might lead to some quirky situations in terms of point cost balance or the way spells and special rules work.

The only way to avoid this would be to release all the updated armies at once, but since that might take a long time and we are updating them in order of popularity, we think it’s not fair toward our players to hold on to a finished product for longer than necessary.

We hope that any imbalances won’t be too bad and that we’re going to finish updating all of the armies quickly so everyone can enjoy! :)

new layout fantasy

Wave 1 – Grimdark Future Patch Notes

Finally here are the patch notes for Grimdark Future.

Battle Brothers

  • Added new melee upgrades for heroes
  • Re-worked rules for Energy Swords, Energy Hammers and Energy Claws
  • Re-worked Gravity Pistols and Gravity Rifles
  • Re-worked Pathfinder Bikers, Brother Bikers and Support Bikes
  • Added new ranged upgrades for Pathfinders
  • Added new ranged upgrades for Support Bikes
  • Re-worked Advanced Tactics
  • Re-worked Psychic Spells
  • Added new melee upgrades for Destroyers
  • Artillery Cannons now have the Repair rule
  • Attack Walkers have a new Stomp attack instead of Impact
  • Prime Psychics can now be upgraded to Psychic(2)
  • Added new ranged upgrades for Prime Brothers
  • Raider Squads now have Furious instead of Fear
  • Added new melee upgrades for Raider Squads
  • Prime Light Walkers and Attack Walkers have a new Stomp attack
  • Raised the Tough value of all Prime Brothers vehicles

Blood Brothers

  • Re-worked rules for Energy Swords and Energy Hammers
  • Re-worked Gravity Pistols and Gravity Rifles
  • Blood Walker had a new Stomp attack instead of Impact
  • Re-worked Psychic Spells

Custodian Brothers

  • Re-worked rules for Energy Swords, Spears and Swords
  • High Sister no longer has Fear but can have Furious, Relentless or Scout
  • Vigilant Sisters now have Furious
  • Prosecution Sisters now have Relentless and are armed with Prosecution Rifles
  • Hunter Sisters now have Scout
  • Custodian Walkers have a new Stomp attack instead of Impact
  • Re-worked the Anti-Psychic rule

Dark Brothers

  • Re-worked rules for Energy Swords
  • Re-worked the Dark Resolve rule (which is now called Grim instead)
  • Added new melee upgrades for Dark Destroyers
  • Re-worked Heavy Maces and Heavy Flail for Destroyer Knights
  • Re-worked the Black Bikers
  • Added new melee upgrades for Knight Bikers

Watch Brothers

  • Added new ranged and melee upgrades for Death Watcher
  • Re-worked the Tactical Master rule
  • Re-worked rules for all melee weapons
  • Re-worked Gravity Pistols and Gravity Rifles

Knight Brothers

  • Re-worked the Aegis and Teleport rules
  • Knight Champion now has Combat Master
  • Re-worked rules for all melee weapons
  • Removed the Brotherhood rule, units can now upgrade any model with Psychic(1)
  • Re-worked the Purifiers upgrade for Knight Brothers
  • Purgation Brothers now have Relentless
  • Re-worked the Paladins upgrade for Knight Destroyers
  • Knight Walker has Tough(18) now and a new Stomp attack instead of Impact
  • Re-worked melee upgrades for Knight Walkers
  • Re-worked Psychic Spells

Wolf Brothers

  • Counter-Attack rule has been re-worked
  • Re-worked all melee weapons
  • Reworked melee and ranged upgrades for Wolf Destroyers
  • Re-worked Cyborg Wolves
  • Re-worked Wolf Riders
  • Wolf Walker has a new Stomp attack instead of Impact
  • Re-worked Psychic Spells

Orc Marauders

  • Added new melee upgrades for heroes
  • Re-worked the WAR! special rule
  • Removed the Mad Doctor, units can now upgrade with a Mad Doctor instead
  • Shamans now have Pistols and can access other hero upgrades
  • Goblin Herds have a new Goblin Herder upgrade and ranged weapon upgrades
  • Re-worked ranged upgrades for Orc Mobs
  • Jetpack Orcs now have melee and ranged upgrades
  • Re-worked ranged upgrades for Commandos
  • Re-worked ranged and melee upgrades for Specialist Orcs
  • Orc Pirates have new ranged weapons and upgrades
  • Re-worked melee upgrades for Boss Mobs
  • Ultra Bosses now have Tough(3) and their melee upgrades were re-worked
  • Orc Bikers and Boss Bikers have been re-worked and have new ranged upgrades
  • Boss Trikes now have Tough(6) and Relentless and have new ranged upgrades
  • Orc Helicopters now have Defense 5+ and Tough(6) and upgrades were re-worked
  • Re-worked Psychic Spells
  • Looted Trucks and Battle Trucks now have a Heavy Machinegun
  • Goblin Walkers and Orc Walkers have a new Stomp attack instead of Impact
  • Orc Walkers have new melee upgrades
  • Re-worked ranged weapons for Beast Buggies
  • Blaster Buggies now come with Stick Grenades
  • Re-worked ranged weapons for Goblin Artillery
  • Combined the Brutal and Cunning Titan into one and added new upgrades

Human Defense Force

  • Re-worked Energy Swords
  • Re-worked the Battle Drills rule
  • Commanders now have 6″ range to give orders and can’t give orders vehicles
  • Added new ranged upgrades for Infantry Squads, Veterans and Storm Troopers
  • Infantry units now have Field Radios, Company Standards and Medical Training
  • Re-worked the Field Radio rule
  • Veteran Squads can now be upgraded with Camo Cloaks
  • Re-worked Cavalry Squads and added new melee and ranged upgrades
  • Re-worked Ogre Squads and added new melee and ranged upgrades
  • Re-worked Psychic Spells
  • Light Walkers have a new Stomp attack instead of Impact

Alien Hives*

  • Added new units: Veteran Warrior, Snatcher Veteran and Artillery Spore
  • Re-worked most melee and ranged weapons and added more options
  • Removed all Adrenaline and Toxic Maw upgrades because they were imbalanced
  • Hive Lords have a new Stomp attack instead of Impact
  • Hive Lords can now upgrade with Regeneration
  • Most elite units can now be upgraded with Psychic Barrier and Pheromones
  • Grunts and Winged Grunts have new ranged upgrades
  • Assault Grunts have new melee upgrades
  • Hive Warriors can now be upgraded with Wings
  • Ravenous Beasts can now be upgraded with Ambush or Scout
  • Flamer Beasts now have 18″ range and Indirect
  • Shadow Hunters, Flamer Beasts and Mortar Beasts have Tough(6) now
  • Re-worked Psychic Spells
  • All monsters have a new Stomp attack instead of Impact
  • All monsters can now be upgraded with Impact(3) and Regeneration
  • Psycho-Rexes can now be upgraded with Psychic Barrior and Pheromones
  • Tyrant Beasts and Artillery Beasts have new ranged upgrades
  • Burrowers now have more melee attacks
  • The Surprise Attack rule has been re-worked
  • Invasion Spores now have more ranged upgrades

*Due to the extensive changes to this list we won’t detail every single one in detail

TAO Coalition

  • Added new unit: Jackal Veteran
  • Re-worked Rapid Burst Carbines
  • Battle Suit Captains and Battle Suits can now upgrade with new melee weapons
  • Grunt Captains and one model in Grunt Squads can now upgrade with a Pulse Pistol
  • Sages have new melee weapons, a new Elemental Power rule and can be Psychics
  • Added a new Psychic spells list
  • Grunt Squads can now be upgraded with new ranged weapons
  • Spotter Squads can now be upgraded with Scoped Rifles
  • Re-worked Rail Rifles and Recon Drones
  • Stealth Suits can now be upgraded with Beacons and Spotting Lasers
  • Jackal Hounds can now be upgraded with Furious and Poison
  • Jackal Cavalry has been re-worked and can now take Heavy Machineguns
  • Locusts can now be upgraded with new ranged weapons
  • Re-worked the Anti-Charge System special rule
  • Re-worked Heavy Rail Rifles
  • All walkers and titans have a new Stomp attack instead of Imapct
  • Tide Titans can now be upgraded with Plasma Swords and Nova Shields
  • Re-worked Heavy Ion Cannons

Grimdark-Disciples.png

Wave 1 – Age of Fantasy Patch Notes

Here are the patch notes for Age of Fantasy.

Dwarves

  • Removed the Shieldwall rule and re-worked Defense of most units
  • Heroes have new melee and ranged upgrades
  • Re-worked the Ancestral Stone mount
  • Rune Masters now have the Wizard rule
  • Added new Wizard spell list
  • Warriors and Veterans have new melee upgrades
  • Marksmen and Rangers have new ranged upgrades
  • Re-worked Beast Riders and War-Bear Riders
  • Attack Helicopters and Bomber Helicopters have Tough(6) now
  • Re-worked the Attack Bomb and Bombing Run rules
  • Giant Constructs have new melee weapons

Volcanic Dwarves

  • Added new units: Battle Lord, Grim Lord, Doom Lord and Priest Lord
  • Added new Wizard spell list
  • Re-worked melee, ranged and mount upgrades for Auric Lord
  • Volcanic Warriors now have Furious instead of Regeneration
  • Volcanic Warriors and Flame Warriors have new melee upgrades
  • Auric Marksmen have new ranged upgrades

Sky-City Dwarves

  • Added new units: Sky-City Lord and Aether Master
  • Added new Wizard spell list
  • Re-worked melee weapons for all heroes
  • Re-worked the Follow the Code, Repair and Wind-Reader rules
  • Navigators can now take Storm Sight
  • Crews have new ranged upgrades
  • Re-worked all Cannons, Hook Weapons and Drill Weapons
  • Re-worked Mechanical Parrots
  • Balloon Warriors have now been split into 2 new units: Wardens and Riggers
  • Sky-Rigger now gives the Repair rule to any model
  • Re-worked Gunboats, Frigates and Ironclads
  • Re-worked the Bomb Racks rule

Vampiric Undead

  • Removed the Fear rule from most units
  • Added new melee upgrades for most heroes
  • Re-worked all mounts
  • Re-worked Wizard spells
  • Zombies have 2 attacks now
  • Skeletons have Quality 5+ now and new melee upgrades
  • Skeleton Guard have new melee upgrades
  • Vampire Knights now come with Hand Weapons and can be upgraded with Lances
  • Bat Swarms lost the Horror rule but gained Furious instead
  • Bat Horrors have Defense 4+ now
  • Re-worked the Bat Dragon’s Shriek attack
  • All monsters have a new Stomp attack instead of Impact
  • Coach Chariots now have Furious
  • Corpse Chariots can now be upgraded with Cursed Braziers or Lodestones
  • Re-worked the Reliquary rule
  • Maiden Thrones can now be taken as individual units and not just as mounts

Mummified Undead

  • Removed the Fear rule from most units
  • Added new melee upgrades for Mummy King
  • Re-worked all mounts
  • Re-worked Wizard spells
  • Mummies now have 2 attacks in melee
  • Skeletons, Archers, Knights and Horse Archers now have Quality 5+
  • Skeletons have new melee upgrades
  • Re-worked the Cursed Arrows rule
  • Skeleton Knights now come with Hand Weapons and can be upgraded to Lances
  • Guardian Statues can now be upgraded with a Stone Shaper
  • Snakemen and Snake Riders now have Impact(3)
  • Scarab Swarms now have 3 attacks in melee and Tough(3)
  • Giant Scorpions now have Defense 2+
  • Sphinx Champions and War Sphinx can be upgraded with Stone Shapers
  • Added new unit: Royal Chariot

Humans

  • All heroes have more melee attacks now
  • Captains now have Fearless
  • Added new melee upgrades for heroes
  • Re-worked the Inspiring Presence Rule
  • Re-worked all mounts
  • Pigeon Bombs now have the Indirect rule
  • Re-worked Wizard spells
  • Infantrymen have new melee upgrades
  • Knights now come with Hand Weapons and upgrade with new melee weapons
  • Re-worked Mortars and Volley Guns

Orcs

  • Re-worked melee upgrades and mounts for all heroes
  • Re-worked the WAR! rule
  • Re-worked Wizard spells
  • Lowered the Defense of all Orcs and Savage Orcs
  • Orcs and Savage Orcs have new melee upgrades
  • Re-worked melee weapons of Black Orcs
  • Brute Orcs now have Tough(3)
  • All Boar Riders and Boar Chariots deal more Impact hits

Goblins

  • Bosses have new melee upgrades and all mounts were re-worked
  • Re-worked the Inspiring Presence rule
  • Goblins and Cave Goblins have new melee upgrades
  • Re-worked the Boing rule
  • Re-worked the Power Shrooms rule
  • Re-worked Runt Swarms
  • Fanatics lost Out of Control and gained Destructive Force
  • Wolf Riders now have Claws
  • Troll Giants lost Comforting Presence but can upgrade with Crushing blow now
  • Giant Spiders can now be upgraded with Venom Sting
  • Re-worked Pump Chariots and the Pump rule

Fantasy-Disciples

**********

Whew, that’s it for today, another huge patch! We’re hoping to bring you Wave 2 in the next 2-3 weeks, so keep your eyes peeled. :)

Happy Wargaming!

– Gaetano

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