Lots of Stuff!

2D Print, 3D Print, Campaign Rules, Game Jam 2020, Merch, Quickplay Armies, Skirmish

Hi everyone,

In today’s update we’re bringing you three brand new fantasy armies, some changes to the campaign rules, a couple of quickplay armies, as well as previews for what models we’re going to be releasing in May.


OPR Game Jam 2020

Before we begin we’d like to remind everyone that the first ever global game jam for miniature games is going to happen next weekend (8th of May to 10th of May)!

This will be a 48hr game making marathon, focused on creating one-page miniatures games. Anyone will be able to submit a game, and you can work alone or in teams.

When the jam is over everyone will be able to judge the games, and then we will highlight a few of our favourite games on the OPR website.

Sign up for the game jam here (it’s FREE): https://itch.io/jam/oprgj2020

The theme will be revealed on the day of the jam, so make sure to sign up now and keep your eyes peeled so that you can get creating straight away!

oprgj2020


New Fantasy Armies

If you love Age of Fantasy then you’re going to love the three new armies we’re releasing today: Halflings, Havoc Dwarves and Shadow Stalkers.

Halflings are tiny humanoids even smaller than dwarves, and one of the most ancient races found in Tyria. Even though they might not look like strong warriors, they make up for their small size in luck and courage, so don’t underestimate them.

This army was inspired by the super cool models released as part of the TTCombat KS, as well as miniatures from other manufacturers available online.

Fantasy-Halflings

Havoc Dwarves are a faction of dwarves that have been corrupted by the havoc gods, and are now systematically razing one city after the next. Their bodies are covered in heavy armor sealed by the power of havoc, making them able to withstand even the mightiest of blows.

This army has been requested by fans for a long time and was inspired by the Mantic Abyssal Dwarves, as well as the FW Legions of Azgorh.

Fantasy-Havoc-Dwarves

Shadow Stalkers are elusive and nightmarish horrors that warp into being seemingly out of nowhere and haunt small villages all across of Tyria. Nothing is known about them except that they usually strike at night, and that their armies are lead by mighty pumpkin-head kings.

This army was inspired by the spooky Mantic Nightstalkers models, which feature everything from pumpkin-head scarecrows to cthulu-like monsters.

Fantasy-Stalkers


Campaign Rules Updates

After taking part in the recent Grimdark Future community campaign we’ve gone ahead and updated the Campaign Rules based on some of the feedback we got.

Here the changes:

  • Tweaked underdog rules to be a little more balanced
  • Added optional rules for playing without permadeath
  • Units can’t get the same level up trait more than once anymore

Fantasy-Generic


Miniature Releases for May

Now that April has come to an end we’re ready to give you an update on what miniatures are going to be released on Patreon this May.

3D Print Models:

  • Sci-Fi – Battle Sisters Jetpack Squad
  • Sci-Fi – Ratmen Shaman – in collaboration with ThatEvilOne
  • Fantasy – Dwarf Riflemen – in collaboration with Kyoushuneko Miniatures
  • Fantasy – Beastmen Champion – in collaboration with Ilhadiel

2D Print Models

  • Sci-Fi – Alien Hives

None of these models are fully ready yet, but we’re planning on making 1-2 releases per week so that we can get them in your hands ASAP. :D

Grimdark-Aliens


2D Print Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

This month we started releasing 2D print models, which were all put together with some army lists in mind, however we never shared those with you, which was dumb…

So today we’re going to share the quickplay armies that our 2D print sets were based around, and in the future whenever we release a new set we’ll release a new quickplay army to go with it as well.

Battle Brothers

  • 1x Captain w/ Pistol & Energy Sword
  • 5x Assault Brothers
  • 5x Battle Brothers w/ 1x Flamethrower
  • 5x Battle Brothers w/ 1x Missile Launcher

bb-preview-2

Orc Marauders

  • 1x Warlord w/ Ultra Claw
  • 1x Shaman
  • 10x Orc Mob w/ Carbines, 1x Heavy Machinegun
  • 10x Orc Mob w/ Carbines, 1x Rocket Launcher
  • 5x Boss Mob

orcs-preview-2

Humans

  • 1x Captain
  • 10x Infantrymen + Command
  • 10x Infantrymen + Command
  • 5x Marksmen w/ Rifles
  • 5x Marksmen w/ Rifles
  • 5x Knights

humans-preview-2

Vampiric Undead

  • 1x Vampire Lord w/ Great Weapon & Wizard(1)
  • 10x Skeletons
  • 10x Skeletons w/ Spears
  • 10x Ghouls
  • 3x Ghost Swarms

vampiric-preview-2


New T-Shirts Available

Finally we’ve made new t-shirts featuring the GF: Firefight and AoF: Skirmish cover art available in our Mech Store, so get yourself one to show your support !

 


That’s it for today, lots of cool stuff! Make sure to sign up for the OPR Game Jam and spread the word so we can get as many cool games as possible. :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

New 3D Print Models + Updates

3D Print, Age of Fantasy, Campaign Rules, Collaboration, Firefight, Game Update, Grimdark Future, Kyoushuneko Miniatures, One-Offs, Skirmish, The Makers Cult, War Fleets

Hi everyone,

The day has finally come!

In today’s news we’re going to talk about our new adventure into 3D printing, new campaign rules for our games, plus some army updates.


Battle Sisters Champion Released

Today we’re really proud to present to you our first 3D print model available via our Patreon, the mighty Battle Sisters Champion!

champion-render-1

Lead your Battle Sisters into the slaughter with this epic hero model, ready to crush the foes of the god-queen across the Sirius sector. The model comes with 2 different head designs, a pistol & sword, as well as an optional backpack.

Download the model here:  https://www.patreon.com/posts/34548348

Note that you must be a Tier 3 patron to access to the link above.

This model is going to be available exclusively on Patreon until the end of the month, after which it will go up for sale on our CGTrader store at a higher price.

OPR is just getting started with 3D print models, and the more support we get the more artists we’ll be able to hire to provide you with even more awesome models! :D

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3D Print Store + Free Battle Brother Models

Have a 3D printer but would like to give our models a try before supporting on Patreon?

No problem!

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We have just re-released all of our Battle Brothers models with new head designs and more weapon options, and they’re all completely free on out CGTrader store.

Check them out here: https://www.cgtrader.com/onepagerules

These models are extremely versatile, and if you download all 3 packs you’re going to have access to 4 heads, 6 bodies, 10 weapons and 3 bases. This should be more than enough to get you started on your 3D printing journey with OPR!

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To access our CGTrader store you can also click on the new 3D Print link in the top menu of our website, which will take you straight to it.

3d print home


3D Print Models for Fantasy

As we mentioned before we’re collaborating with Kyoushuneko Miniatures to release 3D print fantasy miniatures for Age of Fantasy, and today we’ve got some previews of the new Dwarf Lord hero that they’re making for us.

Check out the Patreon here: https://www.patreon.com/Kyoushuneko_Miniatures

As per our agreement with them these models will be made available on our Patreon as exclusives as soon as they’re ready, and after one month time they’ll be made available for free on CGTrader.

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Campaign Rules Updates

On top of all of this awesome new stuff we’re also releasing a new version of the Campaign Rules, which have been adapted to work with Grimdark Future and Age of Fantasy, as well as releasing an update for the skirmish versions.

Now you’ll be able to wage epic campaigns of war where your armies evolve, your heroes get injured, and random events can turn the tide of battle!

Here the changelog:

  • Added rules for 4 different campaign length types
  • Added rules for parallel play and late joiners
  • Removed the campaign objectives section
  • Special objectives now always give 10pts
  • Re-worked some special objectives to make them fairer
  • If you roll a special objective that can’t be completed you must re-roll
  • Winning players now get 2VP + 10pts, whilst losing players get 30pts
  • Underdog bonus allows you to modify friendly and enemy rolls now
  • Smashed leg now gives -1.5″/-3″ movement
  • Agile now gives +1.5″/+3″ movement
  • Re-worked the balance of some random events
  • Warband sheets were re-worked to have an xp tracker

Fantasy-Sky-City


Game Updates

Finally we’ve got some army updates as well as a one-off update for you.

The most exciting thing here is that we’re releasing a couple of new units for the Feudal Guard by TMC (patreon.com/themakerscult), which are all pretty damn awesome!

Grimdark Future

Knight Brothers

  • Only one model per unit can be upgraded with Psychic now
  • Purgation Brothers can now take Incinerators

Wolf Brothers

  • Re-worked upgrade lists for Wolf Rookies and Wolf Brothers
  • Wolf Brothers can now take Battle Standards

Feudal Guard

  • Added new units: Feudal Engineers, Heavy Support Vehicle, Heavy Battle Tank
  • Heroes can now be mounted on Feudal Steeds and take Energy Lances

Human Defense Force

  • Executioners, Drill Sergeants and Psychics now all have Assault Rifles (so they can access more upgrades)

Machine Cult

  • Re-worked loadout and upgrades for Destroyer Cyborgs

One-Off Games

War Fleets

  • Re-worked strength when ramming
  • EMP now only affects shooting rolls

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That’s it for today, make sure to subscribe to our Patreon at Tier 3 to get access to all of the miniatures we’re going to be releasing in the future, and we’ll be back next week with even more awesome content for you. :D

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

 

AI Rules for Solo-Play, New Army Books Layout, Upcoming Balance Changes and More!

Age of Fantasy, AI Rules, Campaign Rules, Firefight, Full Rulebooks, Game Update, Grimdark Future, Quickplay Armies, Skirmish

Hi everyone,

Today we have a lot of VERY exciting updates for you, which may change how you play OPR games forever. We’ve been working very hard on these things for months, and it’s very satisfying to get them out to you, so let’s go!

AI Rules for Solo-Play

Here’s a scenario you might be familiar with: You’re finally done building and painting your newest models, you’ve built some matching terrain to go with them, you’ve put together an awesome army list to try out a new strategy… and then nobody is available to play. :(

Well that’s something you won’t have to worry about anymore, because today we’re releasing a brand new set of shiny AI Rules for solo-play. :D

The AI Rules are pretty simple to use: before the game you assign each unit a type, be it a melee unit, shooting unit, or a hybrid of both. Then once you are playing you randomly determine which unit activates next, and depending on its unit type you follow a very straight forward decision tree to see what it does next.

For those of you that want to take things one step further the AI Rules also come with guidelines on how to randomly create AI armies, randomly place objectives, randomly deploy AI armies, and details on how to handle terrain, special rules, spell casting, etc.

These rules are perfect to play solo games against the AI, play coop games with multiple players against the AI, play mixed games with teams of players and AI, or even just play games of AI vs AI and watch them fight to the death!

Additionally these rules can serve as a baseline for you to create you own AI rules, come up with narrative scenarios, or do whatever else your heart desires. Hell, you could even write a full single-player campaign using these rules, so the possibilities are endless.

The AI rules are available for both big battle games as well as skirmish games, and we’re going to be refining the over time. Any and all feedback is very welcome here, because we’re sure that some AI moves that make complete sense in our heads won’t make any sense in yours, so let us know where we messed up!

Grimdark-Rebels

Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

To give you a taste of the new AI Rules we’ve come up with a classic sci-fi battle of soldiers fighting off hordes of zombie-like creatures. This is a GF: Firefight set and we recommend playing a game as the Rebel Guerrillas against the AI first and then playing as the Infected Colonies against the AI second… there’s nothing like seeing a fight from both sides!

This week’s Quickplay Armies: Rebel Guerrillas vs Infected Colonies

Rebel Guerrillas

  • 1x Commander w/ Inspiring, Shotgun & Energy Sword
  • 3x Rebels w/ 1x Minigun & 1x Gun Drone
  • 3x Rebels w/ 1x Plasma Rifle & 1x Gun Drone
  • 1x Chelonian w/ Wrist-Flamer & Wrist-GL

Infected Colonies

  • 1x Monstrous Tyrant
  • 3x Zombies
  • 3x Infected w/ 1x Infected Dog, 1x Pistol & CCW
  • 3x Infected w/ 1x Grenade Launcher
  • 1x Infected Hunter

The Rebel Guerrillas in this set focus on bringing a variety of different ranged weapons and Gun Drone to try and fend off the infected from a distance. The list comes which a Chelonian that can be very deadly up close, whilst the Commander can keep his soldiers in the fight with his Inspiring rule.

The Infected Colonies on the other side focus on a mass of mindless fighters backed up by a brutal Monstrous Tyrant. Whilst the majority of the army is not very strong their numbers shouldn’t be underestimated, and watch out for the Infected Hunter who can pounce at enemies from around corners and take them out in one swipe.

Grimdark-Infected.png

New Army Books Layout

Is it finally time to update our army books with the new look? Yes it definitely is!

Over the next months we’re going to be updating all of our existing army books to a new layout, which should make them look a lot better than what we have now. You can expect each army book to come with a cool thematic illustration, a clean and pretty font, as well as some stylish page borders.

We’d love to show you a preview of what they’ll look like, but due to some last minute changes we can’t. The only thing we can say is that we’re going to keep the current format, so each army should still be on just 1-2 pages as they are now.

Because there are a grand total of 86 files to be updated we won’t be able to do it all at once, so instead we’re going to be gradually releasing the new look as we go. Don’t worry though, all armies are going to continue to be available, so if your army is at the bottom of the list you’re not going to be left out whilst we do this.

Below you can see the order we’re going to be tackle the armies in. This is going to be done in 4 waves, each one updating about 20 files. If everything goes according to plan I will release a new wave every 2 weeks, else I will release a new wave every 4 weeks.

Grimdark Future

Wave 1 – Battle Brothers & Detachments, Orc Marauders, Human Defense Force, Alien Hives, TAO Coalition

Wave 2 – Havoc Brothers & Disciples, Robot Legions, Battle Sisters, Dwarf Guilds, Mercenaries

Wave 3 – Soul-Snatchers, Titan Lords, High Elf Fleets, Wormhole Daemons, Machine Cult

Wave 4 – Ratmen Clans, Dark Elf Raiders, Infected Colonies, Rebel Guerrillas, Gangs of Hive City

Age of Fantasy

Wave 1 – Dwarves, Vampiric Undead, Mummified Undead, Humans, Orcs, Goblins

Wave 2 – Chivalrous Kingdoms, Ratmen, High Elves, Havoc Warriors & Disciples, Beastmen

Wave 3 – Wood Elves,  Saurians, Dark Elves, Ogres, Rift Daemons

Wave 4 – Eternal Wardens, Kingdom of Angels, Deep-Sea Elves, Ghostly Undead, Worshippers of the Spire

Fantasy-Dwarves-2

Upcoming Balance Changes

Since we’re going to have to touch up every single army in the game anyway we’re going to be taking this opportunity to make some balance changes to the game.

We’re not going to go into too much detail yet, that is something we’ll reserve for future weekly news posts, but you should know that we’re going to be reviewing every single unit and army to see if they need a re-balancing. If you felt like your army was lacking in some oomph you’ll probably get it with these changes. :)

The changes that are coming aren’t going to be too big, as this is not a switch to 3rd edition, but they’re going to be significant enough that you’re going to feel a difference.

The biggest things that you can expect are some much needed reviews of weapon upgrade lists to give units more tools to work with, a complete overhaul of all spell lists to make them more balanced and consistent, and overall a lot of standardization across the board to make units feel appropriate for their type.

Note that also these changes are all going to be points balanced with the current armies, so just because your army will be updated on wave 4 doesn’t mean that suddenly it’s not viable anymore or that you will be at a disadvantage.

Fantasy-Kingdom

Game Updates & Patch Notes

Finally let’s get to this month’s big game updates!

As always there’s a ton of stuff here, so let me just highlight the most important changes:

  • Psychics and Wizards can now either cast a spell or block a spell each round, and we’ve modified the way blocking works so that level 3 casters have a better chance at blocking than level 1 casters
  • In skirmish games we clarified that when splitting melee attacks between multiple models they all get to strike back
  • Also in skirmish rout tests are now taken at the end of the round, this way special rules that affect morale until the end of the round still apply
  • Another skirmish one, when units with Tough(X) are stunned but haven’t taken at least X wounds yet, shooting hits and charges won’t instantly kill them, but instead they will take an additional wound
  • For supporters on Patreon, the Command & Control rules from the Full Rulebooks have been re-worked to be clearer

Alright that’s enough, now to the full patch notes:

General

  • Clarified that markers become neutral if both players are seizing them at the end of the round
  • Modified the Psychic/Wizard rules so that they can either cast or block a spell each round, and they must roll higher than the caster to block

Firefight & Skirmish

  • Clarified that when attacking multiple units in melee they all get to strike back
  • Rout Tests are now taken at the end of he round
  • Clarified that Blast weapons now spread hits among targets within 3″
  • Flying units may now jump gaps without having to roll for it
  • Tough units that take hits or are charged whilst Stunned take 1 wound instead of being Knocked Out, unless they already have X wounds
  • Damage from Falling was re-worked to affect high defense units more

Campaign Rules

  • Clarified the Suppressor hero specialization trait
  • Heroes become 5pts more expensive for each specialization trait they get

Full Rulebooks

  • Re-worked the Command & Control rules to be clearer

Grimdark Future

Alien Hives

  • Added new unit: Massive Spore
  • Re-worked the Explosive Head rule so that all types of spores can’t be pinned anymore
  • Increased the Blast value of Spore Mortars for consistency
  • Invasion Spores can now be upgraded to spit spores

Battle Brothers

  • Fixed cost of Raven Heavy Gunship

Havoc Brothers

  • Fixed Infernal Brutes upgrades list

Havoc Brother Disciples

  • Added new unit: Greater Lord of Change
  • Fixed the Plague Flail upgrade for the Plague Destroyers

High Elf Fleets

  • The Seer Council doesn’t count as a hero anymore
  • Re-worked the Wraith Titan’s upgrade list

Human Defense Force

  • Re-worked the Executioner special rule (Firefight)

Machine Cult

  • Added new unit: Machine Deacon
  • Modified EMP rule to be more consistent

Mercenaries – Elven Jesters

  • Fixed upgrade table C
  • Modified EMP rule to be more consistent

Mercenaries – Feudal Guard

  • Added new unit: Feudal Cavalry
  • Added new weapon options to most units
  • Generals and Champions can now take Honor Doctrine
  • Feudal Elites now have Honor Doctrine as an option instead of a must

Orc Marauders

  • Added new unit: Goblin Tank

Robot Legions

  • The Nanobot Wraith-Shard’s Spirit Attack now has +4 attacks and -1 AP
  • Spider Robots now have +2 attacks, -6 tough and more upgrade options

Soul-Snatchers

  • Fixed some typos

TAO Coalition

  • Lowered cost of Missile Pod in upgrade list A to 20pts

Age of Fantasy

Goblins

  • Re-worked the Surprise! special rule to work better in AoFS

Humans

  • Fixed upgrade list for Wizards

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**********

That’s it folks, once again a huge update for you, hope you all enjoyed it. :D

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

banner-grimdark-future-3

Campaign Rules, Monthly Newsletter & Big Updates

Age of Fantasy, Campaign Rules, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

August has been a long month which has given us time to steadily work on a bunch of new things for you guys, and today we’re finally releasing everything!

Hold onto your seats because there are some pretty big changes to the core rules as well as a couple of other cool things…

Firefight & Skirmish Campaign Rules

To start this off right we’re extremely proud to announce that our Campaign Rules for GF: Firefight and AoF: Skirmish are finally back and available for free!

With these rules you can play a series of connected games during which your warband of fighters levels up, sustains injuries, finds treasure and ultimately competes with other warbands for glorious victory.

Here is a full list of features:

  • Campaign setup with balanced win conditions and catch-up mechanics
  • Special goals that can be achieved over the course of the campaign to gain extra VP
  • Special mission objectives that can be achieved to gain extra upgrade points
  • 36 random events to spice up your games with tons of crazy encounters
  • Casualty tables to generate random permanent injuries for your units
  • Experience system to improve your units over time with different talents
  • 18 hero specializations that give them access to all sorts of cool new abilities
  • Upgrade system to recruit new units or buy new weapons and equipment
  • Warband sheets to keep track of all of your units

If you’ve never played using the Campaign System we highly recommend it to everyone. It’s a great way to play narrative games and create your own stories, and with the amount of content provided no two compaigns will ever feel the same.

Fantasy-Ratmen

Firefight & Skirmish Changes

As we were working on the new campaign rules we decided to go back and make some much needed tweaks to our skirmish games, as well as add some new features.

The first thing we changed is raise the recommended point value from 150pts to 250pts. We found that most players like to play at a larger point size anyway because it allows for the use of more upgrades and special units, so this changes makes that playstyle “official”.

The second thing we did is add special movement rules for pushing, falling, dropping, leaping and jumping. With these rules you can now do a ton of dynamic things such as push your enemies off ledges, quickly drop off elevation to speed up movement, jump over large gaps to reach distant places, and even leap onto enemies from above to deal some extra hits.

The third thing might be the most important though: models that are bought in groups now act as individuals once in game. This change gives the games a much stronger “skirmish” feel, with each model being able to go and adventure on its on.

In order to accomodate all of these changes we had to adapt the rules a little:

  • Melee weapons can now split attacks between enemies within 2″ the same way that ranged weapons can, so you can now attack multiple models, even those that you didn’t charge.
  • Units with Quality 5+ and 6+ now get a small bonus to wound rolls if they stick together, so you should try to keep whem within 3″ of each other to benefit from this rule.

These changes were made to balance out the new system, so whilst each model can act individually we encourage you to still stick together, which in turn allows units with explosive weapons or multiple melee attacks to dish out damage to everyone in range.

We hope you enjoy these changes and look forward to your feedback!

Grimdark-Snatchers.png

General Melee Changes

With today’s patch we’re also bringing the first of a couple melee changes that are going to be coming to you in the future, all made in an attempt to further refine our systems.

So, what does today’s change entail?

Units can now always strike back in melee, even after the first time they fight, however they only hit on rolls of 6 in every subsequent melee.

This change is being made in order to remove awkward situations where units can’t strike back at all, making even the mightiest of daemons feel helpless against a lonely orc.

To make it even easier for you to keep track of who already fought in melee we’ve made a set of free play tokens, check out the announcement here: https://wp.me/p4zqe1-BO

Fantasy-Havoc

Monthly Newsletter

Want to keep up to date with OPR news but don’t use Facebook, Twitter or Reddit?

Well fret no more, because the OPR Monthly Newsletter has arrived!

The OPR Monthly Newsletter is going to be released at the beginning of every month, and it’s going to contains a news roundup highlighting all of the cool things we released over the past month.

It’s the perfect way to stay up to date with all things OPR, as well as easily share news of our games with friends & family. Simply forward them the newsletter or the subscription link so that they can also get all of this wargaming goodness!

Subscribe here: http://eepurl.com/gBIFer

We’re only starting with this now so we’ll be experimenting with different layouts until we find something that works well, so if you have any feedback please let us know!

newsletter preview.PNG

Website Updates

With the release of the monthly newsletter we’ve taken this opportunity to revisit the layout of our website a little to make it easier for new players to find all of our content.

There are 3 main things we’ve updated:

New Community Menu – There is not a new option on the menu bar called “Community” which allows you to access all of our community pages. This works both as a drop-down menu if you hover over it, as well as it’s own page if you click on it. For those of you that don’t know about all of our community channels here they are: Facebook, Twitter, Reddit, Forum, Discord.

New Army Book Structure – In preparation for some upcoming changes to the Army Books we have updated the way army books are downloaded on the game pages. Now instead of having to select each army individually you can access the army folder directly, which allows you to download the armies quicker. You can also bookmark the army folder to have easy access to all updated versions, instead of always having to access via the website.

Black & White Downloads – For those of you that prefer to print out the rules instead of using them digitally we’re now going to provide printer-friendly black & white versions of all of our rules. In order to accomodate this change we’ve slightly changed the layout of our game pages, but don’t worry, everything is still where you expect to find it. ;)

community menu

General Patch Notes

Last but not least: patch notes!

As always, first a couple of highlights, and then the full notes:

Psychics/Wizards can now only cast spells before attacking, which was changed in order to prevent weird situations where one could teleport away from melee before the enemy could strike back.

A lot of units in Grimdark Future armies have been upgraded with the new Relentless special rule, which allows them to fire an additional shot for each 6 they roll.

Titan Lords have been given the ability to pass their turn when running a titans-only army, as well as being able to upgrade with veteran status to shoot at Quality 2+.

The Deep-Sea Elves army has been re-worked in order to give it more interesting hero special rules as well as more options when attacking with their standard line troops.

Here the full notes:

General Rules

  • Units that fought in melee once only hit on 6+ in melee for the rest of the round (instead of not being able to fight at all)
  • Pinned units now hit on 6+ in melee (instead of getting -1 to hit)
  • Psychic/Wizards can now only cast before attacking

Firefight & Skirmish

  • Raised recommended point value to 250pts
  • Added Special Movement rules for pushing, falling, dropping, leaping and jumping
  • Models that are bought in groups now act as individuals once in game
  • Clarified how moving up/down elevation works since it’s more relevant in skirmish games
  • Melee weapons can now split attacks between enemies within 2″
  • Clarified how wound results work when a unit takes multiple wounds at once
  • Units with Quality 5+ and 6+ can now get a small bonus to wound rolls by sticking together

Grimdark Future

Core Rules

  • The Mend special rule has been removed and armies which used it now have custom army special rules with the same effect
  • The Relentless special rule has been added and is used by support weapon teams of the Battle Brothers, Battle Sisters, Havoc Brothers, Human Defense Force, Infected Colonies, Mercenaries, Orc Marauders and Ratmen Clans

Dark Elf Raiders

  • Moved the Dark Strike upgrade to its own list for clarify
  • Fixed the Tortured Warrior upgrades so that they only replace one CCW

Plague Brothers Disciples

  • Plague Brothers have Poison CCWs now and have more melee weapon options
  • Plague Destroyers now have Plague Swords and can be upgraded with Plague Launchers
  • Plague Drones now have 2 new weapon options

High Elf Fleets

  • Elven King now has A3 in melee

Human Defense Force

  • Fixed cost of Fusion Rifles for Infantrymen and Special Weapons
  • Fixed cost of Ogre squads

Mercenaries

  • Added a note about The Makers Cult collaboration

Orc Marauders

  • Fixed AP value of Twin Super Machinegun on Attack Plane upgrade
  • Fixed AP value of Heavy Cannon on Looted Tank upgrade

Robot Legions

  • Fixed AP value of Antimatter Pistol on Robot Snakes upgrade
  • Gloom-Protocol has been re-worked into an anti-psychic special rule
  • Fixed casting value of Star Bots to be 5+
  • Nanobot Wraith-Shards now start as level 1 psychics and can be upgraded to level 2 or 3
  • Vehicles can now be upgraded with Regeneration

Soul-Snatchers

  • Fixed point cost of Soul-Snatcher units

Titan Lords

  • When taking an army of only Titan Lords units you may pass your turn if your opponent has more non-activated units than you do
  • Added a new Veteran Titan and Veteran Mini-Titan upgrade which gives units +1 to hit for melee and shooting

Wormhole Daemons

  • Cerberus Hound and Blood Hounds can now be upgraded with different collars
  • Lust Harpist now has upgrades to summon friendly units or banish enemy units

Age of Fantasy

Deep-Sea Elves

  • Re-worked all Hero special rules
  • Spirit Casters can now be upgraded to Wizard(2)
  • Wizards now have access to a new spell list
  • Re-worked weapons of Sea Servants and Sea Reavers

Rift Daemons

  • Cerberus Hound and Blood Hounds can now be upgraded with different collars
  • Lust Harpist now has upgrades to summon friendly units or banish enemy units

Saurians

  • Fixed a typo with the Fear rule of some units (Skirmish)

**********

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Happy Wargaming!

– Gaetano

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