New Game, New Faction, New Units and More!

Age of Fantasy, Covering Fire!, Double Tap, Firefight, Game Update, Grimdark Future, One-Offs, Skirmish, War Fleets

Hi everyone,

Today we’ve got a ton of exciting new stuff for you, so let’s not beat around the bush and get right to it!


Covering Fire!

First up, we have a new One-Off game called Covering Fire! that we just released.

This is a very interesting game, because it’s a platoon-sized infantry game that requires no measuring tape and has no fixed round structure.

Instead the game relies on an action/reaction system, where players keep activating their units until something happens that ends their turn, such as missing shots, having their units suppressed, or failing a morale test.

As an infantry game focussed on rifle and mg squads all units are always assumed to be in range, and movement is done in a straight line from cover to cover, so no measuring is required at all, making for a super fast experience.

What’s really cool about this is that since there are no measurements in the game you can play it with both 15mm or 28mm, without having to adapt any of the rules.

covering fire

The game was heavily inspired by Corssfire, however in the future we’re planning on giving it a stronger OPR flavor, adding quality values, special rules, and vehicles.

Give it a go whenever you can, it’s super fast to play and we can use all the feedback we can get. :D


One-Off Games Updates

Since we’re already talking about one-off games, we’ve also gone ahead and updated Double Tap and Orion’s Gate (now re-name to War Fleets), following a lot of the suggestions given to us by the community.

We’re really happy to see so many people are playing the one-off games and are looking forward to releasing more in the future, so please keep your feedback and suggestions coming.

Here the patch notes:

Double Tap

  • Added rules for Frag Grenades, Flash Grenades and Smoke Grenades
  • Re-worked cover and elevation rules

Orion’s Gate / War Fleets

  • Changed the game’s name to War Fleets to make it more setting independent
  • Raised the recommended point value to 300pts
  • Initiative now changes between rounds
  • Ramming ships now suffer less damage than rammed ships
  • Re-worked stats for most weapon components
  • Re-worked boarding rules to make them more balanced

Grimdark Future + Age of Fantasy Updates

Finally let’s talk about our main line of games.

For Grimdark Future we have a lot of small patches here and there, but what’s most relevant is that we’ve been adding some new units to the game, especially for the recently released Battle Sisters models.

Additionally we also released a new Prime Brothers vehicle, and after a lot of feedback from our Firefight players we have modified the standard special rules of Pathfinders, giving players a cheaper option so they can get more units on the field.

For Age of Fantasy on the other hand we’ve released a completely new faction for the Clans of the War Cry, the Tyrant Clan. This faction focusses on reliable melee warriors with a good quality value, backed by some varied heroes.

Then we also updated a couple of armies based off player’s feedback, adding some new models for the Dwarves and Ratmen, as well as modifiying a lot of different smaller things which will hopefully give players what they want.

Here the full patch notes:

Grimdark Future

Battle Brothers

  • Added new unit: Prime Brothers Anti-Grav APC
  • Pathfinders can now take Scout as an upgrade instead of having it by default
  • Aggro Brothers now have 2x Fist-Carbines

Battle Sisters

  • Added new units: Crusaders, Cult Assassins, Support Walker
  • Heroes can now be mounted on a Holy Anti-Grav Pulpit
  • Re-worked Assault Sister into an Energy Sword and a Double Pistol version

Dark Elves

  • Agony Whips now have Poison and Rending
  • Fixed upgrade list selection for Raven Bombers and Razor Fighters

Havoc Brother

  • Added new unit: Dark Engineer
  • Heroes can now take Energy Hammers

Havoc Brother Disciples

  • All Lords of Havoc can now take Energy Hammers
  • Lords of War can now take Heavy Cleavers
  • Lords of Plague can now take a ton of new melee weapons
  • Lords of Lust can now take Noise Rifles and Lust Whips

Human Defense Force

  • Fixed cost of Sniper Squads

Orc Marauders

  • Shamans now have the Bad Shot rule
  • Jetpack Orcs can now upgrade up to two models with better weapons
  • Fixed upgrade list selection for Sepcialist Orcs

Grimdark-Raiders

Age of Fantasy

Sky-City Dwarves

  • Added new unit: Balloon Master

Clans of the War Cry

  • Added new faction: Tyrant Clan
  • Added missing faction: Agony Clan

Havoc Warriors

  • Re-worked hero weapon upgrades

Havoc Warrior Disciples

  • Lords of Havoc now all have A4
  • Re-worked hero weapon upgrades

Ratmen

  • Added new unit: Greater Rat Daemon
  • Warlocks now have A3 in melee
  • Re-worked hero upgrade lists
  • Storm Troopers now have only Halberds again
  • Warriors and Storm Troopers can take Weapon Teams again
  • Tunnel Drills and Tunnel Gauntlets have Ambush again
  • Censer Chariots and Bell Chariots are now individual units

Fantasy-Worshippers

 


That’s it for today, we’re really excited to see how players like Covering Fire! and we’ll be back next week with an interesting proposition for our community. ;)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

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6 New Games Released!

Army Men Combat, Deathball, Double Tap, One-Offs, Orion's Gate, WarStuff, Wasteland Racing

Hi everyone,

For those of you that don’t know, before the great purge of 2017 we used to have a lot more games than just Grimdark Future and Age of Fantasy, many of which were beloved by OPR fans all over the world.

Those games had been discontinued for a long time because we felt that we didn’t have the time to properly support them, and couldn’t find a neat way to keep them available for the community as we re-worked our project for the future.

Fans have been asking us for years to bring fan-favorites such as WarStuff and Double Tap back, and today we’re happy to say that the long wait is over!

If you check out our website you’re not going to find a new section called One-Off Games, which is going to be our new repository for a ton of small and awesome games that didn’t make the cut to become bigger (yet).

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So what are One-Off Games you ask?

One-Off Games are stand-alone games in our signature one-page format, which are developed to explore specific mechanics or miniature lines. These games have minimum support and could be removed at any point unless they prove to be popular enough.

Check them out here: https://onepagerules.com/portfolio/one-off-games

For today we’re only bringing back 6 of our most popular classic games, but in the future you can expect more games to be released this way as we find interesting ideas to explore or just need some rules to play with cool new miniatures.

Army Men Combat – These rules were specifically created to be played with green army men and using household items as terrain, though you can use any miniatures you like. The rules feature an interesting random activation mechanic where you have a higher chance of going next if you have more unactivated units, as well as the ability to use Hunker actions for extra protection and Guard actions to fire overwatch. The rules also use an old-school dice pool system, where instead of using modifiers on your rolls you add dice to your pool and compare results.

army men combat.jpg

Deathball – These rules were created to play fantasy sports games without a grid and with any fantasy, sci-fi, post-apoc, etc. miniatures. The activation mechanic in this one is really cool because you have to gamble to activate, so there’s a nice risk/reward system for big plays. Top it off with rules for special racial traits, different terrain types, coach points and random events, and you’ve got yourself a neat and brutal sports game!

deathball.jpg

Double Tap – Spec-ops combat for modern military or cyberpunk settings, featuring a tried and true action/reaction system that makes every activation important. The game comes with a ton of weapons and special rules to customize your soldiers, which provide a balanced challenge for even the most experienced operators. Highly recommended!

double tap.jpg

Wasteland Racing – This is a re-vamp of the old Grimdark Racing rules, and boy are you in for a treat. A full-on beer & pretzels game, these rules allow you to smash together toy cars like never before, zooming around deadly race tracks. With rules for everything from pick-up items to speed boosts, as well as lots of vehicle types and driver traits for customization, this is probably the most fun ruleset we’ve ever written. :D

wasteland racing.jpg

Orion’s Gate – First things first, this game was developed based on an original idea by Austin Peasley, who helped OPR immensely in its hay-day. Orion’s Gate is a spaceship battles game developed to fight massive battles in a short time, and it can also be used to fight fantasy or historical naval battles. The game features a 2D6 system that keeps things balanced across multiple ship types, and there’s a ton of customization for your ships so that no two battles are alike.

orions gate.JPG

WarStuff – Last but not least, WarStuff! This has been the single most requested game to come back since the purge, and we’re really happy to finally see its return. These rules allow you to fight quick skirmish battles with any type of toys or miniatures thanks to its easy to use unit creation system. This is the perfect game to bring to game stores or conventions so that players with models from different games can still play together.

warstuff


Discord Rewards for Patrons

Finally we wanted to give you a little update regarding our Patreon rewards.

We’re always looking for ways to improve how we can reward fans for their donations, and since so many of you love using Discord we’ve gone ahead and linked the two!

All of our backers now get a special role that shows that they are supporting our project, and backers of Tier 2, 3 and 4 also get access to secret channels to discuss all of the exclusive content that we provide.

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That’s it for today folks, really hope you enjoy these new games and that you have a nice holiday. We’ll be back next week to give you a peek into the future!

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

Battle Brother Detachments, Ogres and a Double Tap update

Age of Fantasy, Double Tap, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

Sorry for the late update but I’ve been extremely busy these days, and actually I am really busy right now too so let’s get straight to the update! :D


Double Tap

I’ve been looking at people’s feedback and decided that the game needs to have a lot more detailed explanations. In order to fit them in I’ve decided to split up the rules and give the unit building section its own page. With this new added space I’ll be looking into adding advanced rules to the game sometime in the future, but for now here’s what’s been updated:

  • The mission has changed, now it’s objective based.
  • When failing a morale test in melee units are stunned now.
  • Clarified that actions and reactions are simultaneous.
  • Clarified that units in melee can only react to units in base contact.
  • Modified unit creation a little.

For GF and AoS we’ve got 2 new armies:

Battle Brother Detachments are sub-factions of Battle Brothers and can be used to change up their combat style with new units and special rules.

Ogres are large and monstrous humanoids that have been pillaging Tyria since forever. Their armies are small but extremely durable.


There’s also a couple of other updates:

Alien Hives (Firefight)
– fixed the cost of soul-snatchers

Soul-Snatchers (Firefight)
– fixed the unit size of elite snatchers

TAO Coalition
– clarified that spotting lasers need LoS
– battlesuits can now wield energy swords

Forces of Havoc
– clarified what wings do in upgrade list D


You can get the updates for each game here:

Happy Wargaming,

Gaetano

Large update: two new factions, lots of fixes and more…

Age of Fantasy, Double Tap, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

Today we bring you the first update to our new rules, which introduced two new factions, fixes a lot of mistakes, adds some new units, changes some names, and more.

The biggest thing is the addition of two new factions, so let me introduce them formally here:

Soul-Snatchers are evil aliens that invade planets covertly, infecting the local population and mutating them to fight for their cause. Their army mainly consists of infantry units that can scout into battle and have plenty of tricks up their sleeves.

Chivalrous Kingdoms are factions of religious fanatics that consider technology to be heresy and stick to the old fashioned way. Their army consists mostly of cavalry with the lance formation special rule, which makes them brutal on the charge.

There’s also a ton of other stuff that has been updated, so here’s a big list in bullet points for you to enjoy:

General

  • Re-phrased the modifiers section to make it clear that you roll 6+/4+ on a 7+ or higher, and not just on a 7+
  • Re-phrased the AP rule to make it easier to understand
  • Re-phrased the Furious rule to avoid confusion
  • Re-phrased the Sniper rule to avoid rules conflicts

GF: Firefight

  • Clarified that stunned units can’t seize objectives

Battle Brothers

  • Fixed some mistakes in vehicle upgrade lists G and H

Orc Marauders

  • Re-worked the Attack Beast entry in upgrade list B

Havoc Brothers

  • Mutated Destroyers are now Tough(3)
  • Havoc Brothers can now replace Assault Rifles for Pistols + CCWs
  • Units of Havoc Brothers can now replace only one Assault Rifle for a heavy weapon

TAO Coalition

  • Updated the costs of upgrade list A
  • Re-named “scouts” to “spotters” to be more thematic
  • Spotters now have the Scout special rule

Alien Hives

  • Added new “invasion spore” unit

Orcs

  • Re-phrased the Frenzy rule to avoid confusion
  • Added a Great Weapons option for Black Orcs

Vampiric Undead

  • Re-named the wraith and banshee heroes to “ancient wraith” and “ancient banshee”
  • Added new “bone horror” unit

Double Tap

  • Fixed some minor text mistakes
  • Added a section on modifiers
  • Raised the game size to 75pts per side
  • Re-worded the shooting section to clarify what a block is
  • Clarified that reactions are for both movement and activations
  • Clarified that you can’t shoot as part of a move reaction
  • Clarified that you must move by 2″ when dodging
  • Changed the way ranges are displayed to make it easier to read
  • Added a Sword to the weapons list
  • Added the Stealth special rule
  • Modified how the Doctor special rule works to be more thematic
  • Modified the Martial Arts special rule to work both when acting and reacting
  • Modified the Sixth Sense special rule to be clearer

That’s it for now, you can get the updates for each game on their respective pages here:

Happy Wargaming,

Gaetano

preview-grimdark-future

Introducing Double Tap and the future…

Double Tap

Hello there,

Today I’m going to make the last update regarding the new version of everything.

In our previous iteration we used to have our 4 core games, but also a lot of other small games. Whilst we liked those games, we think that they deserve better treatment, so we have removed them for now as we work on a new concept for them.

What we would like to do with our non-core games is to have them be smaller self-contained titles which come with unit creation systems. This way players are able to customize the games to their liking and to be playable with whatever models they have.

So here is our first game in this new format…

preview-double-tap

Double Tap

Double Tap is a game of fast-paced firefights set in the near future. The game is based around a reaction system which keeps both players engaged at all times, and which simulates the intricacies of modern combat quite well.

Whilst the game has rules for near-future abilities, such as hacking and active camouflage, it can be played using any modern combat miniatures from WW2 to contemporary military.

At the center of this game is an action/reaction system which makes it so that both players are almost taking turns together. The system also allows you to activate the same unit multiple times during the same turn, so you can expect crazy heroics to happen quite often!

Unit Creation

In order to keep things simple we are introducing a 4 step unit creation system, which should hopefully be intuitive enough to be easily understood.

The way it works is pretty straight forward:

  1. Pick a quality value for your unit
  2. Choose a weapon for it
  3. Add special rules if necessary
  4. Total the points together

This is the system which we would like to keep using moving forward for any other one-page games in this style. By using one coherent unit creation system across these games we hope to lower the barrier of entry and get you to the table happily rolling dice faster.

That’s it!

All right, so now that we have you updated on all the systems what’s next?

Over the next couple of weeks I will mainly be focusing on adding a ton of armies for our core games and on generally refining what we have put out so far. At the same time I am going to slowly start working on more one-page games and see where those take us.

Sooooo, that’s truly it for now, talk to you again soon!

Cheers,

Gaetano