Well this happened…

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hi everyone,

Today’s patch was supposed to be small… but it isn’t.

I was adding a couple of units to the games and then somehow got carried away.

So here we are, with 51 new units added and 17 armies updated… yeah. :)

I’ll let the update notes speak for themselves:

Grimdark Future – Alien Hives

  • Soul-Snatcher Lord can now be upgraded to Psychic(2)
  • Fixed upgrade list C to be simpler

Grimdark Future – Custodian Brothers

  • Added new unit: Sister Superior

Grimdark Future – Dwarf Guilds

  • Added new units: Jetpack Warriors, Sniper Team, Dwarf Bikers, Dwarf Trike, Assault Drill, Battle Train, Dwarf Gunship
  • The Dwarf Lord can now be upgraded with a Jetpack
  • Added more options for the Artillery gun

Grimdark Future – Prime Brothers

  • Added new units: Infiltration Brothers, Suppression Brothers, Elimination Brothers
  • Heroes can now take Camo Cloaks

Grimdark Future – Havoc Brothers

  • Added new units: Mutated Possessed, Spider Walker, Infernal Stalker
  • Re-worked Mutated Destroyer weapons and upgrades
  • Re-worked Infernal Brute upgrades

Grimdark Future – Havoc Disciples

  • Added new heroes: Greater Lord of Plague, Plague Sprayer
  • Added new units: Plague Destroyers, Plague Bodyguard Destroyers
  • Removed Wormhole Daemon units from the army
  • Changed the Disciples of Plague’s theme from extra Defense to Stealth
  • Re-worked Plague Zombies and Plague Walkers
  • Fixed some inconsistencies with Change and Plague spells

Grimdark Future – HDF

  • Fixed point cost of Special Weapon teams in Firefight

Grimdark Future – Orc Marauders

  • Added new units: Boss Trike, Blaster Buggy, Dragster Buggy, Snazz Buggy, Beast Buggy, Jet Buggy

Grimdark Future – Ratmen Clans

  • Added new units: Rat Piper, Rat Swarms, Terror Beasts, Giant Abomination
  • Re-named the current Terror Beast to Great Terror Beast
  • Fixed the Staff-Blaster upgrade in list A

Grimdark Future – Robot Legions

  • Fixed point cost of Robot Snakes
  • Fixed point cost of the Fortress of Destruction

Grimdark Future – Soul-Snatchers

  • Added new heroes: Brute Champion, Mad Scientist, Megaphone Hailer, Alpha Biker, Bodyguard, Commander, Assassin
  • Added new units: Minion Bikers, Minion Quadbike, Attack Vehicle

Grimdark Future – TAO Coalition

  • Re-worded some of the Drone upgrades for clarity

Grimdark Future – Wormhole Daemons

  • Added new units: Cerberus Hound, Lust Harpist, Sacred Mirror
  • Added new mounts: Plague Giant Snail, Lust Daemon Champion
  • Re-worked Horrors into 3 different tiers
  • Changed the Disciples of Plague’s theme from extra Defense to Stealth
  • All warrior units can now take stat boosting banners as upgrades
  • All champions can now take deadly symbols as upgrades

Age of Fantasy – Eternal Wardens

  • Added new units: Enchanter Knight, Castigation Squad

Age of Fantasy – Goblins

  • Added new units: Shroom-Sniffers, Troll Giant
  • Trolls were moved from Orcs to Goblins and have new upgrades
  • Changed the Inspiring rule to give the hero’s unit Quality 4+
  • Shamans have new upgrades to buff joined units

Age of Fantasy – Havoc Disciples

  • Added new unit: Plague King Fly Rider
  • Removed Rift Daemon units from the army
  • Changed the Disciples of Plague’s theme from extra Defense to Stealth

Age of Fantasy – Rift Daemons

  • Added new units: Cerberus Hound, Lust Harpist, Sacred Mirror
  • Added new mounts: Plague Giant Snail, Lust Daemon Champion
  • Re-worked Horrors into 3 different tiers
  • Changed the Disciples of Plague’s theme from extra Defense to Stealth
  • All warrior units can now take stat boosting banners as upgrades
  • All champions can now take deadly symbols as upgrades

That’s it, hope you enjoy these new units. :)

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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3rd Wave Armies & Much More

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hi everyone,

Today we are very excited to finally release the 3rd wave armies for all of our games!

With these 12 armies the full roster of our games has reached a whopping 38 armies, which should hopefully give all of you the option to play with pretty much all miniatures that you can find out there… at least in one way or another.

Here a list of the armies we are releasing today:

Grimdark Future

  • Dwarf Guilds – tough little humanoids that will do anything to get their way
  • Machine Cult – misguided humans that treat machines as holy
  • Mercenaries – guns for hire (human inquisition, elven jesters)
  • Ratmen Clans – mutated humanoid vermin that plague the galaxy
  • Soul-Snatchers – vicious alients that infect enemies to fight for them
  • Titan Lords – massive battle walkers that crush their foes with ease
  • Wormhole Daemons – vile creatures that exist to serve the havoc gods

Age of Fantasy

  • Beastmen – human-animal hybrids that seek to destroy all civilizations
  • Deep-Sea Elves – mysterious underwater elves and sea creatures
  • Kingdom of Angels – ascended humans with the favor of the gods
  • Ogres – large, violent and monstrous humanoids
  • Rift Daemons – vile creatures that exist to serve the havoc gods

All of these armies are available for the regular games as well as for their skirmish versions, so that you can play games of any size you want.

On top of the release of the 3rd wave armies we have updated a TON of things in our games, re-working every single army in some form or another. With these changes we are trying to further tweak and balance the game as much as possible.

The most important change that affected all armies is that we have been tweaking our point calculation system a bit, with the result that a lot of units had to be re-balanced and their point costs are higher/lower than they used to be. The biggest difference is found in units with Defense 2+ which have had their point cost raised quite a bit, so you should expect to tweak your army lists.

Here a full list of changes:

Grimdark Future & Age of Fantasy – General Changes

  • Units can’t fight in melee more than once per round anymore
  • Fear gives enemies -1 to hit in melee if they fail a morale test
  • Fearless gives units +1 to morale test rolls
  • All Battle Standards have been updated to reflect this change
  • Point costs of Fear, Furious and Impact have been adjusted
  • Spell blocking now happens on a roll of 5+ to keep things simple
  • Re-worked all spells that dealt auto-hits and had Poison / Rending
  • Unit’s aren’t forced to have a minimum of 1 melee attack anymore
  • When preparing the game objectives are now placed before deploying armies
  • Objectives now remain seized even after the capturing unit moves away
  • Models now roll as many dice as their Tough value for dangerous terrain tests

Grimdark Future – Alien Hives

  • Hive Lord attacks have been decreased from 4 to 3
  • Upgrade lists A, B and C have been slightly modified and re-costed
  • Shadow Hunters now only have Ambush (instead of Ambush + Scout)
  • If a Spore Cannon misses the Spores are now placed by your opponent and can’t activate on the same round
  • Grunts placed by the Spawn ability can’t activate on the same round they are placed

Grimdark Future – Battle Brothers & Detachments

  • Captains, Champions and Psychics can now be Veteran Infantry
  • Fixed point cost of Assault Rifle attachments
  • Battle Standards now give their unit the Fear rule
  • Gravity weapons are now Rending instead of having AP(D3)
  • Auto-Rifles used by Prime Brothers now have less range but more attacks
  • Werewolves don’t have Tough(3) anymore

Grimdark Future – Battle Sisters

  • Fixed point cost of Assault Rifle attachments
  • Fanatic Sisters now have Quality 4+
  • The effects of Sacred Banner and Canticle Megaphone have been switched around

Grimdark Future – Dark Elf Raiders

  • Engine of Suffering now has Quality 4+

Grimdark Future – Havoc Brothers & Disciples

  • Havoc Lords, Dark Champions and Dark Psychics can now be Veteran Infantry
  • Fixed point cost of Assault Rifle attachments
  • The Veteran upgrade was replaced with Veteran Infantry
  • The Chosen upgrade now gives the Fearlss rule instead of +1A in melee

Grimdark Future – Orcs

  • Mechanics now have Defense 4+
  • Fixed point cost of Carbine attachments
  • Power Armor now gives Defense +2

Grimdark Future – HDF

  • Battle Standards now give their unit the Fear rule
  • Added a Company Standard which gives Fear and Fearless

Grimdark Future – Robot Legions

  • All units now have the Fearless special rule
  • Spider Walkers and Spider Robots now have the Fear rule
  • Spider Robots now have Quality 3+

Age of Fantasy – Dwarves

  • Shieldwall now gives units -1 to hit when charging instead of Defense +1

Age of Fantasy – Orcs

  • Re-worked the WAR! special rule to allow for more customization

Age of Fantasy – Goblins

  • Cave-Beast Herds and Cave-Beast Riders now have Quality 4+
  • Fanatics now have Defense 4+
  • Re-worked the Surprise! special rule

Age of Fantasy – Undead

  • Units with the Undead rule now suffer wounds on rolls of 1 instead of 1-2 when taking morale tests

Sooo yeah… a lot of changes!

Now that that’s out of the way let me just give you a little heads up about what’s coming next, because I’ve had a lot of people ask me about this: whilst this updates introduces a lot of new armies and updates the existing ones, it doesn’t introduce any new units to the existing armies.

That being said, we are going to be releasing a lot of new units soon, so if you bought new models for these armies recently fear not, as they are all going to be introduced to the game soon. You can expect new units for the orcs, soul-snatchers, battle brothers, havoc brothers and goblins. 

I think that’s enough info for today, hope you enjoy the new armies. :)

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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2nd Wave Armies & Happy Holidays

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hi everyone,

First off I would like to apologize for taking so long to get this update out, but with the holiday season here it’s been difficult to find enough time to work on this project. In any case I said that I was going to get you all the 2nd wave armies by Christmas, so here’s the good news… all of the 2nd wave armies are available right now!

In addition to having updated all of the games with the 2nd wave armies, I have also updated a bunch of other files in order to improve the game. None of this would have been able without the help of our generous community, so thank you all for providing your feedback and contributing with new ideas for the project!

Here are the most important changes:

  • Clarified that the range for blocking spells is 12″ in the beginner’s guides
  • Fixed the Fearless special rule in AoFS and GFF to work as intended
  • Clarified how units with Tough handle wounds in AoFS and GFF
  • Orc Mechanics now have the option to upgrade with the Good Shot rule
  • Fixed HDF Infantrymen squad size and cost in GFF
  • Fixed Ratmen Night Scouts squad size and cost in AoF & AoFS

There are a couple of other things that we would like to fix in the near future and other suggestions by the community that we would like to explore, however those will probably only be worked on and released together with the 3rd wave of armies.

Anyway I don’t want to keep you much longer since it’s the holiday season and I’m sure you want to spend time with your friends and families, so happy holidays everyone!

Cheers,

Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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2nd Edition is here!

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hello everyone,

It is with great plasure that today we can finally announce the release of 2nd edition!

Today we have updated the rulebooks and army books to the newest edition, as well as made some additions to the patreon in order to accomodate the new changes. We have been working on this update for what seems like an eternity, so we hope that you like everything that’s new and what’s coming in the future.

Now then, let me give you a small tour of what has changed!

Basic Rulebooks & Full Rulebooks

Since the beginning of the project one of the most consistent pieces of feedback we get is that people love to use our games to introduce new players to the world of wargaming, so we decided to try and give those players a little help in starting out.

In addition to the good old single-page rules that we all know and love (now re-named “core rules”) we also made a Basic Rulebook available that is specifically aimed at new players.

This rulebook is about 10 pages long and explains the rules in much greater detail, including a lot of diagrams and examples to illustrate how the game works. It also covers some of the most basic wargaming concepts such as how to move models properly, how dice modifiers work, etc.

For patreon supporters at Tier 2 or higher we have also introduced a Full Rulebook that is aimed at more experienced players. This rulebook contains ton of additional rules for extra missions, battlefield conditions, special terrain and objectives, random events, solid buildings, multi-player games and how to play apocalyptic games.

Core Rules

The Core Rules are the main rules used to play our games, which everyone should be pretty familiar with. With the release of 2nd edition we have made a couple of important changes in order to simplify the game and unify the systems in order to make it easier to switch between Grimdark Future and Age of Fantasy.

Whilst there are a ton of small changes that were made, the biggest change that players will notice is how defense values work. It was very painful to see how one of the most core mechanics of the game caused so much confusion to so many players, and so we decided to just go ahead and re-work defense in order to simplify it for everyone.

Now instead of the attacker rolling against the unit’s defense value to wound it, it’s the defender that rolls their own defense value to block the hit. Each failed block is a wound.

This small change has a huge impact on the simplicity of how the game is played, because now there are no situations where one has to roll 6+/4+ in order to cause a wound, but instead you always roll a straight value from 2+ to 6+. In order to make sure that units with high defense (the old defense 7+ to 10+ units) are still hard to kill, we have given them a much higher Tough(X) value in order to compensate.

Outside of this we made a lot of smaller changes:

  • A roll of 6 is always a success and a roll of 1 is always a fail.
  • The basic recommended game size is now 750pts.
  • There are no more unit type restrictions in the game.
  • When shooting models with different weapons can shoot at different targets.
  • Poison now deals extra hits on rolls of 6 instead of being a defense modifier.
  • Flyers are now called Aircraft in the special rules
  • Ambush doesn’t cause units to scatter anymore
  • Fear is now a penalty on a per-model basis instead of a per-unit basis
  • Fearless now allows units to stop being pinned on a roll of 4+
  • There is a new rule called Mend which allows you to heal friendly units on a 4+
  • Psychic’s now roll D6+X in order to determine casting results
  • Dispelling now has a 12″ range instead of 18″, and there is no limit to dispels

Army Releases

Because of all the changes in the core rules we had to go back and re-work all of the armies in the game almost from the ground up. Almost all units and weapons had to be re-worked and re-balanced, as well as having to change the cost of everything in the game because we are using a new point calculation system.

In order to get the games out to you ASAP we decided to split the army releases into 3 waves, so we are going to be releasing more armies in the coming weeks/months until all of the existing armies have been released (as well as a few new ones).

The 1st wave of armies has already been released, so make sure to check the army section for each game to see what is coming in the 2nd and in the 3rd wave.

Point Calculation System

For those that are interested in creating their own units and armies, or even modify the existing ones, we have made the Point Calculation System available to patreon backers at Tier 3 or higher.

The Point Calculation System contains all of the maths required in order to create units and weapons, as well as a lot of helpful tips & tricks in order to create balanced units that fit within the existing ones.

The Future

So what’s next?

Right now we are focusing on the release of the 2nd and 3rd wave of armies, and then we will have to see what the future brings. We are thinking of ways to give you even more content on a regular basis, but we really want to make sure everyone can use their miniatures to play first.

For those of you with access to the secret forum, make sure to keep your eyes peeled for more information soon…

Final Thoughts

Enough talking for now, just go ahead and check out the games, dust off your minis and get back into the action! We really hope you enjoy the new edition. :)

Happy wargaming,

Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

preview-grimdark-future

Prime Brothers Update!

Firefight, Grimdark Future, Update

Hey everyone,

Today we’re updating the Battle Brothers Detachments for Grimdark Future with some additional units and revisions to the Prime Brothers. Here is what has changed:

  • Added 1 new hero: Prime Psychic
  • Added 2 new infantry units: Prime Raiders and Aggro Brothers
  • Added 2 new vehicles: Prime Walker and Anti-Grav Tank
  • Added more weapon options for the Blaster Brothers and the Jetpack Brothers

With these additions you are now able to have a much more complete Prime Brothers army that can take out the enemy with formidable efficiency. I’m looking forward to seeing more people play this army over time as the Prime Brothers are extremely powerful but also cost a lot of points, so you have to be very tactical with them.


You can get the updates for each game here:

Happy Wargaming,

Gaetano

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Dwarf Guilds emerge from the depths!

Firefight, Grimdark Future, Update

Hi there,

So it’s been a while since there was an official rules update, which is why I’m really happy to announce the release of a new army for Grimdark Future, the Dwarf Guilds.

The Dwarf Guilds are a union of all dwarven mining companies found in the Sirius sector, which fight under one banner for the prosperity of their race. Whilst they are short in statute one should not underestimate them, as they use their advanced technology to overcome all their shortcomings and dominate their foes.

If there any other armies that you’d like to see in the game feel free to shoot me an e-mail with your suggestions: onepageanon@gmail.com


You can get the updates for each game here:

Happy Wargaming,

Gaetano

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Firefight Video Batrep – 150pts HDF vs Battle Brothers vs HDF

Battle Report, Firefight, Grimdark Future

Hello people,

Again it’s been a while since I posted anything, so here’s a Firefight video batrep that was submitted by celtofkernow. Nice to see a battle report on video for a change! :D

If you’d like to submit your own batrep for everyone to see just shoot me an e-mail: onepageanon@gmail.com.

Cheers!

Campaign rules for Firefight & Skirmish

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hey everyone,

Sorry I’ve been really busy lately so there haven’t been many updates, so here’s something new for you guys: Campaign Rules!

These are for both Grimdark Future: Firefight and for Age of Fantasy: Skirmish and they allow you to play multi-game campaigns with 2 or more players. They feature rules for building a warband, stringing games together, gaining experience, etc.

Additionally there are optional rules for things such as new secret objectives, random battlefield conditions and crazy events that happen throughout the game.

Give them a try!


You can get the updates for each game here:

Happy Wargaming,

Gaetano

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Prime Brothers vs. Plague Brothers

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hey everybody,

So as most of you know a nice big starter box with new models is coming out, and in preparation for its release we have a new update for which pits the Prime Brothers and the Plague Brothers against each other.

Because the contents of the starter set are not exactly balanced we have put together two quick army lists with roughly the same amount of points so that you can play right out of the box:

Prime Brothers

1x Prime Captain
1x Prime Lieutenant
5x Prime Brothers
5x Blaster Brothers
3x Jetpack Brothers

Plague Brothers

1x Lord of Plague + Plague Scythe + Destroyer Armor
1x Plague Psychic
1x Plague Bringer
20x Plague Walkers
7x Plague Brothers + Toxic + Plasma Rifle + Pistol & Energy Fist
1x Plague Drone


Additionally we have updated a couple of minor things:

Grimdark Future

Battle Brother Detachments
– Blood Brothers: fixed a typo in the Blood Walker upgrade list
– Custodian Brothers: fixed a typo in the Witch Hunter Sisters entry

Havoc Brothers
– The Dark Champion now has access to upgrade list A
– Fixed a typo in the Mutated Destroyers upgrade list

Age of Fantasy

Dwarves
– Animated Construcs can now be upgraded with Steam-Guns
– Added a new unit: Giant Construct

Humans
– Skirmish: Greatswords now come in groups of 3 and cost 35pts


You can get the updates for each game here:

Happy Wargaming,

Gaetano