Campaign Rules, Monthly Newsletter & Big Updates

Age of Fantasy, Campaign Rules, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

August has been a long month which has given us time to steadily work on a bunch of new things for you guys, and today we’re finally releasing everything!

Hold onto your seats because there are some pretty big changes to the core rules as well as a couple of other cool things…

Firefight & Skirmish Campaign Rules

To start this off right we’re extremely proud to announce that our Campaign Rules for GF: Firefight and AoF: Skirmish are finally back and available for free!

With these rules you can play a series of connected games during which your warband of fighters levels up, sustains injuries, finds treasure and ultimately competes with other warbands for glorious victory.

Here is a full list of features:

  • Campaign setup with balanced win conditions and catch-up mechanics
  • Special goals that can be achieved over the course of the campaign to gain extra VP
  • Special mission objectives that can be achieved to gain extra upgrade points
  • 36 random events to spice up your games with tons of crazy encounters
  • Casualty tables to generate random permanent injuries for your units
  • Experience system to improve your units over time with different talents
  • 18 hero specializations that give them access to all sorts of cool new abilities
  • Upgrade system to recruit new units or buy new weapons and equipment
  • Warband sheets to keep track of all of your units

If you’ve never played using the Campaign System we highly recommend it to everyone. It’s a great way to play narrative games and create your own stories, and with the amount of content provided no two compaigns will ever feel the same.

Fantasy-Ratmen

Firefight & Skirmish Changes

As we were working on the new campaign rules we decided to go back and make some much needed tweaks to our skirmish games, as well as add some new features.

The first thing we changed is raise the recommended point value from 150pts to 250pts. We found that most players like to play at a larger point size anyway because it allows for the use of more upgrades and special units, so this changes makes that playstyle “official”.

The second thing we did is add special movement rules for pushing, falling, dropping, leaping and jumping. With these rules you can now do a ton of dynamic things such as push your enemies off ledges, quickly drop off elevation to speed up movement, jump over large gaps to reach distant places, and even leap onto enemies from above to deal some extra hits.

The third thing might be the most important though: models that are bought in groups now act as individuals once in game. This change gives the games a much stronger “skirmish” feel, with each model being able to go and adventure on its on.

In order to accomodate all of these changes we had to adapt the rules a little:

  • Melee weapons can now split attacks between enemies within 2″ the same way that ranged weapons can, so you can now attack multiple models, even those that you didn’t charge.
  • Units with Quality 5+ and 6+ now get a small bonus to wound rolls if they stick together, so you should try to keep whem within 3″ of each other to benefit from this rule.

These changes were made to balance out the new system, so whilst each model can act individually we encourage you to still stick together, which in turn allows units with explosive weapons or multiple melee attacks to dish out damage to everyone in range.

We hope you enjoy these changes and look forward to your feedback!

Grimdark-Snatchers.png

General Melee Changes

With today’s patch we’re also bringing the first of a couple melee changes that are going to be coming to you in the future, all made in an attempt to further refine our systems.

So, what does today’s change entail?

Units can now always strike back in melee, even after the first time they fight, however they only hit on rolls of 6 in every subsequent melee.

This change is being made in order to remove awkward situations where units can’t strike back at all, making even the mightiest of daemons feel helpless against a lonely orc.

To make it even easier for you to keep track of who already fought in melee we’ve made a set of free play tokens, check out the announcement here: https://wp.me/p4zqe1-BO

Fantasy-Havoc

Monthly Newsletter

Want to keep up to date with OPR news but don’t use Facebook, Twitter or Reddit?

Well fret no more, because the OPR Monthly Newsletter has arrived!

The OPR Monthly Newsletter is going to be released at the beginning of every month, and it’s going to contains a news roundup highlighting all of the cool things we released over the past month.

It’s the perfect way to stay up to date with all things OPR, as well as easily share news of our games with friends & family. Simply forward them the newsletter or the subscription link so that they can also get all of this wargaming goodness!

Subscribe here: http://eepurl.com/gBIFer

We’re only starting with this now so we’ll be experimenting with different layouts until we find something that works well, so if you have any feedback please let us know!

newsletter preview.PNG

Website Updates

With the release of the monthly newsletter we’ve taken this opportunity to revisit the layout of our website a little to make it easier for new players to find all of our content.

There are 3 main things we’ve updated:

New Community Menu – There is not a new option on the menu bar called “Community” which allows you to access all of our community pages. This works both as a drop-down menu if you hover over it, as well as it’s own page if you click on it. For those of you that don’t know about all of our community channels here they are: Facebook, Twitter, Reddit, Forum, Discord.

New Army Book Structure – In preparation for some upcoming changes to the Army Books we have updated the way army books are downloaded on the game pages. Now instead of having to select each army individually you can access the army folder directly, which allows you to download the armies quicker. You can also bookmark the army folder to have easy access to all updated versions, instead of always having to access via the website.

Black & White Downloads – For those of you that prefer to print out the rules instead of using them digitally we’re now going to provide printer-friendly black & white versions of all of our rules. In order to accomodate this change we’ve slightly changed the layout of our game pages, but don’t worry, everything is still where you expect to find it. ;)

community menu

General Patch Notes

Last but not least: patch notes!

As always, first a couple of highlights, and then the full notes:

Psychics/Wizards can now only cast spells before attacking, which was changed in order to prevent weird situations where one could teleport away from melee before the enemy could strike back.

A lot of units in Grimdark Future armies have been upgraded with the new Relentless special rule, which allows them to fire an additional shot for each 6 they roll.

Titan Lords have been given the ability to pass their turn when running a titans-only army, as well as being able to upgrade with veteran status to shoot at Quality 2+.

The Deep-Sea Elves army has been re-worked in order to give it more interesting hero special rules as well as more options when attacking with their standard line troops.

Here the full notes:

General Rules

  • Units that fought in melee once only hit on 6+ in melee for the rest of the round (instead of not being able to fight at all)
  • Pinned units now hit on 6+ in melee (instead of getting -1 to hit)
  • Psychic/Wizards can now only cast before attacking

Firefight & Skirmish

  • Raised recommended point value to 250pts
  • Added Special Movement rules for pushing, falling, dropping, leaping and jumping
  • Models that are bought in groups now act as individuals once in game
  • Clarified how moving up/down elevation works since it’s more relevant in skirmish games
  • Melee weapons can now split attacks between enemies within 2″
  • Clarified how wound results work when a unit takes multiple wounds at once
  • Units with Quality 5+ and 6+ can now get a small bonus to wound rolls by sticking together

Grimdark Future

Core Rules

  • The Mend special rule has been removed and armies which used it now have custom army special rules with the same effect
  • The Relentless special rule has been added and is used by support weapon teams of the Battle Brothers, Battle Sisters, Havoc Brothers, Human Defense Force, Infected Colonies, Mercenaries, Orc Marauders and Ratmen Clans

Dark Elf Raiders

  • Moved the Dark Strike upgrade to its own list for clarify
  • Fixed the Tortured Warrior upgrades so that they only replace one CCW

Plague Brothers Disciples

  • Plague Brothers have Poison CCWs now and have more melee weapon options
  • Plague Destroyers now have Plague Swords and can be upgraded with Plague Launchers
  • Plague Drones now have 2 new weapon options

High Elf Fleets

  • Elven King now has A3 in melee

Human Defense Force

  • Fixed cost of Fusion Rifles for Infantrymen and Special Weapons
  • Fixed cost of Ogre squads

Mercenaries

  • Added a note about The Makers Cult collaboration

Orc Marauders

  • Fixed AP value of Twin Super Machinegun on Attack Plane upgrade
  • Fixed AP value of Heavy Cannon on Looted Tank upgrade

Robot Legions

  • Fixed AP value of Antimatter Pistol on Robot Snakes upgrade
  • Gloom-Protocol has been re-worked into an anti-psychic special rule
  • Fixed casting value of Star Bots to be 5+
  • Nanobot Wraith-Shards now start as level 1 psychics and can be upgraded to level 2 or 3
  • Vehicles can now be upgraded with Regeneration

Soul-Snatchers

  • Fixed point cost of Soul-Snatcher units

Titan Lords

  • When taking an army of only Titan Lords units you may pass your turn if your opponent has more non-activated units than you do
  • Added a new Veteran Titan and Veteran Mini-Titan upgrade which gives units +1 to hit for melee and shooting

Wormhole Daemons

  • Cerberus Hound and Blood Hounds can now be upgraded with different collars
  • Lust Harpist now has upgrades to summon friendly units or banish enemy units

Age of Fantasy

Deep-Sea Elves

  • Re-worked all Hero special rules
  • Spirit Casters can now be upgraded to Wizard(2)
  • Wizards now have access to a new spell list
  • Re-worked weapons of Sea Servants and Sea Reavers

Rift Daemons

  • Cerberus Hound and Blood Hounds can now be upgraded with different collars
  • Lust Harpist now has upgrades to summon friendly units or banish enemy units

Saurians

  • Fixed a typo with the Fear rule of some units (Skirmish)

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Hope you enjoyed everything we had to offer and subscribed to our newsletter! This isn’t all however, because next week we already have more cool stuff coming…

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

Fantasy-High-Elves.png

New Play Tokens, Prime Brothers Update & Quickplay Armies

Firefight, Game Update, Grimdark Future, Play Tokens, Quickplay Armies

Hi everyone,

As we already mentioned last week we’re going to be releasing new content every week for a little while so that we don’t overwhelm you, and this awesome stream of content is starting today!

Lately we’ve also been in a real skirmish vibe so you can expect a lot of cool stuff for GF: Firefight and AoF: Skirmish, as well as some extra goodies for the other games. ;)

New Play Tokens

The first thing we got for you is the release of a set of brand new OPR Play Tokens.

Back in the day we used to have some very basic play tokens we put together using icons we found online. These tokens were useful albeit not very pretty, so we’ve asked Brandon to put together a set of new tokens for everyone to enjoy!

Check them out here: https://drive.google.com/open?id=1_KGDMZW6fpiwR1YRcAFSruFQfu6qq8cR

The tokens are 1″/25mm in size so they should be pretty easy to cut out and play. If you want to keep things simple you can print them on regular paper, stick them on a cereal box and then cut them out to get some fairly solid tokens, or else you can go a bit fancier and make some clear resin dome tokens.

Check out a tutorial here: https://youtu.be/CNPoyORCa3U

 

If you want a set of smaller tokens we’ve also made a 3/4″ version of the tokens which is perfect for playing skirmish games.

Check them out here: https://drive.google.com/open?id=16xDcGsVgb_qe8FfvnglRSBytRJQgx2iK

Again you can just print them out and use the cereal box method mentioned above, or if you want a more sturdy version you can also use Wyloch’s method below:

  1. Print the sheet using your printer’s best quality settings
  2. Use a good glue stick like Elmer’s X-treme to attach the sheet to a slab of cereal box or other similar cardstock
  3. Apply clear packing tape over the circles (poor man’s laminating)
  4. Cut out each circle individually with good scissors (this is the longest part)
  5. Small dab of hot glue on the back of a token, and then quickly attach it to a 3/4″ washer

We hope everyone enjoys these play tokens, they were made to be as neutral as possible so that you can use them for any setting or game, even non-OPR games! :D

 

Prime Brothers Update

In order to allow Prime Brothers to be upgraded with specific detachment rules they have been moved into the Battle Brothers army book, meaning that now you can create a ton of new cool combinations such as having Prime Blood Brothers that brutally tear apart enemies in melee with their Furious upgrade.

Additionally we have added a new unit, the Prime Light Walker.

The Prime Light Walker falls somewhere in-between an HDF Light Walker and a regular Attack Walker, giving up on some armor in order to be able to deploy with the Scout special rule, which is really dangerous as it comes equipped with a powerful Incendiary Cannon.

This makes the Prime Light Walker a formidable close-range machine of destruction which can dish out a whopping 12 flaming attacks as well as hold its own in melee thanks to its massive walker fist.

Oh, and it can also be upgraded with a cool Heavy MG Pistol, making it a formidable gunslinger and worthy of any wild west duel. ;)

We’ve also used this opportunity to make some other small updates:

Battle Brothers

– Support Brothers can now take Laser Cannons

Blood Brothers Detachment

– Fixed stats of Plasma Pistol and Gravity Pistol

– Fixed cost of Jetpack on Death Brothers

Prime Brothers Detachment

– Prime Brothers are now part of the Battle Brothers army

– Detachments now have upgrade options for Prime Brothers

– New Unit: Prime Light Walker

– Prime Bothers can now upgrade one model with Medical Training

Wolf Brothers Detachment

– Fixed cost of Wolf Jet

TAO Coalition

– Spotting Lasers now improve shooting for all units until the end of the round (Firefight)

Grimdark-TAO.png

Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

In order to show you the power of this new Prime Brothers update (and also give the OPR Play Tokens a go) we’ve created a set of new Quickplay Armies for you to try.

This time around it’s a GF: Firefight matchup so if you’ve never played the game before it’s a great way to start thanks to its low model count and dynamic gameplay. :)

This week’s Quickplay Armies: Prime Wolf Brothers vs TAO Coalition

Prime Wolf Brothers

  • 2x Prime Raider w/ Grapnels & Counter-Attack
  • 3x Prime Raider w/ Auto-Rifle & Counter-Attack

TAO Coalition

  • 3x Grunt
  • 2x Grunt w/ EMP Grenades
  • 3x Grunt w/ Pulse Rifle
  • 1x Grunt w/ Pulse Carbine & Marker Drone
  • 1x Grunt Captain w/ Pulse Carbine, EMP Grenades & Marker Drone

The Prime Wolf Brothers in this set focus on strategic movement and melee attacks, using terrain to their advantage in order to close in with the enemy. All of their units are excellent in melee with 3 attacks, Fear and Counter-Attack, and some are even able to charge through difficult terrain and surprise their prey thanks to their Grapnels.

The TAO Coalition on the other hand focuses on a more long-ranged strategy, with a variety of specialized firearms for different situations. Their Marker Drones are extremely valuable to ensure that they deliver high-precision fusilades, and some of them even come equipped with EMP Grenades that can be devastating in melee.

Grimdark-Brothers

Summer Camping Trip

Finally I wanted to let you know that I’m going to go on a camping trip from this Thursday until next Tuesday, so until then I might not be able to access the internet and reply to any queries.

If you support us on Patreon during this period please accept my apologies, as I will only be able to give you access to your rewards next week.

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That’s it for today, don’t cause too much trouble whilst I’m gone! ;)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – DiscordNewsletter

Grimdark-Generic

The Makers Cult Collaboration, Upcoming Skirmish Campaigns, AI Rules & More!

3D Print, Collaboration, Firefight, Game Update, Grimdark Future, The Makers Cult

Hi everyone,

We’re super happy to announce that we’re going to be collaborating with The Maker’s Cult, a small team that’s creating awesome 3D printable miniatures for wargames!

Check them out here: https://www.patreon.com/themakerscult

What does this mean for you? Basically you’re getting a bunch of cool new stuff. :D

New Grimdark Future Army – Feudal Guard

The folks at The Makers Cult have an awesome miniature line for the Feudal Guard, which we think fits perfectly into the Grimdark Future universe, so we’ve created an army list for them.

FG - Elite TroopsFG - Scout Walkers

The Feudal Guard serves as a standing army of heavily armored soldiers that pave the way for their bosses so that they can waltz onto the battlefield and take all the credit.

They are tougher than regular HDF soldiers and come with a bunch of fun special rules for you to play around with. Oh, and did we mention that they hate psychics too? :D

FG - Officers 2FG - Heavy Weapons

Since they serve as a supportive or defensive army that works for the highest bidder we’ve decided to add them to the Mercenaries list, allowing you to add them to your existing army with ease.

Check out the rules for them here:

Here the link to support The Makers Cult again, they have a ton of other models too so you should definitely check them out: https://www.patreon.com/themakerscult

FG - TroopsFG - Transport

Upcoming Skirmish Campaigns, AI Rules & More

You thought that’s the end of all the cool stuff that’s coming at you?

THINK AGAIN!

Skirmish Campaigns – As requested by a ton of people over the years and on the community survey we are finally bringing back skirmish campaigns.

For those that are unfamiliar with them, they are a way to play a series of connected games during which your soldiers gain experience, buy new equipment, take permanent injuries and much more.

The rules also come with a lot of specializations for your heroes as well as with a ton of random events to spice up your games.

AI Rules – Are you having a hard time finding people to play with? Do you want to play coop with your friends? Or maybe you just want to try out a new army list? We’ve got you covered!

With the new AI rules you will be able to play with fully AI controlled armies, which opens the doors to infinite possibilities.

The AI rules cover everything from how to create randomized AI armies, place objectives, deploy armies, and of course play the actual games.

We think this is a huge step for OPR and we can’t wait for everyone to try these rules out.

New Melee Changes? – As with most of the new things that we’re developing we’re constantly seeking feedback and ideas from the community to make sure that our games are as well designed as possible.

Right now we’re heavily discussing ways to re-work the melee rules in order to streamline them to perfection… or at least as close to perfection as possible.

If everything goes well you can expect a variety of small changes to melee and special rules that will hopefully make the game much more enjoyable for everyone.

Available on Patreon right now and for everyone else soon

If you’d like to get access to the Campaign Rules and the AI Rules whilst they’re still being developed both of them are available right now for Patreon supporters.

Additionally if you support us you’ll also have access to our Secret Forum, where you can discuss the new melee changes, campaign rules, AI rules and much more.

If you aren’t able to support us don’t worry though, all of these changes will be released to the public as soon as they’re ready, so everybody will be able to enjoy them for free!

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Hope you enjoyed the new army and the preview to what’s coming next, but don’t relax yet because we’ve got some more cool stuff for you from The Makers Cult coming up next week! :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum

FG - Special Weapons.jpg

New Armies, Game Updates, Battle Report & Much More!

Age of Fantasy, Battle Report, Firefight, Full Rulebooks, Game Update, Grimdark Future, Skirmish

Hey everyone,

Today we’re bringing you an update that is so HUGE we had to split it into 6 different sections so that you can digest it better. Truly there’s something for everyone in this update so we hope you all enjoy what we got for you!

We are going to try and be as concise as possible, but no matter what this is going to turn out to be a massive read, so strap yourself in for a wild ride.

The update is divided into these sections:

  1. Grimdark Future Battle Report
  2. How does OPR work?
  3. General rules updates
  4. Full Rulebook updates
  5. New factions for Grimdark Future
  6. Army updates for all games

1. GRIMDARK FUTURE BATTLE REPORT

Let’s start this off with a bang!

Wyloch’s Armory posted another exellent battle report on Youtube showing a re-match between Battle Brothers and Wormhole Daemons. There have been a lot of updates for the daemons since the last time they squared off, so tune in to see if this time around they can come out on top…

2. HOW DOES OPR WORK?

Since the release of the updated Full Rulebooks the project has grown a lot, so first off I’d like to welcome everyone that’s new on board! :)

Just looking at the Patreon stats alone you can see that the number of supporters has grown exponentially (by 72.6% over the past 3 months), which is really great and gives us an extra boost to work on the project.

patreon growth

This is what we call awesome!

Now, having a lot of new people also means that there are a lot of questions and doubts about how exactly OPR works, and who can blame them for it? We never really formally explained how the project works and just assumed people would figure it out, so of course they are confused.

In order to mitigate this we have updated all of the game pages on the website to contain a short description of how OPR works so that people know what they’re getting into.

Anyway, here it is for your enjoyment:

OPR is a project made by gamers for gamers and it can only exist thanks to the generous support of our awesome community. All of our core games are free, we provide weekly updates on what’s new and we post monthly releases for major game updates.

Players can donate on Patreon to get access to a lot of extra content such as full rulebooks & point calculatorsexclusive weekly updatesearly access to wip files and more. If you’d like to support the continued development of our games please consider donating to us on Patreon. Thanks!

3. GENERAL RULES UPDATES

For the general rules we have 2 major changes and 1 minor change.

Major Change 1 – In Grimdark Future/Age of Fantasy units that are Pinned/Wavering now automatically fail morale tests. What this means is that now you can do killer-combos by Pinning/Wavering units with shooting and then charging into melee for an easy kill. This change adds a new interplay between shooting and melee and we can’t wait to see players take full advantage of this to crush their opponents.

Major Change 2 – In Firefight/Skirmish models now accumulate wounds which makes them likelier to be Knocked Out and models that are Stunned don’t immediately count as activated anymore. What this means is that now units will be easier to kill over time so it’s less likely to have “unkillable” enemies. The change to the Stunned rules on the other hand make the rule more uniform with the large-battle games and also makes it so that units aren’t out of the match of too long.

Minor Change – Poison now deals +2 hits instead of just +1 hit. Whilst going over the Point Calculator we noticed that Poison was overcosted for what it did and lacked some of that oomph we look for in our special rules. If you have units with Poison in your army I’m sure you’re going to appreciate this change. ;)

Grimdark Future & Age of Fantasy

  • Re-written the morale test section to make it clearer
  • Pinned/Wavering units now automatically fail morale tests
  • Poison now deals +2 hits instead of just +1 hit

Firefight & Skirmish

  • Models now accumulate wounds which make them easier to be KO’d over time
  • Stunned models don’t immediately count as activated anymore

 

Grimdark-Robots.png

4. FULL RULEBOOK UPDATES

This one is more for our Patreon supporters, but we thought we’d put it in here just so you guys know that the Full Rulebooks aren’t stagnant.

I’m not going to go too deep into them, but mostly these are small adjustments to make the advanced rules more balanced, as well as clarifying what might’ve been a little unclear.

If you aren’t supporting out Patreon yet definitely give it a look, we add a ton of extra content there that you don’t wanna miss out on: patreon.com/onepagerules

Full Rulebooks

  • Immobilized results now give -2″/-4″ movement
  • Take Aim has been re-named to Aimed Fire
  • Clarified that Heavy Charge has a max. charge move of 6″
  • Heroic Inspiration now has a range of 12″

Fantasy-Humans

5. NEW FACTIONS FOR GRIMDARK FUTURE

These 2 new armies are straight out of the community survey, as they are some of the most requested things for Grimdark Future for a long time now. We’re happy to finally introduce to you the Infected Colonies and Rebel Guerrillas.

Infected Colonies are typically human settlements that have been infected by a mysterious virus which mutates them into blood-hungry warriors. Those that have been infected are categorized into different stages, with each stage having a different effect on the mutated subject.

Rebel Guerrillas are freedom fighters that can be found everywhere throughout the Sirius sector. These bands of warriors usually consist of rebels from all races and species, which have banded together to fight against their oppressors.

Both of these armies are very thematic and fun to play, and you can use models from all manufacturers for them:

  • Infected Colonies lend themselves well for conversions since you can take regular soldiers and make them look diseased with greenstuff.
  • Rebel Guerrillas are great to pick models from different collections and band them together into a cohesive force (a uniform paint scheme definitely helps).

Grimdark-Detachments

6. ARMY UPDATES FOR ALL GAMES

Finally we come to probably the biggest part of the update (as if what we’ve shown so far wasn’t big enough), which is the army updates for all games.

I’m going to try and keep this one short because I’ve already dragged on for too long, so here’s just a few highlights.

New Vehicles for Prime Brothers & Machine Cult – With many people ramping up their collections lately (huh, wonder why), we decided to add a couple more vehicles to help you out in massive battles. We’ve also given Titan Lords some new fancy upgrades btw.

Undead armies split into 3 factions – In order to reduce the amount of page flipping that comes from having different types of undead of different pages we decided to split the Undead up. All units are still there and we’ve actually re-vamped the Ghostly Undead with a lot of new special rules.

Grimdark Future

Prime Brothers

  • Added new unit: Heavy Anti-Grav Tank

High Elf Fleets

  • Fixed a typo in the Dragon Warriors upgrade list

Human Defense Force

  • Clarified that the Commander rule can’t be chained together

Machine Cult

  • Added new units: Landing Craft and Attack Craft

Ratmen Clans

  • Added new hero special rules to add more flavor

Robot Warriors

  • Flux now deals +3 hits instead of just +2 hits

Soul-Snatchers

  • Clarified that the Commander rule can’t be chained together

TAO Coalition

  • Added more upgrades for the Grunt Captain

Titan Lords

  • All units can now be upgraded with Extra Armor or Power Shields

Wormhole Daemons

  • Fixed the Chompion of War’s Throne of Blood upgrade

Age of Fantasy

Eternal Wardens

  • Sequitur Squads can now be upgraded with Greatmaces

Goblins

  • Fixed Cave-Beast Herds not having the Boing special rule
  • Fixed point cost of Mountain Trolls (Skirmish)

Havoc Warriors

  • Fixed point cost of Ogres, Havoc Trolls and Drake Centaurs (Skirmish)

Ratmen

  • Poison Grenadiers can now shoot even after using Rush actions and don’t get -1 for firing Indirect shots

Rift Daemons

  • Fixed the Chompion of War’s Throne of Blood upgrade
  • Re-worked the Putrefaction spell

Saruians

  • Frog Mages now have Quality 3+

Undead

  • Army was split into three: Vampiric Undead, Mummified Undead, Ghostly Undead
  • Added the Command Group specail rule for the Ghost King (Skirmish)
  • Re-wrote the Undead rule slightly for clarification
  • Re-worked units of the Ghostly Undead: Ghost King, Grieving Queen, Ghost Reapers, Ghost Revenants, Mourning Banshees, Dread Knights

Wood Elves

  • Fixed point cost of Tree Revenants (Skirmish)

Fantasy-Undead-2

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Hope you enjoyed everything we had to offer this week, we’ll be hitting you up next week with something special! :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum

preview-grimdark-future-2

Survey Results, Little Wars & New Hobby Section

Community Survey, Game Update

Hi everyone,

First off I would like to thank you all for partaking in the community survey!

We managed to get ~100 responses and collected a ton of feedback, which has given us a much better insight into what players think. We actually think that the feedback was so valuable that we’re planning on having at least a yearly community survey, if not have it twice a year. :)

Before we get into the survey results, there are two other smaller things we would like to talk about.

One-Page Little Wars

We recently partook in a small community challenge on the /awg/ thread of 4chan’s /tg/. The challenge was to write up a one-page ruleset that people could just pick up and play.

For our entry we decided to adapt Little Wars by H.G. Wells so that it’s playable with modern miniatures and dice, instead of using lead soldiers and firing toy guns.

For those of you that are unfamiliar with Little Wars, this is the game that basically started it all. It’s the grandaddy of modern miniature games and laid the foundations for most of the wargames you play today.

We’re sure that some of you will appreciate this little game and after playing it a couple times it actually has some really interesting mechanics that you don’t see in modern wargames (no dice rolling for infantry combat, taking prisoners of war, what?!).

Download the game here: https://drive.google.com/open?id=1OdO8G0uahJ5L-wFwfZoUmxWxFY5bhdYa

This is just a temporary upload, and we’ll probably get rid of it by the end of the month, so make sure to grab it whilst you still can!

New Hobby Section on the Forum

After multiple community suggestions we have decided to open a hobby section on the forum where people can discuss the building and painting aspect of the hobby, share pictures, provide tips & tricks, etc.

Check out the hobby section here: http://onepagerules.proboards.com/board/35/painting-modeling

Since there were already a couple of hobby threads going on in different sections of the forum we have all moved them to the new hobby section, and we’re looking forward to seeing more of your creations. :)

Community Survey Results

Alright it’s time to get to the juicy part of this update!

We’re going to be going through each question in order and comment a little bit on the results, but first we need to clarify something.

We noticed that some people used the “other” section to ask questions about the games, however we aren’t able to answer any of them since we don’t collect e-mail addresses when doing the survey.

Please if you have any questions and feedback, go ahead and post them on the forum so that we can give you an official answer: http://onepagerules.proboards.com/

Ok now we can finally move on…

Where do you get your miniature wargaming news from?

survey1

It seems that most of you are getting your news from sources that we already cover such as Facebook and Reddit, however we can see that there are some other places we could post on that might reach more people.

The ones that seem important which we aren’t covering are BGG, TMP, Lead Adventures and DakkaDakka, so we’ll definitely try to spread the word there.

YouTube is also pretty big, however we don’t have the capacity to start our own channel for now, so instead we’ll try and see if we can try to contact some other channels and do some sort of promotion there. If anyone has suggestions for which channels to contact please let us know. :)

Would you be interested in an OPR newsletter (doing a monthly news roundup)?

survey2

Here we have a very clear answer, with 83.7% of people being interested in a newsletter with a monthly news roundup, so we’re going to be looking into how to create it and what would be the best way to deliver it to you.

Would you be interested in OPR merch (T-Shirts, Coffee Mugs, etc.)?

survey3

This one is a bit more mixed, with 34.4% saying yes (including some other comments), so we’re a little bit torn. We understand that people like the new art and would like to have it on a t-shirt, however we don’t think demand is high enough to justify a big print run.

We’ll look into the possibility to have some sort of print-on-demand system or maybe just make a limited print run.

Which Grimdark Future armies do you play?

survey4

When it comes to armies the trend has remained more or less the same since the last community survey, with Battle Brothers being played by most players with 57% and then the majority of the rest being at around 20%.

We messed up and forgot to include the Machine Cult in the list, so maybe they would’ve had more votes in the end… we’ll make sure not to forget anyone next time.

Which Age of Fantasy armies do you play?

survey5

In Age of Fantasy things are much more balanced, with a lot more armies being in that middle and only a few being played a lot or just very little.

One thing we noticed is that there are a lot of people playing Undead, but that might be attributed to the fact that the list actually contains 4 armies in it, so if each individual army had its own book the results might be very different.

Do you have any suggestions for things we should do with OPR (new games, armies, features, etc.)?

There is no graph that I can show you for this one since everyone gave different answers, however there were some trends that we would like to talk about.

Point Calculation System & Advanced Rules

Some people asked for these probably not knowing that they are already available to Patreon supporters. This makes us think that we should probably update our website to further emphasize that people can get access to them via Patreon.

Art for the Army Books

This is something that we have already planned to do but there is still a lot of work to be done in order to complete it, but rest assured that eventually all of the files will be updated with the new look.

Campaign Rules for Firefight & Skirmish

This is another thing that we’ve already planned to do but is just taking longer than expected to be released. We’ll provide you with news about campaign rules for skirmish games as soon as we have more and maybe we’ll also add some campaign rules for the larger games.

Reviving Old Games (Grimdark Racing, Double Tap, etc.)

Right now we have no plan to bring back any of the old games… at least not in the same format we had before. We are definitely interested in re-releasing them, at least the most popular ones, however we want to do them justice and give them a complete makeover, so you can expect something new in the future, but we can’t say when.

Historical Rules

Surprisingly we’ve had a few people ask for historical rules, from modern military to dark ages. This is something we had been thinking about but put on the back burner, however seeing how there’s some interest in it has given us motivation to take out our old test games and give them a spin again.

Original Lore vs Generic Lore

Since a LOT of people had an opinion about this I think we need to address it, because we’re not sure that players realize how divided the community is about lore.

Right now the community is split between those that think that OPR games should have their own lore vs those that think that OPR games should stay as generic as possible with no lore.

Honestly we’re just trying to hit a good balance here where there is just enough lore so that people have an idea of what kind of models they can use for our armies whilst still staying generic enough that you could use anything for them.

We know that some people will not be fully satisfied with this solution, however it’s the best we can do for now. But who knows, maybe in the future things will change…

**********

That’s it for now! We hope you enjoyed this insight into the community survey results and that you give Little Wars a try, it’s a truly classic games that deserves more attention.

Cheers,
Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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Full Rulebooks & More

Age of Fantasy, Firefight, Full Rulebooks, Game Update, Grimdark Future, Skirmish

Hi everyone,

Today we are very excited to make the new look of our games public!

This is something that we’ve been planning and working on for a very long time, and it’s amazing that we can finally show you all of these awesome new things.

Over the past couple months we have been working with Brandon Gillam on completely overhauling the look of our games with his awesome style.

Check out his artwork and other projects here: https://www.runehammer.online/

Full Rulebooks

Like we mentioned we have been putting a ton of work into the Full Rulebooks, updating everything from the cover art to their overall design as well as adding a ton of new rules sections for you to enhance your games.

The first thing you will probably notice is the awesome new cover art, showing off a Battle Brother in the midst of a bloody planetary battle and a Humand and an Elf fighting bloody last stand against a swarm of Saurians.

 

On the inside of the books you are going to now find a ton of awesome illustrations that take you further into the world of our games, as well as a much more polished look with thematic fonts, background textures and border illustrations.

 

Additionally we have been working really hard at re-writing the books so that they are more understandable, separating things into clearly defined chapters, improved our example diagrams and overall polished everything we could.

 

After we overhauled the whole look of our rulebooks we thought that that was not enough value for our players, and so we went ahead and we added a TON of new advanced rules sections. These extra sections are written in a modular way, so that you can mix and match them as you want in order to get exactly the type of experience you are looking for from our games.

Here a full list of all the new advanced rules sections we added:

  • Fog of War – Rules that add an element of uncertainty to your games by affecting how units are deployed and activated, as well as the overall game length.
  • Command & Control – Rules that add a new layer of strategy as each player has to use his commanders to activate units in the chaos of battle.
  • Suppression / Fatigue – Rules that add realism and grit to the game as units suffer suppression and fatigue through extended combat which affects how they behave.
  • Advanced Damage – Rules that make the game even faster and deadlier by adding unit attrition from morale loss as well as critical hits on vehicles and monsters.
  • Advanced Actions – Rules for 5 new actions that units can use when activated: Hunker Down, Defensive Stance, Aimed Fire, Heavy Charge, Overwatch.
  • Small-Scale Games – Rules to play the games with smaller scale models (6mm/10mm/15mm) or with movement trays and diorama bases.

We hope that all of this new stuff is as exciting for you as it is for us, and that it will help you make your evenings and weekends playing miniature wargames even more fun. :)

If you would like to have a preview of the Full Rulebooks you can check out the Basic Rulebooks which are found on the main game pages. If you would like to have access to the full rulebooks instead you will need to support us on Patreon at Tier 2 or above.

Core Rules Updates

On top of all of the hard work we put into updating all of our rulebooks we have also been working on the actual game rules. This latest patch serves to address some of the biggest issues with some of the available special rules, as well as with heroes.

The Ambush, Scout and Transport rules were very good for shooty units so far, but not very good for melee units. In order to give melee units a fair match up we have updated these special rules so that units have a  better chance at actually getting into melee before the enemy can shoot them to bits.

The Morale Test and Hero rules have been slightly updated in order to give heroes a more worthy role on the battlefield, by allowing units that they joined to take morale tests using the hero’s quality value instead of their own. We think that this feels a lot more thematic and will make your heroes feel even more heroic.

Here the full changes:

  • Morale Tests: clarified that tough value is used only for single model units when determining if the unit must take a morale test from suffering wounds
  • Ambush: minimum distance from enemies lowered to 9″ (instead of 12″)
  • Hero: units now use the hero’s quality value for morale tests
  •  Indirect: shooting units now get -1 to hit instead of treating the target as in cover
  •  Rending: to hit rolls of 6 now also ignore regeneration
  • Scout: are now deployed within 24″ of the player’s table edge
  • Transport: units may now use any action to disembark but move only by up to 6″

Unit Updates

For those of you that missed last week’s update we have also patched a lot of armies, adding new units, adding more upgrades, fixing point costs, etc.

You can find the full changes here: https://wp.me/p4zqe1-zg

**********

That’s it for today, we hope you enjoyed all of these new changes!

In the future we are going to be working on updating the look of our army books as well as adding even more ways for you to play the games, but we’ll be discussing that when the times comes.

Cheers,

Gaetano

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Well this happened…

Age of Fantasy, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

Today’s patch was supposed to be small… but it isn’t.

I was adding a couple of units to the games and then somehow got carried away.

So here we are, with 51 new units added and 17 armies updated… yeah. :)

I’ll let the update notes speak for themselves:

Grimdark Future – Alien Hives

  • Soul-Snatcher Lord can now be upgraded to Psychic(2)
  • Fixed upgrade list C to be simpler

Grimdark Future – Custodian Brothers

  • Added new unit: Sister Superior

Grimdark Future – Dwarf Guilds

  • Added new units: Jetpack Warriors, Sniper Team, Dwarf Bikers, Dwarf Trike, Assault Drill, Battle Train, Dwarf Gunship
  • The Dwarf Lord can now be upgraded with a Jetpack
  • Added more options for the Artillery gun

Grimdark Future – Prime Brothers

  • Added new units: Infiltration Brothers, Suppression Brothers, Elimination Brothers
  • Heroes can now take Camo Cloaks

Grimdark Future – Havoc Brothers

  • Added new units: Mutated Possessed, Spider Walker, Infernal Stalker
  • Re-worked Mutated Destroyer weapons and upgrades
  • Re-worked Infernal Brute upgrades

Grimdark Future – Havoc Disciples

  • Added new heroes: Greater Lord of Plague, Plague Sprayer
  • Added new units: Plague Destroyers, Plague Bodyguard Destroyers
  • Removed Wormhole Daemon units from the army
  • Changed the Disciples of Plague’s theme from extra Defense to Stealth
  • Re-worked Plague Zombies and Plague Walkers
  • Fixed some inconsistencies with Change and Plague spells

Grimdark Future – HDF

  • Fixed point cost of Special Weapon teams in Firefight

Grimdark Future – Orc Marauders

  • Added new units: Boss Trike, Blaster Buggy, Dragster Buggy, Snazz Buggy, Beast Buggy, Jet Buggy

Grimdark Future – Ratmen Clans

  • Added new units: Rat Piper, Rat Swarms, Terror Beasts, Giant Abomination
  • Re-named the current Terror Beast to Great Terror Beast
  • Fixed the Staff-Blaster upgrade in list A

Grimdark Future – Robot Legions

  • Fixed point cost of Robot Snakes
  • Fixed point cost of the Fortress of Destruction

Grimdark Future – Soul-Snatchers

  • Added new heroes: Brute Champion, Mad Scientist, Megaphone Hailer, Alpha Biker, Bodyguard, Commander, Assassin
  • Added new units: Minion Bikers, Minion Quadbike, Attack Vehicle

Grimdark Future – TAO Coalition

  • Re-worded some of the Drone upgrades for clarity

Grimdark Future – Wormhole Daemons

  • Added new units: Cerberus Hound, Lust Harpist, Sacred Mirror
  • Added new mounts: Plague Giant Snail, Lust Daemon Champion
  • Re-worked Horrors into 3 different tiers
  • Changed the Disciples of Plague’s theme from extra Defense to Stealth
  • All warrior units can now take stat boosting banners as upgrades
  • All champions can now take deadly symbols as upgrades

Age of Fantasy – Eternal Wardens

  • Added new units: Enchanter Knight, Castigation Squad

Age of Fantasy – Goblins

  • Added new units: Shroom-Sniffers, Troll Giant
  • Trolls were moved from Orcs to Goblins and have new upgrades
  • Changed the Inspiring rule to give the hero’s unit Quality 4+
  • Shamans have new upgrades to buff joined units

Age of Fantasy – Havoc Disciples

  • Added new unit: Plague King Fly Rider
  • Removed Rift Daemon units from the army
  • Changed the Disciples of Plague’s theme from extra Defense to Stealth

Age of Fantasy – Rift Daemons

  • Added new units: Cerberus Hound, Lust Harpist, Sacred Mirror
  • Added new mounts: Plague Giant Snail, Lust Daemon Champion
  • Re-worked Horrors into 3 different tiers
  • Changed the Disciples of Plague’s theme from extra Defense to Stealth
  • All warrior units can now take stat boosting banners as upgrades
  • All champions can now take deadly symbols as upgrades

That’s it, hope you enjoy these new units. :)

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

preview-grimdark-future

3rd Wave Armies & Much More

Age of Fantasy, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

Today we are very excited to finally release the 3rd wave armies for all of our games!

With these 12 armies the full roster of our games has reached a whopping 38 armies, which should hopefully give all of you the option to play with pretty much all miniatures that you can find out there… at least in one way or another.

Here a list of the armies we are releasing today:

Grimdark Future

  • Dwarf Guilds – tough little humanoids that will do anything to get their way
  • Machine Cult – misguided humans that treat machines as holy
  • Mercenaries – guns for hire (human inquisition, elven jesters)
  • Ratmen Clans – mutated humanoid vermin that plague the galaxy
  • Soul-Snatchers – vicious alients that infect enemies to fight for them
  • Titan Lords – massive battle walkers that crush their foes with ease
  • Wormhole Daemons – vile creatures that exist to serve the havoc gods

Age of Fantasy

  • Beastmen – human-animal hybrids that seek to destroy all civilizations
  • Deep-Sea Elves – mysterious underwater elves and sea creatures
  • Kingdom of Angels – ascended humans with the favor of the gods
  • Ogres – large, violent and monstrous humanoids
  • Rift Daemons – vile creatures that exist to serve the havoc gods

All of these armies are available for the regular games as well as for their skirmish versions, so that you can play games of any size you want.

On top of the release of the 3rd wave armies we have updated a TON of things in our games, re-working every single army in some form or another. With these changes we are trying to further tweak and balance the game as much as possible.

The most important change that affected all armies is that we have been tweaking our point calculation system a bit, with the result that a lot of units had to be re-balanced and their point costs are higher/lower than they used to be. The biggest difference is found in units with Defense 2+ which have had their point cost raised quite a bit, so you should expect to tweak your army lists.

Here a full list of changes:

Grimdark Future & Age of Fantasy – General Changes

  • Units can’t fight in melee more than once per round anymore
  • Fear gives enemies -1 to hit in melee if they fail a morale test
  • Fearless gives units +1 to morale test rolls
  • All Battle Standards have been updated to reflect this change
  • Point costs of Fear, Furious and Impact have been adjusted
  • Spell blocking now happens on a roll of 5+ to keep things simple
  • Re-worked all spells that dealt auto-hits and had Poison / Rending
  • Unit’s aren’t forced to have a minimum of 1 melee attack anymore
  • When preparing the game objectives are now placed before deploying armies
  • Objectives now remain seized even after the capturing unit moves away
  • Models now roll as many dice as their Tough value for dangerous terrain tests

Grimdark Future – Alien Hives

  • Hive Lord attacks have been decreased from 4 to 3
  • Upgrade lists A, B and C have been slightly modified and re-costed
  • Shadow Hunters now only have Ambush (instead of Ambush + Scout)
  • If a Spore Cannon misses the Spores are now placed by your opponent and can’t activate on the same round
  • Grunts placed by the Spawn ability can’t activate on the same round they are placed

Grimdark Future – Battle Brothers & Detachments

  • Captains, Champions and Psychics can now be Veteran Infantry
  • Fixed point cost of Assault Rifle attachments
  • Battle Standards now give their unit the Fear rule
  • Gravity weapons are now Rending instead of having AP(D3)
  • Auto-Rifles used by Prime Brothers now have less range but more attacks
  • Werewolves don’t have Tough(3) anymore

Grimdark Future – Battle Sisters

  • Fixed point cost of Assault Rifle attachments
  • Fanatic Sisters now have Quality 4+
  • The effects of Sacred Banner and Canticle Megaphone have been switched around

Grimdark Future – Dark Elf Raiders

  • Engine of Suffering now has Quality 4+

Grimdark Future – Havoc Brothers & Disciples

  • Havoc Lords, Dark Champions and Dark Psychics can now be Veteran Infantry
  • Fixed point cost of Assault Rifle attachments
  • The Veteran upgrade was replaced with Veteran Infantry
  • The Chosen upgrade now gives the Fearlss rule instead of +1A in melee

Grimdark Future – Orcs

  • Mechanics now have Defense 4+
  • Fixed point cost of Carbine attachments
  • Power Armor now gives Defense +2

Grimdark Future – HDF

  • Battle Standards now give their unit the Fear rule
  • Added a Company Standard which gives Fear and Fearless

Grimdark Future – Robot Legions

  • All units now have the Fearless special rule
  • Spider Walkers and Spider Robots now have the Fear rule
  • Spider Robots now have Quality 3+

Age of Fantasy – Dwarves

  • Shieldwall now gives units -1 to hit when charging instead of Defense +1

Age of Fantasy – Orcs

  • Re-worked the WAR! special rule to allow for more customization

Age of Fantasy – Goblins

  • Cave-Beast Herds and Cave-Beast Riders now have Quality 4+
  • Fanatics now have Defense 4+
  • Re-worked the Surprise! special rule

Age of Fantasy – Undead

  • Units with the Undead rule now suffer wounds on rolls of 1 instead of 1-2 when taking morale tests

Sooo yeah… a lot of changes!

Now that that’s out of the way let me just give you a little heads up about what’s coming next, because I’ve had a lot of people ask me about this: whilst this updates introduces a lot of new armies and updates the existing ones, it doesn’t introduce any new units to the existing armies.

That being said, we are going to be releasing a lot of new units soon, so if you bought new models for these armies recently fear not, as they are all going to be introduced to the game soon. You can expect new units for the orcs, soul-snatchers, battle brothers, havoc brothers and goblins. 

I think that’s enough info for today, hope you enjoy the new armies. :)

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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3rd Wave Release Date – 25th of April

Game Update

Hello everyone,

I’m pleased to announce that we have an official release date for the 3rd wave armies and other general updates: Thursday the 25th of April!

This has been a long time coming and we are really excited about what changes the new update will bring, as well as getting all of you army books so that you can play with all of your miniatures new and old.

Anyway that’s it for now, no reason to keep you any longer, enjoy the rest of your weekend and I’ll be talking to you again soon.

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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Getting closer…

Game Update

Hello everyone,

We’re taking a short break from sharing battle reports in order to bring you some good news when it comes to the release of the 3rd wave armies and other things. After a lot of hard work we are finally getting closer to the release of the next big update, and things are pretty exciting behind the scenes.

3rd Wave Armies

The biggest and most important thing to know is that we have finally completed work on the 12 new armies that are going to be released, and unless we discover any major flaws in them they are pretty much locked down.

Those that have backed us on Patreon are already able to playtest the armies and provide us with feedback, and hopefully these armies will come out to the whole community soon for everyone to enjoy.

Working on the 3rd wave has also brought us to realize that there were a lot of little changes we wanted to make to the core engine, which brings us to the next point…

Core Engine Changes

So since the 3rd wave armies are ready, why haven’t we released them yet? What the hell are we waiting for?! Is this madness!?!

Well… no.

Like we mentioned before we are making a lot of small changes to the core engine because we realized that some special rules were not as fun as we wanted them to be, and whilst working on those we realized that there were some special rules that were priced incorrectly.

But then whilst working on those we also realized that the base cost of certain quality values was priced incorrectly too, so in order to make things right we are going to have to go back and re-work a couple of units from almost every army.

Whilst this won’t be delaying the release by a lot, it will still have an impact. Also a fair warning: a lot of the high quality / high defense values are about to get a lot more expensive, so expect to re-work your Battle Brother army lists soon…

Cover Art

Thanks to the help of our community we were finally able to find an artist that was able to satisfy our needs, and since he came highly recommended we are sure that a couple of you will recognize his work and be very happy.

In any case, we don’t want to say too much now, but we are well underway in the creation of the cover art for the 2 main games, and right now we are about halfway through, which is really really awesome.

As things move along we will probably make some more posts about it, but I think that we will most likely be releasing the new cover art as part of the 3rd wave update.

Fingers crossed…

Layout Changes

To be honest the layout changes are a mixed bag.

For the full rulebook we have been working on layout changes that should make things look a lot better, and we are also trying to get some more illustrations to be added to it in order to spice things up (because in our minds more pictures = better).

For the army books however things are kinda stalled and we won’t be releasing the new layout with the 3rd wave armies. This is mainly because we haven’t found a good balance between making things more visually pleasing and maintaining a compact look, but we will keep testing things until we find something that works.

And that’s it for now…

We’ll probably be making a couple more battle report updates in the future so that you can check out how other people play our games, and as soon as we have more news on the 3rd wave release they will be shared here.

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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