Community Survey, Arena Hiatus, v2.50 Explained

Community Survey, General Update, Video Content

Hi everyone,

This week we’ve got tons of stuff for you, with a new Community Survey for you, some updates on our Arena Games, as well as a long-form explanation for the v2.50 changes.

Let’s get to it!


Community Survey

Every 6 months we run a community survey to get a general feel for what sort of players are currently interested in OPR, and to give everyone an opportunity to send in their feedback/suggestions anonymously.

This is a super quick 3-question survey that only takes a few minutes to fill in, and we’ll be keeping it open for a week, with the results being revealed to the public in next week’s post.

Take the survey here: https://forms.gle/k1zGPsmdhR5RzvhG8


Arena Games Hiatus

This month we’ve released our last arena warband on Patreon, and we have some news.

With this warband, we have now completed the 3rd seasons of our arena games, and as previously discussed we have decided to take a break from the games indefinitely, instead of launching into 4th season in July.

It was really fun to work on these games for the past 9 months, but unfortunately they haven’t been able to really find an audience, and in their current format we don’t think that they fit into the OPR ecosystem like our other games.

Because of this 3rd season won’t be available for sale on WGV, and we’ll be removing seasons 1+2 from WGV as well, to make sure that people don’t buy into a game that they expect new seasons for. Don’t worry though, all of the rules and warbands will continue to be available on our website, so that you can still share the games with friends.

If you’re interested in continuing to develop new warbands for arena, we recommend supporting us on Patreon, where the warband creator will be available until the end of June.

We’re going to keep thinking about how we can re-work the arena games to turn them into something that can be enjoyed by a bigger part of our community, so fingers crossed that one day we’ll have more news for you arena fans. :)


Balance v2.50 Explained

Last week we revealed that we’ve been working on new versions of our army lists, which are meant to re-balance the game and improve the gameplay on multiple fronts (see here).

We’ve already received a lot of feedback from the community, which has been great, but there have also been a lot of players that are curious about the reasoning behind the various changes, and how they’re meant to improve the games.

In order to avoid making this update extremely long, we’ve created a PDF with a compilation of all the major changes and the reasoning behind them, which should hopefully give you a better idea of where we’re coming from.

Check it out here: https://drive.google.com/file/d/1GBXf_2PNmvORxUVl41OCC1CQU-UBzrpM/view?usp=sharing

Please note that all of these changes are not final yet, so you can expect the lists to be wildly different by the time that we are ready to fully release them to the public.


New Videos


That’s it for this week, don’t forget to fill out the survey and have a nice weekend. :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join our Community: Discord – Facebook – Twitter – Reddit – Forum

OPR 7 Year Anniversary!

General Update

Hi everyone,

Today marks the 7 year anniversary since the OPR project was officially launched!

OPR started all the way back in April of 2014 from a simple question: could one condense all the wargaming goodness of a game like Warhammer 40k into a single page?

Well, you can see for yourself by checking out 1p40k, which you can download here.

The game quickly grew in popularity, and over the next 3 years we added a fantasy game called 1pFB, as well as two skirmish versions of the games called 1pKT and 1pFS. We were very lucky to be able to find some awesome artists online who decided to make some free cover art for us (but that decided to remain anonymous).

This was also a time of a lot of experimentation, with the release of other games such as Grimdark Racing, Deathball, Orion’s Gate and WarStuff. These games were such fan favorites, that they can still be found and downloaded in the One-Off Games Section.

By 2017 it was clear that the project was far too popular for it to remain some small hobby game forever, and so I decided to re-brand everything in order to launch a Patreon and start raising funds, which lead to the new names of Grimdark Future, Age of Fantasy, and their spin-offs GF: Firefight and AoF: Skirmish.

The idea was to gather support from fans to hire artists that could elevate the look of the rulebooks, and finally in 2019 after a long time of saving money (the Patreon was really small back then), I managed to get the amazing Brandon Gillam to make some gorgeous cover art and interior illustrations for all games.

This new look brought a ton of new eyes on the project, which boosted its popularity once more, so much so that the project caught the eyes of the awesome guys that TheMakersCult, who decided to make a 3D print version of the Battle Brother Captain from the Grimdark Future cover art for OPR.

In return I created an army list for their Feudal Guard miniatures for Grimdark Future, which further helped grow the project in popularity. This new influx of supporters and cash now meant that I had a lot more savings that I would be able to invest into something new, so at the beginning of 2020 supporters started getting new 2D models every month.

At the same time I also thought that it would be a cool thing to provide our supporters with new 3D models every month, so in early 2020 I hired TheMakersCult to make a full line of Battle Sisters models, as well as Kyoushuneko Miniatures to make a full line of Dwarves models for the OPR supporters.

These were the first models that were made for OPR, and it was a huge learning curve for me as someone that had no idea about 3D printing before it. Working with other Patreon creators to make models was really awesome, but after a while it became clear that they had to focus on their own projects, and if I wanted to keep providing more and more awesome miniatures to supporters, a new dedicated team would need to work on them.

This lead to a huge explosions in supporters again, and brings us to where we are now. What started as a single page of rules written on a lazy afternoon, has now turned into one of the biggest wargaming projects on Patreon, and all of it thanks to you. After 7 years I was finally able to quit my full-time job in order to focus on working on OPR, which is a dream come true, and I hope that I can make you all proud with all of the things I have planned for the next few years as I further expand the team and the reach of OPR.

Is this what success looks like?

I want to be very honest with you, there’s lots of things that I left out in the recounting above, and before someone starts thinking “oh, this seems easy, let me do it too”, I want to give a word of warning. There have been many times when I wanted to quit the project (in fact I took a 3-month hiatus in the summer of 2017), there were lots of things I couldn’t afford because I invested money into the project, there are many loved ones that resent the amount of time I poured into the project, there have been far too many sleepless nights, and there were a lot of other troubles that came from it.

Whilst I highly encourage everyone that has a passion to pursue it, I also don’t want to make it seem like it’s an easy road. Far too many people think that passion projects are an overnight success, and so I hope that my 7 year journey can serve both as a warning and an inspiration for any aspiring dreamers out there.

Thanks to everyone that believed in OPR, no matter at which point of the journey you joined me on. I hope that the games can bring you some joy, and that they can keep bringing you joy for a long time to come! :)

As a final treat for everyone, we’ve got a special 70% discount on MMF for the next 2 days. Just use the coupon code TAKEITALL on our MMF Store: https://www.myminifactory.com/users/onepagerules

Cheers to another 7 years!

– Gaetano

6 New Games Released!

General Update

Hi everyone,

For those of you that don’t know, before the great purge of 2017 we used to have a lot more games than just Grimdark Future and Age of Fantasy, many of which were beloved by OPR fans all over the world.

Those games had been discontinued for a long time because we felt that we didn’t have the time to properly support them, and couldn’t find a neat way to keep them available for the community as we re-worked our project for the future.

Fans have been asking us for years to bring fan-favorites such as WarStuff and Double Tap back, and today we’re happy to say that the long wait is over!

If you check out our website you’re not going to find a new section called One-Off Games, which is going to be our new repository for a ton of small and awesome games that didn’t make the cut to become bigger (yet).

Mockup.png

So what are One-Off Games you ask?

One-Off Games are stand-alone games in our signature one-page format, which are developed to explore specific mechanics or miniature lines. These games have minimum support and could be removed at any point unless they prove to be popular enough.

Check them out here: https://onepagerules.com/portfolio/one-off-games

For today we’re only bringing back 6 of our most popular classic games, but in the future you can expect more games to be released this way as we find interesting ideas to explore or just need some rules to play with cool new miniatures.

Army Men Combat – These rules were specifically created to be played with green army men and using household items as terrain, though you can use any miniatures you like. The rules feature an interesting random activation mechanic where you have a higher chance of going next if you have more unactivated units, as well as the ability to use Hunker actions for extra protection and Guard actions to fire overwatch. The rules also use an old-school dice pool system, where instead of using modifiers on your rolls you add dice to your pool and compare results.

army men combat.jpg

Deathball – These rules were created to play fantasy sports games without a grid and with any fantasy, sci-fi, post-apoc, etc. miniatures. The activation mechanic in this one is really cool because you have to gamble to activate, so there’s a nice risk/reward system for big plays. Top it off with rules for special racial traits, different terrain types, coach points and random events, and you’ve got yourself a neat and brutal sports game!

deathball.jpg

Double Tap – Spec-ops combat for modern military or cyberpunk settings, featuring a tried and true action/reaction system that makes every activation important. The game comes with a ton of weapons and special rules to customize your soldiers, which provide a balanced challenge for even the most experienced operators. Highly recommended!

double tap.jpg

Wasteland Racing – This is a re-vamp of the old Grimdark Racing rules, and boy are you in for a treat. A full-on beer & pretzels game, these rules allow you to smash together toy cars like never before, zooming around deadly race tracks. With rules for everything from pick-up items to speed boosts, as well as lots of vehicle types and driver traits for customization, this is probably the most fun ruleset we’ve ever written. :D

wasteland racing.jpg

Orion’s Gate – First things first, this game was developed based on an original idea by Austin Peasley, who helped OPR immensely in its hay-day. Orion’s Gate is a spaceship battles game developed to fight massive battles in a short time, and it can also be used to fight fantasy or historical naval battles. The game features a 2D6 system that keeps things balanced across multiple ship types, and there’s a ton of customization for your ships so that no two battles are alike.

orions gate.JPG

WarStuff – Last but not least, WarStuff! This has been the single most requested game to come back since the purge, and we’re really happy to finally see its return. These rules allow you to fight quick skirmish battles with any type of toys or miniatures thanks to its easy to use unit creation system. This is the perfect game to bring to game stores or conventions so that players with models from different games can still play together.

warstuff


Discord Rewards for Patrons

Finally we wanted to give you a little update regarding our Patreon rewards.

We’re always looking for ways to improve how we can reward fans for their donations, and since so many of you love using Discord we’ve gone ahead and linked the two!

All of our backers now get a special role that shows that they are supporting our project, and backers of Tier 2, 3 and 4 also get access to secret channels to discuss all of the exclusive content that we provide.

discordlogo.png


That’s it for today folks, really hope you enjoy these new games and that you have a nice holiday. We’ll be back next week to give you a peek into the future!

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

Big in Japan, MACE & Balance Changes

General Update

Hi everyone,

We’ve been spending the last couple of weeks working on the new balance changes which are coming out pretty great, and whilst we won’t be able to release them yet you can probably expect Wave 1 to be out by next week.

Anyway, in this update we’re going to go a little bit deeper into what exactly is changing with the upcoming balance patch, but first we have some unexpected news for you.


Big in Japan

As most of you know back in the day there used to be many more games on OPR than there currently are, which were removed during the big purge of 2017.

One of the most popular games we had was called WarStuff, which was a very simple skirmish system designd to be played with any miniatures (or other stuff) that you have at hand.

The game came with a simple point calculator that allowed you to quickly put together units for anything from green army men to toy dinosaurs to even just random objects (ever wanted to fight a bottle of shampoo?).

Anyway, it seemst hat WarStuff was the little game could, and now this wargaming sensation has spread all the way over to Japan!

warstuff1.PNG

Yes, you’re not dreaming, someone took one of our games, translated it to Japanese, and filled the rulebook with cute illustrations.

According to Akinori Nishiyama (the guy in charge of this project) there’s a growing community of 300+ players that uses WarStuff for their wargaming needs.

Since we’ve been in contact we’re looking into adapting the game further for the Japanese market, so let’s see where this takes us!

Download WarStuff (JP): https://drive.google.com/file/d/1rl9Ln2W8nWLb5sGZ2iHiv4NjHpDL_oze/view?usp=drivesdk

warstuff2

Before anybody asks, as we already mentioned in one of our previous updates we’re planning to bring back a lot of our old games in the new One-Offs format, and you can expect WarStuff to be one of them.

Right now we’re focusing on releasing all of the new balance changes, but youc an expect more news right after that’s done. :)


Grimdark Future at MACE

Wyloch from the awesome YouTube channel Wyloch’s Armory is going to be at MACE next month, so if you want to join him you’re most welcome to do so.

From his announcement:

“I will be at MACE in Charlotte, NC next month and will be running demonstrations of Grimdark Future with conference attendees. We will be using my terrain and my fully painted armies. It will be a visual spectacle to ensure that I champion OnePageRules in the most memorable way possible.

There are still open spots at my table. If you are near North Carolina and have an open schedule, consider a last minute trip!

www.justusproductions.com/category/justus-events/mace/

Link to his post: http://onepagerules.proboards.com/post/9248/thread

If you don’t know Wyloch, he’s the guy behind a ton of awesome Grimdark Future Video Batreps, which you should definitely check out!


Upcoming Balance Changes

So, we’ve been talking about the new balance changes for the past couple of weeks, but what exactly is changing?

Whilst we don’t want to go into too much detail as to what exactly is going to change for each army (since with 40+ armies that would be too much for a single post), we’re going to give you a bullet point overview of what you can expect.

Here are the overall changes that are coming:

  • Rock-Paper-Flamer – The basic troops of each army will have access to melee or ranged weapons that allow them to deal with different types of units, such as infantry hordes, heavy infantry toops and monsters/vehicles.
  • Shred Rifles & Beast Pikes – For those armies that don’t have any existing weapon that fits the bill to counter certain unit types we’re going to be introducing new wepaons such as the Shred Rifle and the Beast Pike.
  • Upgrades as Alternatives – To give players more interesting choices most melee weapons and some ranged weapons are being re-worked so that weapons aren’t one strictly better than the other, but instead that they have different stats so they are each alternatives that deal better with specific targets than others.
  • Swiss Army Psychic – All armies are going to have access to some sort of spell caster, and all of the spell lists are being re-worked to give them spells that can deal with different types of units, such as infantry spam or heroes that hide in units.
  • Walker Stomps – Walker units are going to lose the Impact rule and gain a new Stomp attack, which makes them more reliable in melee and also ensures that if both their army are replaced by ranged weapons they’re not suddenly unable to squish infantry units.
  • Bikes & Charging – Biker units are being re-worked to be more effective at charging and so that they can be used as effective cavalry units that devastate enemies in melee (but can also still be equipped with ranged weapons if you so desire).
  • Lowering Randomness – In order to make units more reliable we’re going to be lowering the amount of random rolls that are in the game. For example if a spell used to say “deal D6 automatic hits” it will now say “deal 4 automatic hits”, this way you always know what to expect.
  • Streamlining Melee – Finally to make things move along faster we’re going to be re-working the Fear and Furious rules, as well as streamlining the amount of units that have access to Impact.

Of course there are a ton of other little changes happening here and there which will re-balance the game, but those will be all detailed in each army release wave update!

If you’ve always thought about supporting the project and were just waiting for an opportunity to get something extra neat for doing so then make sure to check out our Patreon, which will give you exclusive early access to all new army balance changes right now.

Grimdark-Cult

**********

That’s it for today folks, hope you have a nice weekend. :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

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AoF Teaser & Patch Notes Preview

General Update

Hi everyone,

Let’s start this update with something cool for all of your AoF fans! :D

Cover-Teaser-AoF.png

Ok, now that that’s out the way…

Next week we are going to be releasing a very important patch with a lot of changes to the games and armies, as well as some other big updates.

In order to not completely overwhelm you we decided that it would be best to release some of the patch notes early which are basically some small fixes and additional units for some of the armies.

The biggest change here is the update to the daemon armies, which have been bolstered with a couple of new units, as well as a ton of new upgrades in order to give them more versatility and some ranged firepower too.

We have also reversed the order of the Change and Plague abilities, meaning that now Change gives units Stealth whilst Plague gives units Regeneration. With all of these changes we hope that daemons will be able to compete with ranged armies better and be an overall more interesting faction to play.

Here the full patch notes preview:

Grimdark Future

Battle Brothers

  • Fixed point cost of Advanced Tactics, Veteran Infantry and Veteran Walker

Prime Brothers

  • Re-worked weapon upgrades for all heroes

Dark Elf Raiders

  • Re-worked Razor Talon and Razor Caltrops

Havoc Brothers

  • Fixed point cost of Veteran Infantry

Havoc Brother Disciples

  • Change God now gives Stealth and Plague God now gives Regeneration

Wormhole Daemons

  • New units: Daemon Champions and Crab Walkers
  • Increased the Defense value of all units
  • Change now gives Stealth and Plague now gives Regeneration
  • Heroes now have extra melee weapon options
  • Heroes now have ranged weapon options
  • Heroes can now take Symbols of Havoc at 3 different strengths and ranges
  • The standard Warriors of each havoc god now have extra melee weapon options
  • Blood Warriors now have AP(2) and Blood Hounds now have AP(1)
  • Change Warriors have been completely re-worked
  • Lust Fiends now have A6

Age of Fantasy

Eternal Wardens

  • Added a new Great Gryph mount for the Arcane Lord

Goblins

  • New units: Giant Cave-Beast and Pair of Giant Cave-Beasts
  • The Boss and Cave Boss can now mount on a Pair of Giant Cave-Beasts
  • Cave-Beast Herds can now be upgraded with Herders
  • Cave-Beast Riders may now use Hand Weapons or Spears

Havoc Warriors

  • Fixed point cost of Mutated Warriors in Skirmish

Havoc Warrior Disciples

  • Change God now gives Stealth and Plague God now gives Regeneration

Ratmen

  • Warlocks can now take Rocket Launchers

Rift Daemons

  • New units: Daemon Champions and Crab Walkers
  • Increased the Defense value of all units
  • Change now gives Stealth and Plague now gives Regeneration
  • Heroes now have extra melee weapon options
  • Heroes now have ranged weapon options
  • Heroes can now take Symbols of Havoc at 3 different strengths and ranges
  • The standard Warriors of each havoc god now have extra melee weapon options
  • Blood Warriors now have AP(2) and Blood Hounds now have AP(1)
  • Change Warriors have been completely re-worked
  • Lust Fiends now have A6

Undead

  • New unit: Supreme Skeleton Lord
  • Skeleton Kings can now be Wizards and can be mounted on Abyssal Beasts
  • Re-worked upgrades for the Ghost Knight
  • Ethereal was re-worked to make it simpler and clearer

Wood Elves

  • Re-worked upgrades for the Revenant Elder

*****

That’s all for now, but there’s a lot more stuff coming with next week’s update, so keep your eyes peeled for more…

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

Taking a break from the project

General Update

Hello everyone,

As you might have noticed the releases have been slowing down over the past few weeks, and I have not been very active on the forums. That is because currently I am going through a very rough time in my personal life and I have not been able to focus any of my thoughts on this project.

For the past few weeks I’ve been battling with this thought, but now I have finally made a decision and I will be taking a break from the project.

This is purely based on the fact that I need to focus on myself right now and unfortunately for you fans it means that I won’t be spending my time thinking about this project anymore. I also want to be fully honest about this: at this point in time I am not sure how long I am going to be taking a break for or if I’ll ever be back.

In order to be fair to everyone that donated until now and to those that might donate in the future I have changed all of the descriptions on the website and patreon to reflect that donating doesn’t mean frequent project updates anymore. If you feel that for you this change doesn’t work please go ahead and remove your donation, I don’t want anyone to be disappointed.

Everything else is staying as it is, the games will still be up on the website, the forum will keep being open, the slack channel will keep being available. If anyone new donates I will continue to give out forum ranks, access to slack and add names on the backer wall.

So yeah, unfortunately this is where I’m at with my life right now.

Hopefully one day everything will be better and I will come back to the project, if not forever then at least for one final time to release the infamous point calculation system (for those of you asking why I don’t release it right now: it’s basically all written very cryptically across multiple documents, with no work instructions as it’s mostly in my head, so making this thing actually usable would take a lot of time right now).

Thank you so much everyone for those that have been supporting my work this far and for those that will continue supporting my work in the future. May you have many exciting battles with your toy soldiers in your life!

Cheers,

Gaetano Ferrara

grimdark_future_ornament

Grimdark Future video tutorials by DragonMelon

General Update

Hey there,

Are you new to miniature wargaming? Have you tried to play Grimdark Future but would like to see it played to understand it better?

Then DragonMelon has got you covered!

He has uploaded a series of video tutorials up on youtube that cover all of the main rules as well as all special rules, all in short 2-3min videos. I have seen some of it and it’s pretty solid, and should be a great resource especially for new players.

Check out the videos here: https://www.youtube.com/playlist?list=PLHEfQSZXWg9ywazHPVwinr2iwaJ1wUn7L

You can provide your feedback on the forums here: http://onepagerules.proboards.com/thread/713/play-grimdark-future-on-youtube

Enjoy!

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Introducing Double Tap and the future…

General Update

Hello there,

Today I’m going to make the last update regarding the new version of everything.

In our previous iteration we used to have our 4 core games, but also a lot of other small games. Whilst we liked those games, we think that they deserve better treatment, so we have removed them for now as we work on a new concept for them.

What we would like to do with our non-core games is to have them be smaller self-contained titles which come with unit creation systems. This way players are able to customize the games to their liking and to be playable with whatever models they have.

So here is our first game in this new format…

preview-double-tap

Double Tap

Double Tap is a game of fast-paced firefights set in the near future. The game is based around a reaction system which keeps both players engaged at all times, and which simulates the intricacies of modern combat quite well.

Whilst the game has rules for near-future abilities, such as hacking and active camouflage, it can be played using any modern combat miniatures from WW2 to contemporary military.

At the center of this game is an action/reaction system which makes it so that both players are almost taking turns together. The system also allows you to activate the same unit multiple times during the same turn, so you can expect crazy heroics to happen quite often!

Unit Creation

In order to keep things simple we are introducing a 4 step unit creation system, which should hopefully be intuitive enough to be easily understood.

The way it works is pretty straight forward:

  1. Pick a quality value for your unit
  2. Choose a weapon for it
  3. Add special rules if necessary
  4. Total the points together

This is the system which we would like to keep using moving forward for any other one-page games in this style. By using one coherent unit creation system across these games we hope to lower the barrier of entry and get you to the table happily rolling dice faster.

That’s it!

All right, so now that we have you updated on all the systems what’s next?

Over the next couple of weeks I will mainly be focusing on adding a ton of armies for our core games and on generally refining what we have put out so far. At the same time I am going to slowly start working on more one-page games and see where those take us.

Sooooo, that’s truly it for now, talk to you again soon!

Cheers,

Gaetano