Big in Japan, MACE & Balance Changes

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Hi everyone,

We’ve been spending the last couple of weeks working on the new balance changes which are coming out pretty great, and whilst we won’t be able to release them yet you can probably expect Wave 1 to be out by next week.

Anyway, in this update we’re going to go a little bit deeper into what exactly is changing with the upcoming balance patch, but first we have some unexpected news for you.


Big in Japan

As most of you know back in the day there used to be many more games on OPR than there currently are, which were removed during the big purge of 2017.

One of the most popular games we had was called WarStuff, which was a very simple skirmish system designd to be played with any miniatures (or other stuff) that you have at hand.

The game came with a simple point calculator that allowed you to quickly put together units for anything from green army men to toy dinosaurs to even just random objects (ever wanted to fight a bottle of shampoo?).

Anyway, it seemst hat WarStuff was the little game could, and now this wargaming sensation has spread all the way over to Japan!

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Yes, you’re not dreaming, someone took one of our games, translated it to Japanese, and filled the rulebook with cute illustrations.

According to Akinori Nishiyama (the guy in charge of this project) there’s a growing community of 300+ players that uses WarStuff for their wargaming needs.

Since we’ve been in contact we’re looking into adapting the game further for the Japanese market, so let’s see where this takes us!

Download WarStuff (JP): https://drive.google.com/file/d/1rl9Ln2W8nWLb5sGZ2iHiv4NjHpDL_oze/view?usp=drivesdk

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Before anybody asks, as we already mentioned in one of our previous updates we’re planning to bring back a lot of our old games in the new One-Offs format, and you can expect WarStuff to be one of them.

Right now we’re focusing on releasing all of the new balance changes, but youc an expect more news right after that’s done. :)


Grimdark Future at MACE

Wyloch from the awesome YouTube channel Wyloch’s Armory is going to be at MACE next month, so if you want to join him you’re most welcome to do so.

From his announcement:

“I will be at MACE in Charlotte, NC next month and will be running demonstrations of Grimdark Future with conference attendees. We will be using my terrain and my fully painted armies. It will be a visual spectacle to ensure that I champion OnePageRules in the most memorable way possible.

There are still open spots at my table. If you are near North Carolina and have an open schedule, consider a last minute trip!

www.justusproductions.com/category/justus-events/mace/

Link to his post: http://onepagerules.proboards.com/post/9248/thread

If you don’t know Wyloch, he’s the guy behind a ton of awesome Grimdark Future Video Batreps, which you should definitely check out!


Upcoming Balance Changes

So, we’ve been talking about the new balance changes for the past couple of weeks, but what exactly is changing?

Whilst we don’t want to go into too much detail as to what exactly is going to change for each army (since with 40+ armies that would be too much for a single post), we’re going to give you a bullet point overview of what you can expect.

Here are the overall changes that are coming:

  • Rock-Paper-Flamer – The basic troops of each army will have access to melee or ranged weapons that allow them to deal with different types of units, such as infantry hordes, heavy infantry toops and monsters/vehicles.
  • Shred Rifles & Beast Pikes – For those armies that don’t have any existing weapon that fits the bill to counter certain unit types we’re going to be introducing new wepaons such as the Shred Rifle and the Beast Pike.
  • Upgrades as Alternatives – To give players more interesting choices most melee weapons and some ranged weapons are being re-worked so that weapons aren’t one strictly better than the other, but instead that they have different stats so they are each alternatives that deal better with specific targets than others.
  • Swiss Army Psychic – All armies are going to have access to some sort of spell caster, and all of the spell lists are being re-worked to give them spells that can deal with different types of units, such as infantry spam or heroes that hide in units.
  • Walker Stomps – Walker units are going to lose the Impact rule and gain a new Stomp attack, which makes them more reliable in melee and also ensures that if both their army are replaced by ranged weapons they’re not suddenly unable to squish infantry units.
  • Bikes & Charging – Biker units are being re-worked to be more effective at charging and so that they can be used as effective cavalry units that devastate enemies in melee (but can also still be equipped with ranged weapons if you so desire).
  • Lowering Randomness – In order to make units more reliable we’re going to be lowering the amount of random rolls that are in the game. For example if a spell used to say “deal D6 automatic hits” it will now say “deal 4 automatic hits”, this way you always know what to expect.
  • Streamlining Melee – Finally to make things move along faster we’re going to be re-working the Fear and Furious rules, as well as streamlining the amount of units that have access to Impact.

Of course there are a ton of other little changes happening here and there which will re-balance the game, but those will be all detailed in each army release wave update!

If you’ve always thought about supporting the project and were just waiting for an opportunity to get something extra neat for doing so then make sure to check out our Patreon, which will give you exclusive early access to all new army balance changes right now.

Grimdark-Cult

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That’s it for today folks, hope you have a nice weekend. :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

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Taking a break from the project

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Hello everyone,

As you might have noticed the releases have been slowing down over the past few weeks, and I have not been very active on the forums. That is because currently I am going through a very rough time in my personal life and I have not been able to focus any of my thoughts on this project.

For the past few weeks I’ve been battling with this thought, but now I have finally made a decision and I will be taking a break from the project.

This is purely based on the fact that I need to focus on myself right now and unfortunately for you fans it means that I won’t be spending my time thinking about this project anymore. I also want to be fully honest about this: at this point in time I am not sure how long I am going to be taking a break for or if I’ll ever be back.

In order to be fair to everyone that donated until now and to those that might donate in the future I have changed all of the descriptions on the website and patreon to reflect that donating doesn’t mean frequent project updates anymore. If you feel that for you this change doesn’t work please go ahead and remove your donation, I don’t want anyone to be disappointed.

Everything else is staying as it is, the games will still be up on the website, the forum will keep being open, the slack channel will keep being available. If anyone new donates I will continue to give out forum ranks, access to slack and add names on the backer wall.

So yeah, unfortunately this is where I’m at with my life right now.

Hopefully one day everything will be better and I will come back to the project, if not forever then at least for one final time to release the infamous point calculation system (for those of you asking why I don’t release it right now: it’s basically all written very cryptically across multiple documents, with no work instructions as it’s mostly in my head, so making this thing actually usable would take a lot of time right now).

Thank you so much everyone for those that have been supporting my work this far and for those that will continue supporting my work in the future. May you have many exciting battles with your toy soldiers in your life!

Cheers,

Gaetano Ferrara

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OPR IS ON PATREON

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Hey everyone,

We are extremely pleased to announce that finally OPR is on Patreon!

Go support us right now: SUPPORT US HERE!

As you can see we have updated all of our games, website, forums, social media pages, etc. and this is still going to take a while. We are going to make a new post soon detailing everything that is new in the latest editions of our games and what’s to come soon.

Thank you everyone who has helped us make this possible, we hope that you are as excited about the future as we are. :)

WOHOOOOOOOOOOOO!

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