Keeping you in the loop

Update

Hello people,

It’s been a while since we posted an update on the website, so I thought that it’s about time to keep you up to date with what has been going on.

Since everything we are working on is only available to Tier 2 Patreon backers I am going to give you an overview of the current state of 2nd edition, with just enough detail so that you know what to expect.

Core Rules

The core rules of the game are pretty much finalized, with just some tweaks being done to a couple of the special rules. 2nd edition brings much needed changes to make the game simpler and tackle some of the major issues that players have been facing when starting out with our games, so we’re excited to see everything come together.

Beginner’s Guide

In addition to the core rules we are going to make a beginner’s guide available to make it even easier for people to get into the game. This is a 10 page booklet that explains all of the rules of the game as well as other wargaming concepts using a lot of diagrams and examples, which should answer a lot of common questions.

Full Rulebook

On top of that we are working on the creation of a full rulebook which is composed of the beginner’s guide plus a lot of advanced rules to spice up the game. Right now we are in the final stages of making the rulebook and if everything goes right it will be one of the coolest things we ever produced.

Point Calculation System

We have created the point calculation system for those that are into tweaking their games and designing their new armies. With this booklet you are going to have access to the official point cost system that we use to create all of our armies. Whilst the majority of it is done, it is going to be expanded upon as we complete the army books.

Army Books

Because of the process that we used for developing 2nd edition the army books are the last thing that we have started working on. Currently we are planning on releasing 2nd edition with 4-6 of the most popular armies, and then add the rest over time. We are also playing around with the layout of the army books, so they might end up looking a lot different from what we have right now.

Final Thoughts

As you can see a ton of work has been going into 2nd edition, and there are some other things we have been brewing that we didn’t even mention here, so the future is full of surprises for OPR.

We hope that this update gave you a better idea of how things are moving forward, and we will give you a release date for 2nd edition once we know that it’s finally ready.

Happy Wargaming!

Gaetano

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Prime Brothers Update!

Firefight, Grimdark Future, Update

Hey everyone,

Today we’re updating the Battle Brothers Detachments for Grimdark Future with some additional units and revisions to the Prime Brothers. Here is what has changed:

  • Added 1 new hero: Prime Psychic
  • Added 2 new infantry units: Prime Raiders and Aggro Brothers
  • Added 2 new vehicles: Prime Walker and Anti-Grav Tank
  • Added more weapon options for the Blaster Brothers and the Jetpack Brothers

With these additions you are now able to have a much more complete Prime Brothers army that can take out the enemy with formidable efficiency. I’m looking forward to seeing more people play this army over time as the Prime Brothers are extremely powerful but also cost a lot of points, so you have to be very tactical with them.


You can get the updates for each game here:

Happy Wargaming,

Gaetano

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Dwarf Guilds emerge from the depths!

Firefight, Grimdark Future, Update

Hi there,

So it’s been a while since there was an official rules update, which is why I’m really happy to announce the release of a new army for Grimdark Future, the Dwarf Guilds.

The Dwarf Guilds are a union of all dwarven mining companies found in the Sirius sector, which fight under one banner for the prosperity of their race. Whilst they are short in statute one should not underestimate them, as they use their advanced technology to overcome all their shortcomings and dominate their foes.

If there any other armies that you’d like to see in the game feel free to shoot me an e-mail with your suggestions: onepageanon@gmail.com


You can get the updates for each game here:

Happy Wargaming,

Gaetano

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OPR is back!

Update

Hi everyone,

It is with great pleasure that I would like you all to know that OPR is back!

First off let me say that I am incredibly thankful for all of the support that you guys have given me over the past couple of months, and even though I remained quiet I have read all of your messages and they put a smile on my face. Thank you, thank you, thank you, you cannot imagine how much you guys mean to me!

So anyway, let’s get to business, as I’m sure that’s what you’ve all been waiting for.

Over the past few weeks I’ve been thinking again and again that I should get back to the project, however I was extremely hesitant because of the way it affected me last time around. Before I started the Patreon I was already investing a lot of time in the project, and I thought that by starting the Patreon I would feel a bit better about the amount of time that I was investing in it.

That backfired however, as instead of feeling good with the amount of time I was investing, I started to feel the pressure to invest even more time in the project. By the end of it I was trying to have new updates every week, which meant that I was working during my lunch times, after work, during the weekend… constantly.

So if I want the project to move on, it has to change to give me some breathing room.

“How will you do that?” you ask curiously.

Easy, I’m working on a 2nd edition of all games.

“Are you crazy? Isn’t that going to take up even more of your time?” you say in shock.

Not really, no.

You see, what takes up the majority of my time is managing the army books, as I have to be constantly on top of all new model releases as well as fix anything that was wrong with any existing iterations of the books.

So in order to ease the pressure all Patreon backers that pledge $5+ will get access to the points calculation system. Not only that, but they will also have access to the 2nd edition beta and will be part of the development process on a secret forum.

Sounds exciting? It is!

This means that the most avid fans are going to be able to not only create rules for models which I haven’t had the time to make yet, but they will also be able to fully create their own custom armies. Who knows, maybe someone makes an army so awesome that we might eve make it official (*hint*).

We are going to create a completely new point calculation system, and with your help I will hopefully be able to catch any unbalances before things go out to the general public. This means that any new units that you create are not going to be compatible with the existing rules and armies, so don’t get things mixed up.

Anyway, that’s it for now, I’ll make a new post as soon as there is something else to announce, thanks again for all the support!

Cheers,

Gaetano

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Campaign rules for Firefight & Skirmish

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hey everyone,

Sorry I’ve been really busy lately so there haven’t been many updates, so here’s something new for you guys: Campaign Rules!

These are for both Grimdark Future: Firefight and for Age of Fantasy: Skirmish and they allow you to play multi-game campaigns with 2 or more players. They feature rules for building a warband, stringing games together, gaining experience, etc.

Additionally there are optional rules for things such as new secret objectives, random battlefield conditions and crazy events that happen throughout the game.

Give them a try!


You can get the updates for each game here:

Happy Wargaming,

Gaetano

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Prime Brothers vs. Plague Brothers

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hey everybody,

So as most of you know a nice big starter box with new models is coming out, and in preparation for its release we have a new update for which pits the Prime Brothers and the Plague Brothers against each other.

Because the contents of the starter set are not exactly balanced we have put together two quick army lists with roughly the same amount of points so that you can play right out of the box:

Prime Brothers

1x Prime Captain
1x Prime Lieutenant
5x Prime Brothers
5x Blaster Brothers
3x Jetpack Brothers

Plague Brothers

1x Lord of Plague + Plague Scythe + Destroyer Armor
1x Plague Psychic
1x Plague Bringer
20x Plague Walkers
7x Plague Brothers + Toxic + Plasma Rifle + Pistol & Energy Fist
1x Plague Drone


Additionally we have updated a couple of minor things:

Grimdark Future

Battle Brother Detachments
– Blood Brothers: fixed a typo in the Blood Walker upgrade list
– Custodian Brothers: fixed a typo in the Witch Hunter Sisters entry

Havoc Brothers
– The Dark Champion now has access to upgrade list A
– Fixed a typo in the Mutated Destroyers upgrade list

Age of Fantasy

Dwarves
– Animated Construcs can now be upgraded with Steam-Guns
– Added a new unit: Giant Construct

Humans
– Skirmish: Greatswords now come in groups of 3 and cost 35pts


You can get the updates for each game here:

Happy Wargaming,

Gaetano

Sky-Dwarves, Custodian Brothers & Lots More

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hey everyone,

It’s update time again! This time we are releasing 2 new armies as well as a whole host of updates for all of our core games. First a bit about the armies:

Sky-Dwarves are a special faction of dwarves that bring steam-powered ships on the table and generally play very differently from the other dwarf factions that we have. There’s some great models for them out right now, so they’re pretty exciting.

Custodian Brothers are a new detachment which has been requested for a while. They bring incredibly powerful armor to the fight and also have a nasty walker with them. Fluff wise they are interesting because they are the only detachment that still brings women to the fight.


Here’s all of today’s additions/changes to the rules:

Grimdark Future

General
– The Rending rule now deals wounds on 2+ instead of dealing automatic wounds

Battle Brother Detachments
– Slightly modified the Blood Walker upgrade list to make it more streamlined

Dark Elf Raiders
– Shield of Darkness now costs 5pts

Machine Cult
– Fixed the Canticles special rules so it’s effects are on 1-3 and 4-6

TAO Coalition
– Jackals can now be upgraded with CCWs (A2)

Age of Fantasy

General
– The Poison rule now deals wounds on 2+ instead of dealing automatic wounds
– Skirmish: Fixed the description of the Tough(x) special rule

Dwarves
– Added two new units: Steam-Power Suits and Animated Constructs
– Heroes mounted on War-Bears and Magma Dragons now ignore the Slow special rule

Goblins
– Boss heroes now get the Inspiring special rule
– Fixed upgrade list A so that the Boss can be mounted on a Large Spider

Mummified Undead
– The High King can now be mounted on a Chariot or a War Sphinx


You can get the updates for each game here:

Happy Wargaming,

Gaetano

Galactic Mercenaries are ready for hire & more updates

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hello everyone,

The weekend is here so I’ll keep this one quick and easy. We have a new faction our for Grimdark Future with the Mercenaries. There are guns for hire that can be added to any faction, and include units for the Human Inquisition and Elven Jesters.

On the Age of Fantasy side we don’t have a new faction per-se, but instead a modification of an existing faction with new units. The Forces of Havoc have been re-named to be the Havoc Warriors, and there is a new book where you can find rules for Havoc Warrior Disciples. These include all sorts of cool new units such as the furious Gore Reavers, savage Birdmen, pestilent Plague Kings and crazed Lust Warriors.


As always we are also patching a couple of other things:

Grimdark Future

Battle Brother Detachments
– Fixed the price of the Dark Brothers upgrade for Destroyers

Machine Cult
– Added 2 new heroes: Vanguard Alpha, Stalker Chief
– Fixed the price of upgrade list D

Age of Fantasy

Humans
– Corrected upgrade list A so that weapons are A2 instead of A3
– Corrected upgrade list I so that you can replace one Rifle/Crossbow too

Rift Daemons
– Added 3 new mounts: Throne of Blood, Flamer Chariot, Razor-Flail Chariot


You can get the updates for each game here:

Happy Wargaming,

Gaetano

Titan Lords fall from the skies & Rift Daemons rise from the abyss

Age of Fantasy, Grimdark Future, Skirmish, Update

Hello hello,

Today I am very excited to be bringing you 2 new armies from Grimdark Future and Age of Fantasy, both of which are very unique:

The Titan Lords are interesting because all of their units are titans which pack some incredibly heavy weapons. They can either be taken as a stand alone army or as extra units for your existing army.

The Rift Daemons are a great addition because they are are integral part of the Age of Fantasy lore, so it’s great to be able to field this existential threat on the battlefield.


We’ve also updated some small things:

Age of Fantasy

General
– Sergeants now have +1 to melee or shooting rolls (pick one)

Wood Elves
– Fixed unicorns having the flying rule


You can get the updates for each game here:

Happy Wargaming,

Gaetano

Wormhole Daemons, Wood Elves & More

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hello people,

It’s been a while since we posted something so we’re excited about this new release and the new armies people will be able to play with. With this update we are releasing two new armies:

Wormhole Daemons are servants of the havoc gods that come in many forms, none of them very nice to meet on the battlefield. This army offers a lot of variety with four distinct playstyles that can be easily combined.

Wood Elves are those elves that have been living in the great forest since the beginning of their race. They are loyal to the woods and all of their creatures, and bring them to battle in order to protect their territory.


There’s also a bunch of other small things that we are updating:

Grimdark Future

General
– clarified that linked works for both ranged and melee weapons

Battle Brother Detachments
– tactical master now gives defense +1 in melee or shooting

High Elf Fleets
– fixed typos

Alien Hives
– fixed typos
– added description for the feed rule

Alien Hives (Firefight)
– fixed the cost of razor claws in upgrade list K
– clarified the effects of the terror spell

TAO Coalition (Firefight)
– fixed sniper drones entry so that you must take a drone controller to get the sniper rule

Age of Fantasy

General
– fixed typos
– modified the phalanx rule, now you only take max. as many tests as models with phalanx in the defending unit

Eternal Wardens
– fixed typos


You can get the updates for each game here:

Happy Wargaming,

Gaetano

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