Prime Brothers Update!

Firefight, Grimdark Future, Update

Hey everyone,

Today we’re updating the Battle Brothers Detachments for Grimdark Future with some additional units and revisions to the Prime Brothers. Here is what has changed:

  • Added 1 new hero: Prime Psychic
  • Added 2 new infantry units: Prime Raiders and Aggro Brothers
  • Added 2 new vehicles: Prime Walker and Anti-Grav Tank
  • Added more weapon options for the Blaster Brothers and the Jetpack Brothers

With these additions you are now able to have a much more complete Prime Brothers army that can take out the enemy with formidable efficiency. I’m looking forward to seeing more people play this army over time as the Prime Brothers are extremely powerful but also cost a lot of points, so you have to be very tactical with them.


You can get the updates for each game here:

Happy Wargaming,

Gaetano

preview-grimdark-future

Dwarf Guilds emerge from the depths!

Firefight, Grimdark Future, Update

Hi there,

So it’s been a while since there was an official rules update, which is why I’m really happy to announce the release of a new army for Grimdark Future, the Dwarf Guilds.

The Dwarf Guilds are a union of all dwarven mining companies found in the Sirius sector, which fight under one banner for the prosperity of their race. Whilst they are short in statute one should not underestimate them, as they use their advanced technology to overcome all their shortcomings and dominate their foes.

If there any other armies that you’d like to see in the game feel free to shoot me an e-mail with your suggestions: onepageanon@gmail.com


You can get the updates for each game here:

Happy Wargaming,

Gaetano

preview-grimdark-future

OPR is back!

Update

Hi everyone,

It is with great pleasure that I would like you all to know that OPR is back!

First off let me say that I am incredibly thankful for all of the support that you guys have given me over the past couple of months, and even though I remained quiet I have read all of your messages and they put a smile on my face. Thank you, thank you, thank you, you cannot imagine how much you guys mean to me!

So anyway, let’s get to business, as I’m sure that’s what you’ve all been waiting for.

Over the past few weeks I’ve been thinking again and again that I should get back to the project, however I was extremely hesitant because of the way it affected me last time around. Before I started the Patreon I was already investing a lot of time in the project, and I thought that by starting the Patreon I would feel a bit better about the amount of time that I was investing in it.

That backfired however, as instead of feeling good with the amount of time I was investing, I started to feel the pressure to invest even more time in the project. By the end of it I was trying to have new updates every week, which meant that I was working during my lunch times, after work, during the weekend… constantly.

So if I want the project to move on, it has to change to give me some breathing room.

“How will you do that?” you ask curiously.

Easy, I’m working on a 2nd edition of all games.

“Are you crazy? Isn’t that going to take up even more of your time?” you say in shock.

Not really, no.

You see, what takes up the majority of my time is managing the army books, as I have to be constantly on top of all new model releases as well as fix anything that was wrong with any existing iterations of the books.

So in order to ease the pressure all Patreon backers that pledge $5+ will get access to the points calculation system. Not only that, but they will also have access to the 2nd edition beta and will be part of the development process on a secret forum.

Sounds exciting? It is!

This means that the most avid fans are going to be able to not only create rules for models which I haven’t had the time to make yet, but they will also be able to fully create their own custom armies. Who knows, maybe someone makes an army so awesome that we might eve make it official (*hint*).

We are going to create a completely new point calculation system, and with your help I will hopefully be able to catch any unbalances before things go out to the general public. This means that any new units that you create are not going to be compatible with the existing rules and armies, so don’t get things mixed up.

Anyway, that’s it for now, I’ll make a new post as soon as there is something else to announce, thanks again for all the support!

Cheers,

Gaetano

preview-grimdark-future

 

 

Campaign rules for Firefight & Skirmish

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hey everyone,

Sorry I’ve been really busy lately so there haven’t been many updates, so here’s something new for you guys: Campaign Rules!

These are for both Grimdark Future: Firefight and for Age of Fantasy: Skirmish and they allow you to play multi-game campaigns with 2 or more players. They feature rules for building a warband, stringing games together, gaining experience, etc.

Additionally there are optional rules for things such as new secret objectives, random battlefield conditions and crazy events that happen throughout the game.

Give them a try!


You can get the updates for each game here:

Happy Wargaming,

Gaetano

preview-age-of-fantasy

Prime Brothers vs. Plague Brothers

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hey everybody,

So as most of you know a nice big starter box with new models is coming out, and in preparation for its release we have a new update for which pits the Prime Brothers and the Plague Brothers against each other.

Because the contents of the starter set are not exactly balanced we have put together two quick army lists with roughly the same amount of points so that you can play right out of the box:

Prime Brothers

1x Prime Captain
1x Prime Lieutenant
5x Prime Brothers
5x Blaster Brothers
3x Jetpack Brothers

Plague Brothers

1x Lord of Plague + Plague Scythe + Destroyer Armor
1x Plague Psychic
1x Plague Bringer
20x Plague Walkers
7x Plague Brothers + Toxic + Plasma Rifle + Pistol & Energy Fist
1x Plague Drone


Additionally we have updated a couple of minor things:

Grimdark Future

Battle Brother Detachments
– Blood Brothers: fixed a typo in the Blood Walker upgrade list
– Custodian Brothers: fixed a typo in the Witch Hunter Sisters entry

Havoc Brothers
– The Dark Champion now has access to upgrade list A
– Fixed a typo in the Mutated Destroyers upgrade list

Age of Fantasy

Dwarves
– Animated Construcs can now be upgraded with Steam-Guns
– Added a new unit: Giant Construct

Humans
– Skirmish: Greatswords now come in groups of 3 and cost 35pts


You can get the updates for each game here:

Happy Wargaming,

Gaetano

Sky-Dwarves, Custodian Brothers & Lots More

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hey everyone,

It’s update time again! This time we are releasing 2 new armies as well as a whole host of updates for all of our core games. First a bit about the armies:

Sky-Dwarves are a special faction of dwarves that bring steam-powered ships on the table and generally play very differently from the other dwarf factions that we have. There’s some great models for them out right now, so they’re pretty exciting.

Custodian Brothers are a new detachment which has been requested for a while. They bring incredibly powerful armor to the fight and also have a nasty walker with them. Fluff wise they are interesting because they are the only detachment that still brings women to the fight.


Here’s all of today’s additions/changes to the rules:

Grimdark Future

General
– The Rending rule now deals wounds on 2+ instead of dealing automatic wounds

Battle Brother Detachments
– Slightly modified the Blood Walker upgrade list to make it more streamlined

Dark Elf Raiders
– Shield of Darkness now costs 5pts

Machine Cult
– Fixed the Canticles special rules so it’s effects are on 1-3 and 4-6

TAO Coalition
– Jackals can now be upgraded with CCWs (A2)

Age of Fantasy

General
– The Poison rule now deals wounds on 2+ instead of dealing automatic wounds
– Skirmish: Fixed the description of the Tough(x) special rule

Dwarves
– Added two new units: Steam-Power Suits and Animated Constructs
– Heroes mounted on War-Bears and Magma Dragons now ignore the Slow special rule

Goblins
– Boss heroes now get the Inspiring special rule
– Fixed upgrade list A so that the Boss can be mounted on a Large Spider

Mummified Undead
– The High King can now be mounted on a Chariot or a War Sphinx


You can get the updates for each game here:

Happy Wargaming,

Gaetano

Galactic Mercenaries are ready for hire & more updates

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hello everyone,

The weekend is here so I’ll keep this one quick and easy. We have a new faction our for Grimdark Future with the Mercenaries. There are guns for hire that can be added to any faction, and include units for the Human Inquisition and Elven Jesters.

On the Age of Fantasy side we don’t have a new faction per-se, but instead a modification of an existing faction with new units. The Forces of Havoc have been re-named to be the Havoc Warriors, and there is a new book where you can find rules for Havoc Warrior Disciples. These include all sorts of cool new units such as the furious Gore Reavers, savage Birdmen, pestilent Plague Kings and crazed Lust Warriors.


As always we are also patching a couple of other things:

Grimdark Future

Battle Brother Detachments
– Fixed the price of the Dark Brothers upgrade for Destroyers

Machine Cult
– Added 2 new heroes: Vanguard Alpha, Stalker Chief
– Fixed the price of upgrade list D

Age of Fantasy

Humans
– Corrected upgrade list A so that weapons are A2 instead of A3
– Corrected upgrade list I so that you can replace one Rifle/Crossbow too

Rift Daemons
– Added 3 new mounts: Throne of Blood, Flamer Chariot, Razor-Flail Chariot


You can get the updates for each game here:

Happy Wargaming,

Gaetano

Titan Lords fall from the skies & Rift Daemons rise from the abyss

Age of Fantasy, Grimdark Future, Skirmish, Update

Hello hello,

Today I am very excited to be bringing you 2 new armies from Grimdark Future and Age of Fantasy, both of which are very unique:

The Titan Lords are interesting because all of their units are titans which pack some incredibly heavy weapons. They can either be taken as a stand alone army or as extra units for your existing army.

The Rift Daemons are a great addition because they are are integral part of the Age of Fantasy lore, so it’s great to be able to field this existential threat on the battlefield.


We’ve also updated some small things:

Age of Fantasy

General
– Sergeants now have +1 to melee or shooting rolls (pick one)

Wood Elves
– Fixed unicorns having the flying rule


You can get the updates for each game here:

Happy Wargaming,

Gaetano

Wormhole Daemons, Wood Elves & More

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hello people,

It’s been a while since we posted something so we’re excited about this new release and the new armies people will be able to play with. With this update we are releasing two new armies:

Wormhole Daemons are servants of the havoc gods that come in many forms, none of them very nice to meet on the battlefield. This army offers a lot of variety with four distinct playstyles that can be easily combined.

Wood Elves are those elves that have been living in the great forest since the beginning of their race. They are loyal to the woods and all of their creatures, and bring them to battle in order to protect their territory.


There’s also a bunch of other small things that we are updating:

Grimdark Future

General
– clarified that linked works for both ranged and melee weapons

Battle Brother Detachments
– tactical master now gives defense +1 in melee or shooting

High Elf Fleets
– fixed typos

Alien Hives
– fixed typos
– added description for the feed rule

Alien Hives (Firefight)
– fixed the cost of razor claws in upgrade list K
– clarified the effects of the terror spell

TAO Coalition (Firefight)
– fixed sniper drones entry so that you must take a drone controller to get the sniper rule

Age of Fantasy

General
– fixed typos
– modified the phalanx rule, now you only take max. as many tests as models with phalanx in the defending unit

Eternal Wardens
– fixed typos


You can get the updates for each game here:

Happy Wargaming,

Gaetano

preview-grimdark-future

Eternal Wardens & Havoc Brother Disciples

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hello everybody,

Seeing how last update came out late I thought I’d try and balance things out by releasing this update early. With this update we are releasing a new army for Age of Fantasy, and we have split up the Havoc Brothers army for Grimdark Future in order to give you more units and options.

Eternal Wardens are massive elite warriors clad in powerful armor spawned by the comet god to hold back the rift daemon’s invasion. Their units are strong and durable making for a great beginner’s army.

Havoc Brother Disciples are 4 small armies, each devoted to a specific havoc god. They all come with unique units as well as allowing you to upgrade your regular havoc brothers to fit in with the havoc god’s theme.

Because of this update we have changed up the Havoc Brothers too:

– removed havoc god specific units and upgrades
– upgrade list A was modified to give you more flexibility
– bikers not have access to upgrade list A
– new units were added: possessed brothers, havoc support


Additionally we have also updated some other stuff:

Grimdark Future

Battle Brother Detachments (Firefight)
– clarified that dark resolve helps against routing

Orc Marauders
– updated the point cost of the blitz bomber

Age of Fantasy

General (Regiments)
– clarified that furious only applies to models in the two front rows

Humans
– fixed an error on the griffon/dragon defense value

Ogres (Skirmish)
– fixed point costs for most upgrade lists


You can get the updates for each game here:

Happy Wargaming,

Gaetano