2nd Edition is here!

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hello everyone,

It is with great plasure that today we can finally announce the release of 2nd edition!

Today we have updated the rulebooks and army books to the newest edition, as well as made some additions to the patreon in order to accomodate the new changes. We have been working on this update for what seems like an eternity, so we hope that you like everything that’s new and what’s coming in the future.

Now then, let me give you a small tour of what has changed!

Basic Rulebooks & Full Rulebooks

Since the beginning of the project one of the most consistent pieces of feedback we get is that people love to use our games to introduce new players to the world of wargaming, so we decided to try and give those players a little help in starting out.

In addition to the good old single-page rules that we all know and love (now re-named “core rules”) we also made a Basic Rulebook available that is specifically aimed at new players.

This rulebook is about 10 pages long and explains the rules in much greater detail, including a lot of diagrams and examples to illustrate how the game works. It also covers some of the most basic wargaming concepts such as how to move models properly, how dice modifiers work, etc.

For patreon supporters at Tier 2 or higher we have also introduced a Full Rulebook that is aimed at more experienced players. This rulebook contains ton of additional rules for extra missions, battlefield conditions, special terrain and objectives, random events, solid buildings, multi-player games and how to play apocalyptic games.

Core Rules

The Core Rules are the main rules used to play our games, which everyone should be pretty familiar with. With the release of 2nd edition we have made a couple of important changes in order to simplify the game and unify the systems in order to make it easier to switch between Grimdark Future and Age of Fantasy.

Whilst there are a ton of small changes that were made, the biggest change that players will notice is how defense values work. It was very painful to see how one of the most core mechanics of the game caused so much confusion to so many players, and so we decided to just go ahead and re-work defense in order to simplify it for everyone.

Now instead of the attacker rolling against the unit’s defense value to wound it, it’s the defender that rolls their own defense value to block the hit. Each failed block is a wound.

This small change has a huge impact on the simplicity of how the game is played, because now there are no situations where one has to roll 6+/4+ in order to cause a wound, but instead you always roll a straight value from 2+ to 6+. In order to make sure that units with high defense (the old defense 7+ to 10+ units) are still hard to kill, we have given them a much higher Tough(X) value in order to compensate.

Outside of this we made a lot of smaller changes:

  • A roll of 6 is always a success and a roll of 1 is always a fail.
  • The basic recommended game size is now 750pts.
  • There are no more unit type restrictions in the game.
  • When shooting models with different weapons can shoot at different targets.
  • Poison now deals extra hits on rolls of 6 instead of being a defense modifier.
  • Flyers are now called Aircraft in the special rules
  • Ambush doesn’t cause units to scatter anymore
  • Fear is now a penalty on a per-model basis instead of a per-unit basis
  • Fearless now allows units to stop being pinned on a roll of 4+
  • There is a new rule called Mend which allows you to heal friendly units on a 4+
  • Psychic’s now roll D6+X in order to determine casting results
  • Dispelling now has a 12″ range instead of 18″, and there is no limit to dispels

Army Releases

Because of all the changes in the core rules we had to go back and re-work all of the armies in the game almost from the ground up. Almost all units and weapons had to be re-worked and re-balanced, as well as having to change the cost of everything in the game because we are using a new point calculation system.

In order to get the games out to you ASAP we decided to split the army releases into 3 waves, so we are going to be releasing more armies in the coming weeks/months until all of the existing armies have been released (as well as a few new ones).

The 1st wave of armies has already been released, so make sure to check the army section for each game to see what is coming in the 2nd and in the 3rd wave.

Point Calculation System

For those that are interested in creating their own units and armies, or even modify the existing ones, we have made the Point Calculation System available to patreon backers at Tier 3 or higher.

The Point Calculation System contains all of the maths required in order to create units and weapons, as well as a lot of helpful tips & tricks in order to create balanced units that fit within the existing ones.

The Future

So what’s next?

Right now we are focusing on the release of the 2nd and 3rd wave of armies, and then we will have to see what the future brings. We are thinking of ways to give you even more content on a regular basis, but we really want to make sure everyone can use their miniatures to play first.

For those of you with access to the secret forum, make sure to keep your eyes peeled for more information soon…

Final Thoughts

Enough talking for now, just go ahead and check out the games, dust off your minis and get back into the action! We really hope you enjoy the new edition. :)

Happy wargaming,

Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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Release date: 25th of October

Update

Hello everyone,

We’re very excited to reveal that the 25th of October will be the release date for 2nd edition of all of our games!

This is the moment we have been working hard for and we’d like to thank all of the members of our community that were able to help us out during the development.

A lot more information will follow once the actual release date is here, so I won’t bother you for much longer, thanks again for all of your support.

Cheers,

Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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Survey results are in!

Update

Hi everyone,

It’s been about a month now since we put the army release survey out there and now that the results are in we couldn’t be more excited to share them with you.

Apart from the inital armies that are going to be released in the 1st wave with all of the rulebooks, we are going to be releasing all the other armies as part of 2 more waves.

Grimdark Future

  • 1st Wave – Alien Hives, Baltte Brothers + Detachments, Human Defense Force, Orc Marauders, TAO Coalition
  • 2nd Wave – Battle Sisters, Dark Elf Raiders, Havoc Brothers + Disciples, High Elf Fleets, Robot Legions
  • 3rd Wave – Dwarf Guilds, Machine Cult, Mercenaries, Ratmen Clans, Soul-Snatchers, Titan Lords, Wormhole Daemons

Age of Fantasy

  • 1st Wave – Chivalrous Kingdoms, Dwarves, Goblins, Humans, Orcs, Ratmen, Undead (Mummies + Vampiric)
  • 2nd Wave – Dark Elves, Eternal Wardens, Havoc Warriors + Disciples, High Elves, Saurians, Wood Elves
  • 3rd Wave – Beastmen, Deep-Sea Elves, Kingdom of Elves, Ogres, Rift Daemons

We’re also pleased to announce that 2nd edition is really really close to release now, we are looking to finally put everything out there by the end of the month and will give you a more accurate release date soon.

Happy wargaming,

Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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2nd Edition Army Release Survey

Update

Hello everyone,

It’s been a while since we made an update for those that aren’t Patreon backers, but we’ve been waiting to have a substantial part of the games done before saying anything.

Updates Updates Updates

The last update was around 4 months ago and the project has moved forward by a ton, so here is what’s new for those that have been out of the loop:

  • The core rules are done, so the game is fully playable now
  • The beginner’s guide is almost done, we just need to add some diagrams to it
  • The full rulebook is almost done, just needs some diagrams as well
  • The point calculation system is done, so now people can make their own armies
  • The first 14 army books are done, so people can play the games already

Final Release

So what’s missing before we can finally release the games?

Well, right now we are working on finalizing the Grimdark Future: Firefight rules, as well as the Age of Fantasy: Skirmish rules. Once those are done and we have the diagrams for our rulebooks done, then we are going to release the games. :)

2nd Edition Army Release Survey

As part of the initial 2nd edition launch we are going to include these armies:

  • Grimdark Future: Battle Brothers + Detachments, Alien Hives, Human Defense Force, Orc Marauders, TAO Coalition
  • Age of Fantasy: Humans, Chivalrous Kingdoms, Dwarves, Orcs, Goblins, Undead (Vampiric + Mummified)

After that we are going to release the remaining armies in batches, and to know which armies we should release first we want your help. Please answer the questions in the survey below so that we know which armies to prioritize:

https://goo.gl/forms/qMacF7yWbCNsuXml1

That’s it for now, we’ll get back to you with a new update soon!

Happy wargaming,

Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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Keeping you in the loop

Update

Hello people,

It’s been a while since we posted an update on the website, so I thought that it’s about time to keep you up to date with what has been going on.

Since everything we are working on is only available to Tier 2 Patreon backers I am going to give you an overview of the current state of 2nd edition, with just enough detail so that you know what to expect.

Core Rules

The core rules of the game are pretty much finalized, with just some tweaks being done to a couple of the special rules. 2nd edition brings much needed changes to make the game simpler and tackle some of the major issues that players have been facing when starting out with our games, so we’re excited to see everything come together.

Beginner’s Guide

In addition to the core rules we are going to make a beginner’s guide available to make it even easier for people to get into the game. This is a 10 page booklet that explains all of the rules of the game as well as other wargaming concepts using a lot of diagrams and examples, which should answer a lot of common questions.

Full Rulebook

On top of that we are working on the creation of a full rulebook which is composed of the beginner’s guide plus a lot of advanced rules to spice up the game. Right now we are in the final stages of making the rulebook and if everything goes right it will be one of the coolest things we ever produced.

Point Calculation System

We have created the point calculation system for those that are into tweaking their games and designing their new armies. With this booklet you are going to have access to the official point cost system that we use to create all of our armies. Whilst the majority of it is done, it is going to be expanded upon as we complete the army books.

Army Books

Because of the process that we used for developing 2nd edition the army books are the last thing that we have started working on. Currently we are planning on releasing 2nd edition with 4-6 of the most popular armies, and then add the rest over time. We are also playing around with the layout of the army books, so they might end up looking a lot different from what we have right now.

Final Thoughts

As you can see a ton of work has been going into 2nd edition, and there are some other things we have been brewing that we didn’t even mention here, so the future is full of surprises for OPR.

We hope that this update gave you a better idea of how things are moving forward, and we will give you a release date for 2nd edition once we know that it’s finally ready.

Happy Wargaming!

Gaetano

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Prime Brothers Update!

Firefight, Grimdark Future, Update

Hey everyone,

Today we’re updating the Battle Brothers Detachments for Grimdark Future with some additional units and revisions to the Prime Brothers. Here is what has changed:

  • Added 1 new hero: Prime Psychic
  • Added 2 new infantry units: Prime Raiders and Aggro Brothers
  • Added 2 new vehicles: Prime Walker and Anti-Grav Tank
  • Added more weapon options for the Blaster Brothers and the Jetpack Brothers

With these additions you are now able to have a much more complete Prime Brothers army that can take out the enemy with formidable efficiency. I’m looking forward to seeing more people play this army over time as the Prime Brothers are extremely powerful but also cost a lot of points, so you have to be very tactical with them.


You can get the updates for each game here:

Happy Wargaming,

Gaetano

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Dwarf Guilds emerge from the depths!

Firefight, Grimdark Future, Update

Hi there,

So it’s been a while since there was an official rules update, which is why I’m really happy to announce the release of a new army for Grimdark Future, the Dwarf Guilds.

The Dwarf Guilds are a union of all dwarven mining companies found in the Sirius sector, which fight under one banner for the prosperity of their race. Whilst they are short in statute one should not underestimate them, as they use their advanced technology to overcome all their shortcomings and dominate their foes.

If there any other armies that you’d like to see in the game feel free to shoot me an e-mail with your suggestions: onepageanon@gmail.com


You can get the updates for each game here:

Happy Wargaming,

Gaetano

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OPR is back!

Update

Hi everyone,

It is with great pleasure that I would like you all to know that OPR is back!

First off let me say that I am incredibly thankful for all of the support that you guys have given me over the past couple of months, and even though I remained quiet I have read all of your messages and they put a smile on my face. Thank you, thank you, thank you, you cannot imagine how much you guys mean to me!

So anyway, let’s get to business, as I’m sure that’s what you’ve all been waiting for.

Over the past few weeks I’ve been thinking again and again that I should get back to the project, however I was extremely hesitant because of the way it affected me last time around. Before I started the Patreon I was already investing a lot of time in the project, and I thought that by starting the Patreon I would feel a bit better about the amount of time that I was investing in it.

That backfired however, as instead of feeling good with the amount of time I was investing, I started to feel the pressure to invest even more time in the project. By the end of it I was trying to have new updates every week, which meant that I was working during my lunch times, after work, during the weekend… constantly.

So if I want the project to move on, it has to change to give me some breathing room.

“How will you do that?” you ask curiously.

Easy, I’m working on a 2nd edition of all games.

“Are you crazy? Isn’t that going to take up even more of your time?” you say in shock.

Not really, no.

You see, what takes up the majority of my time is managing the army books, as I have to be constantly on top of all new model releases as well as fix anything that was wrong with any existing iterations of the books.

So in order to ease the pressure all Patreon backers that pledge $5+ will get access to the points calculation system. Not only that, but they will also have access to the 2nd edition beta and will be part of the development process on a secret forum.

Sounds exciting? It is!

This means that the most avid fans are going to be able to not only create rules for models which I haven’t had the time to make yet, but they will also be able to fully create their own custom armies. Who knows, maybe someone makes an army so awesome that we might eve make it official (*hint*).

We are going to create a completely new point calculation system, and with your help I will hopefully be able to catch any unbalances before things go out to the general public. This means that any new units that you create are not going to be compatible with the existing rules and armies, so don’t get things mixed up.

Anyway, that’s it for now, I’ll make a new post as soon as there is something else to announce, thanks again for all the support!

Cheers,

Gaetano

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Campaign rules for Firefight & Skirmish

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hey everyone,

Sorry I’ve been really busy lately so there haven’t been many updates, so here’s something new for you guys: Campaign Rules!

These are for both Grimdark Future: Firefight and for Age of Fantasy: Skirmish and they allow you to play multi-game campaigns with 2 or more players. They feature rules for building a warband, stringing games together, gaining experience, etc.

Additionally there are optional rules for things such as new secret objectives, random battlefield conditions and crazy events that happen throughout the game.

Give them a try!


You can get the updates for each game here:

Happy Wargaming,

Gaetano

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Prime Brothers vs. Plague Brothers

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hey everybody,

So as most of you know a nice big starter box with new models is coming out, and in preparation for its release we have a new update for which pits the Prime Brothers and the Plague Brothers against each other.

Because the contents of the starter set are not exactly balanced we have put together two quick army lists with roughly the same amount of points so that you can play right out of the box:

Prime Brothers

1x Prime Captain
1x Prime Lieutenant
5x Prime Brothers
5x Blaster Brothers
3x Jetpack Brothers

Plague Brothers

1x Lord of Plague + Plague Scythe + Destroyer Armor
1x Plague Psychic
1x Plague Bringer
20x Plague Walkers
7x Plague Brothers + Toxic + Plasma Rifle + Pistol & Energy Fist
1x Plague Drone


Additionally we have updated a couple of minor things:

Grimdark Future

Battle Brother Detachments
– Blood Brothers: fixed a typo in the Blood Walker upgrade list
– Custodian Brothers: fixed a typo in the Witch Hunter Sisters entry

Havoc Brothers
– The Dark Champion now has access to upgrade list A
– Fixed a typo in the Mutated Destroyers upgrade list

Age of Fantasy

Dwarves
– Animated Construcs can now be upgraded with Steam-Guns
– Added a new unit: Giant Construct

Humans
– Skirmish: Greatswords now come in groups of 3 and cost 35pts


You can get the updates for each game here:

Happy Wargaming,

Gaetano