Wave 1 Completed, 12 Armies and 20 Factions Updated

Age of Fantasy, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

We’re happy to announce that we’ve completed Wave 1 of our army balance updates and that you can find all of the new files in the respective army folders for each game already.

This was a lot of work because whilst we “only” updated 12 armies some of them had multiple sub-armies inside of them, so we actually updated a whole 20 factions. Then each army has to be updated for both large-scale as well as skirmish, so yeah… 300+ units have been updated and this is only Wave 1. :D

Anyway, enough of the numbers, let’s get to the actual meat of the update!

Changes to Firefight & Skirmish

The army update comes with general game updates, as well as a with one major change for all of our skirmish games: We are switching back to having grouped units act as groups in the game, instead of having them act as individuals.

Whilst working on the patch we realized that whilst it was fun to have every model act as an individual, the games were not designed with that amount of low-cost models being able to act independently in mind. This means that there are a lot of imbalances that are coming out of it that would require us to change the game into a completely different direction, re-work the point calculator, and more.

Since we have no intention to have our skirmish games to diverge too far away from the large-battle games (since we want it to be easy to hop from one game to the other), we are just going to switch back to the old system. Truly this switch is nothing big, just activate those low-cost models as a unit again and you’re good to go. :)


General Game Changes

The rest of the changes aren’t that big, but there’s one important thing that we’d like to address before going into them: We’re going to be temporarily removing the Full Color versions of our files and only have Black & White versions for all of them.

As you read above we are working with a LOT of files for our games, and putting everything together we’re dealing with ~100 files right now. Having each of these files both in Full Color and Black & White is adding an insane amount of work to our already busy schedule, and we simply can’t afford to continue having both right now.

This doesn’t mean that we’re getting rid of our new Cover Art or Illustrations, so those are still going to be part of the rules. If you want to save on ink simply don’t print out the Cover Art page from the Full Rulebooks or the first Background Story page from the Army Books.

Currently we’re looking into ways of maybe having dynamic files that allow you to choose between different options with just 1 single file, but no promises on that yet.

new layout grimdark

Anyway, here the full changes:

  • Fear now counts as dealing +D3 wounds for melee results (GF + AoF)
  • Fear now counts as dealing +D3 wounds for wound effects (GFF + AoFS)
  • Furious now gives +1 attack with a weapon of choice when charging
  • Rending was re-written to be clearer
  • Artillery now gives the unit Defense 2+ against shooting attacks
  • Fire Breath now deals 3 automatic this with AP(1), clarified that needs line of sight
  • Units with multiple models are activated as a single unit instead of individuals
  • Special rules with a “bubble” effect had their range raised from 3″ to 12″
  • Units within 12″ of a hero can now use his quality for morale tests
  • Spell effects can now be spread by up to 6″

Because we are updating armies in different waves this might lead to some quirky situations in terms of point cost balance or the way spells and special rules work.

The only way to avoid this would be to release all the updated armies at once, but since that might take a long time and we are updating them in order of popularity, we think it’s not fair toward our players to hold on to a finished product for longer than necessary.

We hope that any imbalances won’t be too bad and that we’re going to finish updating all of the armies quickly so everyone can enjoy! :)

new layout fantasy

Wave 1 – Grimdark Future Patch Notes

Finally here are the patch notes for Grimdark Future.

Battle Brothers

  • Added new melee upgrades for heroes
  • Re-worked rules for Energy Swords, Energy Hammers and Energy Claws
  • Re-worked Gravity Pistols and Gravity Rifles
  • Re-worked Pathfinder Bikers, Brother Bikers and Support Bikes
  • Added new ranged upgrades for Pathfinders
  • Added new ranged upgrades for Support Bikes
  • Re-worked Advanced Tactics
  • Re-worked Psychic Spells
  • Added new melee upgrades for Destroyers
  • Artillery Cannons now have the Repair rule
  • Attack Walkers have a new Stomp attack instead of Impact
  • Prime Psychics can now be upgraded to Psychic(2)
  • Added new ranged upgrades for Prime Brothers
  • Raider Squads now have Furious instead of Fear
  • Added new melee upgrades for Raider Squads
  • Prime Light Walkers and Attack Walkers have a new Stomp attack
  • Raised the Tough value of all Prime Brothers vehicles

Blood Brothers

  • Re-worked rules for Energy Swords and Energy Hammers
  • Re-worked Gravity Pistols and Gravity Rifles
  • Blood Walker had a new Stomp attack instead of Impact
  • Re-worked Psychic Spells

Custodian Brothers

  • Re-worked rules for Energy Swords, Spears and Swords
  • High Sister no longer has Fear but can have Furious, Relentless or Scout
  • Vigilant Sisters now have Furious
  • Prosecution Sisters now have Relentless and are armed with Prosecution Rifles
  • Hunter Sisters now have Scout
  • Custodian Walkers have a new Stomp attack instead of Impact
  • Re-worked the Anti-Psychic rule

Dark Brothers

  • Re-worked rules for Energy Swords
  • Re-worked the Dark Resolve rule (which is now called Grim instead)
  • Added new melee upgrades for Dark Destroyers
  • Re-worked Heavy Maces and Heavy Flail for Destroyer Knights
  • Re-worked the Black Bikers
  • Added new melee upgrades for Knight Bikers

Watch Brothers

  • Added new ranged and melee upgrades for Death Watcher
  • Re-worked the Tactical Master rule
  • Re-worked rules for all melee weapons
  • Re-worked Gravity Pistols and Gravity Rifles

Knight Brothers

  • Re-worked the Aegis and Teleport rules
  • Knight Champion now has Combat Master
  • Re-worked rules for all melee weapons
  • Removed the Brotherhood rule, units can now upgrade any model with Psychic(1)
  • Re-worked the Purifiers upgrade for Knight Brothers
  • Purgation Brothers now have Relentless
  • Re-worked the Paladins upgrade for Knight Destroyers
  • Knight Walker has Tough(18) now and a new Stomp attack instead of Impact
  • Re-worked melee upgrades for Knight Walkers
  • Re-worked Psychic Spells

Wolf Brothers

  • Counter-Attack rule has been re-worked
  • Re-worked all melee weapons
  • Reworked melee and ranged upgrades for Wolf Destroyers
  • Re-worked Cyborg Wolves
  • Re-worked Wolf Riders
  • Wolf Walker has a new Stomp attack instead of Impact
  • Re-worked Psychic Spells

Orc Marauders

  • Added new melee upgrades for heroes
  • Re-worked the WAR! special rule
  • Removed the Mad Doctor, units can now upgrade with a Mad Doctor instead
  • Shamans now have Pistols and can access other hero upgrades
  • Goblin Herds have a new Goblin Herder upgrade and ranged weapon upgrades
  • Re-worked ranged upgrades for Orc Mobs
  • Jetpack Orcs now have melee and ranged upgrades
  • Re-worked ranged upgrades for Commandos
  • Re-worked ranged and melee upgrades for Specialist Orcs
  • Orc Pirates have new ranged weapons and upgrades
  • Re-worked melee upgrades for Boss Mobs
  • Ultra Bosses now have Tough(3) and their melee upgrades were re-worked
  • Orc Bikers and Boss Bikers have been re-worked and have new ranged upgrades
  • Boss Trikes now have Tough(6) and Relentless and have new ranged upgrades
  • Orc Helicopters now have Defense 5+ and Tough(6) and upgrades were re-worked
  • Re-worked Psychic Spells
  • Looted Trucks and Battle Trucks now have a Heavy Machinegun
  • Goblin Walkers and Orc Walkers have a new Stomp attack instead of Impact
  • Orc Walkers have new melee upgrades
  • Re-worked ranged weapons for Beast Buggies
  • Blaster Buggies now come with Stick Grenades
  • Re-worked ranged weapons for Goblin Artillery
  • Combined the Brutal and Cunning Titan into one and added new upgrades

Human Defense Force

  • Re-worked Energy Swords
  • Re-worked the Battle Drills rule
  • Commanders now have 6″ range to give orders and can’t give orders vehicles
  • Added new ranged upgrades for Infantry Squads, Veterans and Storm Troopers
  • Infantry units now have Field Radios, Company Standards and Medical Training
  • Re-worked the Field Radio rule
  • Veteran Squads can now be upgraded with Camo Cloaks
  • Re-worked Cavalry Squads and added new melee and ranged upgrades
  • Re-worked Ogre Squads and added new melee and ranged upgrades
  • Re-worked Psychic Spells
  • Light Walkers have a new Stomp attack instead of Impact

Alien Hives*

  • Added new units: Veteran Warrior, Snatcher Veteran and Artillery Spore
  • Re-worked most melee and ranged weapons and added more options
  • Removed all Adrenaline and Toxic Maw upgrades because they were imbalanced
  • Hive Lords have a new Stomp attack instead of Impact
  • Hive Lords can now upgrade with Regeneration
  • Most elite units can now be upgraded with Psychic Barrier and Pheromones
  • Grunts and Winged Grunts have new ranged upgrades
  • Assault Grunts have new melee upgrades
  • Hive Warriors can now be upgraded with Wings
  • Ravenous Beasts can now be upgraded with Ambush or Scout
  • Flamer Beasts now have 18″ range and Indirect
  • Shadow Hunters, Flamer Beasts and Mortar Beasts have Tough(6) now
  • Re-worked Psychic Spells
  • All monsters have a new Stomp attack instead of Impact
  • All monsters can now be upgraded with Impact(3) and Regeneration
  • Psycho-Rexes can now be upgraded with Psychic Barrior and Pheromones
  • Tyrant Beasts and Artillery Beasts have new ranged upgrades
  • Burrowers now have more melee attacks
  • The Surprise Attack rule has been re-worked
  • Invasion Spores now have more ranged upgrades

*Due to the extensive changes to this list we won’t detail every single one in detail

TAO Coalition

  • Added new unit: Jackal Veteran
  • Re-worked Rapid Burst Carbines
  • Battle Suit Captains and Battle Suits can now upgrade with new melee weapons
  • Grunt Captains and one model in Grunt Squads can now upgrade with a Pulse Pistol
  • Sages have new melee weapons, a new Elemental Power rule and can be Psychics
  • Added a new Psychic spells list
  • Grunt Squads can now be upgraded with new ranged weapons
  • Spotter Squads can now be upgraded with Scoped Rifles
  • Re-worked Rail Rifles and Recon Drones
  • Stealth Suits can now be upgraded with Beacons and Spotting Lasers
  • Jackal Hounds can now be upgraded with Furious and Poison
  • Jackal Cavalry has been re-worked and can now take Heavy Machineguns
  • Locusts can now be upgraded with new ranged weapons
  • Re-worked the Anti-Charge System special rule
  • Re-worked Heavy Rail Rifles
  • All walkers and titans have a new Stomp attack instead of Imapct
  • Tide Titans can now be upgraded with Plasma Swords and Nova Shields
  • Re-worked Heavy Ion Cannons


Wave 1 – Age of Fantasy Patch Notes

Here are the patch notes for Age of Fantasy.


  • Removed the Shieldwall rule and re-worked Defense of most units
  • Heroes have new melee and ranged upgrades
  • Re-worked the Ancestral Stone mount
  • Rune Masters now have the Wizard rule
  • Added new Wizard spell list
  • Warriors and Veterans have new melee upgrades
  • Marksmen and Rangers have new ranged upgrades
  • Re-worked Beast Riders and War-Bear Riders
  • Attack Helicopters and Bomber Helicopters have Tough(6) now
  • Re-worked the Attack Bomb and Bombing Run rules
  • Giant Constructs have new melee weapons

Volcanic Dwarves

  • Added new units: Battle Lord, Grim Lord, Doom Lord and Priest Lord
  • Added new Wizard spell list
  • Re-worked melee, ranged and mount upgrades for Auric Lord
  • Volcanic Warriors now have Furious instead of Regeneration
  • Volcanic Warriors and Flame Warriors have new melee upgrades
  • Auric Marksmen have new ranged upgrades

Sky-City Dwarves

  • Added new units: Sky-City Lord and Aether Master
  • Added new Wizard spell list
  • Re-worked melee weapons for all heroes
  • Re-worked the Follow the Code, Repair and Wind-Reader rules
  • Navigators can now take Storm Sight
  • Crews have new ranged upgrades
  • Re-worked all Cannons, Hook Weapons and Drill Weapons
  • Re-worked Mechanical Parrots
  • Balloon Warriors have now been split into 2 new units: Wardens and Riggers
  • Sky-Rigger now gives the Repair rule to any model
  • Re-worked Gunboats, Frigates and Ironclads
  • Re-worked the Bomb Racks rule

Vampiric Undead

  • Removed the Fear rule from most units
  • Added new melee upgrades for most heroes
  • Re-worked all mounts
  • Re-worked Wizard spells
  • Zombies have 2 attacks now
  • Skeletons have Quality 5+ now and new melee upgrades
  • Skeleton Guard have new melee upgrades
  • Vampire Knights now come with Hand Weapons and can be upgraded with Lances
  • Bat Swarms lost the Horror rule but gained Furious instead
  • Bat Horrors have Defense 4+ now
  • Re-worked the Bat Dragon’s Shriek attack
  • All monsters have a new Stomp attack instead of Impact
  • Coach Chariots now have Furious
  • Corpse Chariots can now be upgraded with Cursed Braziers or Lodestones
  • Re-worked the Reliquary rule
  • Maiden Thrones can now be taken as individual units and not just as mounts

Mummified Undead

  • Removed the Fear rule from most units
  • Added new melee upgrades for Mummy King
  • Re-worked all mounts
  • Re-worked Wizard spells
  • Mummies now have 2 attacks in melee
  • Skeletons, Archers, Knights and Horse Archers now have Quality 5+
  • Skeletons have new melee upgrades
  • Re-worked the Cursed Arrows rule
  • Skeleton Knights now come with Hand Weapons and can be upgraded to Lances
  • Guardian Statues can now be upgraded with a Stone Shaper
  • Snakemen and Snake Riders now have Impact(3)
  • Scarab Swarms now have 3 attacks in melee and Tough(3)
  • Giant Scorpions now have Defense 2+
  • Sphinx Champions and War Sphinx can be upgraded with Stone Shapers
  • Added new unit: Royal Chariot


  • All heroes have more melee attacks now
  • Captains now have Fearless
  • Added new melee upgrades for heroes
  • Re-worked the Inspiring Presence Rule
  • Re-worked all mounts
  • Pigeon Bombs now have the Indirect rule
  • Re-worked Wizard spells
  • Infantrymen have new melee upgrades
  • Knights now come with Hand Weapons and upgrade with new melee weapons
  • Re-worked Mortars and Volley Guns


  • Re-worked melee upgrades and mounts for all heroes
  • Re-worked the WAR! rule
  • Re-worked Wizard spells
  • Lowered the Defense of all Orcs and Savage Orcs
  • Orcs and Savage Orcs have new melee upgrades
  • Re-worked melee weapons of Black Orcs
  • Brute Orcs now have Tough(3)
  • All Boar Riders and Boar Chariots deal more Impact hits


  • Bosses have new melee upgrades and all mounts were re-worked
  • Re-worked the Inspiring Presence rule
  • Goblins and Cave Goblins have new melee upgrades
  • Re-worked the Boing rule
  • Re-worked the Power Shrooms rule
  • Re-worked Runt Swarms
  • Fanatics lost Out of Control and gained Destructive Force
  • Wolf Riders now have Claws
  • Troll Giants lost Comforting Presence but can upgrade with Crushing blow now
  • Giant Spiders can now be upgraded with Venom Sting
  • Re-worked Pump Chariots and the Pump rule



Whew, that’s it for today, another huge patch! We’re hoping to bring you Wave 2 in the next 2-3 weeks, so keep your eyes peeled. :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

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Big in Japan, MACE & Balance Changes


Hi everyone,

We’ve been spending the last couple of weeks working on the new balance changes which are coming out pretty great, and whilst we won’t be able to release them yet you can probably expect Wave 1 to be out by next week.

Anyway, in this update we’re going to go a little bit deeper into what exactly is changing with the upcoming balance patch, but first we have some unexpected news for you.

Big in Japan

As most of you know back in the day there used to be many more games on OPR than there currently are, which were removed during the big purge of 2017.

One of the most popular games we had was called WarStuff, which was a very simple skirmish system designd to be played with any miniatures (or other stuff) that you have at hand.

The game came with a simple point calculator that allowed you to quickly put together units for anything from green army men to toy dinosaurs to even just random objects (ever wanted to fight a bottle of shampoo?).

Anyway, it seemst hat WarStuff was the little game could, and now this wargaming sensation has spread all the way over to Japan!


Yes, you’re not dreaming, someone took one of our games, translated it to Japanese, and filled the rulebook with cute illustrations.

According to Akinori Nishiyama (the guy in charge of this project) there’s a growing community of 300+ players that uses WarStuff for their wargaming needs.

Since we’ve been in contact we’re looking into adapting the game further for the Japanese market, so let’s see where this takes us!

Download WarStuff (JP): https://drive.google.com/file/d/1rl9Ln2W8nWLb5sGZ2iHiv4NjHpDL_oze/view?usp=drivesdk


Before anybody asks, as we already mentioned in one of our previous updates we’re planning to bring back a lot of our old games in the new One-Offs format, and you can expect WarStuff to be one of them.

Right now we’re focusing on releasing all of the new balance changes, but youc an expect more news right after that’s done. :)

Grimdark Future at MACE

Wyloch from the awesome YouTube channel Wyloch’s Armory is going to be at MACE next month, so if you want to join him you’re most welcome to do so.

From his announcement:

“I will be at MACE in Charlotte, NC next month and will be running demonstrations of Grimdark Future with conference attendees. We will be using my terrain and my fully painted armies. It will be a visual spectacle to ensure that I champion OnePageRules in the most memorable way possible.

There are still open spots at my table. If you are near North Carolina and have an open schedule, consider a last minute trip!


Link to his post: http://onepagerules.proboards.com/post/9248/thread

If you don’t know Wyloch, he’s the guy behind a ton of awesome Grimdark Future Video Batreps, which you should definitely check out!

Upcoming Balance Changes

So, we’ve been talking about the new balance changes for the past couple of weeks, but what exactly is changing?

Whilst we don’t want to go into too much detail as to what exactly is going to change for each army (since with 40+ armies that would be too much for a single post), we’re going to give you a bullet point overview of what you can expect.

Here are the overall changes that are coming:

  • Rock-Paper-Flamer – The basic troops of each army will have access to melee or ranged weapons that allow them to deal with different types of units, such as infantry hordes, heavy infantry toops and monsters/vehicles.
  • Shred Rifles & Beast Pikes – For those armies that don’t have any existing weapon that fits the bill to counter certain unit types we’re going to be introducing new wepaons such as the Shred Rifle and the Beast Pike.
  • Upgrades as Alternatives – To give players more interesting choices most melee weapons and some ranged weapons are being re-worked so that weapons aren’t one strictly better than the other, but instead that they have different stats so they are each alternatives that deal better with specific targets than others.
  • Swiss Army Psychic – All armies are going to have access to some sort of spell caster, and all of the spell lists are being re-worked to give them spells that can deal with different types of units, such as infantry spam or heroes that hide in units.
  • Walker Stomps – Walker units are going to lose the Impact rule and gain a new Stomp attack, which makes them more reliable in melee and also ensures that if both their army are replaced by ranged weapons they’re not suddenly unable to squish infantry units.
  • Bikes & Charging – Biker units are being re-worked to be more effective at charging and so that they can be used as effective cavalry units that devastate enemies in melee (but can also still be equipped with ranged weapons if you so desire).
  • Lowering Randomness – In order to make units more reliable we’re going to be lowering the amount of random rolls that are in the game. For example if a spell used to say “deal D6 automatic hits” it will now say “deal 4 automatic hits”, this way you always know what to expect.
  • Streamlining Melee – Finally to make things move along faster we’re going to be re-working the Fear and Furious rules, as well as streamlining the amount of units that have access to Impact.

Of course there are a ton of other little changes happening here and there which will re-balance the game, but those will be all detailed in each army release wave update!

If you’ve always thought about supporting the project and were just waiting for an opportunity to get something extra neat for doing so then make sure to check out our Patreon, which will give you exclusive early access to all new army balance changes right now.



That’s it for today folks, hope you have a nice weekend. :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter


New 3D Print Hero, Community Campaigns and Community Contributions

3D Print, Collaboration, The Makers Cult

Hi everyone,

Today’s update isn’t going to be very big, I’ve been focussing a lot on updating the Wave 1 armies, but we still got some really awesome stuff for you!

New 3D Print Battle Brothers Hero

The guys over at The Makers Cult are just really really awesome, I don’t know what more to say. :D

Without even asking them for it they’ve gone ahead and created another version of the official OPR Battle Brothers Hero, this time giving him an Energy Hammer and a Combat Shield.


It’s like with every new miniature they make for us things just keep getting more awesome, and we can’t wait to see what else they’ve got to offer in the future.

Get the miniature here: https://www.thingiverse.com/thing:3897618

Check out The Makers Cult here: https://www.patreon.com/themakerscult


We’ve also added a new section on the homepage to highlight all of the cool 3D print stuff we have going, so make sure to check it out: https://onepagerules.com/3d-print/

Community Campaigns

As we mentioned in a previous post we’ve been running a GFF campaign over on the official forum, and since that campaign is about to come to an end we’d like to set some new ones up.

We’ve learned a lot since the original inception of the “Prophecy of the Page” campaign, and now we’re ready to reveal a new campaign format.

In order to give everyone a chance to play at their own pace, we’re going to have a “permanent” campaign format, where people can hop in and out of campaigns as they please, whilst keeping everything balanced.

The way this works is simple: Divide the number of matches you won by the number of matches you played and multiply by 100 (round up the result). This is your final Campaign Score. Warbands must play at least 5 matches in order to be put on the Campaign Score Board.

Example: If you won 5 matches and played 8, then your Campaign Score would be 63.

Pretty simple, you see?

Anyway, to get everyone going we’ve set up a couple of threads on the forum for different campaigns, so you should definitely check these out:

GFF Gang Wars Campaignhttp://onepagerules.proboards.com/post/9164/thread

AoFS Community Campaignhttp://onepagerules.proboards.com/post/9166/thread

If you don’t have anyone that is up for playing a campaign with you don’t worry, you can always join us on Discord and play online over Roll20.


Community Contributions

Lately there have been a ton of awesome contributions made by the community and we’d like to point out just a few of them which we think deserve some attention. We’re really happy about the OPR community and couldn’t wish for more, all of you are awesome!

BattleScribe 2.0http://onepagerules.proboards.com/post/8458/thread

We know we’ve mentioned this before but we simply have to do it again because of how great of a resource this is for all players. There’s a thread on the forum where people create BattleScribe files that allow you to put together army lists quickly and hassle-free, and you should definitely check it out.

Expanding the Lorehttp://onepagerules.proboards.com/post/8419/thread

Whenever we create a new army we try to keep the background story as open as possible, giving players a chance to create their own stories… and a lot of people are doing that. There’s a thread on the forum where lots of players have been sharing their own visions of the lore, with lots of cool stories.

Ancient Derelictshttp://onepagerules.proboards.com/post/9007/thread

Have you ever wanted to explore an abandoned spaceship that’s infested by Soul-Snatchers? Well the head on over to the forum where there is a fan made expansion for GFF that allows you do just that. Explore the ship, gather loot, upgrade your Destroyers and destroy the Soul-Snatcher nest to win.

Full French Translationhttp://onepagerules.proboards.com/post/8985/thread

Whilst most people usually just translate the core rules for our games, Squale has gone the extra mile and has translated most of the army lists for Grimdark Future into French too. We know it’s an enormous effort to do that with the hundreds of units that are in the game, bravo.

Hobby Progresshttp://onepagerules.proboards.com/thread/1198/hobby-progress-thread

Last but not least we wanted to let you know about the hobby progress thread, where players have been sharing a ton of pictures of their awesome looking miniatures and conversions. Here you’ll find all sorts of cool stuff, including 3D printed miniatures, paper miniatures and even scratch-built miniatures.

If you had an idea for someting that you think is really cool don’t be afraid to share it, we’re all very happy with all of the awesome stuff that everyone has been contributing.



That’s it for today, like I said just a short update. Next week we’re going to be finally expanding on what exactly is coming up in the new balance changes, make sure not to miss out on the new post!

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter


AI Rules for Solo-Play, New Army Books Layout, Upcoming Balance Changes and More!

Age of Fantasy, AI Rules, Campaign Rules, Firefight, Full Rulebooks, Game Update, Grimdark Future, Quickplay Armies, Skirmish

Hi everyone,

Today we have a lot of VERY exciting updates for you, which may change how you play OPR games forever. We’ve been working very hard on these things for months, and it’s very satisfying to get them out to you, so let’s go!

AI Rules for Solo-Play

Here’s a scenario you might be familiar with: You’re finally done building and painting your newest models, you’ve built some matching terrain to go with them, you’ve put together an awesome army list to try out a new strategy… and then nobody is available to play. :(

Well that’s something you won’t have to worry about anymore, because today we’re releasing a brand new set of shiny AI Rules for solo-play. :D

The AI Rules are pretty simple to use: before the game you assign each unit a type, be it a melee unit, shooting unit, or a hybrid of both. Then once you are playing you randomly determine which unit activates next, and depending on its unit type you follow a very straight forward decision tree to see what it does next.

For those of you that want to take things one step further the AI Rules also come with guidelines on how to randomly create AI armies, randomly place objectives, randomly deploy AI armies, and details on how to handle terrain, special rules, spell casting, etc.

These rules are perfect to play solo games against the AI, play coop games with multiple players against the AI, play mixed games with teams of players and AI, or even just play games of AI vs AI and watch them fight to the death!

Additionally these rules can serve as a baseline for you to create you own AI rules, come up with narrative scenarios, or do whatever else your heart desires. Hell, you could even write a full single-player campaign using these rules, so the possibilities are endless.

The AI rules are available for both big battle games as well as skirmish games, and we’re going to be refining the over time. Any and all feedback is very welcome here, because we’re sure that some AI moves that make complete sense in our heads won’t make any sense in yours, so let us know where we messed up!


Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

To give you a taste of the new AI Rules we’ve come up with a classic sci-fi battle of soldiers fighting off hordes of zombie-like creatures. This is a GF: Firefight set and we recommend playing a game as the Rebel Guerrillas against the AI first and then playing as the Infected Colonies against the AI second… there’s nothing like seeing a fight from both sides!

This week’s Quickplay Armies: Rebel Guerrillas vs Infected Colonies

Rebel Guerrillas

  • 1x Commander w/ Inspiring, Shotgun & Energy Sword
  • 3x Rebels w/ 1x Minigun & 1x Gun Drone
  • 3x Rebels w/ 1x Plasma Rifle & 1x Gun Drone
  • 1x Chelonian w/ Wrist-Flamer & Wrist-GL

Infected Colonies

  • 1x Monstrous Tyrant
  • 3x Zombies
  • 3x Infected w/ 1x Infected Dog, 1x Pistol & CCW
  • 3x Infected w/ 1x Grenade Launcher
  • 1x Infected Hunter

The Rebel Guerrillas in this set focus on bringing a variety of different ranged weapons and Gun Drone to try and fend off the infected from a distance. The list comes which a Chelonian that can be very deadly up close, whilst the Commander can keep his soldiers in the fight with his Inspiring rule.

The Infected Colonies on the other side focus on a mass of mindless fighters backed up by a brutal Monstrous Tyrant. Whilst the majority of the army is not very strong their numbers shouldn’t be underestimated, and watch out for the Infected Hunter who can pounce at enemies from around corners and take them out in one swipe.


New Army Books Layout

Is it finally time to update our army books with the new look? Yes it definitely is!

Over the next months we’re going to be updating all of our existing army books to a new layout, which should make them look a lot better than what we have now. You can expect each army book to come with a cool thematic illustration, a clean and pretty font, as well as some stylish page borders.

We’d love to show you a preview of what they’ll look like, but due to some last minute changes we can’t. The only thing we can say is that we’re going to keep the current format, so each army should still be on just 1-2 pages as they are now.

Because there are a grand total of 86 files to be updated we won’t be able to do it all at once, so instead we’re going to be gradually releasing the new look as we go. Don’t worry though, all armies are going to continue to be available, so if your army is at the bottom of the list you’re not going to be left out whilst we do this.

Below you can see the order we’re going to be tackle the armies in. This is going to be done in 4 waves, each one updating about 20 files. If everything goes according to plan I will release a new wave every 2 weeks, else I will release a new wave every 4 weeks.

Grimdark Future

Wave 1 – Battle Brothers & Detachments, Orc Marauders, Human Defense Force, Alien Hives, TAO Coalition

Wave 2 – Havoc Brothers & Disciples, Robot Legions, Battle Sisters, Dwarf Guilds, Mercenaries

Wave 3 – Soul-Snatchers, Titan Lords, High Elf Fleets, Wormhole Daemons, Machine Cult

Wave 4 – Ratmen Clans, Dark Elf Raiders, Infected Colonies, Rebel Guerrillas, Gangs of Hive City

Age of Fantasy

Wave 1 – Dwarves, Vampiric Undead, Mummified Undead, Humans, Orcs, Goblins

Wave 2 – Chivalrous Kingdoms, Ratmen, High Elves, Havoc Warriors & Disciples, Beastmen

Wave 3 – Wood Elves,  Saurians, Dark Elves, Ogres, Rift Daemons

Wave 4 – Eternal Wardens, Kingdom of Angels, Deep-Sea Elves, Ghostly Undead, Worshippers of the Spire


Upcoming Balance Changes

Since we’re going to have to touch up every single army in the game anyway we’re going to be taking this opportunity to make some balance changes to the game.

We’re not going to go into too much detail yet, that is something we’ll reserve for future weekly news posts, but you should know that we’re going to be reviewing every single unit and army to see if they need a re-balancing. If you felt like your army was lacking in some oomph you’ll probably get it with these changes. :)

The changes that are coming aren’t going to be too big, as this is not a switch to 3rd edition, but they’re going to be significant enough that you’re going to feel a difference.

The biggest things that you can expect are some much needed reviews of weapon upgrade lists to give units more tools to work with, a complete overhaul of all spell lists to make them more balanced and consistent, and overall a lot of standardization across the board to make units feel appropriate for their type.

Note that also these changes are all going to be points balanced with the current armies, so just because your army will be updated on wave 4 doesn’t mean that suddenly it’s not viable anymore or that you will be at a disadvantage.


Game Updates & Patch Notes

Finally let’s get to this month’s big game updates!

As always there’s a ton of stuff here, so let me just highlight the most important changes:

  • Psychics and Wizards can now either cast a spell or block a spell each round, and we’ve modified the way blocking works so that level 3 casters have a better chance at blocking than level 1 casters
  • In skirmish games we clarified that when splitting melee attacks between multiple models they all get to strike back
  • Also in skirmish rout tests are now taken at the end of the round, this way special rules that affect morale until the end of the round still apply
  • Another skirmish one, when units with Tough(X) are stunned but haven’t taken at least X wounds yet, shooting hits and charges won’t instantly kill them, but instead they will take an additional wound
  • For supporters on Patreon, the Command & Control rules from the Full Rulebooks have been re-worked to be clearer

Alright that’s enough, now to the full patch notes:


  • Clarified that markers become neutral if both players are seizing them at the end of the round
  • Modified the Psychic/Wizard rules so that they can either cast or block a spell each round, and they must roll higher than the caster to block

Firefight & Skirmish

  • Clarified that when attacking multiple units in melee they all get to strike back
  • Rout Tests are now taken at the end of he round
  • Clarified that Blast weapons now spread hits among targets within 3″
  • Flying units may now jump gaps without having to roll for it
  • Tough units that take hits or are charged whilst Stunned take 1 wound instead of being Knocked Out, unless they already have X wounds
  • Damage from Falling was re-worked to affect high defense units more

Campaign Rules

  • Clarified the Suppressor hero specialization trait
  • Heroes become 5pts more expensive for each specialization trait they get

Full Rulebooks

  • Re-worked the Command & Control rules to be clearer

Grimdark Future

Alien Hives

  • Added new unit: Massive Spore
  • Re-worked the Explosive Head rule so that all types of spores can’t be pinned anymore
  • Increased the Blast value of Spore Mortars for consistency
  • Invasion Spores can now be upgraded to spit spores

Battle Brothers

  • Fixed cost of Raven Heavy Gunship

Havoc Brothers

  • Fixed Infernal Brutes upgrades list

Havoc Brother Disciples

  • Added new unit: Greater Lord of Change
  • Fixed the Plague Flail upgrade for the Plague Destroyers

High Elf Fleets

  • The Seer Council doesn’t count as a hero anymore
  • Re-worked the Wraith Titan’s upgrade list

Human Defense Force

  • Re-worked the Executioner special rule (Firefight)

Machine Cult

  • Added new unit: Machine Deacon
  • Modified EMP rule to be more consistent

Mercenaries – Elven Jesters

  • Fixed upgrade table C
  • Modified EMP rule to be more consistent

Mercenaries – Feudal Guard

  • Added new unit: Feudal Cavalry
  • Added new weapon options to most units
  • Generals and Champions can now take Honor Doctrine
  • Feudal Elites now have Honor Doctrine as an option instead of a must

Orc Marauders

  • Added new unit: Goblin Tank

Robot Legions

  • The Nanobot Wraith-Shard’s Spirit Attack now has +4 attacks and -1 AP
  • Spider Robots now have +2 attacks, -6 tough and more upgrade options


  • Fixed some typos

TAO Coalition

  • Lowered cost of Missile Pod in upgrade list A to 20pts

Age of Fantasy


  • Re-worked the Surprise! special rule to work better in AoFS


  • Fixed upgrade list for Wizards



That’s it folks, once again a huge update for you, hope you all enjoyed it. :D

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter


Community Survey Update: What have we achieved so far?

Community Survey

Hi everyone,

It’s been about 3 months since the last Community Survey and we thought this would be a good moment to take a look at what we have achieved so far and what is still coming up in the future.

Overall we think that the Community Survey is a great way to collect feedback from our players, so we’re planning to have a new survey every 6 months, with a “what have we achieved so far?” post like this one 3 months after.

Anyway, strap in because this is going to be a big one!

Released Content

Monthly Newsletter

One of the main questions we asked in the Community Survey was if you’d be interested in a Monthly Newsletter, to which you responded with a very clear 83.7% vote of YES. So in August we finally made the OPR Newsletter available, and also sent out the first issue on September 1st.

We got some positive feedback on the first issue so we’re looking forward to bringing you more in the future. If you have any ideas or suggestions for the newsletter please let us know, since we’re always looking to improve what we have!

Newsletter Signup: http://eepurl.com/gBIFer

Original News Post: https://onepagerules.com/2019/08/29/campaign-rules-monthly-newsletter-big-updates/

Skirmish Campaign Rules

The Skirmish Campaign Rules are one of those things that people have been requesting for a long time, so we were very happy to finally release an updated version of our classic campaign rules. These new campaign rules take everything we had in our older versions and add a whole new layer of fun to it, as well as trying to balance things out even more.

The Campaign Rules are really crazy and offer something for everyone, with tons of tables to roll on, permanent injuries to suffer, special traits to gain, and random events to be surprised by. If you never played a campaign definitely give them a try, and we’re looking to add a version of the Campaign Rules for our larger scale games in the future too. :)

Original News Post: https://onepagerules.com/2019/08/29/campaign-rules-monthly-newsletter-big-updates/

New Armies

Players come to us for many reasons, but one of the main ones is because they want to be able to play with all of their awesome miniatures, both new and old. So naturally one of the requests we got in the Community Survey was that we should add new armies, and boy did we deliver. :D

Since the Community Survey we have released 5 new armies, of which 2 contain multiple warbands each, making for a total of 16 new playable factions. There’s really something for everyone here, so if you still haven’t checked them out you definitely should!

Infected Colonies: https://onepagerules.com/2019/07/25/new-armies-game-updates-battle-report-much-more/
Rebel Guerrillas: https://onepagerules.com/2019/07/25/new-armies-game-updates-battle-report-much-more/
Feudal Guard: https://onepagerules.com/2019/08/08/the-makers-cult-collaboration-upcoming-skirmish-campaigns-ai-rules-more/
Worshippers of the Spire: https://onepagerules.com/2019/09/05/worshippers-of-the-spire-have-arrived/
Gangs of Hive City: https://onepagerules.com/2019/09/11/gangs-of-hive-city-battle-brothers-miniatures/

Play Tokens

Some of you asked for the possibility of having official game aids be released, and we’ve taken the first step by releasing a new set of official OPR Play Tokens that are free to use. These tokens come in full color plus black & white, in two different sizes, and were made with neutral illustrations that can be used for all settings, from sci-fi to historicals.

We also had the great help of a friendly player that created a 3D print version of the Play Tokens which are free for anyone to use, so if you have a 3D printer definitely check them out. We’re still looking into the possibility of having some official plastic game aids that you could order online, but no promises on that yet. :)

Original News Post: https://onepagerules.com/2019/08/22/new-play-tokens-prime-brothers-update-quickplay-armies/

3D Print News Post: https://onepagerules.com/2019/09/11/gangs-of-hive-city-battle-brothers-miniatures/


Having a Discord Server is something that we had been shying away from, thinking that it’s impossible for us to stay on top of a real-time chat and voice system, as well as enforcing any sort of rules on there. Luckily for us some helpful players have created an (unoffical) OPR Discord Server of their own!

The (unofficial) OPR Discord Server has been a great way for the community to interact, organize games, and just generally hang out to chat. If you have any questions we still ask you to post them on the forum (because it’s easier for us to keep track of them and provide an official answer), but for everything else you can definitely use discord.

Discord Server: discord.gg/krMaj7k

Original News Post: https://onepagerules.com/2019/08/15/first-official-miniature-battle-report-discord-roll20-more/


Some players asked for an official software to create army lists for our games, but as you can imagine that is a huge endeavor to create, requiring a lot of time and money to create. Once again luckily for us the community has stepped in, and some friendly players have been using Battlescribe to create army lists for our games.

There is a thread on the forum that contains all of the Battlescribe files and where players get organized to add more units and armies. If you want to use it to create your own army lists or would like to help out you should definitely give it a look. :)

Battlescribe Thread: http://onepagerules.proboards.com/thread/1293/battlescribe-2

Website Updates

Finally we had a lot of feedback from players which showed us that there was confusion as to how to access various parts of OPR, what player resources are available and generally how OPR works as a whole.

In order to mitigate this we’ve been slowly adding different sections to our website in order to give players a better overview of everything that’s available. This includes the addition of a dedicated community section, a footer on all pages with links to player resources, as well as a short description of how OPR works on all of our game pages.

Since we’ve implemented these changes the amount of questions we get about these things has drastically dropped, so we’re pretty confident that they’ve been working so far. If you have any feedback or ideas on how we could further improve our website please let us know!


Future Content

So, now that we’ve talked about all of the awesome things we’ve brought to you so far, let’s talk about all of the awesome things we’re going to bring you in the future…

New Armybook Layouts

Many people have been requesting that we update our existing armybooks into the new and improved format that we use for the rulebooks, with illustrations, background textures and illustrated borders.

Over the past couple of months we’ve been working hard on finding a good way to bring our armybooks to the new format, but after many many tries we’ve come to the conclusion that instead of completely re-working the armybooks we’re simply going to update the ones we have with the new style.

As they say: If it ain’t broke don’t fix it!

In the coming weeks we’re going to give you some more information about how the switch between the old format and the new format is going to work, because we’re going to use this opportunity to update all of the existing armies with new balance patches… but more on that later.

One-Off Games

If you didn’t know about OPR before the great purge we did in 2017 then maybe this will come as a surprise to you, but OPR used to host a lot more games than it currently does. In fact there used to be 10+ games on our website, which one day misteriously disappeared…

There are many reasons why all those games were removed, but the main one is that we want to put our main focus on a few games that a lot of people play, instead of a lot of games that barely anyone plays. This however doesn’t mean that we don’t itch to design other games as well, so finally we’ve come up with a way to make everyone happy, which we’re calling One-Off Games.

What are One-Off Games?

One-Off Games are stand-alone games in our signature one-page format, which are developed to explore specific game mechanics or miniature lines. The games are going to be stand-alone in the sense that they will contain all the rules you need to play as well as some pre-made armies or army creation rules.

Once they are released we aren’t going to be expanding on them further, though of course we will address any needed clarifications or imbalances. If any of the games become successful enough we could look into turning them into “big games” in the future, but none of them are starting out with that in mind.

So, if you asked for the old OPR games back in the Community Survey you can expect them to be re-released under the new One-Off Games “brand”, hopefully in the near future. :)

Other OPR News Venues

Another one of the main questions we asked in the Community Survey was where people are getting their miniature wargaming news from. Here we got a lot of answers but one main trend we noted is that a lot of players get their wargaming news via forums and youtube, so we think it’s important for us to establish a presence there too.

Over the past few months we unfortunately weren’t able to find the time to spread OPR news in other venues than our existing ones, however we hope that in the near future we’ll find the time to do that so that more people can get news about our games there.

If you have any specific suggestions as to where we should post please let us know, and we’d also like to thank all of those that have already been spreading the word about our games on forums so far! <3

Official OPR Merch

Finally the last main question we asked in the Community Survey was if people would be interested in OPR merch. Here we got a mixed response, there are some of you that would definitely be interested, but maybe not as many as we’d need to warrant making it a priority.

So on the OPR merch front we’ve not moved forward much. We looked for some places where we could have T-Shirts, Mugs, Game Aids, etc. made but haven’t found anything so far which we think has a fair price for our players.

That being said we won’t stop looking, and again if you have any suggestions as to places where we can do that please let us know.


Community Campaign Games

Ok so now that we’ve talked about the Community Survey stuff let’s move onto some smaller but still cool news. Recently we started a GF: Firefight campaign over on the forum which everyone can join, and it’s been a ton of fun!

We have been mainly organizing ourselves over Discord and have been playing on Roll20, but there’s nothing stopping you from participating in the campaign from home.

This is our first community campaign that we’ve been organizing, so we’re still trying out a bunch of things, but anyway we definitely think you should join in on the fun. The campaign is going to end on October 13th so you still have plenty of time to take part in it and make your mark in the Prophecy of the Page.

Forum Thread: http://onepagerules.proboards.com/thread/1341/prophecy-page-gff-campaign

After we’re done with this campaign we’re already thinking about making a gang wars campaign using the Gangs of Hive City warbands, as well as a fantasy campaign… but more on that in the future. ;)


Apocalyptic 12.000pts Match

Finally for today we wanted to let you all know that me and a couple of players over on Discord have decided to play a mad 12.000pts match of Grimdark Future on Roll20, and it’s open for anyone to join and spectate.

The match is going to be played tomorrow (Friday 20th) at 16:00 EST / 21:00 CET, so if you want to pop in to watch it you’re all welcome to do so.

If you never played Grimdark Future we definitely recommend you join us so you can see the game in action, and if you can hop onto the Disord voice channel that would be even better so you can hear us comment on the game live!



Hope you enjoyed this update, next week we’ll be releasing something really cool for all of you solo-players out there! ;)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter


Gangs of Hive City + Battle Brothers Miniatures

3D Print, Collaboration, Firefight, Grimdark Future, Play Tokens, The Makers Cult

Hi everyone,

Last week we brought you new warbands for AoF: Skirmish so as promised today we bring you new warbands for GF: Firefight. Additionally we also wanted to highlight some new 3D print stuff that is now available… all in all a lot of cool new stuff!

Gangs of Hive City

The Gangs of Hive City are various factions of violent and deranged outlaws that wage eternal gang wars on the streets of hive city. Each gang has its own rich history and traditions, and they are not afraid to shed a lot of blood to gain even just an inch of new territory.

With this set of 7 new warbands you’ll be able to create highly customizable gangs to take on your foes. These warbands were made specifically with campaign games in mind, offering a ton of customization in terms of weapons and upgrades so that you can create crazy gunslinging combos.

The warbands are already available in the GF: Firefight game page, so check them out!


Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

Ever wanted to play a gang wars campaign game but didn’t know where to start? Well then, in order to make it easier for you we’ve created a new set of Quickplay Armies specifically designed as starting gangs for campaign games, so give them a try.

This week’s Quickplay Armies: The Brutes vs The Femmes

The Brutes

  • 1x Brute Leader w/ Flamethrower Pistol & Energy Hammer
  • 1x Brute Ganger w/ Rivet Shooter
  • 1x Brute Ganger w/ Shot-Cannon
  • 1x Brute Ganger w/ Heavy Wrench & CCW
  • 3x Brute Rookies w/ 1x Great Weapon & 1x Heavy Wrench

The Femmes

  • 1x Femme Leader w/ Assault Rifle, Needle Rifle Attachment & Shock Whip
  • 1x Femme Ganger w/ 2x Pistols
  • 1x Femme Ganger w/ Assault Rifle
  • 2x Femme Ganger
  • 3x Femme Rookies w/ 1x Plasma Pistol

The Brutes in this set focus on close ranged attacks with heavy melee options, making them formidable close combat opponents. The list comes with a Brute Leader with a Flamethrower Pistol to BBQ enemies up-close, as well as with a brutal Energy Hammer that crushes even the most powerful foes (though let’s be honest, nobody is more powerful than him).

The Femmes on the other side focus on high speed and a mix of melee and ranged attacks, giving them an edge in capturing objectives whilst steal landing hits from afar. The list come with a Femme Leader with an Assault Rifle plus Needle Rifle Attachment for long range support, as well as an electrifying Shock Whip to take out tougher foes up close.


Battle Brothers Miniatures

A month ago we made an update showing off the Battle Brothers Champion created for us by The Makers Cult, but what we didn’t show off is that there are some actual Battle Brothers miniatures out!

With this set of Battle Brothers you’ll be able to use a lot of new poses to customize your champion or create custom troops, which can come with Pistols & Swords or Assault Rifles.

Get the miniatures here: https://www.thingiverse.com/thing:3807688

Check out The Makers Cult here: https://www.patreon.com/themakerscult


3D Play Tokens

If you like our Play Tokens but miss that 3D feel, Richard Mellow from Red Star Kits has put together a set of 3D Print Play Tokens based off the official OPR ones, and they’re looking pretty cool.

These tokens are perfect to ease your time when keeping track of things on the battlefied, and I’m pretty sure that with a little work and imagination you could paint them up to look abslutely stunning. :)

Get the tokens here: https://www.thingiverse.com/thing:3852611


Travelling This Week

As a final update I wanted to let you know that I’ll be travelling for the rest of the week with limited access to the internet, so unfortunately if you support us on Patreon in the coming days I will only be abel to provide you with accesses next week.

Sorry for the inconvenience, I’ll get you all your stuff as soon as I can! :)


Hope you enjoyed this update and are ready to blast each other up on the streets of hive city!

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

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Worshippers of the Spire have arrived!

Age of Fantasy, Quickplay Armies, Skirmish

Hi everyone,

To continue with our skirmish games extravaganza, today we bring you lots of cool new stuff for Age of Fantasy Skirmish!

Worshippers of the Spire

With last week’s release of the new Campaign Rules we wanted to give players some extra warbands to mess around with and fully explore the possibilities of epic narratives that come out of campaign games, so we’re happy to present to you the Worshippers of the Spire.

The Worshippers of the Spire are fanatic followers of the evil god known as THE SPIRE, with each of the 6 warbands focusing on a different obsession which they believe will make them worthy of entering the eternal battlefields of the spire.

So of course they spend all of their time just killing each other… as one does…

There is something for everyone here, with every warband bringing different fun mechanics to the game, so make sure to check them all out and pick your favorite!


Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

In order to give you an extra incentive to try out the new warbands, we’ve created a set of Quickplay Armies to go with them, so if you’ve been on the fence about trying out the campaign rules you have no excuse anymore! ;)

This week’s Quickplay Armies: Golem Worshippers vs Beast Worshippers

Golem Worshippers

  • 1x Golem Dominator
  • 1x Legion Master
  • 1x Dwarf Armourer
  • 1x Spine Crusher
  • 3x Legionaries w/ 1x Spiked Bolas
  • 1x Golem Ogre

Beast Worshippers

  • 1x Cannibal Leader
  • 1x Beast Whisperer
  • 1x Fang Champion
  • 2x Hunter Champion
  • 3x Runners
  • 1x Cockatrice
  • 1x Horned Lion

The Golem Worshippers in this set focus on powerful heroes and special units, which brutally crush their enemies whilst also being pretty tough to kill. The list comes with a Golem Ogre that easily destroys even the mightiest of foes thanks to its double Great Weapons, as well as with a Legion Master that can strike multiple foes at a distance with its Whirling Strike attack.

The Beast Worshippers on the other side focus on a mix of man and beast, bringing both a crazed Cockatrice and a mighty Horned Lion to the fight. The list focuses on synergies between special rules, with the Fang Champion being able to pull enemies closer with its Harpoon whilst the Beast Whisperer boosts nearby units to go in for a devastating melee attack.


Kitchen Table Skirmish

Finally user vvvvvendetta has created a set of Age of Fantasy Skirmish army lists inspired by Warhammer: Underworlds.

These lists are great for new players since they each only have 3-5 units, with easy to build models that don’t require a lot of painting time.

If you want you can even adapt the game a little to work using the provided hex boards, with each hex counting as 3″ distance. So for example units move 2 hexes, rush/charge actions are 4 hexes, bows fire up to 8 hexes, etc.

This actually allows you to play games even faster and on a smaller surface, so it’s perfect for a quick lunchtime match or playing on your kitchen table!

Find the armies here: https://docs.google.com/spreadsheets/d/1arr9tykw2FfvvvvxGpwxs9mGFZs6jy86OvKU80qV5Wc/edit?usp=sharing

Provide feedback to vvvvvendetta here: http://onepagerules.proboards.com/post/8679/thread



Hope you enjoyed this update for Age of Fantasy Skirmish, next week we’ll bring you some Grimdark Future Firefight awesomeness!

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter


Campaign Rules, Monthly Newsletter & Big Updates

Age of Fantasy, Campaign Rules, Firefight, Game Update, Grimdark Future, Skirmish

Hi everyone,

August has been a long month which has given us time to steadily work on a bunch of new things for you guys, and today we’re finally releasing everything!

Hold onto your seats because there are some pretty big changes to the core rules as well as a couple of other cool things…

Firefight & Skirmish Campaign Rules

To start this off right we’re extremely proud to announce that our Campaign Rules for GF: Firefight and AoF: Skirmish are finally back and available for free!

With these rules you can play a series of connected games during which your warband of fighters levels up, sustains injuries, finds treasure and ultimately competes with other warbands for glorious victory.

Here is a full list of features:

  • Campaign setup with balanced win conditions and catch-up mechanics
  • Special goals that can be achieved over the course of the campaign to gain extra VP
  • Special mission objectives that can be achieved to gain extra upgrade points
  • 36 random events to spice up your games with tons of crazy encounters
  • Casualty tables to generate random permanent injuries for your units
  • Experience system to improve your units over time with different talents
  • 18 hero specializations that give them access to all sorts of cool new abilities
  • Upgrade system to recruit new units or buy new weapons and equipment
  • Warband sheets to keep track of all of your units

If you’ve never played using the Campaign System we highly recommend it to everyone. It’s a great way to play narrative games and create your own stories, and with the amount of content provided no two compaigns will ever feel the same.


Firefight & Skirmish Changes

As we were working on the new campaign rules we decided to go back and make some much needed tweaks to our skirmish games, as well as add some new features.

The first thing we changed is raise the recommended point value from 150pts to 250pts. We found that most players like to play at a larger point size anyway because it allows for the use of more upgrades and special units, so this changes makes that playstyle “official”.

The second thing we did is add special movement rules for pushing, falling, dropping, leaping and jumping. With these rules you can now do a ton of dynamic things such as push your enemies off ledges, quickly drop off elevation to speed up movement, jump over large gaps to reach distant places, and even leap onto enemies from above to deal some extra hits.

The third thing might be the most important though: models that are bought in groups now act as individuals once in game. This change gives the games a much stronger “skirmish” feel, with each model being able to go and adventure on its on.

In order to accomodate all of these changes we had to adapt the rules a little:

  • Melee weapons can now split attacks between enemies within 2″ the same way that ranged weapons can, so you can now attack multiple models, even those that you didn’t charge.
  • Units with Quality 5+ and 6+ now get a small bonus to wound rolls if they stick together, so you should try to keep whem within 3″ of each other to benefit from this rule.

These changes were made to balance out the new system, so whilst each model can act individually we encourage you to still stick together, which in turn allows units with explosive weapons or multiple melee attacks to dish out damage to everyone in range.

We hope you enjoy these changes and look forward to your feedback!


General Melee Changes

With today’s patch we’re also bringing the first of a couple melee changes that are going to be coming to you in the future, all made in an attempt to further refine our systems.

So, what does today’s change entail?

Units can now always strike back in melee, even after the first time they fight, however they only hit on rolls of 6 in every subsequent melee.

This change is being made in order to remove awkward situations where units can’t strike back at all, making even the mightiest of daemons feel helpless against a lonely orc.

To make it even easier for you to keep track of who already fought in melee we’ve made a set of free play tokens, check out the announcement here: https://wp.me/p4zqe1-BO


Monthly Newsletter

Want to keep up to date with OPR news but don’t use Facebook, Twitter or Reddit?

Well fret no more, because the OPR Monthly Newsletter has arrived!

The OPR Monthly Newsletter is going to be released at the beginning of every month, and it’s going to contains a news roundup highlighting all of the cool things we released over the past month.

It’s the perfect way to stay up to date with all things OPR, as well as easily share news of our games with friends & family. Simply forward them the newsletter or the subscription link so that they can also get all of this wargaming goodness!

Subscribe here: http://eepurl.com/gBIFer

We’re only starting with this now so we’ll be experimenting with different layouts until we find something that works well, so if you have any feedback please let us know!

newsletter preview.PNG

Website Updates

With the release of the monthly newsletter we’ve taken this opportunity to revisit the layout of our website a little to make it easier for new players to find all of our content.

There are 3 main things we’ve updated:

New Community Menu – There is not a new option on the menu bar called “Community” which allows you to access all of our community pages. This works both as a drop-down menu if you hover over it, as well as it’s own page if you click on it. For those of you that don’t know about all of our community channels here they are: Facebook, Twitter, Reddit, Forum, Discord.

New Army Book Structure – In preparation for some upcoming changes to the Army Books we have updated the way army books are downloaded on the game pages. Now instead of having to select each army individually you can access the army folder directly, which allows you to download the armies quicker. You can also bookmark the army folder to have easy access to all updated versions, instead of always having to access via the website.

Black & White Downloads – For those of you that prefer to print out the rules instead of using them digitally we’re now going to provide printer-friendly black & white versions of all of our rules. In order to accomodate this change we’ve slightly changed the layout of our game pages, but don’t worry, everything is still where you expect to find it. ;)

community menu

General Patch Notes

Last but not least: patch notes!

As always, first a couple of highlights, and then the full notes:

Psychics/Wizards can now only cast spells before attacking, which was changed in order to prevent weird situations where one could teleport away from melee before the enemy could strike back.

A lot of units in Grimdark Future armies have been upgraded with the new Relentless special rule, which allows them to fire an additional shot for each 6 they roll.

Titan Lords have been given the ability to pass their turn when running a titans-only army, as well as being able to upgrade with veteran status to shoot at Quality 2+.

The Deep-Sea Elves army has been re-worked in order to give it more interesting hero special rules as well as more options when attacking with their standard line troops.

Here the full notes:

General Rules

  • Units that fought in melee once only hit on 6+ in melee for the rest of the round (instead of not being able to fight at all)
  • Pinned units now hit on 6+ in melee (instead of getting -1 to hit)
  • Psychic/Wizards can now only cast before attacking

Firefight & Skirmish

  • Raised recommended point value to 250pts
  • Added Special Movement rules for pushing, falling, dropping, leaping and jumping
  • Models that are bought in groups now act as individuals once in game
  • Clarified how moving up/down elevation works since it’s more relevant in skirmish games
  • Melee weapons can now split attacks between enemies within 2″
  • Clarified how wound results work when a unit takes multiple wounds at once
  • Units with Quality 5+ and 6+ can now get a small bonus to wound rolls by sticking together

Grimdark Future

Core Rules

  • The Mend special rule has been removed and armies which used it now have custom army special rules with the same effect
  • The Relentless special rule has been added and is used by support weapon teams of the Battle Brothers, Battle Sisters, Havoc Brothers, Human Defense Force, Infected Colonies, Mercenaries, Orc Marauders and Ratmen Clans

Dark Elf Raiders

  • Moved the Dark Strike upgrade to its own list for clarify
  • Fixed the Tortured Warrior upgrades so that they only replace one CCW

Plague Brothers Disciples

  • Plague Brothers have Poison CCWs now and have more melee weapon options
  • Plague Destroyers now have Plague Swords and can be upgraded with Plague Launchers
  • Plague Drones now have 2 new weapon options

High Elf Fleets

  • Elven King now has A3 in melee

Human Defense Force

  • Fixed cost of Fusion Rifles for Infantrymen and Special Weapons
  • Fixed cost of Ogre squads


  • Added a note about The Makers Cult collaboration

Orc Marauders

  • Fixed AP value of Twin Super Machinegun on Attack Plane upgrade
  • Fixed AP value of Heavy Cannon on Looted Tank upgrade

Robot Legions

  • Fixed AP value of Antimatter Pistol on Robot Snakes upgrade
  • Gloom-Protocol has been re-worked into an anti-psychic special rule
  • Fixed casting value of Star Bots to be 5+
  • Nanobot Wraith-Shards now start as level 1 psychics and can be upgraded to level 2 or 3
  • Vehicles can now be upgraded with Regeneration


  • Fixed point cost of Soul-Snatcher units

Titan Lords

  • When taking an army of only Titan Lords units you may pass your turn if your opponent has more non-activated units than you do
  • Added a new Veteran Titan and Veteran Mini-Titan upgrade which gives units +1 to hit for melee and shooting

Wormhole Daemons

  • Cerberus Hound and Blood Hounds can now be upgraded with different collars
  • Lust Harpist now has upgrades to summon friendly units or banish enemy units

Age of Fantasy

Deep-Sea Elves

  • Re-worked all Hero special rules
  • Spirit Casters can now be upgraded to Wizard(2)
  • Wizards now have access to a new spell list
  • Re-worked weapons of Sea Servants and Sea Reavers

Rift Daemons

  • Cerberus Hound and Blood Hounds can now be upgraded with different collars
  • Lust Harpist now has upgrades to summon friendly units or banish enemy units


  • Fixed a typo with the Fear rule of some units (Skirmish)


Hope you enjoyed everything we had to offer and subscribed to our newsletter! This isn’t all however, because next week we already have more cool stuff coming…

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter


New Play Tokens, Prime Brothers Update & Quickplay Armies

Firefight, Game Update, Grimdark Future, Play Tokens, Quickplay Armies

Hi everyone,

As we already mentioned last week we’re going to be releasing new content every week for a little while so that we don’t overwhelm you, and this awesome stream of content is starting today!

Lately we’ve also been in a real skirmish vibe so you can expect a lot of cool stuff for GF: Firefight and AoF: Skirmish, as well as some extra goodies for the other games. ;)

New Play Tokens

The first thing we got for you is the release of a set of brand new OPR Play Tokens.

Back in the day we used to have some very basic play tokens we put together using icons we found online. These tokens were useful albeit not very pretty, so we’ve asked Brandon to put together a set of new tokens for everyone to enjoy!

Check them out here: https://drive.google.com/open?id=1_KGDMZW6fpiwR1YRcAFSruFQfu6qq8cR

The tokens are 1″/25mm in size so they should be pretty easy to cut out and play. If you want to keep things simple you can print them on regular paper, stick them on a cereal box and then cut them out to get some fairly solid tokens, or else you can go a bit fancier and make some clear resin dome tokens.

Check out a tutorial here: https://youtu.be/CNPoyORCa3U


If you want a set of smaller tokens we’ve also made a 3/4″ version of the tokens which is perfect for playing skirmish games.

Check them out here: https://drive.google.com/open?id=16xDcGsVgb_qe8FfvnglRSBytRJQgx2iK

Again you can just print them out and use the cereal box method mentioned above, or if you want a more sturdy version you can also use Wyloch’s method below:

  1. Print the sheet using your printer’s best quality settings
  2. Use a good glue stick like Elmer’s X-treme to attach the sheet to a slab of cereal box or other similar cardstock
  3. Apply clear packing tape over the circles (poor man’s laminating)
  4. Cut out each circle individually with good scissors (this is the longest part)
  5. Small dab of hot glue on the back of a token, and then quickly attach it to a 3/4″ washer

We hope everyone enjoys these play tokens, they were made to be as neutral as possible so that you can use them for any setting or game, even non-OPR games! :D


Prime Brothers Update

In order to allow Prime Brothers to be upgraded with specific detachment rules they have been moved into the Battle Brothers army book, meaning that now you can create a ton of new cool combinations such as having Prime Blood Brothers that brutally tear apart enemies in melee with their Furious upgrade.

Additionally we have added a new unit, the Prime Light Walker.

The Prime Light Walker falls somewhere in-between an HDF Light Walker and a regular Attack Walker, giving up on some armor in order to be able to deploy with the Scout special rule, which is really dangerous as it comes equipped with a powerful Incendiary Cannon.

This makes the Prime Light Walker a formidable close-range machine of destruction which can dish out a whopping 12 flaming attacks as well as hold its own in melee thanks to its massive walker fist.

Oh, and it can also be upgraded with a cool Heavy MG Pistol, making it a formidable gunslinger and worthy of any wild west duel. ;)

We’ve also used this opportunity to make some other small updates:

Battle Brothers

– Support Brothers can now take Laser Cannons

Blood Brothers Detachment

– Fixed stats of Plasma Pistol and Gravity Pistol

– Fixed cost of Jetpack on Death Brothers

Prime Brothers Detachment

– Prime Brothers are now part of the Battle Brothers army

– Detachments now have upgrade options for Prime Brothers

– New Unit: Prime Light Walker

– Prime Bothers can now upgrade one model with Medical Training

Wolf Brothers Detachment

– Fixed cost of Wolf Jet

TAO Coalition

– Spotting Lasers now improve shooting for all units until the end of the round (Firefight)


Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

In order to show you the power of this new Prime Brothers update (and also give the OPR Play Tokens a go) we’ve created a set of new Quickplay Armies for you to try.

This time around it’s a GF: Firefight matchup so if you’ve never played the game before it’s a great way to start thanks to its low model count and dynamic gameplay. :)

This week’s Quickplay Armies: Prime Wolf Brothers vs TAO Coalition

Prime Wolf Brothers

  • 2x Prime Raider w/ Grapnels & Counter-Attack
  • 3x Prime Raider w/ Auto-Rifle & Counter-Attack

TAO Coalition

  • 3x Grunt
  • 2x Grunt w/ EMP Grenades
  • 3x Grunt w/ Pulse Rifle
  • 1x Grunt w/ Pulse Carbine & Marker Drone
  • 1x Grunt Captain w/ Pulse Carbine, EMP Grenades & Marker Drone

The Prime Wolf Brothers in this set focus on strategic movement and melee attacks, using terrain to their advantage in order to close in with the enemy. All of their units are excellent in melee with 3 attacks, Fear and Counter-Attack, and some are even able to charge through difficult terrain and surprise their prey thanks to their Grapnels.

The TAO Coalition on the other hand focuses on a more long-ranged strategy, with a variety of specialized firearms for different situations. Their Marker Drones are extremely valuable to ensure that they deliver high-precision fusilades, and some of them even come equipped with EMP Grenades that can be devastating in melee.


Summer Camping Trip

Finally I wanted to let you know that I’m going to go on a camping trip from this Thursday until next Tuesday, so until then I might not be able to access the internet and reply to any queries.

If you support us on Patreon during this period please accept my apologies, as I will only be able to give you access to your rewards next week.


That’s it for today, don’t cause too much trouble whilst I’m gone! ;)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – DiscordNewsletter


First Official Miniature, Battle Report, Discord, Roll20 & more!

3D Print, Battle Report, Collaboration, Grimdark Future, The Makers Cult

Hi peeps,

These are really crazy times for OPR, the project is growing, we are getting more collaborations done, and best of all we have a ton of content coming your way!

First Official OPR Miniature

It’s incredible that we’ve come this far, but it’s actually real, we have the first official miniature created for OPR!

Hero Render 1

This awesome Battle Brother Champion was created by the folks over at The Makers Cult and was inspired by the cover art for Grimdark Future.

He is posed just like on the cover art, holding his mighty Energy Sword in the air signaling the allied ships to strike from above.

Get the miniature here: https://www.thingiverse.com/thing:3794182

Hero Render 3

If you don’t know The Makers Cult you should definitely give them a look, they make awesome miniatures for 3D print and we already worked on the Feudal Guard with them (see last week’s post about that here).

There’s going to be more options added to the champion in the near future so you can clad him with a cape, give him a helmet or arm him with different weapons.

We’ll make sure to keep you up to date as new stuff is released, so stay tuned. ;)

Check out The Makers Cult here: https://www.patreon.com/themakerscult

Hero Render 2

Grimdark Future Battle Report

Next up Wyloch’s Armory released yet another awesome battle report up on YouTube, this time showing off 4000pts of Titan Lords vs High Elf Fleets.

This is an absolutely epic battle, with 3 massive Titans stomping around a city scape and blasting elves into oblivion. Wyloch also used a couple of interesting house rules, so make sure to check it out for some inspiration!

Discord Server (unofficial)

Some people have been asking for a Discord Server for a while now, but unfortunately we’ve never been able to get the time and resources to properly run one ourselves.

Well fret not, because there is now an unofficial OPR discord server!

Join the fun here: discord.gg/krMaj7k

For those that are unfamiliar with Discord, it’s a free text/video chat platform where players can get together to discuss their favorites games.

There is a really handy app for mobile that you can use to chat whilst on the go, and it’s also a great way to just talk to other players whilst getting some painting done.

Roll20 Playroom

On a somewhat related note we wanted to let you know that there’s a Roll20 playeroom that we creatd a while ago which we generally use for testing purposes.

If you want to use it you can, it’s open for everyone. :)

Play with us here: app.roll20.net/join/764436/-QBVdw

For those that are unfamiliar with Roll20, it’s a free tabletop simulator which can be used to play anything from RPG’s to miniature wargames.

It’s a really cool platform because it allows you to quickly put together games with people from all around the world and fight some epic battles.

Upcoming Content

Lately there’s a ton of new content that we’ve been working on, and it’s getting so much that we can’t realistically continue with the monthly updates without overwhelming players.

Because of that we decided that for a little while we’re going to be releasing new content on a weekly basis, hopefully giving you some time to digest each awesome new thing before moving onto the next.

So, what exactly can you look forward to?

Here’s just a few of the things that are coming at you: brand new play tokens, skirmish campaign rules, a new set of new armies for fantasy skirmish, solo play AI rules, a set of new armies for grimdark firefight, and much much more…

Summer Holidays

Finally I wanted to let you know that over the next couple of weeks I’ll be going on vacation here and there for a few days as well as travel around europe, so I might not be as responsive as usual.

I’m sorry for any inconvenience this might cause and hopefully nothing burns down whilst I’m gone! :P


That’s it for today folk’s, hope you like everything we brought you today and are looking forward to all of the cool new stuff that’s coming up next.

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum