Keeping you in the loop

Update

Hello people,

It’s been a while since we posted an update on the website, so I thought that it’s about time to keep you up to date with what has been going on.

Since everything we are working on is only available to Tier 2 Patreon backers I am going to give you an overview of the current state of 2nd edition, with just enough detail so that you know what to expect.

Core Rules

The core rules of the game are pretty much finalized, with just some tweaks being done to a couple of the special rules. 2nd edition brings much needed changes to make the game simpler and tackle some of the major issues that players have been facing when starting out with our games, so we’re excited to see everything come together.

Beginner’s Guide

In addition to the core rules we are going to make a beginner’s guide available to make it even easier for people to get into the game. This is a 10 page booklet that explains all of the rules of the game as well as other wargaming concepts using a lot of diagrams and examples, which should answer a lot of common questions.

Full Rulebook

On top of that we are working on the creation of a full rulebook which is composed of the beginner’s guide plus a lot of advanced rules to spice up the game. Right now we are in the final stages of making the rulebook and if everything goes right it will be one of the coolest things we ever produced.

Point Calculation System

We have created the point calculation system for those that are into tweaking their games and designing their new armies. With this booklet you are going to have access to the official point cost system that we use to create all of our armies. Whilst the majority of it is done, it is going to be expanded upon as we complete the army books.

Army Books

Because of the process that we used for developing 2nd edition the army books are the last thing that we have started working on. Currently we are planning on releasing 2nd edition with 4-6 of the most popular armies, and then add the rest over time. We are also playing around with the layout of the army books, so they might end up looking a lot different from what we have right now.

Final Thoughts

As you can see a ton of work has been going into 2nd edition, and there are some other things we have been brewing that we didn’t even mention here, so the future is full of surprises for OPR.

We hope that this update gave you a better idea of how things are moving forward, and we will give you a release date for 2nd edition once we know that it’s finally ready.

Happy Wargaming!

Gaetano

preview-grimdark-future

Prime Brothers Update!

Firefight, Grimdark Future, Update

Hey everyone,

Today we’re updating the Battle Brothers Detachments for Grimdark Future with some additional units and revisions to the Prime Brothers. Here is what has changed:

  • Added 1 new hero: Prime Psychic
  • Added 2 new infantry units: Prime Raiders and Aggro Brothers
  • Added 2 new vehicles: Prime Walker and Anti-Grav Tank
  • Added more weapon options for the Blaster Brothers and the Jetpack Brothers

With these additions you are now able to have a much more complete Prime Brothers army that can take out the enemy with formidable efficiency. I’m looking forward to seeing more people play this army over time as the Prime Brothers are extremely powerful but also cost a lot of points, so you have to be very tactical with them.


You can get the updates for each game here:

Happy Wargaming,

Gaetano

preview-grimdark-future

Dwarf Guilds emerge from the depths!

Firefight, Grimdark Future, Update

Hi there,

So it’s been a while since there was an official rules update, which is why I’m really happy to announce the release of a new army for Grimdark Future, the Dwarf Guilds.

The Dwarf Guilds are a union of all dwarven mining companies found in the Sirius sector, which fight under one banner for the prosperity of their race. Whilst they are short in statute one should not underestimate them, as they use their advanced technology to overcome all their shortcomings and dominate their foes.

If there any other armies that you’d like to see in the game feel free to shoot me an e-mail with your suggestions: onepageanon@gmail.com


You can get the updates for each game here:

Happy Wargaming,

Gaetano

preview-grimdark-future

Firefight Video Batrep – 150pts HDF vs Battle Brothers vs HDF

Battle Report, Firefight, Grimdark Future

Hello people,

Again it’s been a while since I posted anything, so here’s a Firefight video batrep that was submitted by celtofkernow. Nice to see a battle report on video for a change! :D

If you’d like to submit your own batrep for everyone to see just shoot me an e-mail: onepageanon@gmail.com.

Cheers!

Grimdark Future Batrep – 500pts Dark Brothers vs Orc Marauders

Battle Report

Hey guys,

It’s been a while since I posted anything new, so today I’d like to share a Grimdark Future batrep that was submitted by tat2artst. There’s always something awesome to reading people’s batreps as they show you how different people play the game.

If you’d like to submit your own batrep for everyone to see just shoot me an e-mail: onepageanon@gmail.com.

Cheers!


Dark Brothers vs. Orc Marauders 500 points

Reports of orc scavenger parties sighted in an abandoned imperial industrial sector. A small force of Dark Brothers has been dispatched to clear the area and secure any useful supplies.

Armies:

Dark Brothers

  • Interrogator w/ energy sword
  • Shroud Speeder
  • Battle Brothers
  • Battle Brothers w/ Plasma Cannon

Deployment Dark Brothers 500pt.jpg

Orc Marauders

  • Warlord w/ energy fist, linked carbine
  • Orc Helicopter w/ linked rocket launcher
  • Boss Mob w/ 3 energy swords
  • Commando Orcs w/ heavy machinegun

Deployment Orc Marauders 500pt.jpg

Setup:

Dark Brothers enter from the south, orcs deploy on the north.

The speeder starts its search in the northwest section. The commando orks secure and ammo cache in the centre ruins and the ork helicopter enters from the east.

Since my table is only 4’x4′ the non-scout units enter from their starting edge on the first round instead of deploying onto the field at the start.

The 3 objectives are:

  • Ammo cache in the centre ruins
  • Oil drum collection in southeast ruins
  • Oil drum collection near northwest tower

Deployment game start.jpg

Round 1:

Battle Brothers team 1 move into the southeast ruins discovering a pallet of oil drums (objective).

At that moment a scouting orc helicopter passes by and sees movement within the ruins, he flies around the corner to investigate. He finds the brothers and fires off his linked missile launcher. The blast is deadly and wipes out 3 brothers.

Round1 missile blast.jpg

Battle Brothers team 2 moves to the ruins to give team 1 support fire. The assault rifles only manage to scratch the paint but the plasma cannon nearly destroys the helicopter dealing it 3 wounds.

On the north side of the ruins the Orc Boss mob hears the sounds of a speeder nearby and charges forward, their viscous melee weapons tear through the speeder like paper. The speeder crashes and explodes into a ball of fire.

Round1 speeder down.jpg

Back at the southeast ruins the Dark Brothers interrogator charges at the orc helicopter, jumps into the air and delivers the final blow to the helicopter sending it crashing down into the ruins.

The Orc Warlord rushes south toward the sounds of explosions and the sneaky commando orcs remain in the central ruins securing a cache of ammo (objective).

Round1 end.jpg

Round 2:

With the southeast ruins cleared team 2 heads towards the centre ruins, unaware of wait awaits them.

The boss mob notices the black smoke emanating from the southeast they rush down the alley toward the ruins.

Round2 movement.jpg

The interrogator runs through the ruins to assist team 2.

The orc warlord creeps up to the corner of the centre ruins and spots the dark brother interrogator. He sprays him with bullets from his linked carbine but the bullets don’t penetrate the interrogators armour.

Round2 warlord shoots.jpg

Round2 end.jpg

Round 3:

Team 2 spots the boss mob charging down the alley and moves into firing position. The bullets rip through the alley and two boss mob orcs die.

The remaining boss mob continues its charge and reaches the brothers. Their energy swords shred the brothers’ armour. The brothers take three casualties in the assault and strike back wounding 2 of the orcs.

Interrogator charges over to save his remaining brothers striking at the orcs. His energy sword slices the remaining orc in half.

Round3 Interrogator slash.jpg

The orc warlord charges around the corner and heads straight for the remaining brothers. He slams his energy fist into them and crushes both of them with ease.

Round3 warlord crushes.jpg

Team 1 positions themselves in the southeast ruins doorway and fires upon the warlord as he rips apart their brothers’ remains. The bullets whiz by grazing his flesh, the warlord barely notices.

Round3 end.jpg

Round 4:

Interrogator turns and faces the beastly orc warlord, he dashes forward and unleashes a flurry of strikes. The energy sword tears through the orcs limbs dealing massive damage. The warlord attacks back striking the interrogator with a forceful blow dealing 3 wounds. both barely survive the clash.

Round4 duel.jpg

The warlord strikes again crushing the interrogator’s head, his body falls to the ground.

Round4 end.jpg

End of the game!

Both sides unsuccessful at claiming victory, the remaining units retreat to gather reinforcements to battle forth in the coming days.

OPR is back!

Update

Hi everyone,

It is with great pleasure that I would like you all to know that OPR is back!

First off let me say that I am incredibly thankful for all of the support that you guys have given me over the past couple of months, and even though I remained quiet I have read all of your messages and they put a smile on my face. Thank you, thank you, thank you, you cannot imagine how much you guys mean to me!

So anyway, let’s get to business, as I’m sure that’s what you’ve all been waiting for.

Over the past few weeks I’ve been thinking again and again that I should get back to the project, however I was extremely hesitant because of the way it affected me last time around. Before I started the Patreon I was already investing a lot of time in the project, and I thought that by starting the Patreon I would feel a bit better about the amount of time that I was investing in it.

That backfired however, as instead of feeling good with the amount of time I was investing, I started to feel the pressure to invest even more time in the project. By the end of it I was trying to have new updates every week, which meant that I was working during my lunch times, after work, during the weekend… constantly.

So if I want the project to move on, it has to change to give me some breathing room.

“How will you do that?” you ask curiously.

Easy, I’m working on a 2nd edition of all games.

“Are you crazy? Isn’t that going to take up even more of your time?” you say in shock.

Not really, no.

You see, what takes up the majority of my time is managing the army books, as I have to be constantly on top of all new model releases as well as fix anything that was wrong with any existing iterations of the books.

So in order to ease the pressure all Patreon backers that pledge $5+ will get access to the points calculation system. Not only that, but they will also have access to the 2nd edition beta and will be part of the development process on a secret forum.

Sounds exciting? It is!

This means that the most avid fans are going to be able to not only create rules for models which I haven’t had the time to make yet, but they will also be able to fully create their own custom armies. Who knows, maybe someone makes an army so awesome that we might eve make it official (*hint*).

We are going to create a completely new point calculation system, and with your help I will hopefully be able to catch any unbalances before things go out to the general public. This means that any new units that you create are not going to be compatible with the existing rules and armies, so don’t get things mixed up.

Anyway, that’s it for now, I’ll make a new post as soon as there is something else to announce, thanks again for all the support!

Cheers,

Gaetano

preview-grimdark-future

 

 

Taking a break from the project

Uncategorized

Hello everyone,

As you might have noticed the releases have been slowing down over the past few weeks, and I have not been very active on the forums. That is because currently I am going through a very rough time in my personal life and I have not been able to focus any of my thoughts on this project.

For the past few weeks I’ve been battling with this thought, but now I have finally made a decision and I will be taking a break from the project.

This is purely based on the fact that I need to focus on myself right now and unfortunately for you fans it means that I won’t be spending my time thinking about this project anymore. I also want to be fully honest about this: at this point in time I am not sure how long I am going to be taking a break for or if I’ll ever be back.

In order to be fair to everyone that donated until now and to those that might donate in the future I have changed all of the descriptions on the website and patreon to reflect that donating doesn’t mean frequent project updates anymore. If you feel that for you this change doesn’t work please go ahead and remove your donation, I don’t want anyone to be disappointed.

Everything else is staying as it is, the games will still be up on the website, the forum will keep being open, the slack channel will keep being available. If anyone new donates I will continue to give out forum ranks, access to slack and add names on the backer wall.

So yeah, unfortunately this is where I’m at with my life right now.

Hopefully one day everything will be better and I will come back to the project, if not forever then at least for one final time to release the infamous point calculation system (for those of you asking why I don’t release it right now: it’s basically all written very cryptically across multiple documents, with no work instructions as it’s mostly in my head, so making this thing actually usable would take a lot of time right now).

Thank you so much everyone for those that have been supporting my work this far and for those that will continue supporting my work in the future. May you have many exciting battles with your toy soldiers in your life!

Cheers,

Gaetano Ferrara

grimdark_future_ornament

Campaign rules for Firefight & Skirmish

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hey everyone,

Sorry I’ve been really busy lately so there haven’t been many updates, so here’s something new for you guys: Campaign Rules!

These are for both Grimdark Future: Firefight and for Age of Fantasy: Skirmish and they allow you to play multi-game campaigns with 2 or more players. They feature rules for building a warband, stringing games together, gaining experience, etc.

Additionally there are optional rules for things such as new secret objectives, random battlefield conditions and crazy events that happen throughout the game.

Give them a try!


You can get the updates for each game here:

Happy Wargaming,

Gaetano

preview-age-of-fantasy

Prime Brothers vs. Plague Brothers

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hey everybody,

So as most of you know a nice big starter box with new models is coming out, and in preparation for its release we have a new update for which pits the Prime Brothers and the Plague Brothers against each other.

Because the contents of the starter set are not exactly balanced we have put together two quick army lists with roughly the same amount of points so that you can play right out of the box:

Prime Brothers

1x Prime Captain
1x Prime Lieutenant
5x Prime Brothers
5x Blaster Brothers
3x Jetpack Brothers

Plague Brothers

1x Lord of Plague + Plague Scythe + Destroyer Armor
1x Plague Psychic
1x Plague Bringer
20x Plague Walkers
7x Plague Brothers + Toxic + Plasma Rifle + Pistol & Energy Fist
1x Plague Drone


Additionally we have updated a couple of minor things:

Grimdark Future

Battle Brother Detachments
– Blood Brothers: fixed a typo in the Blood Walker upgrade list
– Custodian Brothers: fixed a typo in the Witch Hunter Sisters entry

Havoc Brothers
– The Dark Champion now has access to upgrade list A
– Fixed a typo in the Mutated Destroyers upgrade list

Age of Fantasy

Dwarves
– Animated Construcs can now be upgraded with Steam-Guns
– Added a new unit: Giant Construct

Humans
– Skirmish: Greatswords now come in groups of 3 and cost 35pts


You can get the updates for each game here:

Happy Wargaming,

Gaetano