Age of Fantasy World Book Preview

September 12, 2024
“Ambition fuels every golden age, and brings about its end.” - Zeydina Vahraza, Ogre Shaman

Hey, we’re back for a third preview for the upcoming release of the Age of Fantasy World Book. You can check out the previous articles if you want here, if you want to look at the history of Tyria or the Planes beyond Tyria. 

With those out of the way, we can take a deep dive into the societies of Tyria. The World Book will introduce some never before seen art on the people, locations, and creatures of the setting which will allow readers to immerse themselves in the Age of Fantasy setting.

This will be an excellent resource for those looking to understand the place of societies and individuals in Tyria, and we hope it will inspire many stories and campaigns from its readers!

Tyria at War

“Faith alone preserves us, but fortress walls never hurt.” - Jitjiec Peikajit, Ratman Priest

The Rift not only fractured the land of Tyria itself, but it also signalled the end of the order which once presided over the continent. The relative peace that followed in the wake of the Great Alliance’s victory in the Havoc Wars was brought to an abrupt end when the Orb of Fate Broke in the Imperial Capital.

This saw the Empire break apart and regional powers emerge, seeking independence. The World Book will examine what struggles face those who still hold on to the old Imperial banner; both in their remote western border regions and the threats which lurk beneath even its mightiest cities.

Other powers have emerged as well, whether seizing their independence from weakened rulers or returning from exile. These migrations have led to many conflicts between those who wish to reclaim ancestral lands or enact old vendettas. The World Book will touch on many of these, ranging from wandering Giant Tribes to Ratmen seeking to defend their newfound home.

Tyria’s conflicts are not confined within its own borders either; the World Book will explore some accounts of combat in the skies above and seas beyond the continent as well. 

If you’re looking for inspiration or ideas for the story behind your next regiments campaign or even just a skirmish between war bands, then Tyria at War section will be a helpful starting point! 

Trade and Transport

“I accept many forms of payment: precious metals, gems, ivory, souls. All things of value can be traded. We need only to find the right price.” -Ziremva, Voidhaven Merchant

As one might imagine from all the factions present in the game, Tyria is a sprawling continent. In such a vast land, the ability to move people and goods quickly and safely is essential.

In a previous article, we’ve already discussed the vital role which Voidgates play in moving through the continent and Planes beyond. However, there are many reasons one might have to travel long distances over land, and this book touches on a few of the more unique ways which Tyrians used to get from place to place. 

We’ll also learn a little about how Tyrians from distant corners of the continent communicate and trade, talking about everything from currency to technology and common dialects. These details will help add some substance to the world beyond its armies and campaigns, giving room for those who seek to explore the setting from the perspective of individual heroes, adventurers and warbands. 

If you’re looking to add some flavour to your Age of Fantasy Quest adventurers or just imagine some of the more mundane details of day-to-day life within Tyria, the World Book will help you get started!  

Magic

A sudden explosion of a fireball scattering a column of soldiers, a spectral creature offering guidance, a glowing ward which turns away blade and arrow. Magic within Tyria may take many forms.

Beyond the conflicts and societies of this continent, the Age of Fantasy World Book will also explore the powerful and pervasive force of the arcane which touches on every corner of the continent. Ranging from the profound effects of the Great Rift to unique magical focuses employed by more eccentric casters, we will get a glimpse at the role of magic and wizards in the setting. 

Readers will learn about how magic permeates the setting, imbuing individuals, locations and items with traces of power. Yet, many mysteries still surround this force and disaster awaits those who wield it carelessly. As such, readers will also learn how the different societies of Tyria have developed their traditions surrounding wizards and how society views them. 

If you’re looking for inspiration for a unique hero, skirmish setting or inspiration for a relic which different warbands might fight over, then this section of the World Book may hold what you’re looking for!

Final Words

This article is the last one you’ll see before release! We hope this preview whet your appetite for what’s in store with our latest World Book, whether you’re planning an adventure or marshalling forces for a campaign through Tyria and the Planes beyond it. 

We’ve strived with this World Book to showcase the foundation of the Age of Fantasy setting to serve as a launch pad for players who wish to create their own stories; whether as a setting for campaigns, adventures, or standalone narratives. We’ve also done what we could to leave players a lot of canvas to explore and build their own factions, armies and heroes within the setting without restricting them too much. 

Whether you’re a long-time player or completely new to OPR, we hope that this setting primer might be just what you need to start exploring Tyria!

Happy Wargaming!

– OPR Team

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