The Makers Cult Collaboration, Upcoming Skirmish Campaigns, AI Rules & More!

3D Print, Collaboration, Firefight, Game Update, Grimdark Future, The Makers Cult

Hi everyone,

We’re super happy to announce that we’re going to be collaborating with The Maker’s Cult, a small team that’s creating awesome 3D printable miniatures for wargames!

Check them out here: https://www.patreon.com/themakerscult

What does this mean for you? Basically you’re getting a bunch of cool new stuff. :D

New Grimdark Future Army – Feudal Guard

The folks at The Makers Cult have an awesome miniature line for the Feudal Guard, which we think fits perfectly into the Grimdark Future universe, so we’ve created an army list for them.

FG - Elite TroopsFG - Scout Walkers

The Feudal Guard serves as a standing army of heavily armored soldiers that pave the way for their bosses so that they can waltz onto the battlefield and take all the credit.

They are tougher than regular HDF soldiers and come with a bunch of fun special rules for you to play around with. Oh, and did we mention that they hate psychics too? :D

FG - Officers 2FG - Heavy Weapons

Since they serve as a supportive or defensive army that works for the highest bidder we’ve decided to add them to the Mercenaries list, allowing you to add them to your existing army with ease.

Check out the rules for them here:

Here the link to support The Makers Cult again, they have a ton of other models too so you should definitely check them out: https://www.patreon.com/themakerscult

FG - TroopsFG - Transport

Upcoming Skirmish Campaigns, AI Rules & More

You thought that’s the end of all the cool stuff that’s coming at you?

THINK AGAIN!

Skirmish Campaigns – As requested by a ton of people over the years and on the community survey we are finally bringing back skirmish campaigns.

For those that are unfamiliar with them, they are a way to play a series of connected games during which your soldiers gain experience, buy new equipment, take permanent injuries and much more.

The rules also come with a lot of specializations for your heroes as well as with a ton of random events to spice up your games.

AI Rules – Are you having a hard time finding people to play with? Do you want to play coop with your friends? Or maybe you just want to try out a new army list? We’ve got you covered!

With the new AI rules you will be able to play with fully AI controlled armies, which opens the doors to infinite possibilities.

The AI rules cover everything from how to create randomized AI armies, place objectives, deploy armies, and of course play the actual games.

We think this is a huge step for OPR and we can’t wait for everyone to try these rules out.

New Melee Changes? – As with most of the new things that we’re developing we’re constantly seeking feedback and ideas from the community to make sure that our games are as well designed as possible.

Right now we’re heavily discussing ways to re-work the melee rules in order to streamline them to perfection… or at least as close to perfection as possible.

If everything goes well you can expect a variety of small changes to melee and special rules that will hopefully make the game much more enjoyable for everyone.

Available on Patreon right now and for everyone else soon

If you’d like to get access to the Campaign Rules and the AI Rules whilst they’re still being developed both of them are available right now for Patreon supporters.

Additionally if you support us you’ll also have access to our Secret Forum, where you can discuss the new melee changes, campaign rules, AI rules and much more.

If you aren’t able to support us don’t worry though, all of these changes will be released to the public as soon as they’re ready, so everybody will be able to enjoy them for free!

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Hope you enjoyed the new army and the preview to what’s coming next, but don’t relax yet because we’ve got some more cool stuff for you from The Makers Cult coming up next week! :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum

FG - Special Weapons.jpg

New Point Calculator & Quickplay Armies

Age of Fantasy, Point Calculator, Quickplay Armies

Hello everyone,

Today we got two interesting topics for you: the new version of the Point Calculator and a new set of Quickplay Armies.

Something that became clear with the recent community survey is that many players suggest we create stuff that we have actually created already, simply because they’re unaware that these things exist.

The two biggest things that people requested are advanced rules for the games, as well as a way to calculate points for their own armies… which are things that are already available.

For advanced rules we already made a post giving more details on the Full Rulebooks, which you can find here: https://onepagerules.com/2019/06/27/full-rulebooks-more/

For the point calculator we’re going to use this news post to give you an idea of what we have and how to get it, so brace yourself!

New Point Calculator

So, what is the Point Calculator?

The Point Calculator is the system that we use to figure out the point costs for all units and weapons in the game and serves as the corner stone for our game engine.

The new version brings important changes to the Point Calculator by clarifying a lot of outstanding questions, re-writing a lot of serctions to be clearer and by adding new illustrations and background textures to the book.

With the Point Calculator you can create units from scratch, defining all of their traits like Quality, Defense and Special Rules. The book also comes with an exhaustive list of all Army Special Rules so that you can create virtually any type of unit you could ever dream of.

After having created your unit you can then equip it with custom weapons, which can be created just the way you like, modifying Range, Attacks, AP and Special Rules. This is a truly powerful tool as it allows you to go into as much or as little detail as you want, so you can mess around and forge insane weapons of war.

Finally the Point Calculator also comes with an extensive Designer’s Guidelines section, which explains the logic behind the creation of our Armies, Units and Weapons, so that you can create custom assets that fit in with the official armies we provide.

We’ve also included a large list of common weapons for you to use, as well as detailed explanations on how you can create units that work well by simply looking at your models and giving them the right stats.

Truly the Point Calculator is the best thing to have if you ever wanted to take our games to another level, or even use our base engine to create custom games of your own.

If you would like to access the Point Calculator check out our Patreon page and support us at Tier 3 or higher. Enjoy! :)

Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

Two ancient forces have been fighting for the souls of the fallen for centuries and finally meet to settle matters once and for all. This set of Quickplay Armies is very interesting because it features two armies that both have specific strengths and weaknesses against each other, so clashes are extremely deadly.

This week’s Quickplay Armies: Eternal Wardens vs Ghostly Undead

Eternal Wardens

  • 1x Arcane Lord w/ Great Gryph
  • 1x Enchanter Knight
  • 3x Sequitur Squad
  • 3x Evocation Squad
  • 3x Castigation Squad
  • 1x Ballista

Ghostly Undead

  • 1x Ghost Knight w/ Ghost Ram
  • 1x Ghost Knight w/ Cursed Lantern
  • 1x Ghost Executioner
  • 1x Ghost Jailor
  • 20x Ghost Horde w/ Command Group
  • 5x Glaive Stalkers w/ Command Group
  • 4x Ghost Reapers w/ 1x Death Bell

The Eternal Wardens in this set focus on a small but elite force of determined ghost hunters, which are few in numbers but extremely durable. Most units in the army have the Wizard rule, which allows them to cast powerful protection spells as well as take ghosts down easily by ignoring the Ethereal rule. These line troops are then supported by deadly marksmen and powerful artillery with the Ballista, which you should use to cover their advance and protect objectives.

The Ghostly Undead on the other hand focus a large horde of weak but relentless troops supported by on powerful heroes that excel at killing wardens. The Ghost Knight can give the Ghost Horde AP(1) with its Cursed Lantern, whilst the Ghost Jailor can ignore the enemy’s high defense with its Capture Soul ability. If you want to be more blunt the Ghost Executioner can easily chop heads with its Rending axe or else charge in with Ghost Reapers that multiply their attacks with Sweeping Strikes. There’s something for everyone…

Hope that you like them, if you have any suggestions please let us know. :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum

Fantasy-Eternal

New Armies, Game Updates, Battle Report & Much More!

Age of Fantasy, Battle Report, Firefight, Full Rulebooks, Game Update, Grimdark Future, Skirmish

Hey everyone,

Today we’re bringing you an update that is so HUGE we had to split it into 6 different sections so that you can digest it better. Truly there’s something for everyone in this update so we hope you all enjoy what we got for you!

We are going to try and be as concise as possible, but no matter what this is going to turn out to be a massive read, so strap yourself in for a wild ride.

The update is divided into these sections:

  1. Grimdark Future Battle Report
  2. How does OPR work?
  3. General rules updates
  4. Full Rulebook updates
  5. New factions for Grimdark Future
  6. Army updates for all games

1. GRIMDARK FUTURE BATTLE REPORT

Let’s start this off with a bang!

Wyloch’s Armory posted another exellent battle report on Youtube showing a re-match between Battle Brothers and Wormhole Daemons. There have been a lot of updates for the daemons since the last time they squared off, so tune in to see if this time around they can come out on top…

2. HOW DOES OPR WORK?

Since the release of the updated Full Rulebooks the project has grown a lot, so first off I’d like to welcome everyone that’s new on board! :)

Just looking at the Patreon stats alone you can see that the number of supporters has grown exponentially (by 72.6% over the past 3 months), which is really great and gives us an extra boost to work on the project.

patreon growth

This is what we call awesome!

Now, having a lot of new people also means that there are a lot of questions and doubts about how exactly OPR works, and who can blame them for it? We never really formally explained how the project works and just assumed people would figure it out, so of course they are confused.

In order to mitigate this we have updated all of the game pages on the website to contain a short description of how OPR works so that people know what they’re getting into.

Anyway, here it is for your enjoyment:

OPR is a project made by gamers for gamers and it can only exist thanks to the generous support of our awesome community. All of our core games are free, we provide weekly updates on what’s new and we post monthly releases for major game updates.

Players can donate on Patreon to get access to a lot of extra content such as full rulebooks & point calculatorsexclusive weekly updatesearly access to wip files and more. If you’d like to support the continued development of our games please consider donating to us on Patreon. Thanks!

3. GENERAL RULES UPDATES

For the general rules we have 2 major changes and 1 minor change.

Major Change 1 – In Grimdark Future/Age of Fantasy units that are Pinned/Wavering now automatically fail morale tests. What this means is that now you can do killer-combos by Pinning/Wavering units with shooting and then charging into melee for an easy kill. This change adds a new interplay between shooting and melee and we can’t wait to see players take full advantage of this to crush their opponents.

Major Change 2 – In Firefight/Skirmish models now accumulate wounds which makes them likelier to be Knocked Out and models that are Stunned don’t immediately count as activated anymore. What this means is that now units will be easier to kill over time so it’s less likely to have “unkillable” enemies. The change to the Stunned rules on the other hand make the rule more uniform with the large-battle games and also makes it so that units aren’t out of the match of too long.

Minor Change – Poison now deals +2 hits instead of just +1 hit. Whilst going over the Point Calculator we noticed that Poison was overcosted for what it did and lacked some of that oomph we look for in our special rules. If you have units with Poison in your army I’m sure you’re going to appreciate this change. ;)

Grimdark Future & Age of Fantasy

  • Re-written the morale test section to make it clearer
  • Pinned/Wavering units now automatically fail morale tests
  • Poison now deals +2 hits instead of just +1 hit

Firefight & Skirmish

  • Models now accumulate wounds which make them easier to be KO’d over time
  • Stunned models don’t immediately count as activated anymore

 

Grimdark-Robots.png

4. FULL RULEBOOK UPDATES

This one is more for our Patreon supporters, but we thought we’d put it in here just so you guys know that the Full Rulebooks aren’t stagnant.

I’m not going to go too deep into them, but mostly these are small adjustments to make the advanced rules more balanced, as well as clarifying what might’ve been a little unclear.

If you aren’t supporting out Patreon yet definitely give it a look, we add a ton of extra content there that you don’t wanna miss out on: patreon.com/onepagerules

Full Rulebooks

  • Immobilized results now give -2″/-4″ movement
  • Take Aim has been re-named to Aimed Fire
  • Clarified that Heavy Charge has a max. charge move of 6″
  • Heroic Inspiration now has a range of 12″

Fantasy-Humans

5. NEW FACTIONS FOR GRIMDARK FUTURE

These 2 new armies are straight out of the community survey, as they are some of the most requested things for Grimdark Future for a long time now. We’re happy to finally introduce to you the Infected Colonies and Rebel Guerrillas.

Infected Colonies are typically human settlements that have been infected by a mysterious virus which mutates them into blood-hungry warriors. Those that have been infected are categorized into different stages, with each stage having a different effect on the mutated subject.

Rebel Guerrillas are freedom fighters that can be found everywhere throughout the Sirius sector. These bands of warriors usually consist of rebels from all races and species, which have banded together to fight against their oppressors.

Both of these armies are very thematic and fun to play, and you can use models from all manufacturers for them:

  • Infected Colonies lend themselves well for conversions since you can take regular soldiers and make them look diseased with greenstuff.
  • Rebel Guerrillas are great to pick models from different collections and band them together into a cohesive force (a uniform paint scheme definitely helps).

Grimdark-Detachments

6. ARMY UPDATES FOR ALL GAMES

Finally we come to probably the biggest part of the update (as if what we’ve shown so far wasn’t big enough), which is the army updates for all games.

I’m going to try and keep this one short because I’ve already dragged on for too long, so here’s just a few highlights.

New Vehicles for Prime Brothers & Machine Cult – With many people ramping up their collections lately (huh, wonder why), we decided to add a couple more vehicles to help you out in massive battles. We’ve also given Titan Lords some new fancy upgrades btw.

Undead armies split into 3 factions – In order to reduce the amount of page flipping that comes from having different types of undead of different pages we decided to split the Undead up. All units are still there and we’ve actually re-vamped the Ghostly Undead with a lot of new special rules.

Grimdark Future

Prime Brothers

  • Added new unit: Heavy Anti-Grav Tank

High Elf Fleets

  • Fixed a typo in the Dragon Warriors upgrade list

Human Defense Force

  • Clarified that the Commander rule can’t be chained together

Machine Cult

  • Added new units: Landing Craft and Attack Craft

Ratmen Clans

  • Added new hero special rules to add more flavor

Robot Warriors

  • Flux now deals +3 hits instead of just +2 hits

Soul-Snatchers

  • Clarified that the Commander rule can’t be chained together

TAO Coalition

  • Added more upgrades for the Grunt Captain

Titan Lords

  • All units can now be upgraded with Extra Armor or Power Shields

Wormhole Daemons

  • Fixed the Chompion of War’s Throne of Blood upgrade

Age of Fantasy

Eternal Wardens

  • Sequitur Squads can now be upgraded with Greatmaces

Goblins

  • Fixed Cave-Beast Herds not having the Boing special rule
  • Fixed point cost of Mountain Trolls (Skirmish)

Havoc Warriors

  • Fixed point cost of Ogres, Havoc Trolls and Drake Centaurs (Skirmish)

Ratmen

  • Poison Grenadiers can now shoot even after using Rush actions and don’t get -1 for firing Indirect shots

Rift Daemons

  • Fixed the Chompion of War’s Throne of Blood upgrade
  • Re-worked the Putrefaction spell

Saruians

  • Frog Mages now have Quality 3+

Undead

  • Army was split into three: Vampiric Undead, Mummified Undead, Ghostly Undead
  • Added the Command Group specail rule for the Ghost King (Skirmish)
  • Re-wrote the Undead rule slightly for clarification
  • Re-worked units of the Ghostly Undead: Ghost King, Grieving Queen, Ghost Reapers, Ghost Revenants, Mourning Banshees, Dread Knights

Wood Elves

  • Fixed point cost of Tree Revenants (Skirmish)

Fantasy-Undead-2

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Hope you enjoyed everything we had to offer this week, we’ll be hitting you up next week with something special! :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum

preview-grimdark-future-2

100+ Patrons & Quickplay Armies

Age of Fantasy, Grimdark Future, Quickplay Armies

Hi everyone,

Today we have something really cool to celebrate with you as well as a set of Quickplay Armies for both Grimdark Future and Age of Fantasy. Keep reading to find out more…

100+ Patrons

We recently hit a new milestone for OPR that we’d like to celebrate with you: we managed to hit the 100+ patrons mark!

This is a huge achievement for us and it shows that our project is really something special, with so many people that are interested in its continued development.

Having a growing community of patrons also makes the project much more worthwile for us, allowing us to invest more time into these games knowing that a lot of people are going to play and enjoy them.

We hope that over time our community will keep growing as we provide more and more awesome wargaming content and can grow the project into something even better and more exciting than what it currently is.

Thank you all for your support and let’s keep wargaming simple & fun for everyone!

Grimdark Future / Age of Fantasy – Quickplay Armies

For those that are new: Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

This week’s Quickplay Armies are different then usual, in that they are both for the Daemon armies and so they work for Grimdark Future as well as for Age of Fantasy.

For Grimdark Future you can find the units in the Wormhole Daemons army list and for Age of Fantasy you can find them in the Rift Daemons army. The only difference between these versions is that in Grimdark Future all Daemon units have the Ambush rule, whilst in Age of Fantasy they do not.

This week’s Quickplay Armies: Daemons of War vs Daemons of Lust

Daemons of War

  • 1x Cerberus Hound
  • 10x Blood Warriors
  • 1x Brass Beast Rider
  • 5x Blood Hounds

Daemons of Lust

  • 1x Lust Harpist
  • 5x Lust Warriors w/ Command Group & Magical CCWs / Halberds
  • 5x Lust Warriors w/ Banner of Lust & Heavy CCWs / Great Weapons
  • 3x Lust Fiends
  • 5x Lust Beast Riders w/ Command Group

The Daemons of War in this set focus mainly on beasts with vicious Blood Hounds and their heavy hitting, and even more heavily armored, Brass Beast Rider. This list doesn’t use any gimmicks and is more about rushing across the battlefield with beasts, whilst the Blood Warriors capture and defend objectives and the mighty Cerberous Hound goes out hunting for heroes (good boy!).

The Daemons of Lust on the other side focus on a more combined-arms strategy, with multiple unit types to tackle different battlefield roles. Lust Fiends form the main spearhead of the army and can easily crush their foes, all whilst supported by the Lust Harpist that shatters enemies from afar with its Infernal Harp. Note that there are two units of Lust Warriors with different weapons to tackle different enemies, so make sure to match them up with the right units for maximum effect.

Hope that you like them, if you have any suggestions please let us know. :)

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

Grimdark-Daemons

Survey Results, Little Wars & New Hobby Section

Community Survey, Game Update

Hi everyone,

First off I would like to thank you all for partaking in the community survey!

We managed to get ~100 responses and collected a ton of feedback, which has given us a much better insight into what players think. We actually think that the feedback was so valuable that we’re planning on having at least a yearly community survey, if not have it twice a year. :)

Before we get into the survey results, there are two other smaller things we would like to talk about.

One-Page Little Wars

We recently partook in a small community challenge on the /awg/ thread of 4chan’s /tg/. The challenge was to write up a one-page ruleset that people could just pick up and play.

For our entry we decided to adapt Little Wars by H.G. Wells so that it’s playable with modern miniatures and dice, instead of using lead soldiers and firing toy guns.

For those of you that are unfamiliar with Little Wars, this is the game that basically started it all. It’s the grandaddy of modern miniature games and laid the foundations for most of the wargames you play today.

We’re sure that some of you will appreciate this little game and after playing it a couple times it actually has some really interesting mechanics that you don’t see in modern wargames (no dice rolling for infantry combat, taking prisoners of war, what?!).

Download the game here: https://drive.google.com/open?id=1OdO8G0uahJ5L-wFwfZoUmxWxFY5bhdYa

This is just a temporary upload, and we’ll probably get rid of it by the end of the month, so make sure to grab it whilst you still can!

New Hobby Section on the Forum

After multiple community suggestions we have decided to open a hobby section on the forum where people can discuss the building and painting aspect of the hobby, share pictures, provide tips & tricks, etc.

Check out the hobby section here: http://onepagerules.proboards.com/board/35/painting-modeling

Since there were already a couple of hobby threads going on in different sections of the forum we have all moved them to the new hobby section, and we’re looking forward to seeing more of your creations. :)

Community Survey Results

Alright it’s time to get to the juicy part of this update!

We’re going to be going through each question in order and comment a little bit on the results, but first we need to clarify something.

We noticed that some people used the “other” section to ask questions about the games, however we aren’t able to answer any of them since we don’t collect e-mail addresses when doing the survey.

Please if you have any questions and feedback, go ahead and post them on the forum so that we can give you an official answer: http://onepagerules.proboards.com/

Ok now we can finally move on…

Where do you get your miniature wargaming news from?

survey1

It seems that most of you are getting your news from sources that we already cover such as Facebook and Reddit, however we can see that there are some other places we could post on that might reach more people.

The ones that seem important which we aren’t covering are BGG, TMP, Lead Adventures and DakkaDakka, so we’ll definitely try to spread the word there.

YouTube is also pretty big, however we don’t have the capacity to start our own channel for now, so instead we’ll try and see if we can try to contact some other channels and do some sort of promotion there. If anyone has suggestions for which channels to contact please let us know. :)

Would you be interested in an OPR newsletter (doing a monthly news roundup)?

survey2

Here we have a very clear answer, with 83.7% of people being interested in a newsletter with a monthly news roundup, so we’re going to be looking into how to create it and what would be the best way to deliver it to you.

Would you be interested in OPR merch (T-Shirts, Coffee Mugs, etc.)?

survey3

This one is a bit more mixed, with 34.4% saying yes (including some other comments), so we’re a little bit torn. We understand that people like the new art and would like to have it on a t-shirt, however we don’t think demand is high enough to justify a big print run.

We’ll look into the possibility to have some sort of print-on-demand system or maybe just make a limited print run.

Which Grimdark Future armies do you play?

survey4

When it comes to armies the trend has remained more or less the same since the last community survey, with Battle Brothers being played by most players with 57% and then the majority of the rest being at around 20%.

We messed up and forgot to include the Machine Cult in the list, so maybe they would’ve had more votes in the end… we’ll make sure not to forget anyone next time.

Which Age of Fantasy armies do you play?

survey5

In Age of Fantasy things are much more balanced, with a lot more armies being in that middle and only a few being played a lot or just very little.

One thing we noticed is that there are a lot of people playing Undead, but that might be attributed to the fact that the list actually contains 4 armies in it, so if each individual army had its own book the results might be very different.

Do you have any suggestions for things we should do with OPR (new games, armies, features, etc.)?

There is no graph that I can show you for this one since everyone gave different answers, however there were some trends that we would like to talk about.

Point Calculation System & Advanced Rules

Some people asked for these probably not knowing that they are already available to Patreon supporters. This makes us think that we should probably update our website to further emphasize that people can get access to them via Patreon.

Art for the Army Books

This is something that we have already planned to do but there is still a lot of work to be done in order to complete it, but rest assured that eventually all of the files will be updated with the new look.

Campaign Rules for Firefight & Skirmish

This is another thing that we’ve already planned to do but is just taking longer than expected to be released. We’ll provide you with news about campaign rules for skirmish games as soon as we have more and maybe we’ll also add some campaign rules for the larger games.

Reviving Old Games (Grimdark Racing, Double Tap, etc.)

Right now we have no plan to bring back any of the old games… at least not in the same format we had before. We are definitely interested in re-releasing them, at least the most popular ones, however we want to do them justice and give them a complete makeover, so you can expect something new in the future, but we can’t say when.

Historical Rules

Surprisingly we’ve had a few people ask for historical rules, from modern military to dark ages. This is something we had been thinking about but put on the back burner, however seeing how there’s some interest in it has given us motivation to take out our old test games and give them a spin again.

Original Lore vs Generic Lore

Since a LOT of people had an opinion about this I think we need to address it, because we’re not sure that players realize how divided the community is about lore.

Right now the community is split between those that think that OPR games should have their own lore vs those that think that OPR games should stay as generic as possible with no lore.

Honestly we’re just trying to hit a good balance here where there is just enough lore so that people have an idea of what kind of models they can use for our armies whilst still staying generic enough that you could use anything for them.

We know that some people will not be fully satisfied with this solution, however it’s the best we can do for now. But who knows, maybe in the future things will change…

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That’s it for now! We hope you enjoyed this insight into the community survey results and that you give Little Wars a try, it’s a truly classic games that deserves more attention.

Cheers,
Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

preview-grimdark-future-2

Community Survey & Quickplay Armies

Age of Fantasy, Community Survey, Quickplay Armies

Hi everyone,

After last week’s big update we’re super happy to say that a lot of new people have been checking out our games, and we also want to thank all of you for sharing them!

Community Survey

Since we now have a bunch of new people on board we thought that this would be a good moment to make a small community survey just asking you a few questions. This should help us understand how we can reach our community better and what we should work on in the future that you haven’t suggested yet. :)

So, if you wanna help us out, take a few minutes and answer our community survey at the following link (it’s just 6 easy questions): https://forms.gle/ZgDe9XvcJrAui1cq9

Age of Fantasy Quickplay Armies

Now that that’s out of the way let’s talk about some Quickplay Armies for Age of Fantasy, which this week features some of the most fun armies in the game (at least in our opinion).

For those that are still unfamiliar with Quickplay Armies: they are 2 pre-made army lists designed to be ready to play out of the box. Just get the models and start playing, no need to count points or create your own lists. This is the perfect thing to dip your toes into new armies and see if you like them. :)

This week’s Quickplay Armies: Goblins vs Wood Elves

Goblins

  • 1x Cave Boss w/ Giant Cave-Beast
  • 10x Cave-Beast Herd w/ 2x Cave-Beast Herder
  • 5x Cave-Beast Riders
  • 5x Cave-Beast Riders w/ Spears

Wood Elves

  • 1x Revenant Elder w/ Wings & Fury-Flies
  • 5x Tree Revenants w/ Magical Swords
  • 5x Tree Revenants w/ Magical Swords & Command Group
  • 3x Treeman Hunters

The Goblins in this set focus on the unpredictable but brutal Cave-Beasts, which are fairly easy to kill but are extremely brutal once they get into melee. The list comes with a Cave Boss on Giant Cave-Beast which comes with a devastating stomp attack, as well as with a Cave-Beast Herd that can get fairly reliably into melee thanks to their Herders.

The Wood Elves on the other side focus on the terrifying Tree Revenants, which give enemy units -2 to hit if they fail a Fear test. Whilst the Tree Revenants form the bulk of the army they are supported by Treeman Hunters which can easily snipe units from afar, and a powerful Revenant Elder that can quickly flank enemies thanks to its Wings as well as dish out some damage from afar with a swarm of Fury-Flies.

Hope that you like them, if you have any suggestions please let us know. :)

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

preview-age-of-fantasy-2

Full Rulebooks & More

Age of Fantasy, Firefight, Full Rulebooks, Game Update, Grimdark Future, Skirmish

Hi everyone,

Today we are very excited to make the new look of our games public!

This is something that we’ve been planning and working on for a very long time, and it’s amazing that we can finally show you all of these awesome new things.

Over the past couple months we have been working with Brandon Gillam on completely overhauling the look of our games with his awesome style.

Check out his artwork and other projects here: https://www.runehammer.online/

Full Rulebooks

Like we mentioned we have been putting a ton of work into the Full Rulebooks, updating everything from the cover art to their overall design as well as adding a ton of new rules sections for you to enhance your games.

The first thing you will probably notice is the awesome new cover art, showing off a Battle Brother in the midst of a bloody planetary battle and a Humand and an Elf fighting bloody last stand against a swarm of Saurians.

 

On the inside of the books you are going to now find a ton of awesome illustrations that take you further into the world of our games, as well as a much more polished look with thematic fonts, background textures and border illustrations.

 

Additionally we have been working really hard at re-writing the books so that they are more understandable, separating things into clearly defined chapters, improved our example diagrams and overall polished everything we could.

 

After we overhauled the whole look of our rulebooks we thought that that was not enough value for our players, and so we went ahead and we added a TON of new advanced rules sections. These extra sections are written in a modular way, so that you can mix and match them as you want in order to get exactly the type of experience you are looking for from our games.

Here a full list of all the new advanced rules sections we added:

  • Fog of War – Rules that add an element of uncertainty to your games by affecting how units are deployed and activated, as well as the overall game length.
  • Command & Control – Rules that add a new layer of strategy as each player has to use his commanders to activate units in the chaos of battle.
  • Suppression / Fatigue – Rules that add realism and grit to the game as units suffer suppression and fatigue through extended combat which affects how they behave.
  • Advanced Damage – Rules that make the game even faster and deadlier by adding unit attrition from morale loss as well as critical hits on vehicles and monsters.
  • Advanced Actions – Rules for 5 new actions that units can use when activated: Hunker Down, Defensive Stance, Aimed Fire, Heavy Charge, Overwatch.
  • Small-Scale Games – Rules to play the games with smaller scale models (6mm/10mm/15mm) or with movement trays and diorama bases.

We hope that all of this new stuff is as exciting for you as it is for us, and that it will help you make your evenings and weekends playing miniature wargames even more fun. :)

If you would like to have a preview of the Full Rulebooks you can check out the Basic Rulebooks which are found on the main game pages. If you would like to have access to the full rulebooks instead you will need to support us on Patreon at Tier 2 or above.

Core Rules Updates

On top of all of the hard work we put into updating all of our rulebooks we have also been working on the actual game rules. This latest patch serves to address some of the biggest issues with some of the available special rules, as well as with heroes.

The Ambush, Scout and Transport rules were very good for shooty units so far, but not very good for melee units. In order to give melee units a fair match up we have updated these special rules so that units have a  better chance at actually getting into melee before the enemy can shoot them to bits.

The Morale Test and Hero rules have been slightly updated in order to give heroes a more worthy role on the battlefield, by allowing units that they joined to take morale tests using the hero’s quality value instead of their own. We think that this feels a lot more thematic and will make your heroes feel even more heroic.

Here the full changes:

  • Morale Tests: clarified that tough value is used only for single model units when determining if the unit must take a morale test from suffering wounds
  • Ambush: minimum distance from enemies lowered to 9″ (instead of 12″)
  • Hero: units now use the hero’s quality value for morale tests
  •  Indirect: shooting units now get -1 to hit instead of treating the target as in cover
  •  Rending: to hit rolls of 6 now also ignore regeneration
  • Scout: are now deployed within 24″ of the player’s table edge
  • Transport: units may now use any action to disembark but move only by up to 6″

Unit Updates

For those of you that missed last week’s update we have also patched a lot of armies, adding new units, adding more upgrades, fixing point costs, etc.

You can find the full changes here: https://wp.me/p4zqe1-zg

**********

That’s it for today, we hope you enjoyed all of these new changes!

In the future we are going to be working on updating the look of our army books as well as adding even more ways for you to play the games, but we’ll be discussing that when the times comes.

Cheers,

Gaetano

preview-grimdark-future-2

 

AoF Teaser & Patch Notes Preview

Age of Fantasy, Grimdark Future

Hi everyone,

Let’s start this update with something cool for all of your AoF fans! :D

Cover-Teaser-AoF.png

Ok, now that that’s out the way…

Next week we are going to be releasing a very important patch with a lot of changes to the games and armies, as well as some other big updates.

In order to not completely overwhelm you we decided that it would be best to release some of the patch notes early which are basically some small fixes and additional units for some of the armies.

The biggest change here is the update to the daemon armies, which have been bolstered with a couple of new units, as well as a ton of new upgrades in order to give them more versatility and some ranged firepower too.

We have also reversed the order of the Change and Plague abilities, meaning that now Change gives units Stealth whilst Plague gives units Regeneration. With all of these changes we hope that daemons will be able to compete with ranged armies better and be an overall more interesting faction to play.

Here the full patch notes preview:

Grimdark Future

Battle Brothers

  • Fixed point cost of Advanced Tactics, Veteran Infantry and Veteran Walker

Prime Brothers

  • Re-worked weapon upgrades for all heroes

Dark Elf Raiders

  • Re-worked Razor Talon and Razor Caltrops

Havoc Brothers

  • Fixed point cost of Veteran Infantry

Havoc Brother Disciples

  • Change God now gives Stealth and Plague God now gives Regeneration

Wormhole Daemons

  • New units: Daemon Champions and Crab Walkers
  • Increased the Defense value of all units
  • Change now gives Stealth and Plague now gives Regeneration
  • Heroes now have extra melee weapon options
  • Heroes now have ranged weapon options
  • Heroes can now take Symbols of Havoc at 3 different strengths and ranges
  • The standard Warriors of each havoc god now have extra melee weapon options
  • Blood Warriors now have AP(2) and Blood Hounds now have AP(1)
  • Change Warriors have been completely re-worked
  • Lust Fiends now have A6

Age of Fantasy

Eternal Wardens

  • Added a new Great Gryph mount for the Arcane Lord

Goblins

  • New units: Giant Cave-Beast and Pair of Giant Cave-Beasts
  • The Boss and Cave Boss can now mount on a Pair of Giant Cave-Beasts
  • Cave-Beast Herds can now be upgraded with Herders
  • Cave-Beast Riders may now use Hand Weapons or Spears

Havoc Warriors

  • Fixed point cost of Mutated Warriors in Skirmish

Havoc Warrior Disciples

  • Change God now gives Stealth and Plague God now gives Regeneration

Ratmen

  • Warlocks can now take Rocket Launchers

Rift Daemons

  • New units: Daemon Champions and Crab Walkers
  • Increased the Defense value of all units
  • Change now gives Stealth and Plague now gives Regeneration
  • Heroes now have extra melee weapon options
  • Heroes now have ranged weapon options
  • Heroes can now take Symbols of Havoc at 3 different strengths and ranges
  • The standard Warriors of each havoc god now have extra melee weapon options
  • Blood Warriors now have AP(2) and Blood Hounds now have AP(1)
  • Change Warriors have been completely re-worked
  • Lust Fiends now have A6

Undead

  • New unit: Supreme Skeleton Lord
  • Skeleton Kings can now be Wizards and can be mounted on Abyssal Beasts
  • Re-worked upgrades for the Ghost Knight
  • Ethereal was re-worked to make it simpler and clearer

Wood Elves

  • Re-worked upgrades for the Revenant Elder

*****

That’s all for now, but there’s a lot more stuff coming with next week’s update, so keep your eyes peeled for more…

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

GF Video Batrep & 51 New Units Highlight

Battle Report, Grimdark Future

Hi there,

Today we’d like to share another great video batrep that Wyloch’s Armory posted on YouTube, as well as highlight the last major update where we added 51 new units.

We’re not sure why but it seems that many of you have missed that we added 51 new units and updated 17 armies, which is an unprecedented amount of content for OPR.

This update came out 2 weeks ago and you can read more about it here: https://onepagerules.com/2019/05/30/well-this-happened

Now that the highlight is done let’s get to the good stuff, namely the newest video batrep featuring Wormhole Daemons and Battle Brothers. This is an interesting battle because all of the Daemons arrive via Ambush, which changes up the regular gameplay since they can pop-up from anywhere on the battlefield.

It’s also really cool to see a Daemons battle report because it has given us a lot of inspiration to keep working on this army, so you can expect a major update for them soon. There’s also a thread about it on the forum if you have any suggestions, so check it out: http://onepagerules.proboards.com/thread/1164/suggestions-wormhole-daemons-workover

If you’d like to submit your own batrep for everyone to see just shoot me an e-mail: onepageanon@gmail.com.

Cheers!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***