2nd Edition is here!

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hello everyone,

It is with great plasure that today we can finally announce the release of 2nd edition!

Today we have updated the rulebooks and army books to the newest edition, as well as made some additions to the patreon in order to accomodate the new changes. We have been working on this update for what seems like an eternity, so we hope that you like everything that’s new and what’s coming in the future.

Now then, let me give you a small tour of what has changed!

Basic Rulebooks & Full Rulebooks

Since the beginning of the project one of the most consistent pieces of feedback we get is that people love to use our games to introduce new players to the world of wargaming, so we decided to try and give those players a little help in starting out.

In addition to the good old single-page rules that we all know and love (now re-named “core rules”) we also made a Basic Rulebook available that is specifically aimed at new players.

This rulebook is about 10 pages long and explains the rules in much greater detail, including a lot of diagrams and examples to illustrate how the game works. It also covers some of the most basic wargaming concepts such as how to move models properly, how dice modifiers work, etc.

For patreon supporters at Tier 2 or higher we have also introduced a Full Rulebook that is aimed at more experienced players. This rulebook contains ton of additional rules for extra missions, battlefield conditions, special terrain and objectives, random events, solid buildings, multi-player games and how to play apocalyptic games.

Core Rules

The Core Rules are the main rules used to play our games, which everyone should be pretty familiar with. With the release of 2nd edition we have made a couple of important changes in order to simplify the game and unify the systems in order to make it easier to switch between Grimdark Future and Age of Fantasy.

Whilst there are a ton of small changes that were made, the biggest change that players will notice is how defense values work. It was very painful to see how one of the most core mechanics of the game caused so much confusion to so many players, and so we decided to just go ahead and re-work defense in order to simplify it for everyone.

Now instead of the attacker rolling against the unit’s defense value to wound it, it’s the defender that rolls their own defense value to block the hit. Each failed block is a wound.

This small change has a huge impact on the simplicity of how the game is played, because now there are no situations where one has to roll 6+/4+ in order to cause a wound, but instead you always roll a straight value from 2+ to 6+. In order to make sure that units with high defense (the old defense 7+ to 10+ units) are still hard to kill, we have given them a much higher Tough(X) value in order to compensate.

Outside of this we made a lot of smaller changes:

  • A roll of 6 is always a success and a roll of 1 is always a fail.
  • The basic recommended game size is now 750pts.
  • There are no more unit type restrictions in the game.
  • When shooting models with different weapons can shoot at different targets.
  • Poison now deals extra hits on rolls of 6 instead of being a defense modifier.
  • Flyers are now called Aircraft in the special rules
  • Ambush doesn’t cause units to scatter anymore
  • Fear is now a penalty on a per-model basis instead of a per-unit basis
  • Fearless now allows units to stop being pinned on a roll of 4+
  • There is a new rule called Mend which allows you to heal friendly units on a 4+
  • Psychic’s now roll D6+X in order to determine casting results
  • Dispelling now has a 12″ range instead of 18″, and there is no limit to dispels

Army Releases

Because of all the changes in the core rules we had to go back and re-work all of the armies in the game almost from the ground up. Almost all units and weapons had to be re-worked and re-balanced, as well as having to change the cost of everything in the game because we are using a new point calculation system.

In order to get the games out to you ASAP we decided to split the army releases into 3 waves, so we are going to be releasing more armies in the coming weeks/months until all of the existing armies have been released (as well as a few new ones).

The 1st wave of armies has already been released, so make sure to check the army section for each game to see what is coming in the 2nd and in the 3rd wave.

Point Calculation System

For those that are interested in creating their own units and armies, or even modify the existing ones, we have made the Point Calculation System available to patreon backers at Tier 3 or higher.

The Point Calculation System contains all of the maths required in order to create units and weapons, as well as a lot of helpful tips & tricks in order to create balanced units that fit within the existing ones.

The Future

So what’s next?

Right now we are focusing on the release of the 2nd and 3rd wave of armies, and then we will have to see what the future brings. We are thinking of ways to give you even more content on a regular basis, but we really want to make sure everyone can use their miniatures to play first.

For those of you with access to the secret forum, make sure to keep your eyes peeled for more information soon…

Final Thoughts

Enough talking for now, just go ahead and check out the games, dust off your minis and get back into the action! We really hope you enjoy the new edition. :)

Happy wargaming,

Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

preview-grimdark-future

Prime Brothers Update!

Firefight, Grimdark Future, Update

Hey everyone,

Today we’re updating the Battle Brothers Detachments for Grimdark Future with some additional units and revisions to the Prime Brothers. Here is what has changed:

  • Added 1 new hero: Prime Psychic
  • Added 2 new infantry units: Prime Raiders and Aggro Brothers
  • Added 2 new vehicles: Prime Walker and Anti-Grav Tank
  • Added more weapon options for the Blaster Brothers and the Jetpack Brothers

With these additions you are now able to have a much more complete Prime Brothers army that can take out the enemy with formidable efficiency. I’m looking forward to seeing more people play this army over time as the Prime Brothers are extremely powerful but also cost a lot of points, so you have to be very tactical with them.


You can get the updates for each game here:

Happy Wargaming,

Gaetano

preview-grimdark-future

Dwarf Guilds emerge from the depths!

Firefight, Grimdark Future, Update

Hi there,

So it’s been a while since there was an official rules update, which is why I’m really happy to announce the release of a new army for Grimdark Future, the Dwarf Guilds.

The Dwarf Guilds are a union of all dwarven mining companies found in the Sirius sector, which fight under one banner for the prosperity of their race. Whilst they are short in statute one should not underestimate them, as they use their advanced technology to overcome all their shortcomings and dominate their foes.

If there any other armies that you’d like to see in the game feel free to shoot me an e-mail with your suggestions: onepageanon@gmail.com


You can get the updates for each game here:

Happy Wargaming,

Gaetano

preview-grimdark-future

Firefight Video Batrep – 150pts HDF vs Battle Brothers vs HDF

Battle Report, Firefight, Grimdark Future

Hello people,

Again it’s been a while since I posted anything, so here’s a Firefight video batrep that was submitted by celtofkernow. Nice to see a battle report on video for a change! :D

If you’d like to submit your own batrep for everyone to see just shoot me an e-mail: onepageanon@gmail.com.

Cheers!

Grimdark Future Batrep – 500pts Dark Brothers vs Orc Marauders

Battle Report

Hey guys,

It’s been a while since I posted anything new, so today I’d like to share a Grimdark Future batrep that was submitted by tat2artst. There’s always something awesome to reading people’s batreps as they show you how different people play the game.

If you’d like to submit your own batrep for everyone to see just shoot me an e-mail: onepageanon@gmail.com.

Cheers!


Dark Brothers vs. Orc Marauders 500 points

Reports of orc scavenger parties sighted in an abandoned imperial industrial sector. A small force of Dark Brothers has been dispatched to clear the area and secure any useful supplies.

Armies:

Dark Brothers

  • Interrogator w/ energy sword
  • Shroud Speeder
  • Battle Brothers
  • Battle Brothers w/ Plasma Cannon

Deployment Dark Brothers 500pt.jpg

Orc Marauders

  • Warlord w/ energy fist, linked carbine
  • Orc Helicopter w/ linked rocket launcher
  • Boss Mob w/ 3 energy swords
  • Commando Orcs w/ heavy machinegun

Deployment Orc Marauders 500pt.jpg

Setup:

Dark Brothers enter from the south, orcs deploy on the north.

The speeder starts its search in the northwest section. The commando orks secure and ammo cache in the centre ruins and the ork helicopter enters from the east.

Since my table is only 4’x4′ the non-scout units enter from their starting edge on the first round instead of deploying onto the field at the start.

The 3 objectives are:

  • Ammo cache in the centre ruins
  • Oil drum collection in southeast ruins
  • Oil drum collection near northwest tower

Deployment game start.jpg

Round 1:

Battle Brothers team 1 move into the southeast ruins discovering a pallet of oil drums (objective).

At that moment a scouting orc helicopter passes by and sees movement within the ruins, he flies around the corner to investigate. He finds the brothers and fires off his linked missile launcher. The blast is deadly and wipes out 3 brothers.

Round1 missile blast.jpg

Battle Brothers team 2 moves to the ruins to give team 1 support fire. The assault rifles only manage to scratch the paint but the plasma cannon nearly destroys the helicopter dealing it 3 wounds.

On the north side of the ruins the Orc Boss mob hears the sounds of a speeder nearby and charges forward, their viscous melee weapons tear through the speeder like paper. The speeder crashes and explodes into a ball of fire.

Round1 speeder down.jpg

Back at the southeast ruins the Dark Brothers interrogator charges at the orc helicopter, jumps into the air and delivers the final blow to the helicopter sending it crashing down into the ruins.

The Orc Warlord rushes south toward the sounds of explosions and the sneaky commando orcs remain in the central ruins securing a cache of ammo (objective).

Round1 end.jpg

Round 2:

With the southeast ruins cleared team 2 heads towards the centre ruins, unaware of wait awaits them.

The boss mob notices the black smoke emanating from the southeast they rush down the alley toward the ruins.

Round2 movement.jpg

The interrogator runs through the ruins to assist team 2.

The orc warlord creeps up to the corner of the centre ruins and spots the dark brother interrogator. He sprays him with bullets from his linked carbine but the bullets don’t penetrate the interrogators armour.

Round2 warlord shoots.jpg

Round2 end.jpg

Round 3:

Team 2 spots the boss mob charging down the alley and moves into firing position. The bullets rip through the alley and two boss mob orcs die.

The remaining boss mob continues its charge and reaches the brothers. Their energy swords shred the brothers’ armour. The brothers take three casualties in the assault and strike back wounding 2 of the orcs.

Interrogator charges over to save his remaining brothers striking at the orcs. His energy sword slices the remaining orc in half.

Round3 Interrogator slash.jpg

The orc warlord charges around the corner and heads straight for the remaining brothers. He slams his energy fist into them and crushes both of them with ease.

Round3 warlord crushes.jpg

Team 1 positions themselves in the southeast ruins doorway and fires upon the warlord as he rips apart their brothers’ remains. The bullets whiz by grazing his flesh, the warlord barely notices.

Round3 end.jpg

Round 4:

Interrogator turns and faces the beastly orc warlord, he dashes forward and unleashes a flurry of strikes. The energy sword tears through the orcs limbs dealing massive damage. The warlord attacks back striking the interrogator with a forceful blow dealing 3 wounds. both barely survive the clash.

Round4 duel.jpg

The warlord strikes again crushing the interrogator’s head, his body falls to the ground.

Round4 end.jpg

End of the game!

Both sides unsuccessful at claiming victory, the remaining units retreat to gather reinforcements to battle forth in the coming days.

Campaign rules for Firefight & Skirmish

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hey everyone,

Sorry I’ve been really busy lately so there haven’t been many updates, so here’s something new for you guys: Campaign Rules!

These are for both Grimdark Future: Firefight and for Age of Fantasy: Skirmish and they allow you to play multi-game campaigns with 2 or more players. They feature rules for building a warband, stringing games together, gaining experience, etc.

Additionally there are optional rules for things such as new secret objectives, random battlefield conditions and crazy events that happen throughout the game.

Give them a try!


You can get the updates for each game here:

Happy Wargaming,

Gaetano

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Prime Brothers vs. Plague Brothers

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hey everybody,

So as most of you know a nice big starter box with new models is coming out, and in preparation for its release we have a new update for which pits the Prime Brothers and the Plague Brothers against each other.

Because the contents of the starter set are not exactly balanced we have put together two quick army lists with roughly the same amount of points so that you can play right out of the box:

Prime Brothers

1x Prime Captain
1x Prime Lieutenant
5x Prime Brothers
5x Blaster Brothers
3x Jetpack Brothers

Plague Brothers

1x Lord of Plague + Plague Scythe + Destroyer Armor
1x Plague Psychic
1x Plague Bringer
20x Plague Walkers
7x Plague Brothers + Toxic + Plasma Rifle + Pistol & Energy Fist
1x Plague Drone


Additionally we have updated a couple of minor things:

Grimdark Future

Battle Brother Detachments
– Blood Brothers: fixed a typo in the Blood Walker upgrade list
– Custodian Brothers: fixed a typo in the Witch Hunter Sisters entry

Havoc Brothers
– The Dark Champion now has access to upgrade list A
– Fixed a typo in the Mutated Destroyers upgrade list

Age of Fantasy

Dwarves
– Animated Construcs can now be upgraded with Steam-Guns
– Added a new unit: Giant Construct

Humans
– Skirmish: Greatswords now come in groups of 3 and cost 35pts


You can get the updates for each game here:

Happy Wargaming,

Gaetano

Sky-Dwarves, Custodian Brothers & Lots More

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hey everyone,

It’s update time again! This time we are releasing 2 new armies as well as a whole host of updates for all of our core games. First a bit about the armies:

Sky-Dwarves are a special faction of dwarves that bring steam-powered ships on the table and generally play very differently from the other dwarf factions that we have. There’s some great models for them out right now, so they’re pretty exciting.

Custodian Brothers are a new detachment which has been requested for a while. They bring incredibly powerful armor to the fight and also have a nasty walker with them. Fluff wise they are interesting because they are the only detachment that still brings women to the fight.


Here’s all of today’s additions/changes to the rules:

Grimdark Future

General
– The Rending rule now deals wounds on 2+ instead of dealing automatic wounds

Battle Brother Detachments
– Slightly modified the Blood Walker upgrade list to make it more streamlined

Dark Elf Raiders
– Shield of Darkness now costs 5pts

Machine Cult
– Fixed the Canticles special rules so it’s effects are on 1-3 and 4-6

TAO Coalition
– Jackals can now be upgraded with CCWs (A2)

Age of Fantasy

General
– The Poison rule now deals wounds on 2+ instead of dealing automatic wounds
– Skirmish: Fixed the description of the Tough(x) special rule

Dwarves
– Added two new units: Steam-Power Suits and Animated Constructs
– Heroes mounted on War-Bears and Magma Dragons now ignore the Slow special rule

Goblins
– Boss heroes now get the Inspiring special rule
– Fixed upgrade list A so that the Boss can be mounted on a Large Spider

Mummified Undead
– The High King can now be mounted on a Chariot or a War Sphinx


You can get the updates for each game here:

Happy Wargaming,

Gaetano

Titan Lords fall from the skies & Rift Daemons rise from the abyss

Age of Fantasy, Grimdark Future, Skirmish, Update

Hello hello,

Today I am very excited to be bringing you 2 new armies from Grimdark Future and Age of Fantasy, both of which are very unique:

The Titan Lords are interesting because all of their units are titans which pack some incredibly heavy weapons. They can either be taken as a stand alone army or as extra units for your existing army.

The Rift Daemons are a great addition because they are are integral part of the Age of Fantasy lore, so it’s great to be able to field this existential threat on the battlefield.


We’ve also updated some small things:

Age of Fantasy

General
– Sergeants now have +1 to melee or shooting rolls (pick one)

Wood Elves
– Fixed unicorns having the flying rule


You can get the updates for each game here:

Happy Wargaming,

Gaetano

Wormhole Daemons, Wood Elves & More

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hello people,

It’s been a while since we posted something so we’re excited about this new release and the new armies people will be able to play with. With this update we are releasing two new armies:

Wormhole Daemons are servants of the havoc gods that come in many forms, none of them very nice to meet on the battlefield. This army offers a lot of variety with four distinct playstyles that can be easily combined.

Wood Elves are those elves that have been living in the great forest since the beginning of their race. They are loyal to the woods and all of their creatures, and bring them to battle in order to protect their territory.


There’s also a bunch of other small things that we are updating:

Grimdark Future

General
– clarified that linked works for both ranged and melee weapons

Battle Brother Detachments
– tactical master now gives defense +1 in melee or shooting

High Elf Fleets
– fixed typos

Alien Hives
– fixed typos
– added description for the feed rule

Alien Hives (Firefight)
– fixed the cost of razor claws in upgrade list K
– clarified the effects of the terror spell

TAO Coalition (Firefight)
– fixed sniper drones entry so that you must take a drone controller to get the sniper rule

Age of Fantasy

General
– fixed typos
– modified the phalanx rule, now you only take max. as many tests as models with phalanx in the defending unit

Eternal Wardens
– fixed typos


You can get the updates for each game here:

Happy Wargaming,

Gaetano

preview-grimdark-future