AI Rules for Solo-Play, New Army Books Layout, Upcoming Balance Changes and More!

Age of Fantasy, AI Rules, Campaign Rules, Firefight, Full Rulebooks, Game Update, Grimdark Future, Quickplay Armies, Skirmish

Hi everyone,

Today we have a lot of VERY exciting updates for you, which may change how you play OPR games forever. We’ve been working very hard on these things for months, and it’s very satisfying to get them out to you, so let’s go!

AI Rules for Solo-Play

Here’s a scenario you might be familiar with: You’re finally done building and painting your newest models, you’ve built some matching terrain to go with them, you’ve put together an awesome army list to try out a new strategy… and then nobody is available to play. :(

Well that’s something you won’t have to worry about anymore, because today we’re releasing a brand new set of shiny AI Rules for solo-play. :D

The AI Rules are pretty simple to use: before the game you assign each unit a type, be it a melee unit, shooting unit, or a hybrid of both. Then once you are playing you randomly determine which unit activates next, and depending on its unit type you follow a very straight forward decision tree to see what it does next.

For those of you that want to take things one step further the AI Rules also come with guidelines on how to randomly create AI armies, randomly place objectives, randomly deploy AI armies, and details on how to handle terrain, special rules, spell casting, etc.

These rules are perfect to play solo games against the AI, play coop games with multiple players against the AI, play mixed games with teams of players and AI, or even just play games of AI vs AI and watch them fight to the death!

Additionally these rules can serve as a baseline for you to create you own AI rules, come up with narrative scenarios, or do whatever else your heart desires. Hell, you could even write a full single-player campaign using these rules, so the possibilities are endless.

The AI rules are available for both big battle games as well as skirmish games, and we’re going to be refining the over time. Any and all feedback is very welcome here, because we’re sure that some AI moves that make complete sense in our heads won’t make any sense in yours, so let us know where we messed up!

Grimdark-Rebels

Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

To give you a taste of the new AI Rules we’ve come up with a classic sci-fi battle of soldiers fighting off hordes of zombie-like creatures. This is a GF: Firefight set and we recommend playing a game as the Rebel Guerrillas against the AI first and then playing as the Infected Colonies against the AI second… there’s nothing like seeing a fight from both sides!

This week’s Quickplay Armies: Rebel Guerrillas vs Infected Colonies

Rebel Guerrillas

  • 1x Commander w/ Inspiring, Shotgun & Energy Sword
  • 3x Rebels w/ 1x Minigun & 1x Gun Drone
  • 3x Rebels w/ 1x Plasma Rifle & 1x Gun Drone
  • 1x Chelonian w/ Wrist-Flamer & Wrist-GL

Infected Colonies

  • 1x Monstrous Tyrant
  • 3x Zombies
  • 3x Infected w/ 1x Infected Dog, 1x Pistol & CCW
  • 3x Infected w/ 1x Grenade Launcher
  • 1x Infected Hunter

The Rebel Guerrillas in this set focus on bringing a variety of different ranged weapons and Gun Drone to try and fend off the infected from a distance. The list comes which a Chelonian that can be very deadly up close, whilst the Commander can keep his soldiers in the fight with his Inspiring rule.

The Infected Colonies on the other side focus on a mass of mindless fighters backed up by a brutal Monstrous Tyrant. Whilst the majority of the army is not very strong their numbers shouldn’t be underestimated, and watch out for the Infected Hunter who can pounce at enemies from around corners and take them out in one swipe.

Grimdark-Infected.png

New Army Books Layout

Is it finally time to update our army books with the new look? Yes it definitely is!

Over the next months we’re going to be updating all of our existing army books to a new layout, which should make them look a lot better than what we have now. You can expect each army book to come with a cool thematic illustration, a clean and pretty font, as well as some stylish page borders.

We’d love to show you a preview of what they’ll look like, but due to some last minute changes we can’t. The only thing we can say is that we’re going to keep the current format, so each army should still be on just 1-2 pages as they are now.

Because there are a grand total of 86 files to be updated we won’t be able to do it all at once, so instead we’re going to be gradually releasing the new look as we go. Don’t worry though, all armies are going to continue to be available, so if your army is at the bottom of the list you’re not going to be left out whilst we do this.

Below you can see the order we’re going to be tackle the armies in. This is going to be done in 4 waves, each one updating about 20 files. If everything goes according to plan I will release a new wave every 2 weeks, else I will release a new wave every 4 weeks.

Grimdark Future

Wave 1 – Battle Brothers & Detachments, Orc Marauders, Human Defense Force, Alien Hives, TAO Coalition

Wave 2 – Havoc Brothers & Disciples, Robot Legions, Battle Sisters, Dwarf Guilds, Mercenaries

Wave 3 – Soul-Snatchers, Titan Lords, High Elf Fleets, Wormhole Daemons, Machine Cult

Wave 4 – Ratmen Clans, Dark Elf Raiders, Infected Colonies, Rebel Guerrillas, Gangs of Hive City

Age of Fantasy

Wave 1 – Dwarves, Vampiric Undead, Mummified Undead, Humans, Orcs, Goblins

Wave 2 – Chivalrous Kingdoms, Ratmen, High Elves, Havoc Warriors & Disciples, Beastmen

Wave 3 – Wood Elves,  Saurians, Dark Elves, Ogres, Rift Daemons

Wave 4 – Eternal Wardens, Kingdom of Angels, Deep-Sea Elves, Ghostly Undead, Worshippers of the Spire

Fantasy-Dwarves-2

Upcoming Balance Changes

Since we’re going to have to touch up every single army in the game anyway we’re going to be taking this opportunity to make some balance changes to the game.

We’re not going to go into too much detail yet, that is something we’ll reserve for future weekly news posts, but you should know that we’re going to be reviewing every single unit and army to see if they need a re-balancing. If you felt like your army was lacking in some oomph you’ll probably get it with these changes. :)

The changes that are coming aren’t going to be too big, as this is not a switch to 3rd edition, but they’re going to be significant enough that you’re going to feel a difference.

The biggest things that you can expect are some much needed reviews of weapon upgrade lists to give units more tools to work with, a complete overhaul of all spell lists to make them more balanced and consistent, and overall a lot of standardization across the board to make units feel appropriate for their type.

Note that also these changes are all going to be points balanced with the current armies, so just because your army will be updated on wave 4 doesn’t mean that suddenly it’s not viable anymore or that you will be at a disadvantage.

Fantasy-Kingdom

Game Updates & Patch Notes

Finally let’s get to this month’s big game updates!

As always there’s a ton of stuff here, so let me just highlight the most important changes:

  • Psychics and Wizards can now either cast a spell or block a spell each round, and we’ve modified the way blocking works so that level 3 casters have a better chance at blocking than level 1 casters
  • In skirmish games we clarified that when splitting melee attacks between multiple models they all get to strike back
  • Also in skirmish rout tests are now taken at the end of the round, this way special rules that affect morale until the end of the round still apply
  • Another skirmish one, when units with Tough(X) are stunned but haven’t taken at least X wounds yet, shooting hits and charges won’t instantly kill them, but instead they will take an additional wound
  • For supporters on Patreon, the Command & Control rules from the Full Rulebooks have been re-worked to be clearer

Alright that’s enough, now to the full patch notes:

General

  • Clarified that markers become neutral if both players are seizing them at the end of the round
  • Modified the Psychic/Wizard rules so that they can either cast or block a spell each round, and they must roll higher than the caster to block

Firefight & Skirmish

  • Clarified that when attacking multiple units in melee they all get to strike back
  • Rout Tests are now taken at the end of he round
  • Clarified that Blast weapons now spread hits among targets within 3″
  • Flying units may now jump gaps without having to roll for it
  • Tough units that take hits or are charged whilst Stunned take 1 wound instead of being Knocked Out, unless they already have X wounds
  • Damage from Falling was re-worked to affect high defense units more

Campaign Rules

  • Clarified the Suppressor hero specialization trait
  • Heroes become 5pts more expensive for each specialization trait they get

Full Rulebooks

  • Re-worked the Command & Control rules to be clearer

Grimdark Future

Alien Hives

  • Added new unit: Massive Spore
  • Re-worked the Explosive Head rule so that all types of spores can’t be pinned anymore
  • Increased the Blast value of Spore Mortars for consistency
  • Invasion Spores can now be upgraded to spit spores

Battle Brothers

  • Fixed cost of Raven Heavy Gunship

Havoc Brothers

  • Fixed Infernal Brutes upgrades list

Havoc Brother Disciples

  • Added new unit: Greater Lord of Change
  • Fixed the Plague Flail upgrade for the Plague Destroyers

High Elf Fleets

  • The Seer Council doesn’t count as a hero anymore
  • Re-worked the Wraith Titan’s upgrade list

Human Defense Force

  • Re-worked the Executioner special rule (Firefight)

Machine Cult

  • Added new unit: Machine Deacon
  • Modified EMP rule to be more consistent

Mercenaries – Elven Jesters

  • Fixed upgrade table C
  • Modified EMP rule to be more consistent

Mercenaries – Feudal Guard

  • Added new unit: Feudal Cavalry
  • Added new weapon options to most units
  • Generals and Champions can now take Honor Doctrine
  • Feudal Elites now have Honor Doctrine as an option instead of a must

Orc Marauders

  • Added new unit: Goblin Tank

Robot Legions

  • The Nanobot Wraith-Shard’s Spirit Attack now has +4 attacks and -1 AP
  • Spider Robots now have +2 attacks, -6 tough and more upgrade options

Soul-Snatchers

  • Fixed some typos

TAO Coalition

  • Lowered cost of Missile Pod in upgrade list A to 20pts

Age of Fantasy

Goblins

  • Re-worked the Surprise! special rule to work better in AoFS

Humans

  • Fixed upgrade list for Wizards

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That’s it folks, once again a huge update for you, hope you all enjoyed it. :D

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

banner-grimdark-future-3

Worshippers of the Spire have arrived!

Age of Fantasy, Quickplay Armies, Skirmish

Hi everyone,

To continue with our skirmish games extravaganza, today we bring you lots of cool new stuff for Age of Fantasy Skirmish!

Worshippers of the Spire

With last week’s release of the new Campaign Rules we wanted to give players some extra warbands to mess around with and fully explore the possibilities of epic narratives that come out of campaign games, so we’re happy to present to you the Worshippers of the Spire.

The Worshippers of the Spire are fanatic followers of the evil god known as THE SPIRE, with each of the 6 warbands focusing on a different obsession which they believe will make them worthy of entering the eternal battlefields of the spire.

So of course they spend all of their time just killing each other… as one does…

There is something for everyone here, with every warband bringing different fun mechanics to the game, so make sure to check them all out and pick your favorite!

Fantasy-Worshippers

Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

In order to give you an extra incentive to try out the new warbands, we’ve created a set of Quickplay Armies to go with them, so if you’ve been on the fence about trying out the campaign rules you have no excuse anymore! ;)

This week’s Quickplay Armies: Golem Worshippers vs Beast Worshippers

Golem Worshippers

  • 1x Golem Dominator
  • 1x Legion Master
  • 1x Dwarf Armourer
  • 1x Spine Crusher
  • 3x Legionaries w/ 1x Spiked Bolas
  • 1x Golem Ogre

Beast Worshippers

  • 1x Cannibal Leader
  • 1x Beast Whisperer
  • 1x Fang Champion
  • 2x Hunter Champion
  • 3x Runners
  • 1x Cockatrice
  • 1x Horned Lion

The Golem Worshippers in this set focus on powerful heroes and special units, which brutally crush their enemies whilst also being pretty tough to kill. The list comes with a Golem Ogre that easily destroys even the mightiest of foes thanks to its double Great Weapons, as well as with a Legion Master that can strike multiple foes at a distance with its Whirling Strike attack.

The Beast Worshippers on the other side focus on a mix of man and beast, bringing both a crazed Cockatrice and a mighty Horned Lion to the fight. The list focuses on synergies between special rules, with the Fang Champion being able to pull enemies closer with its Harpoon whilst the Beast Whisperer boosts nearby units to go in for a devastating melee attack.

Fantasy-Orcs.png

Kitchen Table Skirmish

Finally user vvvvvendetta has created a set of Age of Fantasy Skirmish army lists inspired by Warhammer: Underworlds.

These lists are great for new players since they each only have 3-5 units, with easy to build models that don’t require a lot of painting time.

If you want you can even adapt the game a little to work using the provided hex boards, with each hex counting as 3″ distance. So for example units move 2 hexes, rush/charge actions are 4 hexes, bows fire up to 8 hexes, etc.

This actually allows you to play games even faster and on a smaller surface, so it’s perfect for a quick lunchtime match or playing on your kitchen table!

Find the armies here: https://docs.google.com/spreadsheets/d/1arr9tykw2FfvvvvxGpwxs9mGFZs6jy86OvKU80qV5Wc/edit?usp=sharing

Provide feedback to vvvvvendetta here: http://onepagerules.proboards.com/post/8679/thread

Fantasy-Ghosts.png

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Hope you enjoyed this update for Age of Fantasy Skirmish, next week we’ll bring you some Grimdark Future Firefight awesomeness!

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – Discord – Newsletter

fantasy-dark-elves-2.png

New Play Tokens, Prime Brothers Update & Quickplay Armies

Firefight, Game Update, Grimdark Future, Play Tokens, Quickplay Armies

Hi everyone,

As we already mentioned last week we’re going to be releasing new content every week for a little while so that we don’t overwhelm you, and this awesome stream of content is starting today!

Lately we’ve also been in a real skirmish vibe so you can expect a lot of cool stuff for GF: Firefight and AoF: Skirmish, as well as some extra goodies for the other games. ;)

New Play Tokens

The first thing we got for you is the release of a set of brand new OPR Play Tokens.

Back in the day we used to have some very basic play tokens we put together using icons we found online. These tokens were useful albeit not very pretty, so we’ve asked Brandon to put together a set of new tokens for everyone to enjoy!

Check them out here: https://drive.google.com/open?id=1_KGDMZW6fpiwR1YRcAFSruFQfu6qq8cR

The tokens are 1″/25mm in size so they should be pretty easy to cut out and play. If you want to keep things simple you can print them on regular paper, stick them on a cereal box and then cut them out to get some fairly solid tokens, or else you can go a bit fancier and make some clear resin dome tokens.

Check out a tutorial here: https://youtu.be/CNPoyORCa3U

 

If you want a set of smaller tokens we’ve also made a 3/4″ version of the tokens which is perfect for playing skirmish games.

Check them out here: https://drive.google.com/open?id=16xDcGsVgb_qe8FfvnglRSBytRJQgx2iK

Again you can just print them out and use the cereal box method mentioned above, or if you want a more sturdy version you can also use Wyloch’s method below:

  1. Print the sheet using your printer’s best quality settings
  2. Use a good glue stick like Elmer’s X-treme to attach the sheet to a slab of cereal box or other similar cardstock
  3. Apply clear packing tape over the circles (poor man’s laminating)
  4. Cut out each circle individually with good scissors (this is the longest part)
  5. Small dab of hot glue on the back of a token, and then quickly attach it to a 3/4″ washer

We hope everyone enjoys these play tokens, they were made to be as neutral as possible so that you can use them for any setting or game, even non-OPR games! :D

 

Prime Brothers Update

In order to allow Prime Brothers to be upgraded with specific detachment rules they have been moved into the Battle Brothers army book, meaning that now you can create a ton of new cool combinations such as having Prime Blood Brothers that brutally tear apart enemies in melee with their Furious upgrade.

Additionally we have added a new unit, the Prime Light Walker.

The Prime Light Walker falls somewhere in-between an HDF Light Walker and a regular Attack Walker, giving up on some armor in order to be able to deploy with the Scout special rule, which is really dangerous as it comes equipped with a powerful Incendiary Cannon.

This makes the Prime Light Walker a formidable close-range machine of destruction which can dish out a whopping 12 flaming attacks as well as hold its own in melee thanks to its massive walker fist.

Oh, and it can also be upgraded with a cool Heavy MG Pistol, making it a formidable gunslinger and worthy of any wild west duel. ;)

We’ve also used this opportunity to make some other small updates:

Battle Brothers

– Support Brothers can now take Laser Cannons

Blood Brothers Detachment

– Fixed stats of Plasma Pistol and Gravity Pistol

– Fixed cost of Jetpack on Death Brothers

Prime Brothers Detachment

– Prime Brothers are now part of the Battle Brothers army

– Detachments now have upgrade options for Prime Brothers

– New Unit: Prime Light Walker

– Prime Bothers can now upgrade one model with Medical Training

Wolf Brothers Detachment

– Fixed cost of Wolf Jet

TAO Coalition

– Spotting Lasers now improve shooting for all units until the end of the round (Firefight)

Grimdark-TAO.png

Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

In order to show you the power of this new Prime Brothers update (and also give the OPR Play Tokens a go) we’ve created a set of new Quickplay Armies for you to try.

This time around it’s a GF: Firefight matchup so if you’ve never played the game before it’s a great way to start thanks to its low model count and dynamic gameplay. :)

This week’s Quickplay Armies: Prime Wolf Brothers vs TAO Coalition

Prime Wolf Brothers

  • 2x Prime Raider w/ Grapnels & Counter-Attack
  • 3x Prime Raider w/ Auto-Rifle & Counter-Attack

TAO Coalition

  • 3x Grunt
  • 2x Grunt w/ EMP Grenades
  • 3x Grunt w/ Pulse Rifle
  • 1x Grunt w/ Pulse Carbine & Marker Drone
  • 1x Grunt Captain w/ Pulse Carbine, EMP Grenades & Marker Drone

The Prime Wolf Brothers in this set focus on strategic movement and melee attacks, using terrain to their advantage in order to close in with the enemy. All of their units are excellent in melee with 3 attacks, Fear and Counter-Attack, and some are even able to charge through difficult terrain and surprise their prey thanks to their Grapnels.

The TAO Coalition on the other hand focuses on a more long-ranged strategy, with a variety of specialized firearms for different situations. Their Marker Drones are extremely valuable to ensure that they deliver high-precision fusilades, and some of them even come equipped with EMP Grenades that can be devastating in melee.

Grimdark-Brothers

Summer Camping Trip

Finally I wanted to let you know that I’m going to go on a camping trip from this Thursday until next Tuesday, so until then I might not be able to access the internet and reply to any queries.

If you support us on Patreon during this period please accept my apologies, as I will only be able to give you access to your rewards next week.

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That’s it for today, don’t cause too much trouble whilst I’m gone! ;)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum – DiscordNewsletter

Grimdark-Generic

New Point Calculator & Quickplay Armies

Age of Fantasy, Point Calculator, Quickplay Armies

Hello everyone,

Today we got two interesting topics for you: the new version of the Point Calculator and a new set of Quickplay Armies.

Something that became clear with the recent community survey is that many players suggest we create stuff that we have actually created already, simply because they’re unaware that these things exist.

The two biggest things that people requested are advanced rules for the games, as well as a way to calculate points for their own armies… which are things that are already available.

For advanced rules we already made a post giving more details on the Full Rulebooks, which you can find here: https://onepagerules.com/2019/06/27/full-rulebooks-more/

For the point calculator we’re going to use this news post to give you an idea of what we have and how to get it, so brace yourself!

New Point Calculator

So, what is the Point Calculator?

The Point Calculator is the system that we use to figure out the point costs for all units and weapons in the game and serves as the corner stone for our game engine.

The new version brings important changes to the Point Calculator by clarifying a lot of outstanding questions, re-writing a lot of serctions to be clearer and by adding new illustrations and background textures to the book.

With the Point Calculator you can create units from scratch, defining all of their traits like Quality, Defense and Special Rules. The book also comes with an exhaustive list of all Army Special Rules so that you can create virtually any type of unit you could ever dream of.

After having created your unit you can then equip it with custom weapons, which can be created just the way you like, modifying Range, Attacks, AP and Special Rules. This is a truly powerful tool as it allows you to go into as much or as little detail as you want, so you can mess around and forge insane weapons of war.

Finally the Point Calculator also comes with an extensive Designer’s Guidelines section, which explains the logic behind the creation of our Armies, Units and Weapons, so that you can create custom assets that fit in with the official armies we provide.

We’ve also included a large list of common weapons for you to use, as well as detailed explanations on how you can create units that work well by simply looking at your models and giving them the right stats.

Truly the Point Calculator is the best thing to have if you ever wanted to take our games to another level, or even use our base engine to create custom games of your own.

If you would like to access the Point Calculator check out our Patreon page and support us at Tier 3 or higher. Enjoy! :)

Quickplay Armies

Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

Two ancient forces have been fighting for the souls of the fallen for centuries and finally meet to settle matters once and for all. This set of Quickplay Armies is very interesting because it features two armies that both have specific strengths and weaknesses against each other, so clashes are extremely deadly.

This week’s Quickplay Armies: Eternal Wardens vs Ghostly Undead

Eternal Wardens

  • 1x Arcane Lord w/ Great Gryph
  • 1x Enchanter Knight
  • 3x Sequitur Squad
  • 3x Evocation Squad
  • 3x Castigation Squad
  • 1x Ballista

Ghostly Undead

  • 1x Ghost Knight w/ Ghost Ram
  • 1x Ghost Knight w/ Cursed Lantern
  • 1x Ghost Executioner
  • 1x Ghost Jailor
  • 20x Ghost Horde w/ Command Group
  • 5x Glaive Stalkers w/ Command Group
  • 4x Ghost Reapers w/ 1x Death Bell

The Eternal Wardens in this set focus on a small but elite force of determined ghost hunters, which are few in numbers but extremely durable. Most units in the army have the Wizard rule, which allows them to cast powerful protection spells as well as take ghosts down easily by ignoring the Ethereal rule. These line troops are then supported by deadly marksmen and powerful artillery with the Ballista, which you should use to cover their advance and protect objectives.

The Ghostly Undead on the other hand focus a large horde of weak but relentless troops supported by on powerful heroes that excel at killing wardens. The Ghost Knight can give the Ghost Horde AP(1) with its Cursed Lantern, whilst the Ghost Jailor can ignore the enemy’s high defense with its Capture Soul ability. If you want to be more blunt the Ghost Executioner can easily chop heads with its Rending axe or else charge in with Ghost Reapers that multiply their attacks with Sweeping Strikes. There’s something for everyone…

Hope that you like them, if you have any suggestions please let us know. :)

Happy Wargaming!

– Gaetano

Support us on Patreon: patreon.com/onepagerules

Join the Community:  Facebook – Twitter – Reddit – Forum

Fantasy-Eternal

100+ Patrons & Quickplay Armies

Age of Fantasy, Grimdark Future, Quickplay Armies

Hi everyone,

Today we have something really cool to celebrate with you as well as a set of Quickplay Armies for both Grimdark Future and Age of Fantasy. Keep reading to find out more…

100+ Patrons

We recently hit a new milestone for OPR that we’d like to celebrate with you: we managed to hit the 100+ patrons mark!

This is a huge achievement for us and it shows that our project is really something special, with so many people that are interested in its continued development.

Having a growing community of patrons also makes the project much more worthwile for us, allowing us to invest more time into these games knowing that a lot of people are going to play and enjoy them.

We hope that over time our community will keep growing as we provide more and more awesome wargaming content and can grow the project into something even better and more exciting than what it currently is.

Thank you all for your support and let’s keep wargaming simple & fun for everyone!

Grimdark Future / Age of Fantasy – Quickplay Armies

For those that are new: Quickplay Armies are pre-made army lists designed to be ready to play out of the box, without the need to count point costs or create your own lists. They are the perfect thing to dip your toes into new armies and see if you like them!

This week’s Quickplay Armies are different then usual, in that they are both for the Daemon armies and so they work for Grimdark Future as well as for Age of Fantasy.

For Grimdark Future you can find the units in the Wormhole Daemons army list and for Age of Fantasy you can find them in the Rift Daemons army. The only difference between these versions is that in Grimdark Future all Daemon units have the Ambush rule, whilst in Age of Fantasy they do not.

This week’s Quickplay Armies: Daemons of War vs Daemons of Lust

Daemons of War

  • 1x Cerberus Hound
  • 10x Blood Warriors
  • 1x Brass Beast Rider
  • 5x Blood Hounds

Daemons of Lust

  • 1x Lust Harpist
  • 5x Lust Warriors w/ Command Group & Magical CCWs / Halberds
  • 5x Lust Warriors w/ Banner of Lust & Heavy CCWs / Great Weapons
  • 3x Lust Fiends
  • 5x Lust Beast Riders w/ Command Group

The Daemons of War in this set focus mainly on beasts with vicious Blood Hounds and their heavy hitting, and even more heavily armored, Brass Beast Rider. This list doesn’t use any gimmicks and is more about rushing across the battlefield with beasts, whilst the Blood Warriors capture and defend objectives and the mighty Cerberous Hound goes out hunting for heroes (good boy!).

The Daemons of Lust on the other side focus on a more combined-arms strategy, with multiple unit types to tackle different battlefield roles. Lust Fiends form the main spearhead of the army and can easily crush their foes, all whilst supported by the Lust Harpist that shatters enemies from afar with its Infernal Harp. Note that there are two units of Lust Warriors with different weapons to tackle different enemies, so make sure to match them up with the right units for maximum effect.

Hope that you like them, if you have any suggestions please let us know. :)

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

Grimdark-Daemons

Community Survey & Quickplay Armies

Age of Fantasy, Community Survey, Quickplay Armies

Hi everyone,

After last week’s big update we’re super happy to say that a lot of new people have been checking out our games, and we also want to thank all of you for sharing them!

Community Survey

Since we now have a bunch of new people on board we thought that this would be a good moment to make a small community survey just asking you a few questions. This should help us understand how we can reach our community better and what we should work on in the future that you haven’t suggested yet. :)

So, if you wanna help us out, take a few minutes and answer our community survey at the following link (it’s just 6 easy questions): https://forms.gle/ZgDe9XvcJrAui1cq9

Age of Fantasy Quickplay Armies

Now that that’s out of the way let’s talk about some Quickplay Armies for Age of Fantasy, which this week features some of the most fun armies in the game (at least in our opinion).

For those that are still unfamiliar with Quickplay Armies: they are 2 pre-made army lists designed to be ready to play out of the box. Just get the models and start playing, no need to count points or create your own lists. This is the perfect thing to dip your toes into new armies and see if you like them. :)

This week’s Quickplay Armies: Goblins vs Wood Elves

Goblins

  • 1x Cave Boss w/ Giant Cave-Beast
  • 10x Cave-Beast Herd w/ 2x Cave-Beast Herder
  • 5x Cave-Beast Riders
  • 5x Cave-Beast Riders w/ Spears

Wood Elves

  • 1x Revenant Elder w/ Wings & Fury-Flies
  • 5x Tree Revenants w/ Magical Swords
  • 5x Tree Revenants w/ Magical Swords & Command Group
  • 3x Treeman Hunters

The Goblins in this set focus on the unpredictable but brutal Cave-Beasts, which are fairly easy to kill but are extremely brutal once they get into melee. The list comes with a Cave Boss on Giant Cave-Beast which comes with a devastating stomp attack, as well as with a Cave-Beast Herd that can get fairly reliably into melee thanks to their Herders.

The Wood Elves on the other side focus on the terrifying Tree Revenants, which give enemy units -2 to hit if they fail a Fear test. Whilst the Tree Revenants form the bulk of the army they are supported by Treeman Hunters which can easily snipe units from afar, and a powerful Revenant Elder that can quickly flank enemies thanks to its Wings as well as dish out some damage from afar with a swarm of Fury-Flies.

Hope that you like them, if you have any suggestions please let us know. :)

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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Quickplay Armies – Prime Brothers vs Havoc Brothers

Grimdark Future, Quickplay Armies

Hi everyone,

Lately we’ve been getting a lot of messages from new players that are just starting out after buying a couple of battle boxes or even a starter set, asking for directions on what armies to try out and how to get a quick game going.

In order to help out new players (and veterans alike) we are going to be periodically makings news posts with Quickplay Armies for you to try out.

What is a Quickplay Army?

Simply put a Quickplay Army is a set of two pre-made army lists that are ready to play, without having to do any of the work.

These armies are going to be shown without point costs and are going to be evenly balanced, which means that sometimes they might have an unusual number of models per unit just to keep things fair.

Hopefully these armies will inspire you to try out something new or they can serve as a starting point for you to build a larger army from.

Here are our first Quickplay Armies: Prime Brothers vs Havoc Brothers

Prime Brothers

  • 1x Prime Lieutenant w/ Camo Cloak & Precision Shots
  • 1x Prime Lieutenant w/ Camo Cloak
  • 1x Prime Psychic w/ Camo Cloak
  • 10x Infiltration Brothers w/ 1x Medical Training
  • 3x Elimination Brothers
  • 3x Suppression Brothers

Havoc Brothers

  • 1x Dark Champion w/ Pistol & Energy Sword
  • 10x Havoc Brothers w/ 1x Plasma Rifle, 1x Autocannon, 1x Pistol & CCW
  • 2x Mutated Possessed
  • 2x Mutated Destroyers
  • 1x Spider Walker

This set of Quickplay Armies was made with a lot of the new units which we released in our latest update and provides an interesting clash between the Prime Brothers and their corrupted counter-part the Havoc Brothers.

The Prime Brothers in this set are more on the sneaky side, with units that can Scout into battle and Snipers that can cover them from a distance. In the meantime they also have the powerful Suppression Brothers on their side that can cause a ton of damage with their autocannons.

The Havoc Brothers on the other side focus on a lot of brutal melee power, with Mutated Possessed and Mutated Destroyers that can be devastating up close. They also bring a vehicle with them in the form of the Spider Walker, which can not only easily destroy enemies from afar with its Excruciating Cannons, but is even better in melee as it can Devour enemy units to regenerate lost wounds.

Anyway, hope that you like them, if you have any suggestions please let us know. :)

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

preview-grimdark-future