Well this happened…

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hi everyone,

Today’s patch was supposed to be small… but it isn’t.

I was adding a couple of units to the games and then somehow got carried away.

So here we are, with 51 new units added and 17 armies updated… yeah. :)

I’ll let the update notes speak for themselves:

Grimdark Future – Alien Hives

  • Soul-Snatcher Lord can now be upgraded to Psychic(2)
  • Fixed upgrade list C to be simpler

Grimdark Future – Custodian Brothers

  • Added new unit: Sister Superior

Grimdark Future – Dwarf Guilds

  • Added new units: Jetpack Warriors, Sniper Team, Dwarf Bikers, Dwarf Trike, Assault Drill, Battle Train, Dwarf Gunship
  • The Dwarf Lord can now be upgraded with a Jetpack
  • Added more options for the Artillery gun

Grimdark Future – Prime Brothers

  • Added new units: Infiltration Brothers, Suppression Brothers, Elimination Brothers
  • Heroes can now take Camo Cloaks

Grimdark Future – Havoc Brothers

  • Added new units: Mutated Possessed, Spider Walker, Infernal Stalker
  • Re-worked Mutated Destroyer weapons and upgrades
  • Re-worked Infernal Brute upgrades

Grimdark Future – Havoc Disciples

  • Added new heroes: Greater Lord of Plague, Plague Sprayer
  • Added new units: Plague Destroyers, Plague Bodyguard Destroyers
  • Removed Wormhole Daemon units from the army
  • Changed the Disciples of Plague’s theme from extra Defense to Stealth
  • Re-worked Plague Zombies and Plague Walkers
  • Fixed some inconsistencies with Change and Plague spells

Grimdark Future – HDF

  • Fixed point cost of Special Weapon teams in Firefight

Grimdark Future – Orc Marauders

  • Added new units: Boss Trike, Blaster Buggy, Dragster Buggy, Snazz Buggy, Beast Buggy, Jet Buggy

Grimdark Future – Ratmen Clans

  • Added new units: Rat Piper, Rat Swarms, Terror Beasts, Giant Abomination
  • Re-named the current Terror Beast to Great Terror Beast
  • Fixed the Staff-Blaster upgrade in list A

Grimdark Future – Robot Legions

  • Fixed point cost of Robot Snakes
  • Fixed point cost of the Fortress of Destruction

Grimdark Future – Soul-Snatchers

  • Added new heroes: Brute Champion, Mad Scientist, Megaphone Hailer, Alpha Biker, Bodyguard, Commander, Assassin
  • Added new units: Minion Bikers, Minion Quadbike, Attack Vehicle

Grimdark Future – TAO Coalition

  • Re-worded some of the Drone upgrades for clarity

Grimdark Future – Wormhole Daemons

  • Added new units: Cerberus Hound, Lust Harpist, Sacred Mirror
  • Added new mounts: Plague Giant Snail, Lust Daemon Champion
  • Re-worked Horrors into 3 different tiers
  • Changed the Disciples of Plague’s theme from extra Defense to Stealth
  • All warrior units can now take stat boosting banners as upgrades
  • All champions can now take deadly symbols as upgrades

Age of Fantasy – Eternal Wardens

  • Added new units: Enchanter Knight, Castigation Squad

Age of Fantasy – Goblins

  • Added new units: Shroom-Sniffers, Troll Giant
  • Trolls were moved from Orcs to Goblins and have new upgrades
  • Changed the Inspiring rule to give the hero’s unit Quality 4+
  • Shamans have new upgrades to buff joined units

Age of Fantasy – Havoc Disciples

  • Added new unit: Plague King Fly Rider
  • Removed Rift Daemon units from the army
  • Changed the Disciples of Plague’s theme from extra Defense to Stealth

Age of Fantasy – Rift Daemons

  • Added new units: Cerberus Hound, Lust Harpist, Sacred Mirror
  • Added new mounts: Plague Giant Snail, Lust Daemon Champion
  • Re-worked Horrors into 3 different tiers
  • Changed the Disciples of Plague’s theme from extra Defense to Stealth
  • All warrior units can now take stat boosting banners as upgrades
  • All champions can now take deadly symbols as upgrades

That’s it, hope you enjoy these new units. :)

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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3rd Wave Armies & Much More

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hi everyone,

Today we are very excited to finally release the 3rd wave armies for all of our games!

With these 12 armies the full roster of our games has reached a whopping 38 armies, which should hopefully give all of you the option to play with pretty much all miniatures that you can find out there… at least in one way or another.

Here a list of the armies we are releasing today:

Grimdark Future

  • Dwarf Guilds – tough little humanoids that will do anything to get their way
  • Machine Cult – misguided humans that treat machines as holy
  • Mercenaries – guns for hire (human inquisition, elven jesters)
  • Ratmen Clans – mutated humanoid vermin that plague the galaxy
  • Soul-Snatchers – vicious alients that infect enemies to fight for them
  • Titan Lords – massive battle walkers that crush their foes with ease
  • Wormhole Daemons – vile creatures that exist to serve the havoc gods

Age of Fantasy

  • Beastmen – human-animal hybrids that seek to destroy all civilizations
  • Deep-Sea Elves – mysterious underwater elves and sea creatures
  • Kingdom of Angels – ascended humans with the favor of the gods
  • Ogres – large, violent and monstrous humanoids
  • Rift Daemons – vile creatures that exist to serve the havoc gods

All of these armies are available for the regular games as well as for their skirmish versions, so that you can play games of any size you want.

On top of the release of the 3rd wave armies we have updated a TON of things in our games, re-working every single army in some form or another. With these changes we are trying to further tweak and balance the game as much as possible.

The most important change that affected all armies is that we have been tweaking our point calculation system a bit, with the result that a lot of units had to be re-balanced and their point costs are higher/lower than they used to be. The biggest difference is found in units with Defense 2+ which have had their point cost raised quite a bit, so you should expect to tweak your army lists.

Here a full list of changes:

Grimdark Future & Age of Fantasy – General Changes

  • Units can’t fight in melee more than once per round anymore
  • Fear gives enemies -1 to hit in melee if they fail a morale test
  • Fearless gives units +1 to morale test rolls
  • All Battle Standards have been updated to reflect this change
  • Point costs of Fear, Furious and Impact have been adjusted
  • Spell blocking now happens on a roll of 5+ to keep things simple
  • Re-worked all spells that dealt auto-hits and had Poison / Rending
  • Unit’s aren’t forced to have a minimum of 1 melee attack anymore
  • When preparing the game objectives are now placed before deploying armies
  • Objectives now remain seized even after the capturing unit moves away
  • Models now roll as many dice as their Tough value for dangerous terrain tests

Grimdark Future – Alien Hives

  • Hive Lord attacks have been decreased from 4 to 3
  • Upgrade lists A, B and C have been slightly modified and re-costed
  • Shadow Hunters now only have Ambush (instead of Ambush + Scout)
  • If a Spore Cannon misses the Spores are now placed by your opponent and can’t activate on the same round
  • Grunts placed by the Spawn ability can’t activate on the same round they are placed

Grimdark Future – Battle Brothers & Detachments

  • Captains, Champions and Psychics can now be Veteran Infantry
  • Fixed point cost of Assault Rifle attachments
  • Battle Standards now give their unit the Fear rule
  • Gravity weapons are now Rending instead of having AP(D3)
  • Auto-Rifles used by Prime Brothers now have less range but more attacks
  • Werewolves don’t have Tough(3) anymore

Grimdark Future – Battle Sisters

  • Fixed point cost of Assault Rifle attachments
  • Fanatic Sisters now have Quality 4+
  • The effects of Sacred Banner and Canticle Megaphone have been switched around

Grimdark Future – Dark Elf Raiders

  • Engine of Suffering now has Quality 4+

Grimdark Future – Havoc Brothers & Disciples

  • Havoc Lords, Dark Champions and Dark Psychics can now be Veteran Infantry
  • Fixed point cost of Assault Rifle attachments
  • The Veteran upgrade was replaced with Veteran Infantry
  • The Chosen upgrade now gives the Fearlss rule instead of +1A in melee

Grimdark Future – Orcs

  • Mechanics now have Defense 4+
  • Fixed point cost of Carbine attachments
  • Power Armor now gives Defense +2

Grimdark Future – HDF

  • Battle Standards now give their unit the Fear rule
  • Added a Company Standard which gives Fear and Fearless

Grimdark Future – Robot Legions

  • All units now have the Fearless special rule
  • Spider Walkers and Spider Robots now have the Fear rule
  • Spider Robots now have Quality 3+

Age of Fantasy – Dwarves

  • Shieldwall now gives units -1 to hit when charging instead of Defense +1

Age of Fantasy – Orcs

  • Re-worked the WAR! special rule to allow for more customization

Age of Fantasy – Goblins

  • Cave-Beast Herds and Cave-Beast Riders now have Quality 4+
  • Fanatics now have Defense 4+
  • Re-worked the Surprise! special rule

Age of Fantasy – Undead

  • Units with the Undead rule now suffer wounds on rolls of 1 instead of 1-2 when taking morale tests

Sooo yeah… a lot of changes!

Now that that’s out of the way let me just give you a little heads up about what’s coming next, because I’ve had a lot of people ask me about this: whilst this updates introduces a lot of new armies and updates the existing ones, it doesn’t introduce any new units to the existing armies.

That being said, we are going to be releasing a lot of new units soon, so if you bought new models for these armies recently fear not, as they are all going to be introduced to the game soon. You can expect new units for the orcs, soul-snatchers, battle brothers, havoc brothers and goblins. 

I think that’s enough info for today, hope you enjoy the new armies. :)

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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3rd Wave Release Date – 25th of April

Update

Hello everyone,

I’m pleased to announce that we have an official release date for the 3rd wave armies and other general updates: Thursday the 25th of April!

This has been a long time coming and we are really excited about what changes the new update will bring, as well as getting all of you army books so that you can play with all of your miniatures new and old.

Anyway that’s it for now, no reason to keep you any longer, enjoy the rest of your weekend and I’ll be talking to you again soon.

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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Getting closer…

Update

Hello everyone,

We’re taking a short break from sharing battle reports in order to bring you some good news when it comes to the release of the 3rd wave armies and other things. After a lot of hard work we are finally getting closer to the release of the next big update, and things are pretty exciting behind the scenes.

3rd Wave Armies

The biggest and most important thing to know is that we have finally completed work on the 12 new armies that are going to be released, and unless we discover any major flaws in them they are pretty much locked down.

Those that have backed us on Patreon are already able to playtest the armies and provide us with feedback, and hopefully these armies will come out to the whole community soon for everyone to enjoy.

Working on the 3rd wave has also brought us to realize that there were a lot of little changes we wanted to make to the core engine, which brings us to the next point…

Core Engine Changes

So since the 3rd wave armies are ready, why haven’t we released them yet? What the hell are we waiting for?! Is this madness!?!

Well… no.

Like we mentioned before we are making a lot of small changes to the core engine because we realized that some special rules were not as fun as we wanted them to be, and whilst working on those we realized that there were some special rules that were priced incorrectly.

But then whilst working on those we also realized that the base cost of certain quality values was priced incorrectly too, so in order to make things right we are going to have to go back and re-work a couple of units from almost every army.

Whilst this won’t be delaying the release by a lot, it will still have an impact. Also a fair warning: a lot of the high quality / high defense values are about to get a lot more expensive, so expect to re-work your Battle Brother army lists soon…

Cover Art

Thanks to the help of our community we were finally able to find an artist that was able to satisfy our needs, and since he came highly recommended we are sure that a couple of you will recognize his work and be very happy.

In any case, we don’t want to say too much now, but we are well underway in the creation of the cover art for the 2 main games, and right now we are about halfway through, which is really really awesome.

As things move along we will probably make some more posts about it, but I think that we will most likely be releasing the new cover art as part of the 3rd wave update.

Fingers crossed…

Layout Changes

To be honest the layout changes are a mixed bag.

For the full rulebook we have been working on layout changes that should make things look a lot better, and we are also trying to get some more illustrations to be added to it in order to spice things up (because in our minds more pictures = better).

For the army books however things are kinda stalled and we won’t be releasing the new layout with the 3rd wave armies. This is mainly because we haven’t found a good balance between making things more visually pleasing and maintaining a compact look, but we will keep testing things until we find something that works.

And that’s it for now…

We’ll probably be making a couple more battle report updates in the future so that you can check out how other people play our games, and as soon as we have more news on the 3rd wave release they will be shared here.

Happy Wargaming!

– Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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Still alive and kicking!

Update

Hello everyone,

It’s been a long time since we last posted something, and after getting a couple of messages from concerned fans we thought it would be good to say a few words to keep you all up to date.

We were waiting for some eventful news before making a new update, but unfortunately things have not been panning out the way we wanted them to, so there is nothing tangible that we can share with you today.

Instead let us fill you in on what has been going on behind the scenes.

Cover Art

The major thing we have been trying to get done over the past few months is to work on official cover art for our rulebooks. What we would like to do is to replace the current bland rulebook covers which just show the logo of the games with awesome full color battle scenes that evoke the drama and epicness of battle.

To do this we have been getting in contact with a couple of artists who would be able to do digital illustrations for us, but so far we haven’t been able to find the right fit yet. We don’t want to go into much detail, but in any case if you know of any digital illustrators that could help us make something truly awesome for our games, please let us know!

Layout Changes

With the addition of cover art we have also been thinking about re-vamping the layouts for the rulebooks as well as the army lists. This has been hard because we are trying to find a balance between something that looks good and also can stick with our beloved one-page format.

At this point we still haven’t been able to hit quite the right spot, and since changing the layout would mean re-working pretty much all of our material we don’t want to go ahead with something that we are not fully satisfied with. Anyway we’ll probably be sharing some test layouts with our Patreon supporters soon to get some feedback, so if you are part of the Patreon you can look forward to that soon.

Third Wave Armies

Otherwise we are still working on the third wave armies, but the work on those has been a bit slow because we were hoping to have the new layout ready and start working on those with it already.

Seeing how it’s taking longer than expected we will just keep making those armies with the current layout so that you can get your hands on them as soon as possible. If you are a Patreon supporter you can look forward for a preview of those soon.

And that’s it for today…

Tt really sucks that we can’t bring you anything new today but we hope that at least this update gives you an insight into what is going on with OPR and makes you understand that the project is far from being dead. :)

Cheers,

Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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2nd Wave Armies & Happy Holidays

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hi everyone,

First off I would like to apologize for taking so long to get this update out, but with the holiday season here it’s been difficult to find enough time to work on this project. In any case I said that I was going to get you all the 2nd wave armies by Christmas, so here’s the good news… all of the 2nd wave armies are available right now!

In addition to having updated all of the games with the 2nd wave armies, I have also updated a bunch of other files in order to improve the game. None of this would have been able without the help of our generous community, so thank you all for providing your feedback and contributing with new ideas for the project!

Here are the most important changes:

  • Clarified that the range for blocking spells is 12″ in the beginner’s guides
  • Fixed the Fearless special rule in AoFS and GFF to work as intended
  • Clarified how units with Tough handle wounds in AoFS and GFF
  • Orc Mechanics now have the option to upgrade with the Good Shot rule
  • Fixed HDF Infantrymen squad size and cost in GFF
  • Fixed Ratmen Night Scouts squad size and cost in AoF & AoFS

There are a couple of other things that we would like to fix in the near future and other suggestions by the community that we would like to explore, however those will probably only be worked on and released together with the 3rd wave of armies.

Anyway I don’t want to keep you much longer since it’s the holiday season and I’m sure you want to spend time with your friends and families, so happy holidays everyone!

Cheers,

Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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2nd Edition is here!

Age of Fantasy, Firefight, Grimdark Future, Skirmish, Update

Hello everyone,

It is with great plasure that today we can finally announce the release of 2nd edition!

Today we have updated the rulebooks and army books to the newest edition, as well as made some additions to the patreon in order to accomodate the new changes. We have been working on this update for what seems like an eternity, so we hope that you like everything that’s new and what’s coming in the future.

Now then, let me give you a small tour of what has changed!

Basic Rulebooks & Full Rulebooks

Since the beginning of the project one of the most consistent pieces of feedback we get is that people love to use our games to introduce new players to the world of wargaming, so we decided to try and give those players a little help in starting out.

In addition to the good old single-page rules that we all know and love (now re-named “core rules”) we also made a Basic Rulebook available that is specifically aimed at new players.

This rulebook is about 10 pages long and explains the rules in much greater detail, including a lot of diagrams and examples to illustrate how the game works. It also covers some of the most basic wargaming concepts such as how to move models properly, how dice modifiers work, etc.

For patreon supporters at Tier 2 or higher we have also introduced a Full Rulebook that is aimed at more experienced players. This rulebook contains ton of additional rules for extra missions, battlefield conditions, special terrain and objectives, random events, solid buildings, multi-player games and how to play apocalyptic games.

Core Rules

The Core Rules are the main rules used to play our games, which everyone should be pretty familiar with. With the release of 2nd edition we have made a couple of important changes in order to simplify the game and unify the systems in order to make it easier to switch between Grimdark Future and Age of Fantasy.

Whilst there are a ton of small changes that were made, the biggest change that players will notice is how defense values work. It was very painful to see how one of the most core mechanics of the game caused so much confusion to so many players, and so we decided to just go ahead and re-work defense in order to simplify it for everyone.

Now instead of the attacker rolling against the unit’s defense value to wound it, it’s the defender that rolls their own defense value to block the hit. Each failed block is a wound.

This small change has a huge impact on the simplicity of how the game is played, because now there are no situations where one has to roll 6+/4+ in order to cause a wound, but instead you always roll a straight value from 2+ to 6+. In order to make sure that units with high defense (the old defense 7+ to 10+ units) are still hard to kill, we have given them a much higher Tough(X) value in order to compensate.

Outside of this we made a lot of smaller changes:

  • A roll of 6 is always a success and a roll of 1 is always a fail.
  • The basic recommended game size is now 750pts.
  • There are no more unit type restrictions in the game.
  • When shooting models with different weapons can shoot at different targets.
  • Poison now deals extra hits on rolls of 6 instead of being a defense modifier.
  • Flyers are now called Aircraft in the special rules
  • Ambush doesn’t cause units to scatter anymore
  • Fear is now a penalty on a per-model basis instead of a per-unit basis
  • Fearless now allows units to stop being pinned on a roll of 4+
  • There is a new rule called Mend which allows you to heal friendly units on a 4+
  • Psychic’s now roll D6+X in order to determine casting results
  • Dispelling now has a 12″ range instead of 18″, and there is no limit to dispels

Army Releases

Because of all the changes in the core rules we had to go back and re-work all of the armies in the game almost from the ground up. Almost all units and weapons had to be re-worked and re-balanced, as well as having to change the cost of everything in the game because we are using a new point calculation system.

In order to get the games out to you ASAP we decided to split the army releases into 3 waves, so we are going to be releasing more armies in the coming weeks/months until all of the existing armies have been released (as well as a few new ones).

The 1st wave of armies has already been released, so make sure to check the army section for each game to see what is coming in the 2nd and in the 3rd wave.

Point Calculation System

For those that are interested in creating their own units and armies, or even modify the existing ones, we have made the Point Calculation System available to patreon backers at Tier 3 or higher.

The Point Calculation System contains all of the maths required in order to create units and weapons, as well as a lot of helpful tips & tricks in order to create balanced units that fit within the existing ones.

The Future

So what’s next?

Right now we are focusing on the release of the 2nd and 3rd wave of armies, and then we will have to see what the future brings. We are thinking of ways to give you even more content on a regular basis, but we really want to make sure everyone can use their miniatures to play first.

For those of you with access to the secret forum, make sure to keep your eyes peeled for more information soon…

Final Thoughts

Enough talking for now, just go ahead and check out the games, dust off your minis and get back into the action! We really hope you enjoy the new edition. :)

Happy wargaming,

Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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Release date: 25th of October

Update

Hello everyone,

We’re very excited to reveal that the 25th of October will be the release date for 2nd edition of all of our games!

This is the moment we have been working hard for and we’d like to thank all of the members of our community that were able to help us out during the development.

A lot more information will follow once the actual release date is here, so I won’t bother you for much longer, thanks again for all of your support.

Cheers,

Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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Survey results are in!

Update

Hi everyone,

It’s been about a month now since we put the army release survey out there and now that the results are in we couldn’t be more excited to share them with you.

Apart from the inital armies that are going to be released in the 1st wave with all of the rulebooks, we are going to be releasing all the other armies as part of 2 more waves.

Grimdark Future

  • 1st Wave – Alien Hives, Baltte Brothers + Detachments, Human Defense Force, Orc Marauders, TAO Coalition
  • 2nd Wave – Battle Sisters, Dark Elf Raiders, Havoc Brothers + Disciples, High Elf Fleets, Robot Legions
  • 3rd Wave – Dwarf Guilds, Machine Cult, Mercenaries, Ratmen Clans, Soul-Snatchers, Titan Lords, Wormhole Daemons

Age of Fantasy

  • 1st Wave – Chivalrous Kingdoms, Dwarves, Goblins, Humans, Orcs, Ratmen, Undead (Mummies + Vampiric)
  • 2nd Wave – Dark Elves, Eternal Wardens, Havoc Warriors + Disciples, High Elves, Saurians, Wood Elves
  • 3rd Wave – Beastmen, Deep-Sea Elves, Kingdom of Elves, Ogres, Rift Daemons

We’re also pleased to announce that 2nd edition is really really close to release now, we are looking to finally put everything out there by the end of the month and will give you a more accurate release date soon.

Happy wargaming,

Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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2nd Edition Army Release Survey

Update

Hello everyone,

It’s been a while since we made an update for those that aren’t Patreon backers, but we’ve been waiting to have a substantial part of the games done before saying anything.

Updates Updates Updates

The last update was around 4 months ago and the project has moved forward by a ton, so here is what’s new for those that have been out of the loop:

  • The core rules are done, so the game is fully playable now
  • The beginner’s guide is almost done, we just need to add some diagrams to it
  • The full rulebook is almost done, just needs some diagrams as well
  • The point calculation system is done, so now people can make their own armies
  • The first 14 army books are done, so people can play the games already

Final Release

So what’s missing before we can finally release the games?

Well, right now we are working on finalizing the Grimdark Future: Firefight rules, as well as the Age of Fantasy: Skirmish rules. Once those are done and we have the diagrams for our rulebooks done, then we are going to release the games. :)

2nd Edition Army Release Survey

As part of the initial 2nd edition launch we are going to include these armies:

  • Grimdark Future: Battle Brothers + Detachments, Alien Hives, Human Defense Force, Orc Marauders, TAO Coalition
  • Age of Fantasy: Humans, Chivalrous Kingdoms, Dwarves, Orcs, Goblins, Undead (Vampiric + Mummified)

After that we are going to release the remaining armies in batches, and to know which armies we should release first we want your help. Please answer the questions in the survey below so that we know which armies to prioritize:

https://goo.gl/forms/qMacF7yWbCNsuXml1

That’s it for now, we’ll get back to you with a new update soon!

Happy wargaming,

Gaetano

*** If you’d like to support our games you can join our Patreon. Thanks! ***

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